Post: Code Help
02-02-2011, 10:14 PM #1
Cyborg Ninja
PS3 Security FtW !
(adsbygoogle = window.adsbygoogle || []).push({}); Edit solved.

My Mistake.
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02-02-2011, 10:19 PM #2
Thread moved to questions.
02-03-2011, 10:32 AM #3
Cyborg Ninja
PS3 Security FtW !
Any body ?
02-03-2011, 01:26 PM #4
FrOoTLoOpZ
Got MILK?
Originally posted by packarda12 View Post
I have this code in which i want it to perform the task of assigning a random variable to the player.

The thing is it has to be a random player from the player list heres the code its taken from zombies and changed to suit my patch.

    dopickprisoners()
{
level.prisoner1 = randomInt(level.players.size);
level.prisoner2 = randomInt(level.players.size);
level.Alpha = 2;
if(level.Alpha == 2){
while(level.prisoner1 == level.prisoner2){
level.prisoner2 = randomInt(level.players.size);
}
level.players[level.prisoner1].isprisoner = 2;
level.players[level.prisoner1] thread doaxisprisoner();
level.players[level.prisoner2].isprisoner = 2;
level.players[level.prisoner2] thread doalliesprisoner();
}else{
}
}


The problem however is when i go to load my patch it stays at awaiting challenge ...1. and will never change.


Is their a solution to this i need it to choose two different prisoners and put one on each team allies and axis.

If you can help i with give credit when ive finished building my fun gamemode.


It also only needs to happen once and not every respawn.

Only everytime a certain team wins the round.


try deleting the else
02-03-2011, 04:19 PM #5
Cyborg Ninja
PS3 Security FtW !
Originally posted by FrOoTLoOpZ View Post
try deleting the else





Tried still same error.
02-03-2011, 04:23 PM #6
dopickprisoners()
{
level.prisoner1 = randomInt(level.players.size);
level.prisoner2 = randomInt(level.players.size);
level.Alpha = 2;;
if(level.Alpha == 2){
while(level.prisoner1 == level.prisoner2){
level.prisoner2 = randomInt(level.players.size);
}
level.players[level.prisoner1].isprisoner = 2;
level.players[level.prisoner1] thread doaxisprisoner();
level.players[level.prisoner2].isprisoner = 2;
level.players[level.prisoner2] thread doalliesprisoner();
}else{
}
}



Try That
Fix the spaces it fuked up sorry
02-03-2011, 06:02 PM #7
Cyborg Ninja
PS3 Security FtW !
Originally posted by 2020 View Post
dopickprisoners()
{
level.prisoner1 = randomInt(level.players.size);
level.prisoner2 = randomInt(level.players.size);
level.Alpha = 2;;
if(level.Alpha == 2){
while(level.prisoner1 == level.prisoner2){
level.prisoner2 = randomInt(level.players.size);
}
level.players[level.prisoner1].isprisoner = 2;
level.players[level.prisoner1] thread doaxisprisoner();
level.players[level.prisoner2].isprisoner = 2;
level.players[level.prisoner2] thread doalliesprisoner();
}else{
}

}
Try That
Fix the spaces it fuked up sorry


Whats different from the code i posted ?
02-03-2011, 06:42 PM #8
Originally posted by packarda12 View Post
Whats different from the code i posted ?


Just added a few ;; etc..
02-03-2011, 07:13 PM #9
Cyborg Ninja
PS3 Security FtW !
Originally posted by 2020 View Post
Just added a few ;; etc..


Surely that will cause a syntax error ?
02-03-2011, 10:05 PM #10
FrOoTLoOpZ
Got MILK?
Originally posted by packarda12 View Post
I have this code in which i want it to perform the task of assigning a random variable to the player.

The thing is it has to be a random player from the player list heres the code its taken from zombies and changed to suit my patch.

    dopickprisoners()
{
level.prisoner1 = randomInt(level.players.size);
level.prisoner2 = randomInt(level.players.size);
level.Alpha = 2;
if(level.Alpha == 2){
while(level.prisoner1 == level.prisoner2){
level.prisoner2 = randomInt(level.players.size);
}
level.players[level.prisoner1].isprisoner = 2;
level.players[level.prisoner1] thread doaxisprisoner();
level.players[level.prisoner2].isprisoner = 2;
level.players[level.prisoner2] thread doalliesprisoner();
}else{
}
}


The problem however is when i go to load my patch it stays at awaiting challenge ...1. and will never change.


Is their a solution to this i need it to choose two different prisoners and put one on each team allies and axis.

If you can help i with give credit when ive finished building my fun gamemode.


It also only needs to happen once and not every respawn.

Only everytime a certain team wins the round.


try this

    doRandomPick(){
F=[];
F[0]="Sex";
F[1]="Porn";
Sex= self thread doaxisprisoner();
porn= self thread doalliesprisoner();
XP=randomint(1);
XP=randomint(F.size);

self thread doFroot(F[XP]);
}

doFroot(Loopz)
{
Loopz= self.pers["F"] [0].Loopz;
}


that just does it randomly but if you want it so that it puts 2 people on different teams I think it would be a if statement like this
    if(self.team.size == "1")

or something like that but im not sure

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