self thread doWicked();
doWicked()
{
heartElem = self createFontString( "hudbig", 1.3 );
heartElem setPoint( "CENTER", "TOP", 0, 0 );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem setText("^0TheWraith--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^1T^0heWraith--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0T^1h^0eWraith--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0Th^1e^0Wraith--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0The^1W^0raith--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0TheW^1r^0aith--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0TheWr^1a^0ith--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0TheWra^1i^0th--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0TheWrai^1t^0h--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0TheWrait^1h^0--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0TheWraith^1-^0-");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0TheWraith-^1-");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0TheWraith--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^1TheWraith--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0TheWraith--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^1TheWraith--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^0TheWraith--");
heartElem FadeOverTime( 0.001 );
wait 0.001;
heartElem setText("^1TheWraith--");
heartElem FadeOverTime( 0.001 );
wait 0.2;
}
}
destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}
DoHeart() {
level endon("StopHeart");
level endon("game_ended");
level.heartelem = level createServerFontString("objective", 1.9);
level.heartelem setPoint("LEFT", "LEFT");
for (;
{
level.heartelem setText("^0<3 ^0TopRatedGamers");
wait 0.05;
level.heartelem setText("^0<3 ^1T^0opRatedGamers");
wait 0.05;
level.heartelem setText("^0<3 ^3To^0pRatedGamers");
wait 0.05;
level.heartelem setText("^0<3 ^4Top^0RatedGamers");
wait 0.05;
level.heartelem setText("^0<3 ^5TopR^0atedGamers");
wait 0.05;
level.heartelem setText("^0<3 ^6TopRa^0tedGamers");
wait 0.05;
level.heartelem setText("^0<3 ^7TopRat^0edGamers");
wait 0.05;
level.heartelem setText("^0<3 ^1TopRate^0dGamers");
wait 0.05;
level.heartelem setText("^0<3 ^2TopRated^0Gamers");
wait 0.05;
level.heartelem setText("^0<3 ^3TopRatedG^0amers");
wait 0.05;
level.heartelem setText("^0<3 ^4TopRatedGa^0mers");
wait 0.05;
level.heartelem setText("^0<3 ^5TopRatedGam^0ers");
wait 0.05;
level.heartelem setText("^0<3 ^6TopRatedGame^0rs");
wait 0.1;
level.heartelem setText("^0<3 ^7TopRatedGamer^0s");
wait 0.1;
}
}
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