Post: Zombieland v3.2.1 Map Editting (Qeustion)
02-03-2011, 12:24 AM #1
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Afghan()
{
self thread x_DaftVader_x();
CreateAsc((1060.82,1173.72,141.214), (940.837,1481.67,466.945), 0, 5);
[color="green"]CreateElevator((915, 1475, 480), (899, 1627, 800), (0,0,0));
CreateElevator((952, 1831, 760), (944, 1824, 1307), (0,0,0));
CreateElevator((2145, 1492, 1307), (3742, 4977, 501), (0,0,0)); [/color]
CreateRamps((745, 1608, 1300), (745, 1795, 1407));
[color="red"] CreateDoors((565, 1540, 1324), (653, 1540, 1324), (90, 90, 0), 3, 2, 15, 60); [/color]
CreateGrids((695, 1795, 1407), (533, 1540, 1407), (0, 0, 0));
CreateWalls((533, 1795, 1307), (773, 1795, 1527));
CreateWalls((790, 1795, 1307), (790, 1540, 1527));
CreateWalls((515, 1540, 1307), (515, 1795, 1527));
CreateWalls((773, 1540, 1307), (715, 1540, 1407));
CreateWalls((590, 1540, 1307), (533, 1540, 1407));
CreateRamps((585, 1495, 1407), (1107, -156, 1707));
CreateRamps((900, 1609, 760), (952, 1831, 760));
CreateElevator((3159, 4483, 630), (1594, 3385, 930));
CreateElevator((1308, 1580, 80), (899, 1627, 800));
CreateHiddenFlag((5997, 6286, 115), (9127, 3496, 135));
CreateHiddenFlag((9253, 2755, 105), (8492, -233, 0));
[color="blue"]CreateHiddenFlag((396, 356, 92), (2018, 1900, 4Cool Man (aka Tustin)); [/color]
CreateRamps((645, 1309, 1417), (826, 1309, 1500));
}


1.Does ((396, 356, 92) Teleport to (2018, 1900, 48 ))? - if not then plz tell how.

2.For the Green Color.. How does this elevator work.. like where it goes up and down.

3. How does the door move?
02-03-2011, 04:06 PM #2
Mariodude007
Bounty hunter
Hey, i was trying to edit the patch too but had no luck (i was trying to add Thermal Vision Overlay permenently for the host Smile) but I did notice that the first co-ordinate for the teleport flag is where the first flag goes and the second co-ordinate is where it takes you (at foot level)
02-03-2011, 06:21 PM #3
Merkii
Former Staff
In the patch find CreateElevator and createdoors youll find them there

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