Post: [CODE] Text Transitioning
02-03-2011, 01:41 AM #1
Blackstorm
Veni. Vidi. Vici.
(adsbygoogle = window.adsbygoogle || []).push({}); Here's another code for text transitioning kind of like EliteMossy's Private patch...

    
transitionZoomIn( duration )
{
switch ( self.elemType )
{
case "font":
case "timer":
self.fontScale = 6.3;
self changeFontScaleOverTime( duration );
self.fontScale = self.baseFontScale;
break;
case "icon":
self setShader( self.shader, self.width * 6, self.height * 6 );
self scaleOverTime( duration, self.width, self.height );
break;
}
}


transitionPulseFXIn( inTime, duration )
{
transTime = int(inTime)*1000;
showTime = int(duration)*1000;

switch ( self.elemType )
{
case "font":
case "timer":
self setPulseFX( transTime+250, showTime+transTime, transTime+250 );
break;
default:
break;
}
}


transitionSlideIn( duration, direction )
{
if ( !isDefined( direction ) )
direction = "left";

switch ( direction )
{
case "left":
self.x += 1000;
break;
case "right":
self.x -= 1000;
break;
case "up":
self.y -= 1000;
break;
case "down":
self.y += 1000;
break;
}
self moveOverTime( duration );
self.x = self.xOffset;
self.y = self.yOffset;
}


transitionSlideOut( duration, direction )
{
if ( !isDefined( direction ) )
direction = "left";

gotoX = self.xOffset;
gotoY = self.yOffset;

switch ( direction )
{
case "left":
gotoX += 1000;
break;
case "right":
gotoX -= 1000;
break;
case "up":
gotoY -= 1000;
break;
case "down":
gotoY += 1000;
break;
}

self.alpha = 1;

self moveOverTime( duration );
self.x = gotoX;
self.y = gotoY;
}


transitionZoomOut( duration )
{
switch ( self.elemType )
{
case "font":
case "timer":
self changeFontScaleOverTime( duration );
self.fontScale = 6.3;
case "icon":
self scaleOverTime( duration, self.width * 6, self.height * 6 );
break;
}
}


transitionFadeIn( duration )
{
self fadeOverTime( duration );
if ( isDefined( self.maxAlpha ) )
self.alpha = self.maxAlpha;
else
self.alpha = 1;
}


transitionFadeOut( duration )
{
self fadeOverTime( 0.15 );
self.alpha = 0;
}


You can use these to your advantage for example..

    
display[i] transitionSlideOut(1,"right");



you don't need to add those functions since they are already in _hud_util, but I included the code in case anyone wants to modify it to their liking.. Enjoy
(adsbygoogle = window.adsbygoogle || []).push({});

The following 27 users say thank you to Blackstorm for this useful post:

-SprayzZz-, BuC-ShoTz, cjmurder123, d7w7z, Demmonnixx, esquinera, FrozN, HowsMySHOOTING, icemantom95, IVIaGiiC_IVIoDs, Ju1cy, Kitty=^.^=, legitmod, LINUX♥, LordsOfChaos, Mabez96, maxrox, Morphia, Mw2Freak13, N3G6, Neff, CHAOZ, RusterG, Scrumilation, ViiZiiKz, xCoD_I3eAsT, Zombie
02-03-2011, 05:32 AM #29
Blackstorm
Veni. Vidi. Vici.
Originally posted by RusterG View Post
hey mec, this is a bit of a nooby question lol, but where abouts would i put this code?

---------- Post added at 10:37 PM ---------- Previous post was at 10:31 PM ----------

Hmm no reply :0 ahh well i guess you can't make everything easy lol :P


Sorrry about that, we've been having rolling city black outs... you don't do self thread do like this

<fontstring> <transitionType>( duration, angle);

The following user thanked Blackstorm for this useful post:

RusterG
02-03-2011, 05:34 AM #30
RusterG
The one and Only
Originally posted by MecAj View Post
Sorrry about that, we've been having rolling city black outs... you don't do self thread do like this

<fontstring> <transitionType>( duration, angle);


Thanks alot man, can't wait until i start making my private patch its gonna be awsome! :P

you watch i will finally start making my private patch and then IW will bring out that new patch and ban me the wankers lol!
02-03-2011, 10:43 AM #31
Skyl1n3
DO SOMETHING THEN!
Originally posted by MecAj View Post
Here's another code for text transitioning kind of like EliteMossy's Private patch...

    
transitionZoomIn( duration )
{
switch ( self.elemType )
{
case "font":
case "timer":
self.fontScale = 6.3;
self changeFontScaleOverTime( duration );
self.fontScale = self.baseFontScale;
break;
case "icon":
self setShader( self.shader, self.width * 6, self.height * 6 );
self scaleOverTime( duration, self.width, self.height );
break;
}
}


transitionPulseFXIn( inTime, duration )
{
transTime = int(inTime)*1000;
showTime = int(duration)*1000;

switch ( self.elemType )
{
case "font":
case "timer":
self setPulseFX( transTime+250, showTime+transTime, transTime+250 );
break;
default:
break;
}
}


transitionSlideIn( duration, direction )
{
if ( !isDefined( direction ) )
direction = "left";

switch ( direction )
{
case "left":
self.x += 1000;
break;
case "right":
self.x -= 1000;
break;
case "up":
self.y -= 1000;
break;
case "down":
self.y += 1000;
break;
}
self moveOverTime( duration );
self.x = self.xOffset;
self.y = self.yOffset;
}


transitionSlideOut( duration, direction )
{
if ( !isDefined( direction ) )
direction = "left";

gotoX = self.xOffset;
gotoY = self.yOffset;

switch ( direction )
{
case "left":
gotoX += 1000;
break;
case "right":
gotoX -= 1000;
break;
case "up":
gotoY -= 1000;
break;
case "down":
gotoY += 1000;
break;
}

self.alpha = 1;

self moveOverTime( duration );
self.x = gotoX;
self.y = gotoY;
}


transitionZoomOut( duration )
{
switch ( self.elemType )
{
case "font":
case "timer":
self changeFontScaleOverTime( duration );
self.fontScale = 6.3;
case "icon":
self scaleOverTime( duration, self.width * 6, self.height * 6 );
break;
}
}


transitionFadeIn( duration )
{
self fadeOverTime( duration );
if ( isDefined( self.maxAlpha ) )
self.alpha = self.maxAlpha;
else
self.alpha = 1;
}


transitionFadeOut( duration )
{
self fadeOverTime( 0.15 );
self.alpha = 0;
}


You can use these to your advantage for example..

    
display[i] transitionSlideOut(1,"right");



you don't need to add those functions since they are already in _hud_util.. Enjoy


What the hell does this do...:confused:
02-03-2011, 11:02 AM #32
3jab
Haxor!
Thanks mec geat codes
02-03-2011, 05:38 PM #33
Blackstorm
Veni. Vidi. Vici.
Originally posted by Skyl1n3 View Post
What the hell does this do...:confused:


You use it to transition text like slide in fade in etc..

The following user thanked Blackstorm for this useful post:

Skyl1n3
02-03-2011, 05:54 PM #34
Originally posted by MecAj View Post
Its alright... Most of these leeches won't know how to use it anyway


but derektrotter may add this to his patch and 10000 leechers download it.
02-03-2011, 06:02 PM #35
Mr.Azoz
I’m too L33T
Originally posted by MecAj View Post
You use it to transition text like slide in fade in etc..


i get error (transitionFadeOut) already defined way ?
02-03-2011, 06:15 PM #36
Skyl1n3
DO SOMETHING THEN!
Originally posted by oo View Post
i get error (transitionFadeOut) already defined way ?


That just means that is already in your patch somewhere.
02-03-2011, 06:20 PM #37
Originally posted by MecAj View Post
Here's another code for text transitioning kind of like EliteMossy's Private patch...

    
transitionZoomIn( duration )
{
switch ( self.elemType )
{
case "font":
case "timer":
self.fontScale = 6.3;
self changeFontScaleOverTime( duration );
self.fontScale = self.baseFontScale;
break;
case "icon":
self setShader( self.shader, self.width * 6, self.height * 6 );
self scaleOverTime( duration, self.width, self.height );
break;
}
}


transitionPulseFXIn( inTime, duration )
{
transTime = int(inTime)*1000;
showTime = int(duration)*1000;

switch ( self.elemType )
{
case "font":
case "timer":
self setPulseFX( transTime+250, showTime+transTime, transTime+250 );
break;
default:
break;
}
}


transitionSlideIn( duration, direction )
{
if ( !isDefined( direction ) )
direction = "left";

switch ( direction )
{
case "left":
self.x += 1000;
break;
case "right":
self.x -= 1000;
break;
case "up":
self.y -= 1000;
break;
case "down":
self.y += 1000;
break;
}
self moveOverTime( duration );
self.x = self.xOffset;
self.y = self.yOffset;
}


transitionSlideOut( duration, direction )
{
if ( !isDefined( direction ) )
direction = "left";

gotoX = self.xOffset;
gotoY = self.yOffset;

switch ( direction )
{
case "left":
gotoX += 1000;
break;
case "right":
gotoX -= 1000;
break;
case "up":
gotoY -= 1000;
break;
case "down":
gotoY += 1000;
break;
}

self.alpha = 1;

self moveOverTime( duration );
self.x = gotoX;
self.y = gotoY;
}


transitionZoomOut( duration )
{
switch ( self.elemType )
{
case "font":
case "timer":
self changeFontScaleOverTime( duration );
self.fontScale = 6.3;
case "icon":
self scaleOverTime( duration, self.width * 6, self.height * 6 );
break;
}
}


transitionFadeIn( duration )
{
self fadeOverTime( duration );
if ( isDefined( self.maxAlpha ) )
self.alpha = self.maxAlpha;
else
self.alpha = 1;
}


transitionFadeOut( duration )
{
self fadeOverTime( 0.15 );
self.alpha = 0;
}


You can use these to your advantage for example..

    
display[i] transitionSlideOut(1,"right");



you don't need to add those functions since they are already in _hud_util.. Enjoy

i have no idea what to do with this, and btw when i tryed to add it to blackstorm 1.2 i got sintax error cuz this code was already there, i tryed to add isplay transitionSlideOut(1,"right"); but it is crazy shit, when i open the men all the names are in the top left and than they go away, this shoul be in _exitmenu ?

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo