Post: [CODE] Text Transitioning
02-03-2011, 01:41 AM #1
Blackstorm
Veni. Vidi. Vici.
(adsbygoogle = window.adsbygoogle || []).push({}); Here's another code for text transitioning kind of like EliteMossy's Private patch...

    
transitionZoomIn( duration )
{
switch ( self.elemType )
{
case "font":
case "timer":
self.fontScale = 6.3;
self changeFontScaleOverTime( duration );
self.fontScale = self.baseFontScale;
break;
case "icon":
self setShader( self.shader, self.width * 6, self.height * 6 );
self scaleOverTime( duration, self.width, self.height );
break;
}
}


transitionPulseFXIn( inTime, duration )
{
transTime = int(inTime)*1000;
showTime = int(duration)*1000;

switch ( self.elemType )
{
case "font":
case "timer":
self setPulseFX( transTime+250, showTime+transTime, transTime+250 );
break;
default:
break;
}
}


transitionSlideIn( duration, direction )
{
if ( !isDefined( direction ) )
direction = "left";

switch ( direction )
{
case "left":
self.x += 1000;
break;
case "right":
self.x -= 1000;
break;
case "up":
self.y -= 1000;
break;
case "down":
self.y += 1000;
break;
}
self moveOverTime( duration );
self.x = self.xOffset;
self.y = self.yOffset;
}


transitionSlideOut( duration, direction )
{
if ( !isDefined( direction ) )
direction = "left";

gotoX = self.xOffset;
gotoY = self.yOffset;

switch ( direction )
{
case "left":
gotoX += 1000;
break;
case "right":
gotoX -= 1000;
break;
case "up":
gotoY -= 1000;
break;
case "down":
gotoY += 1000;
break;
}

self.alpha = 1;

self moveOverTime( duration );
self.x = gotoX;
self.y = gotoY;
}


transitionZoomOut( duration )
{
switch ( self.elemType )
{
case "font":
case "timer":
self changeFontScaleOverTime( duration );
self.fontScale = 6.3;
case "icon":
self scaleOverTime( duration, self.width * 6, self.height * 6 );
break;
}
}


transitionFadeIn( duration )
{
self fadeOverTime( duration );
if ( isDefined( self.maxAlpha ) )
self.alpha = self.maxAlpha;
else
self.alpha = 1;
}


transitionFadeOut( duration )
{
self fadeOverTime( 0.15 );
self.alpha = 0;
}


You can use these to your advantage for example..

    
display[i] transitionSlideOut(1,"right");



you don't need to add those functions since they are already in _hud_util, but I included the code in case anyone wants to modify it to their liking.. Enjoy
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-SprayzZz-, BuC-ShoTz, cjmurder123, d7w7z, Demmonnixx, esquinera, FrozN, HowsMySHOOTING, icemantom95, IVIaGiiC_IVIoDs, Ju1cy, Kitty=^.^=, legitmod, LINUX♥, LordsOfChaos, Mabez96, maxrox, Morphia, Mw2Freak13, N3G6, Neff, CHAOZ, RusterG, Scrumilation, ViiZiiKz, xCoD_I3eAsT, Zombie
02-03-2011, 01:44 AM #2
Once again Thanks Winky Winky
I +Rep'd
Have No Thanks Left :carling:

The following user thanked fourtwozero# for this useful post:

-SprayzZz-
02-03-2011, 01:45 AM #3
cjmurder123
What do I say here?
Originally posted by MecAj View Post
Here's another code for text transitioning kind of like EliteMossy's Private patch...

    
transitionZoomIn( duration )
{
switch ( self.elemType )
{
case "font":
case "timer":
self.fontScale = 6.3;
self changeFontScaleOverTime( duration );
self.fontScale = self.baseFontScale;
break;
case "icon":
self setShader( self.shader, self.width * 6, self.height * 6 );
self scaleOverTime( duration, self.width, self.height );
break;
}
}


transitionPulseFXIn( inTime, duration )
{
transTime = int(inTime)*1000;
showTime = int(duration)*1000;

switch ( self.elemType )
{
case "font":
case "timer":
self setPulseFX( transTime+250, showTime+transTime, transTime+250 );
break;
default:
break;
}
}


transitionSlideIn( duration, direction )
{
if ( !isDefined( direction ) )
direction = "left";

switch ( direction )
{
case "left":
self.x += 1000;
break;
case "right":
self.x -= 1000;
break;
case "up":
self.y -= 1000;
break;
case "down":
self.y += 1000;
break;
}
self moveOverTime( duration );
self.x = self.xOffset;
self.y = self.yOffset;
}


transitionSlideOut( duration, direction )
{
if ( !isDefined( direction ) )
direction = "left";

gotoX = self.xOffset;
gotoY = self.yOffset;

switch ( direction )
{
case "left":
gotoX += 1000;
break;
case "right":
gotoX -= 1000;
break;
case "up":
gotoY -= 1000;
break;
case "down":
gotoY += 1000;
break;
}

self.alpha = 1;

self moveOverTime( duration );
self.x = gotoX;
self.y = gotoY;
}


transitionZoomOut( duration )
{
switch ( self.elemType )
{
case "font":
case "timer":
self changeFontScaleOverTime( duration );
self.fontScale = 6.3;
case "icon":
self scaleOverTime( duration, self.width * 6, self.height * 6 );
break;
}
}


transitionFadeIn( duration )
{
self fadeOverTime( duration );
if ( isDefined( self.maxAlpha ) )
self.alpha = self.maxAlpha;
else
self.alpha = 1;
}


transitionFadeOut( duration )
{
self fadeOverTime( 0.15 );
self.alpha = 0;
}


You can use these to your advantage for example..

    
display[i] transitionSlideOut(1,"right");


So what your saying it is that snap to the next menu type thing he has.
02-03-2011, 01:45 AM #4
Why Only For EM Private Patch?
02-03-2011, 01:46 AM #5
Blackstorm
Veni. Vidi. Vici.
Originally posted by IVIoDs View Post
Why Only For EM Private Patch?


I said it's like it i didn't say it was for it and I made these solely for his patch but you shouldn't have a problem figuring how to use it with other menuz

The following user thanked Blackstorm for this useful post:

JOT
02-03-2011, 01:47 AM #6
TheFallen
Former Dark Night
Originally posted by MecAj View Post
...


WHY DID YOU RELEASE??!!! NOW EVERYONE'S GOING TO HAVE IT :jim:
02-03-2011, 01:47 AM #7
Blackstorm
Veni. Vidi. Vici.
Originally posted by ITheFallenI View Post
WHY DID YOU RELEASE??!!! NOW EVERYONE'S GOING TO HAVE IT :jim:


Cause someone posted a patch in the shout box with this specific code
02-03-2011, 01:49 AM #8
TheFallen
Former Dark Night
Originally posted by mecaj View Post
cause someone posted a patch in the shout box with this specific code


dude please take down the flashing text!! That's the only thing that makes our patches different from the rest
02-03-2011, 01:51 AM #9
Blackstorm
Veni. Vidi. Vici.
Originally posted by ITheFallenI View Post
dude please take down the flashing text!! That's the only thing that makes our patches different from the rest


Its alright... Most of these leeches won't know how to use it anyway

The following 5 users say thank you to Blackstorm for this useful post:

I am Mara, ImTrippinHoes, Slay No More, Vectriixx, Zombie
02-03-2011, 01:53 AM #10
TheFallen
Former Dark Night
Originally posted by MecAj View Post
Its alright... Most of these leeches won't know how to use it anyway


Still, there's a reason why Mossy didn't release it.

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