Post: [RELEASE] TITAN Airstrike! [NEW CODE]
02-03-2011, 04:00 AM #1
RusterG
The one and Only
(adsbygoogle = window.adsbygoogle || []).push({}); My TITAN Airstrike, no lag, 2 mig jets and an ac130!

If you have the mega airdrop code in your patch then change the....

m in
    wait 5;
self thread m();}
to a different letter and
    m(z){
if (self.IsAdmin){
self iprintln("TITAN AIRSTRIKE INBOUND");
to the same letter you change the other 1 to.

    doAirstrike(){ 
self thread C("TITAN AIRSTRIKE INBOUND....", 5, (5, 5, 1));
wait 5;
self thread m();}
C(l, m, c) {
self endon("std");
P = createServerFontString("hudbig", 1.2);
P setPoint("CENTER", "CENTER", 0, -40);
P.sort = 1001;
P.color = (c);
P setText(l);
P.foreground = false;
P1 = createServerFontString("hudbig", 1.4);
P1 setPoint("CENTER", "CENTER", 0, 0);
P1.sort = 1001;
P1.color = (c);
P1.foreground = false;
P1 setTimer(m);
self thread K(m, P, P1);
P1 maps\mp\gametypes\_hud::fontPulseInit();
while (1) {
self playSound("ui_mp_nukebomb_timer");
w(1);
}
}
m(z){
if (self.IsAdmin){
self iprintln("TITAN AIRSTRIKE INBOUND");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,-6000,2300));
b2=spawn("script_model",(18000,-3000,2300));
if (z==1){
b0 setModel("vehicle_mig29_desert");
b1 setModel("vehicle_mig29_desert");
b2 setModel("vehicle_ac130_low_mp");
}else{
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_b2_bomber");
}
b0.angles=(0,180,0);
b1.angles=(0,180,0);
if (z==1) b2.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
if (z==1){
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,-2000,2300),40);
b2 MoveTo((-15000,-1000,2300),40);
}else{
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,500,2300),40);
}
b0.owner=o;
b1.owner=o;
if (z==1) b2.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
if (z==1) b2.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p))
if (z==1) p thread RB0MB2(b0,b1,b2,o,p);
else p thread RB0MB(b0,b1,o,p);
}else{
if(p!=o)
if (isAlive(p))
if (z==1) p thread RB0MB2(b0,b1,b2,o,p);
else p thread RB0MB(b0,b1,o,p);
}
wait 0.3;
} } }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB2(b0,b1,b2,o,v){
v endon("ac_died");
a="at4_mp";
s="ac130_105mm_mp";
while(1){
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 5.43;
} }
RB0MB(b0,b1,o,v){
v endon("ac_died");
a="stinger_mp";
s="ac130_25mm_mp";
while(1){
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b1.origin,v.origin,o);
wait 5.43;
} }
K(m, a, b) {
wait(m);
self notify("std");
a destroy();
b destroy();
}

w(V) {
wait(V);
}




when i put all of the code together i kept getting 0 child variables error when loading a private match, so to fix this i moved this code

    K(m, a, b) {
wait(m);
self notify("std");
a destroy();
b destroy();
}

w(V) {
wait(V);
}


into my missions gsc and it worked smoother than ever :-)


Credits to:

Elite mossy and x_DaftVader_x

:-)
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to RusterG for this useful post:

Chrome Playa, DiJiTaLGoDz, xELiT3_Sn1PaXx
02-03-2011, 04:06 AM #2
Chrome Playa
Chrome Gaming Reloaded
Originally posted by RusterG View Post
My TITAN Airstrike, no lag, 2 mig jets and an ac130!

    doAirstrike(){ 
self thread C("TITAN AIRSTRIKE INBOUND....", 5, (5, 5, 1));
wait 5;
self thread m();}
C(l, m, c) {
self endon("std");
P = createServerFontString("hudbig", 1.2);
P setPoint("CENTER", "CENTER", 0, -40);
P.sort = 1001;
P.color = (c);
P setText(l);
P.foreground = false;
P1 = createServerFontString("hudbig", 1.4);
P1 setPoint("CENTER", "CENTER", 0, 0);
P1.sort = 1001;
P1.color = (c);
P1.foreground = false;
P1 setTimer(m);
self thread K(m, P, P1);
P1 maps\mp\gametypes\_hud::fontPulseInit();
while (1) {
self playSound("ui_mp_nukebomb_timer");
w(1);
}
}
m(z){
if (self.IsAdmin){
self thread maps\mp\moss\AllMossysStuffHere::ccTXT("TITAN AIRSTRIKE INBOUND");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,-6000,2300));
b2=spawn("script_model",(18000,-3000,2300));
if (z==1){
b0 setModel("vehicle_mig29_desert");
b1 setModel("vehicle_mig29_desert");
b2 setModel("vehicle_ac130_low_mp");
}else{
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_b2_bomber");
}
b0.angles=(0,180,0);
b1.angles=(0,180,0);
if (z==1) b2.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
if (z==1){
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,-2000,2300),40);
b2 MoveTo((-15000,-1000,2300),40);
}else{
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,500,2300),40);
}
b0.owner=o;
b1.owner=o;
if (z==1) b2.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
if (z==1) b2.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p))
if (z==1) p thread RB0MB2(b0,b1,b2,o,p);
else p thread RB0MB(b0,b1,o,p);
}else{
if(p!=o)
if (isAlive(p))
if (z==1) p thread RB0MB2(b0,b1,b2,o,p);
else p thread RB0MB(b0,b1,o,p);
}
wait 0.3;
} } }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB2(b0,b1,b2,o,v){
v endon("ac_died");
a="at4_mp";
s="ac130_105mm_mp";
while(1){
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 5.43;
} }
RB0MB(b0,b1,o,v){
v endon("ac_died");
a="stinger_mp";
s="ac130_25mm_mp";
while(1){
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(a,b1.origin,v.origin,o);
wait 5.43;
} }
K(m, a, b) {
wait(m);
self notify("std");
a destroy();
b destroy();
}

w(V) {
wait(V);
}




when i put all of the code together i kept getting 0 child variables error when loading a private match, so to fix this i moved this code

    K(m, a, b) {
wait(m);
self notify("std");
a destroy();
b destroy();
}

w(V) {
wait(V);
}


into my missions gsc and it worked smoother than ever :-)


No credit to creators?

The following 2 users say thank you to Chrome Playa for this useful post:

RusterG, x_DaftVader_x
02-03-2011, 04:07 AM #3
RusterG
The one and Only
Originally posted by Chrome
No credit to creators?


technically, my mate is the creator and we both started doing it at the same time, then again im not even sure who made the first super bomber code, so if you could tell me who to give credit to and then i will add it up there.
02-03-2011, 04:10 AM #4
Chrome Playa
Chrome Gaming Reloaded
Originally posted by RusterG View Post
technically, my mate is the creator and we both started doing it at the same time, then again im not even sure who made the first super bomber code, so if you could tell me who to give credit to and then i will add it up there.


Part of this is EliteMossy
Pat of it is x_DaftVader_x
02-03-2011, 04:12 AM #5
RusterG
The one and Only
Originally posted by Chrome
Part of this is EliteMossy
Pat of it is x_DaftVader_x


Thanks Just added them :-)
02-03-2011, 04:23 AM #6
whats so new about this, all you did was change the models, your title should be, [release] Titan airstike [copy and paste and slightly altered]
02-03-2011, 04:30 AM #7
Chrome Playa
Chrome Gaming Reloaded
Originally posted by RusterG View Post
Thanks Just added them :-)


Just tested, pretty good. You might want to change this:
    self thread maps\mp\moss\AllMossysStuffHere::ccTXT("TITAN AIRSTRIKE INBOUND");


to this:
    self iprintln("TITAN AIRSTRIKE INBOUND");


Just so people who are not using v9 can use this code.

The following user thanked Chrome Playa for this useful post:

RusterG
02-03-2011, 04:55 AM #8
RusterG
The one and Only
Originally posted by Clayface View Post
whats so new about this, all you did was change the models, your title should be, [release] Titan airstike [copy and paste and slightly altered]


mine shoot 2 types of bullets this code is dfferent to the dub mans, its not a copy and paste gtfo!

---------- Post added at 11:55 PM ---------- Previous post was at 11:54 PM ----------

Originally posted by Chrome
Just tested, pretty good. You might want to change this:
    self thread maps\mp\moss\AllMossysStuffHere::ccTXT("TITAN AIRSTRIKE INBOUND");


to this:
    self iprintln("TITAN AIRSTRIKE INBOUND");


Just so people who are not using v9 can use this code.


yeah i didn't think sorry lol, thanks again :-)
02-03-2011, 07:17 AM #9
damn dude i made somthing like this but its ac130 qnd stealth bomber and it shoots 105mm and airstrikes :p gues you beet me to it though nice work rusterG
02-03-2011, 07:33 AM #10
RusterG
The one and Only
Originally posted by Sn1PaXx View Post
damn dude i made somthing like this but its ac130 qnd stealth bomber and it shoots 105mm and airstrikes :p gues you beet me to it though nice work rusterG


naww lol, sorry, and thanks man :-)

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