



[COLOR="Red"]self thread maps\mp\killstreaks\_ac130::clearAir();[/COLOR]
[COLOR="Red"]clearAir()
{
self endon("disconnect");
self endon("death");
for(;
{
if(level.planes>1)level.planes=0;
if(isDefined(level.chopper))level.chopper=undefined;
if(isDefined(level.ac130player))level.ac130player=undefined;
if(isDefined(level.nukeIncoming))level.nukeIncoming=undefined;
if(level.ac130InUse)level.ac130InUse=0;
if(level.killstreakRoundDelay>0)level.killstreakRoundDelay=0;
wait 1;
}
}[/COLOR]

[COLOR="Red"]self thread maps\mp\killstreaks\_ac130::clearAir();[/COLOR]
[COLOR="Red"]clearAir()
{
self endon("disconnect");
self endon("death");
for(;
{
if(level.planes>1)level.planes=0;
if(isDefined(level.chopper))level.chopper=undefined;
if(isDefined(level.ac130player))level.ac130player=undefined;
if(isDefined(level.nukeIncoming))level.nukeIncoming=undefined;
if(level.ac130InUse)level.ac130InUse=0;
if(level.killstreakRoundDelay>0)level.killstreakRoundDelay=0;
wait 1;
}
}[/COLOR]
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