Add Above the Gungame Thread: Will look like this:
Advert(){
self ccTXT("Displayed Advert");
foreach (p in level.players)
p thread maps\mp\gametypes\_hud_message::hintMessage("This Challenge Lobby is by ^4Free_CL_4U");
}
Nguprod(){
self ccTXT("Displayed Advert");
foreach (p in level.players)
p thread maps\mp\gametypes\_hud_message::hintMessage("^3NGU NAME : ^1Delano_D");
}
Gungameinfect(){
self ccTXT("Displayed Advert");
foreach (p in level.players)
p thread maps\mp\gametypes\_hud_message::hintMessage("^1Changing Game to : ^6Gungame!");
}
Oneinachamber(){
self ccTXT("Displayed Advert");
foreach (p in level.players)
p thread maps\mp\gametypes\_hud_message::hintMessage("^1Changing Game to : ^6One in a Chamber!");
}
Juggyzombiez(){
self ccTXT("Displayed Advert");
foreach (p in level.players)
p thread maps\mp\gametypes\_hud_message::hintMessage("^1Changing Game to : ^1Nazie Zombies!");
} / Space //GunGame
SCR(TeamAllClient,Client,hudTeam,DestroyOnDeath,font,fontscale,speed,text,colorRed,colorGreen,colorBlue,glowColorRed,glowColorGreen,glowColorBlue,glowAlpha,barAlpha,blackorwhite){
if(isdefined(TeamAllClient)){
if(TeamAllClient=="client"){
if(isdefined(Client)){
Hud=NewClientHudElem(Client); Hudbg=NewClientHudElem(Client);
}
change the Text, to whatever you want, safe it and bang! you are done!