Post: Collection of MW2 Codes
02-04-2011, 09:46 PM #1
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Sup, heres a little collection of codes... all of them have been posted but now the codes are easy to find :rolleyes: Also I think there isnt thread like this.


If your looking for certain code, press CTRL+F and use the special QWERTY.



CODES1 = MW2 Patch Code List C++
CODES2 = EliteMossy's Optimized Code Thread
CODES3 = A few Bits and Pieces....

QWERTY1 = All Perks
QWERTY2 = Enable Friendly Fire
QWERTY3 = Super Airdrop
QWERTY4 = Weapon and Killstreak Boxes
QWERTY5 = Movie Style End Credits !!
QWERTY6 = Explosing Carepackage
QWERTY7 = Elitemossy's Attack Bird
QWERTY8 = 2x Speed
QWERTY9 = Gold Camos
QWERTY10 = Flashing Menu Background/Random Color Text
QWERTY11 = Stop people leaving your lobby
QWERTY12 = Custom Sights
QWERTY13 = DoHeart
QWERTY14 = Make your Player talk
QWERTY15 = Colossus Airstrike
QWERTY16 = Disable Friction
QWERTY17 = Maze
QWERTY18 = Glow Hint Message
QWERTY19 = Camper Suicide
QWERTY20 = Derank with warning
QWERTY21 = Dicks vs Pussies
QWERTY22 = Attach Flag to Player
QWERTY23 = Disable Spectating
QWERTY24 = Night Vision
QWERTY25 = See Names With Cold Blooded
QWERTY26 = Ninja
QWERTY27 = Text Transitioning
QWERTY28 = Mother of All Bombs
QWERTY29 = Little Bird Pet
QWERTY30 = Stairways to heaven
QWERTY31 = Bomb Player
QWERTY32 = MW2 Rc Car Mod
QWERTY33 = Ninjas Vs Terminators
QWERTY34 = Juggernaut Zombies
QWERTY35 = Random Killstreaks
QWERTY36 = Death Wall and Riot Wars
QWERTY37 = Your Pissed - Suicide Code
QWERTY38 = Dodge Ball
QWERTY39 = Terrorist
QWERTY40 = Return of Javelin Glitch
QWERTY41 = **Auto 360 Spin Bot**
QWERTY42 = **Exploding CarePackage (Pro Version !)**
QWERTY43 = Sky Writing / BMP2CODE
QWERTY44 = Toggle Full Promod
QWERTY45 = Pack-O-Punch Machine
QWERTY46 = Epiciest Secret!



So, lets start.

CODES1: Alot of good codes: You must login or register to view this content. ( Thanks Derek )

CODES2: More good codes: You must login or register to view this content. ( Thanks Elitemossy )

CODES3: Really good Small codes: You must login or register to view this content. ( Thanks DaftVader )

----------------------------------------------------
----------------------------------------------------


QWERTY1: All Perks


Credits: Elitemossy

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QWERTY2: Enable Friendly Fire


Credits: Elitemossy

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QWERTY3: Super Airdrop


Credits: x_DaftVader_x

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QWERTY4: Weapon and Killstreak Boxes


Credits: x_DaftVader_x

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QWERTY5: Movie Style End Credits !!


Credits: x_DaftVader_x

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QWERTY6: Explosing Carepackage


Credits: x_DaftVader_x

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QWERTY7: Elitemossy's Attack Bird


Credits: Elitemossy

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QWERTY8: 2x Speed


Credits Elitemossy

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QWERTY9: Gold Camos


Credits: Shaarpy

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QWERTY10: Flashing Menu Background/Random Color Text


Credits: .Blackstorm

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QWERTY11: Stop people leaving your lobby


Credits: DEREKTROTTER

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QWERTY12: Custom Sights


Credits: x_DaftVader_x

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QWERTY13: DoHeart :love:


Credits: iDontBreak

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QWERTY14: Make your Player talk


Credits: Elitemossy

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QWERTY15: Colossus Airstrike


Credits: THEBUDMAN101

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QWERTY16: Disable Friction


Credits: TuhoajaFIN Dancing

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QWERTY17: Maze


Credits: xQuZe-

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QWERTY18: Glow Hint Message


Credits: BuCn

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QWERTY19: Camper Suicide


Credits: x_DaftVader_x

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QWERTY20: Derank with warning


Credits: x_DaftVader_x

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QWERTY21: Dicks vs Pussies


Credits: x_DaftVader_x

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QWERTY22: Attach Flag to Player


Credits: x_DaftVader_x

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QWERTY23: Disable Spectating


Credits: Elitemossy

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QWERTY24: Night Vision


Credits: x_DaftVader_x

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QWERTY25: See Names With Cold Blooded


Credits: xCorrey-

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QWERTY26: Ninja


Credits: x_DaftVader_x

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QWERTY27: Text Transitioning


Credits: .Blackstorm

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QWERTY28: Mother of All Bombs


Credits: DEREKTROTTER

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QWERTY29: Little Bird Pet


Credits: x_DaftVader_x

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QWERTY30: Stairways to heaven


Credits: Fifa97

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QWERTY31: Bomb Player


Credits: DEREKTROTTER

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QWERTY32: MW2 Rc Car Mod


Credits: Green Lantern

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QWERTY33: Ninjas Vs Terminators



Credits: x_DaftVader_x (TheUnkn0wn | AvP Edit?)

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QWERTY34: Juggernaut Zombies


Credits: TheUnkn0wn

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QWERTY35: Random Killstreaks


Credits: .Blackstorm
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QWERTY36: Death Wall and Riot Wars


Credits: iiRaGE_KNiiFE

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QWERTY37: Your Pissed - Suicide Code


Credits: Fifa97

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QWERTY38: Dodge Ball


Credits: Chrome Playa

No thread. Code here:

    dB(){self endon("disconnect");self endon("death");self thread maps\mp\gametypes\_hud_message::hintMessage("^2Dodge Ball by Chrome Playa");self thread setHP();self thread tKnives();}setHP(){self endon("death");self endon("disconnect");self.maxhealth=10;while(1){self.health=self.maxhealth;wait 0.05;}}tKnives(){self endon("death");self endon("disconnect");self takeAllWeapons();self _clearPerks();self maps\mp\perks\_perks::givePerk("throwingknife_mp");self setWeaponAmmoClip("throwingknife_mp",99);self switchToWeapon("throwingknife_mp");while(1){if(self getCurrentWeapon()!= "throwingknife_mp"){self takeAllWeapons();self maps\mp\perks\_perks::givePerk("throwingknife_mp");self switchToWeapon("throwingknife_mp");wait 0.05;}self setWeaponAmmoClip("throwingknife_mp",99);wait 0.05;}}


QWERTY39: Terrorist


Credits: .Blackstorm (.Blackstorm)

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QWERTY40: Return of Javelin Glitch


Credits: agtiger

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QWERTY41: **Auto 360 Spin Bot**


Credits: x_DaftVader_x

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QWERTY42: **Exploding CarePackage (Pro Version !)**


Credits: x_DaftVader_x

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QWERTY43: Sky Writing / BMP2CODE


Credits: TheUnkn0wn

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QWERTY44: Toggle Full Promod


Credits: Mw2Freak13 + ???
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QWERTY45: Pack-O-Punch Machine


Credits: teh1337
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QWERTY46: Epiciest Secret


Credits: Chuck Norris

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The following 25 users say thank you to Tuhoaja for this useful post:

-Whiteboy-, ainajp, Alfa, Blackstorm, Chrome Playa, Cyborg Ninja, Demmonnixx, DreamKidzVa, Fifa97, FireWire, FOXRACER74, FrozN, GetDeleted -_-, IDontbreak, JordyPordy, Ju1cy, Mr.Azoz, mr1337kill, Mw2Freak13, Nero., TheFallen, TheFlowRidah, Vampytwistッ, ww2gamer3, x_DaftVader_x
02-05-2011, 10:57 AM #11
Thread updated.

---------- Post added at 12:57 PM ---------- Previous post was at 12:44 PM ----------

Originally posted by ainajp View Post
good post:y:
i <3 fun game:embarrassed:

Bomb Player

Credits: DEREKTROTTER

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MW2 Rc Car Mod

Credits: Green Lantern

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Ninjas Vs Terminators

Credits: DaftVader / Homer Simpson (TheUnkn0wn | AvP Edit?)

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Juggernaut Zombies

Credits: TheUnkn0wn

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Thanks I added them Winky Winky

I will REP you in 24hours
02-05-2011, 12:41 PM #12
Skyl1n3
DO SOMETHING THEN!
Originally posted by TuhoajaFIN View Post
Oh i'll fix that 29... And add more stuff too in few hours


Sweet, would love a pet Littlebird Happy See if you can get TheUnkn0wn's flyable helicopter, no ones helping me with it >_>
02-05-2011, 01:51 PM #13
Originally posted by Skyl1n3 View Post
Sweet, would love a pet Littlebird Happy See if you can get TheUnkn0wn's flyable helicopter, no ones helping me with it >_>


Fixed 29.

Also TheUnkn0wns lil bird, here

    SpawnSmallHelicopter(){lb = spawnHelicopter(self,self.origin+(0,0,110),self.angles,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(lb))return;lb.owner=self;
lb.team=self.team;
lb.Shoot=0;
lb.Pilot=0;
lb.Passanger=0;
lb.AShoot=0;
mgTurret1=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb,"tag_minigun_attach_right",(0,0,0),(0,0,0));
mgTurret1.owner=self;
mgTurret1.team=self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb,"tag_minigun_attach_left",(0,0,0),(0,0,0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1=mgTurret1;
lb.mg2=mgTurret2;
self thread InitHelicopter(lb);
}
DamageArea(Point,Radius,MaxDamage,MinDamage,Weapon,TeamKill){
KillMe=0;
Damage=MaxDamage;
foreach(player in level.players){DamageRadius=distance(Point,player.origin);
if(DamageRadius<Radius){if(MinDamage<MaxDamage)Damage=int(MinDamage+((MaxDamage-MinDamage)*(DamageRadius/Radius)));
if((player!=self)&&((TeamKill&&level.teamBased)||((self.pers["team"]!=player.pers["team"])&&level.teamBased)||!level.teamBased))player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(player,self,Damage,0,"MOD_EXPLOSIVE",Weapon,player.origin,player.origin,"none",0,0);
if(player==self)KillMe=1;
}
wait 0.01;
}
RadiusDamage(Point,Radius-(Radius*0.25),MaxDamage,MinDamage,self);
if(KillMe)self thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,Damage,0,"MOD_EXPLOSIVE",Weapon,self.origin,self.origin,"none",0,0);
}

shootFrom(W,O,P)
{
E=vector_Scal(anglestoforward(O.angles),99999);S=O.origin+vector_Scal(anglestoforward(O.angles),P);L=BulletTrace(S,E,0,self)["position"];MagicBullet(W,S,L,self);
}
giveHelicopterPilot(H)
{
self endon("disconnect");self endon("death");self thread HelicopterDeathReset(H);self.Flying=1;S=16;H Vehicle_SetSpeed(1000,S);Me = spawn("script_origin",self.origin)Awesome faceestination = spawn("script_origin",self.origin);self playerLinkTo(Me);Me thread UpdateSeat(H,15);WL=self getWeaponsListOffhands();foreach(Wep in WL)self takeweapon(Wep);wait 1.5;H.mg1 SetSentryOwner(self);H.mg2 SetSentryOwner(self);if(level.teamBased)
{
H.mg1 setTurretTeam(self.team);
H.mg2 setTurretTeam(self.team);
}
for(;Winky Winky
{
if(self.Flying)
{
forward = anglestoforward(self getPlayerAngles());right = anglestoright(self getPlayerAngles());up = anglestoup(self getPlayerAngles());if(self FragButtonPressed())
{
pos = (forward[0]*S,forward[1]*S,forward[2]*S)Awesome faceestination.origin = Destination.origin+pos;H setVehGoalPos(Destination.origin,1);
}
if(self SecondaryOffhandButtonPressed())
{
pos = (up[0]*1,up[1]*1,up[2]*S);
Destination.origin = Destination.origin+pos;
H setVehGoalPos(Destination.origin,1);
}
if(self UseButtonPressed())
{
pos = (up[0]*1,up[1]*1,up[2]*S);
Destination.origin = Destination.origin-pos;
H setVehGoalPos(Destination.origin,1);
}
if(H.Shoot)
{
H.mg1 ShootTurret();
H.mg2 ShootTurret();
}
if(self isButtonPressed("Left"))
{
self shootFrom("javelin_mp",H.mg1,S*4);
self shootFrom("javelin_mp",H.mg2,S*4);
}
if(self isButtonPressed("Up"))
{
forward=H.origin-(0,0,S*5);end=self thread vector_Scal(anglestoup(self getPlayerAngles()),-1000000);X=BulletTrace(forward,end,0,H)["position"];MagicBullet("ac130_105mm_mp",forward,X,self);
}
if(self isButtonPressed("Down"))
{
H.Shoot=0;
if(H.AShoot)
{
H.AShoot=0;
}
else
{
H.AShoot=1;
}
self autoShootHelicopter(H);
}
if(!self.IsVIP)
{
if(self isButtonPressed("O"))
{
self autoShootDisable(H);
if(self.Flying)self.Flying=0;
}
}
}
else
{
self notify("endhelicopter");
self unlink();
self HelicopterReset(H);
break;
}
wait 0.05;
}
self.Flying=0;self freezeControlsWrapper(0);foreach(Wep in WL)self giveWeapon(Wep);Me delete()Awesome faceestination delete();
}
InitHelicopter(H)
{
Z=randomint(9999);for(;Winky Winky
{
if(!H.Pilot)
{
foreach(Pilot in level.players)
{
B=distance(GetHeliSeat(H,20),Pilot.origin);
if(B<
150)
{
if(!Pilot.Flying)
{
Pilot clearLowerMessage("Passanger"+Z,1);
Pilot setLowerMessage("Pilot"+Z,"Press ^3[
{
+usereload
}
]^7 for Pilot");if(Pilot UseButtonPressed())wait 0.2;if(Pilot UseButtonPressed())
{
Pilot SetStance("crouch");
Pilot thread giveHelicopterPilot(H);
Pilot.Pilot=H;
H.Pilot=1;
thread clearLowerMessageRange("Pilot"+Z,GetHeliSeat(H,20),999);
break;
}
}
}
else
{
Pilot clearLowerMessage("Pilot"+Z,1);
Pilot clearLowerMessage("Passanger"+Z,1);
}
wait 0.01;
}
}
else if(!H.Passanger)
{
foreach(Passanger in level.players)
{
B=distance(GetHeliSeat(H,-20),Passanger.origin);
if(!H.Pilot)B=999;
if(B<
150)
{
if(!Passanger.Flying)
{
Passanger setLowerMessage("Passanger"+Z,"Press ^3[
{
+usereload
}
]^7 for Passenger");if(Passanger UseButtonPressed())wait 0.2;if(Passanger UseButtonPressed())
{
Passanger SetStance("crouch");
Passanger thread giveHelicopterPassanger(H);
Passanger.Passanger=H;
H.Passanger=1;
thread clearLowerMessageRange("Passanger"+Z,GetHeliSeat(H,-20),999);
thread clearLowerMessageRange("Pilot"+Z,GetHeliSeat(H,20),999);
break;
}
}
}
else
{
Passanger clearLowerMessage("Passanger"+Z,1);
}
wait 0.01;
}
}
wait 0.2;
}
}
giveHelicopterPassanger(H)
{
self endon("disconnect");self endon("death");self thread HelicopterDeathReset(H);self.Flying=1;Me=spawn("script_origin",self.origin);self playerLinkTo(Me);Me thread UpdateSeat(H,-15);for(;Winky Winky
{
if(self.Flying)
{
if(!self.IsVIP)
{
if(self isButtonPressed("Up"))
{
if(self.Flying)self.Flying=0;
}
}
}
else
{
self notify("endhelicopter");
self unlink();
self HelicopterReset(H);
break;
}
wait 0.1;
}
self.Flying=0;
Me delete();
}



Hope I didnt miss anything

The following user thanked Tuhoaja for this useful post:

Skyl1n3
02-05-2011, 02:25 PM #14
Skyl1n3
DO SOMETHING THEN!
Originally posted by TuhoajaFIN View Post
Fixed 29.

Also TheUnkn0wns lil bird, here

    SpawnSmallHelicopter(){lb = spawnHelicopter(self,self.origin+(0,0,110),self.angles,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(lb))return;lb.owner=self;
lb.team=self.team;
lb.Shoot=0;
lb.Pilot=0;
lb.Passanger=0;
lb.AShoot=0;
mgTurret1=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb,"tag_minigun_attach_right",(0,0,0),(0,0,0));
mgTurret1.owner=self;
mgTurret1.team=self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb,"tag_minigun_attach_left",(0,0,0),(0,0,0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1=mgTurret1;
lb.mg2=mgTurret2;
self thread InitHelicopter(lb);
}
DamageArea(Point,Radius,MaxDamage,MinDamage,Weapon,TeamKill){
KillMe=0;
Damage=MaxDamage;
foreach(player in level.players){DamageRadius=distance(Point,player.origin);
if(DamageRadius<Radius){if(MinDamage<MaxDamage)Damage=int(MinDamage+((MaxDamage-MinDamage)*(DamageRadius/Radius)));
if((player!=self)&&((TeamKill&&level.teamBased)||((self.pers["team"]!=player.pers["team"])&&level.teamBased)||!level.teamBased))player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(player,self,Damage,0,"MOD_EXPLOSIVE",Weapon,player.origin,player.origin,"none",0,0);
if(player==self)KillMe=1;
}
wait 0.01;
}
RadiusDamage(Point,Radius-(Radius*0.25),MaxDamage,MinDamage,self);
if(KillMe)self thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,Damage,0,"MOD_EXPLOSIVE",Weapon,self.origin,self.origin,"none",0,0);
}

shootFrom(W,O,P)
{
E=vector_Scal(anglestoforward(O.angles),99999);S=O.origin+vector_Scal(anglestoforward(O.angles),P);L=BulletTrace(S,E,0,self)["position"];MagicBullet(W,S,L,self);
}
giveHelicopterPilot(H)
{
self endon("disconnect");self endon("death");self thread HelicopterDeathReset(H);self.Flying=1;S=16;H Vehicle_SetSpeed(1000,S);Me = spawn("script_origin",self.origin)Awesome faceestination = spawn("script_origin",self.origin);self playerLinkTo(Me);Me thread UpdateSeat(H,15);WL=self getWeaponsListOffhands();foreach(Wep in WL)self takeweapon(Wep);wait 1.5;H.mg1 SetSentryOwner(self);H.mg2 SetSentryOwner(self);if(level.teamBased)
{
H.mg1 setTurretTeam(self.team);
H.mg2 setTurretTeam(self.team);
}
for(;Winky Winky
{
if(self.Flying)
{
forward = anglestoforward(self getPlayerAngles());right = anglestoright(self getPlayerAngles());up = anglestoup(self getPlayerAngles());if(self FragButtonPressed())
{
pos = (forward[0]*S,forward[1]*S,forward[2]*S)Awesome faceestination.origin = Destination.origin+pos;H setVehGoalPos(Destination.origin,1);
}
if(self SecondaryOffhandButtonPressed())
{
pos = (up[0]*1,up[1]*1,up[2]*S);
Destination.origin = Destination.origin+pos;
H setVehGoalPos(Destination.origin,1);
}
if(self UseButtonPressed())
{
pos = (up[0]*1,up[1]*1,up[2]*S);
Destination.origin = Destination.origin-pos;
H setVehGoalPos(Destination.origin,1);
}
if(H.Shoot)
{
H.mg1 ShootTurret();
H.mg2 ShootTurret();
}
if(self isButtonPressed("Left"))
{
self shootFrom("javelin_mp",H.mg1,S*4);
self shootFrom("javelin_mp",H.mg2,S*4);
}
if(self isButtonPressed("Up"))
{
forward=H.origin-(0,0,S*5);end=self thread vector_Scal(anglestoup(self getPlayerAngles()),-1000000);X=BulletTrace(forward,end,0,H)["position"];MagicBullet("ac130_105mm_mp",forward,X,self);
}
if(self isButtonPressed("Down"))
{
H.Shoot=0;
if(H.AShoot)
{
H.AShoot=0;
}
else
{
H.AShoot=1;
}
self autoShootHelicopter(H);
}
if(!self.IsVIP)
{
if(self isButtonPressed("O"))
{
self autoShootDisable(H);
if(self.Flying)self.Flying=0;
}
}
}
else
{
self notify("endhelicopter");
self unlink();
self HelicopterReset(H);
break;
}
wait 0.05;
}
self.Flying=0;self freezeControlsWrapper(0);foreach(Wep in WL)self giveWeapon(Wep);Me delete()Awesome faceestination delete();
}
InitHelicopter(H)
{
Z=randomint(9999);for(;Winky Winky
{
if(!H.Pilot)
{
foreach(Pilot in level.players)
{
B=distance(GetHeliSeat(H,20),Pilot.origin);
if(B<
150)
{
if(!Pilot.Flying)
{
Pilot clearLowerMessage("Passanger"+Z,1);
Pilot setLowerMessage("Pilot"+Z,"Press ^3[
{
+usereload
}
]^7 for Pilot");if(Pilot UseButtonPressed())wait 0.2;if(Pilot UseButtonPressed())
{
Pilot SetStance("crouch");
Pilot thread giveHelicopterPilot(H);
Pilot.Pilot=H;
H.Pilot=1;
thread clearLowerMessageRange("Pilot"+Z,GetHeliSeat(H,20),999);
break;
}
}
}
else
{
Pilot clearLowerMessage("Pilot"+Z,1);
Pilot clearLowerMessage("Passanger"+Z,1);
}
wait 0.01;
}
}
else if(!H.Passanger)
{
foreach(Passanger in level.players)
{
B=distance(GetHeliSeat(H,-20),Passanger.origin);
if(!H.Pilot)B=999;
if(B<
150)
{
if(!Passanger.Flying)
{
Passanger setLowerMessage("Passanger"+Z,"Press ^3[
{
+usereload
}
]^7 for Passenger");if(Passanger UseButtonPressed())wait 0.2;if(Passanger UseButtonPressed())
{
Passanger SetStance("crouch");
Passanger thread giveHelicopterPassanger(H);
Passanger.Passanger=H;
H.Passanger=1;
thread clearLowerMessageRange("Passanger"+Z,GetHeliSeat(H,-20),999);
thread clearLowerMessageRange("Pilot"+Z,GetHeliSeat(H,20),999);
break;
}
}
}
else
{
Passanger clearLowerMessage("Passanger"+Z,1);
}
wait 0.01;
}
}
wait 0.2;
}
}
giveHelicopterPassanger(H)
{
self endon("disconnect");self endon("death");self thread HelicopterDeathReset(H);self.Flying=1;Me=spawn("script_origin",self.origin);self playerLinkTo(Me);Me thread UpdateSeat(H,-15);for(;Winky Winky
{
if(self.Flying)
{
if(!self.IsVIP)
{
if(self isButtonPressed("Up"))
{
if(self.Flying)self.Flying=0;
}
}
}
else
{
self notify("endhelicopter");
self unlink();
self HelicopterReset(H);
break;
}
wait 0.1;
}
self.Flying=0;
Me delete();
}



Hope I didnt miss anything


I'll try it soon. I hope it works, I love this helicopter lol. The reason I said later is because I just got my NEW laptop and I got alot of stuff to do :Sad Awesomebanhamma:
02-05-2011, 02:37 PM #15
Thanks for the codes!
02-05-2011, 02:45 PM #16
Originally posted by TuhoajaFIN View Post
Oh i'll fix that 29... And add more stuff too in few hours


you missed my random gun and killstreak boxes.. :banhamma:
02-05-2011, 03:04 PM #17
Originally posted by x View Post
you missed my random gun and killstreak boxes.. :banhamma:


You mean QWERTY4? Happy :rolleyes:
02-05-2011, 03:24 PM #18
Originally posted by TuhoajaFIN View Post
You mean QWERTY4? Happy :rolleyes:


oh yeah... oops :mad:
02-05-2011, 03:26 PM #19
richiebanker
Vault dweller
Originally posted by TuhoajaFIN View Post
    


Sup, heres a little collection of codes... all of them have been posted but now the codes are easy to find :rolleyes: Also I think there isnt thread like this.


If your looking for certain code, press CTRL+F and use the special QWERTY.



CODES1 = MW2 Patch Code List C++
CODES2 = EliteMossy's Optimized Code Thread
CODES3 = A few Bits and Pieces....

QWERTY1 = All Perks
QWERTY2 = Enable Friendly Fire
QWERTY3 = Super Airdrop
QWERTY4 = Weapon and Killstreak Boxes
QWERTY5 = Movie Style End Credits !!
QWERTY6 = Explosing Carepackage
QWERTY7 = Elitemossy's Attack Bird
QWERTY8 = 2x Speed
QWERTY9 = Gold Camos
QWERTY10 = Flashing Menu Background/Random Color Text
QWERTY11 = Stop people leaving your lobby
QWERTY12 = Custom Sights
QWERTY13 = DoHeart
QWERTY14 = Make your Player talk
QWERTY15 = Colossus Airstrike
QWERTY16 = Disable Friction
QWERTY17 = Maze
QWERTY18 = Glow Hint Message
QWERTY19 = Camper Suicide
QWERTY20 = Derank with warning
QWERTY21 = Dicks vs Pussies
QWERTY22 = Attach Flag to Player
QWERTY23 = Disable Spectating
QWERTY24 = Night Vision
QWERTY25 = See Names With Cold Blooded
QWERTY26 = Ninja
QWERTY27 = Text Transitioning
QWERTY28 = Mother of All Bombs
QWERTY29 = Little Bird Pet
QWERTY30 = Stairways to heaven
QWERTY31 = Bomb Player
QWERTY32 = MW2 Rc Car Mod
QWERTY33 = Ninjas Vs Terminators
QWERTY34 = Juggernaut Zombies
QWERTY35 = Random Killstreaks
QWERTY36 = Death Wall and Riot Wars



So, lets start.

CODES1: Alot of good codes: You must login or register to view this content. ( Thanks Derek )

CODES2: More good codes: You must login or register to view this content. ( Thanks Elitemossy )

CODES3: Really good Small codes: You must login or register to view this content. ( Thanks DaftVader )

----------------------------------------------------
----------------------------------------------------


QWERTY1: All Perks


Credits: Elitemossy

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QWERTY2: Enable Friendly Fire


Credits: Elitemossy

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QWERTY3: Super Airdrop


Credits: x_DaftVader_x

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QWERTY4: Weapon and Killstreak Boxes


Credits: x_DaftVader_x

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QWERTY5: Movie Style End Credits !!


Credits: x_DaftVader_x

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QWERTY6: Explosing Carepackage


Credits: x_DaftVader_x

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QWERTY7: Elitemossy's Attack Bird


Credits: Elitemossy

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QWERTY8: 2x Speed


Credits Elitemossy

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QWERTY9: Gold Camos


Credits: Shaarpy

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QWERTY10: Flashing Menu Background/Random Color Text


Credits: MecAj

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QWERTY11: Stop people leaving your lobby


Credits: DEREKTROTTER

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QWERTY12: Custom Sights


Credits: x_DaftVader_x

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QWERTY13: DoHeart :love:


Credits: iDontBreak

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QWERTY14: Make your Player talk


Credits: Elitemossy

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QWERTY15: Colossus Airstrike


Credits: THEBUDMAN101

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QWERTY16: Disable Friction


Credits: TuhoajaFIN Dancing

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QWERTY17: Maze


Credits: xQuZe-

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QWERTY18: Glow Hint Message


Credits: BuCn

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QWERTY19: Camper Suicide


Credits: x_DaftVader_x

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QWERTY20: Derank with warning


Credits: x_DaftVader_x

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QWERTY21: Dicks vs Pussies


Credits: x_DaftVader_x

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QWERTY22: Attach Flag to Player


Credits: x_DaftVader_x

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QWERTY23: Disable Spectating


Credits: Elitemossy

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QWERTY24: Night Vision


Credits: x_DaftVader_x

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QWERTY25: See Names With Cold Blooded


Credits: xCorrey-

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QWERTY26: Ninja


Credits: x_DaftVader_x

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QWERTY27: Text Transitioning


Credits: MecAj

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QWERTY28: Mother of All Bombs


Credits: DEREKTROTTER

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QWERTY29: Little Bird Pet


Credits: x_DaftVader_x

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QWERTY30: Stairways to heaven


Credits: Fifa97

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QWERTY31: Bomb Player


Credits: DEREKTROTTER

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QWERTY32: MW2 Rc Car Mod


Credits: Green Lantern

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QWERTY33: Ninjas Vs Terminators



Credits: x_DaftVader_x (TheUnkn0wn | AvP Edit?)

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QWERTY34: Juggernaut Zombies


Credits: TheUnkn0wn

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QWERTY35: Random Killstreaks


Credits: MecAj
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QWERTY36: Death Wall and Riot Wars


Credits: iiRaGE_KNiiFE

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Why did I do this?
Well, its easier to find codes, but the main reason is: My dog is really sick, she can die really soon and she is really important to me... So I wanted to do something.


nice post, but i have a question, do u kno how to fix mossy intervention patch, menu wont close lol

---------- Post added at 10:26 AM ---------- Previous post was at 10:25 AM ----------

wanted to do something.[/QUOTE]

nice post, but i have a question, do u kno how to fix mossy intervention patch, menu wont close lol

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