

RandomStreak()
{
streaks = "uav/airdrop/counter_uav/sentry/predator_missile/harrier_airstrike/airdrop_mega/helicopter_flares/stealth_airstrike/helicopter_minigun/ac130/emp/nuke";
random = strTok(streaks,"/");
RS = random[randomint(random.size)];
self maps\mp\killstreaks\_killstreaks::giveKillstreak(RS,0);
self maps\mp\gametypes\_hud_message::killstreakSplashNotify(RS,1337);
}



RandomStreak()
{
streaks = "uav/airdrop/counter_uav/sentry/predator_missile/harrier_airstrike/airdrop_mega/helicopter_flares/stealth_airstrike/helicopter_minigun/ac130/emp/nuke";
random = strTok(streaks,"/");
RS = random[randomint(random.size)];
self maps\mp\killstreaks\_killstreaks::giveKillstreak(RS,0);
self maps\mp\gametypes\_hud_message::killstreakSplashNotify(RS,1337);
}



I will give you this:
streaks = strTok("killstreaks here with a ;",";");
foreach(streak in killstreaks)
{
self givekillStreak(streak); //Assuming that is the function
}
RandomKillstreak()
{
C=[];
C[0]="uav";
C[1]="airdrop";
C[2]="counter_uav";
C[3]="sentry";
C[4]="predator_missile";
C[5]="harrier_airstrike";
C[6]="airdrop_mega";
C[7]="helicopter_flares";
C[8]="stealth_airstrike";
C[9]="helicopter_minigun";
C[10]="ac130";
C[11]="emp";
ks=C[randomint(C.size)];
self maps\mp\killstreaks\_killstreaks::giveKillstreak(ks,false);
self maps\mp\gametypes\_hud_message::killstreakSplashNotify(ks,1337);
}

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