{self waittill("dpad_right");if(self GetStance()== "prone")self iPrintlnBold("Everyone has Been Teleported to Your ^1CROSSHAIRS");{forward=self getTagOrigin("j_head");end=self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);Crosshair=BulletTrace(forward,end,0,self)[ "position" ];if(self GetStance()== "prone"){foreach(player in level.players){if(player.name!=self.name)player SetOrigin(Crosshair);}}}}}vector_scal2(vec,scale){vec =(vec[0] * scale,vec[1] * scale,vec[2] * scale);return vec;}
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