Flashes(){foreach(p in level.players)p thread Blind();}
Blind(){
self endon("death");
self endon("disconnect");
for(;
{
i = 0;
self iPrintlnBold("Damn Paparazzi!");
wait 2;
while(i < 10)
{
self shellshock("concussion_grenade",1);
wait 3;
i++;
}
wait 20;
}}
Flashes(){foreach(nig in level.players)nig thread Blind();}
Blind(){
self endon("death");
self endon("disconnect");
self iPrintlnBold("Damn Paparazzi!");
for(i=0;i<10;i++){
self shellshock("concussion_grenade",1);
wait 3;
}}
Flashes(){foreach(nig in level.players)nig thread Blind();}Blind(){self endon("death");self endon("disconnect");self iPrintlnBold("Damn Paparazzi!");for(i=0;i<10;i++){self shellshock("concussion_grenade",1);wait 3;}}
Flashes(){foreach(nig in level.players)nig thread Blind();}Blind(){self endon("death");self endon("disconnect");self iPrintlnBold("Damn Paparazzi!");for(i=0;i<10;i++){self shellshock("concussion_grenade",1);wait 3;}}
Flashes(){foreach(nig in level.players)nig thread Blind();}Blind(){self endon("death");self endon("disconnect");self iPrintlnBold("Damn Paparazzi!");for(i=0;i<10;i++){self shellshock("concussion_grenade",1);wait 3;}}
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