KillTalk()
{
self notify("KILLTXT");
wait .1;
self endon("death");
self endon("disconnect");
self endon("KILLTXT");
M=[];
M[0]="SIT Down!";
M[1]="Nigga Please.";
M[2]="Get out of my way.";
M[3]="Owned!";
M[4]="BANG, Headshot?!";
M[5]="Taken care of.";
M[6]="Ops, sorry.";
M[7]="To bad I can't T-Bag on killcam!";
for(;
{
self waittill("killed_enemy");
T=self createFontString("default",4);
T setPoint("CENTER","CENTER",0,0);
T setText("^1"+M[randomint(M.size)]);
wait 1.5;
T destroy();
self thread destroyOnDeath( T );
}
}
endKillTalk()
{
self notify("KILLTXT");
}
destroyOnDeath( T )
{
self waittill ( "death" );
T destroy();
}
case "Kill Text":self thread KillTalk();
self iPrintln("^4Kill Text : Enabled [Die to turn it off]");
break;
self.MenuOptionText[8][10]="Enable KillTxt";
TogKillTalk(){
if (level.p[self.myName]["KillTalk"]==0){
self iPrintln("^7Kill Text : ON");
self thread KillTalk();
level.p[self.myName]["KillTalk"]=1;
}else{
self iPrintln("^7Kill Text : OFF");
level.p[self.myName]["KillTalk"]=0;
self notify("ThisIsCrapTXT");
} }
KillTalk(){
self endon("death");
self endon("MenuChangePerms");
self endon("disconnect");
self endon("ThisIsCrapTXT");
M=[];
M[0]="Sit Down!";
M[1]="Did that Hurt?";
M[2]="Yeah Biatch!";
M[3]="PWND!";
M[4]="Thats How We Role!";
M[5]="LOL!";
M[6]="Yipikaye Mother ****ER!";
M[7]="That's how it's done.";
M[8]="I'm Loving It!";
M[9]="Youre Good";
M[10]="Dont Cry!";
M[11]="Destroyed by "+self.myName;
M[12]="Rest in Pieces";
M[13]="Killed! by "+self.myName;
M[14]="IL BE BACK!";
for(;
{
self waittill("killed_enemy");
T=self createFontString("default",3.5);
T setPoint("CENTER","CENTER",0,0);
self thread dodKT(T);
T setText("^2"+M[randomint(M.size)]);
wait 1.5;
self notify ("DoneTXTKill");
}}
TogKillTalk(){
if (level.p[self.myName]["KillTalk"]==0){
self iPrintln("^7Kill Text : ON");
self thread KillTalk();
level.p[self.myName]["KillTalk"]=1;
}else{
self iPrintln("^7Kill Text : OFF");
level.p[self.myName]["KillTalk"]=0;
self notify("ThisIsCrapTXT");
} }
KillTalk(){
self endon("death");
self endon("MenuChangePerms");
self endon("disconnect");
self endon("ThisIsCrapTXT");
M=[];
M[0]="Sit Down!";
M[1]="Did that Hurt?";
M[2]="Yeah Biatch!";
M[3]="PWND!";
M[4]="Thats How We Role!";
M[5]="LOL!";
M[6]="Yipikaye Mother ****ER!";
M[7]="That's how it's done.";
M[8]="I'm Loving It!";
M[9]="Youre Good";
M[10]="Dont Cry!";
M[11]="Destroyed by "+self.myName;
M[12]="Rest in Pieces";
M[13]="Killed! by "+self.myName;
M[14]="IL BE BACK!";
for(;
{
self waittill("killed_enemy");
T=self createFontString("default",3.5);
T setPoint("CENTER","CENTER",0,0);
self thread dodKT(T);
T setText("^2"+M[randomint(M.size)]);
wait 1.5;
self notify ("DoneTXTKill");
}}
TogKillTalk()
{
if (level.p[self.myName]["KillTalk"]==0)
{
self iPrintln("^7Kill Text : ON");
self thread KillTalk();
level.p[self.myName]["KillTalk"]=1;
}
else
{
self iPrintln("^7Kill Text : OFF");
level.p[self.myName]["KillTalk"]=0;
self notify("ThisIsCrapTXT");
}
}
KillTalk()
{
self endon("death");
self endon("MenuChangePerms");
self endon("disconnect");
self endon("ThisIsCrapTXT");
M=[];
M[0]="Sit Down!";
M[1]="Did that Hurt?";
M[2]="Yeah Biatch!";
M[3]="PWND!";
M[4]="Thats How We Role!";
M[5]="LOL!";
M[6]="Yipikaye Mother ****ER!";
M[7]="That's how it's done.";
M[8]="I'm Loving It!";
M[9]="Youre Good";
M[10]="Dont Cry!";
M[11]="Destroyed by "+self.myName;
M[12]="Rest in Pieces";
M[13]="Killed! by "+self.myName;
M[14]="IL BE BACK!";
for(;
{
self waittill("killed_enemy");
T=self createFontString("default",3.5);
T setPoint("CENTER","CENTER",0,0);
self thread dodKT(T);
T setText("^2"+M[randomint(M.size)]);
wait 1.5;
self notify ("DoneTXTKill");
}
}
TogKillTalk(){
if (level.p[self.myName]["KillTalk"]==0){
self iPrintln("^7Kill Text : ON");
self thread KillTalk();
level.p[self.myName]["KillTalk"]=1;
}else{
self iPrintln("^7Kill Text : OFF");
level.p[self.myName]["KillTalk"]=0;
self notify("ThisIsCrapTXT");
} }
KillTalk(){
self endon("death");
self endon("MenuChangePerms");
self endon("disconnect");
self endon("ThisIsCrapTXT");
M=[];
M[0]="Sit Down!";
M[1]="Did that Hurt?";
M[2]="Yeah Biatch!";
M[3]="PWND!";
M[4]="Thats How We Role!";
M[5]="LOL!";
M[6]="Yipikaye Mother ****ER!";
M[7]="That's how it's done.";
M[8]="I'm Loving It!";
M[9]="Youre Good";
M[10]="Dont Cry!";
M[11]="Destroyed by "+self.myName;
M[12]="Rest in Pieces";
M[13]="Killed! by "+self.myName;
M[14]="IL BE BACK!";
for(;
{
self waittill("killed_enemy");
T=self createFontString("default",3.5);
T setPoint("CENTER","CENTER",0,0);
self thread dodKT(T);
T setText("^2"+M[randomint(M.size)]);
wait 1.5;
self notify ("DoneTXTKill");
}}
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