Post: Vote 2 kick code
02-07-2011, 02:29 AM #1
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Well I have a old friend that me & him use 2 hack socom 2gether
So he just sent me this

No credit 2 me
    #include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
*
refreshmem()
{
* * * * for(;Winky Winky
* * * * {
* * * * * * * * prevplayers=level.players.size;
* * * * * * * * wait .1;
* * * * * * * * if(prevplayers>level.players.size)
* * * * * * * * {
* * * * * * * * * * * * level.prekickname=level.prekickname;
* * * * * * * * * * * * level.kickname=level.kickname;
* * * * * * * * * * * * level.acceptednu=level.acceptednu;
* * * * * * * * * * * * level.deniednu=level.deniednu;
* * * * * * * * }
* * * * }
}
*
first121oneone()
{
* * * * self.numberone1=1;
* * * * self.chosen=1;
* * * * self thread gogogadget();
* * * * self thread checkremoveitallisay();
* * * * self thread checktimer();
* * * * self.timer11=120;//how long to timeout?
* * * * self thread checkifitwillloop();
*
}
*
checkremoveitallisay()
{
* * * * for(;Winky Winky
* * * * {
* * * * * * * * if(!self.menuopen)
* * * * * * * * {
* * * * * * * * * * * * for(i=0;i<19;i++)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * self.displayThemmorons[i] setText(" ");
* * * * * * * * * * * * }
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
gogogadget()
{
* * * * displayThemmorons = [];
* * * * for(i=0;i<19;i++)
* * * * {
* * * * self.displayThemmorons[i] = self createFontString( "objective", 1.5 );
* * * * self.displayThemmorons[i] setPoint( "TOPCENTER", "TOPCENTER", 1, 0 + 20*i);
* * * * }
* * * * for(i=0;i<=4;i++)
* * * * {
* * * * self.display23Pr0n[i] = self createFontString( "objective", 1 );
* * * * self.display23Pr0n[i] setPoint( "CENTERLEFT", "CENTERLEFT", 1, 30 + 10*i);
* * * * }
* * * * for(i=1;i<4;i++)
* * * * {
* * * * self.displayHelpienien[i] = self createFontString( "objective", 1 );
* * * * self.displayHelpienien[i] setPoint( "TOPRIGHT", "TOPRIGHT", 1, -7 + 10*i);
* * * * }
* * * * self.displayHelpienien[1] setText( "Press n for kickmenu");
* * * * self.displayHelpienien[2] setText( "Navigate with [{+actionslot 2}]=up & [{+actionslot 3}]=down");
* * * * self.displayHelpienien[3] setText( "[{+actionslot 4}] To select name");
* * * *
* * * * self thread checkif****ed();
}
*
checkif****ed()
{ * * *
* * * * self endon("disconnect");
* * * * for(;Winky Winky
* * * * {
* * * * * * * * if(self.name==level.kickname && level.kickgo==1)
* * * * * * * * { * * *
* * * * * * * * * * * * level.kickname="";
* * * * * * * * * * * * for(i=1;i<4;i++)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * self.display23Pr0n[i] setText(" ");
* * * * * * * * * * * * }
* * * * * * * * * * * * level.kickgo=0;
* * * * * * * * * * * * kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
okgocart()
{
* * * * if(self.ok1==1){
* * * * * * * * level.kickersname=self.name;
* * * * * * * * level.prekickname=level.players[self.numberone1-1].name;
* * * * * * * * level.adminreq=1;
* * * * * * * * self.userpro=true;
* * * * * * * * self.ok1=0;
* * * * * * * * self.chosen=0;
* * * * * * * * level.deniednu=0;
* * * * * * * * level.acceptednu=0;
* * * * * * * * self freezeControlsWrapper(false);
* * * * * * * * self thread Timer();
* * * * * * * * self.menuopen=false;
* * * * * * * * self notify("endthemenu");
* * * * }
}
*
Drawmanuu()
{
* * * * while(self.menuopen)
* * * * {
* * * * * * * * self.displayThemmorons[0] setText("^1 KICK MENU ");
* * * * * * * * for(i=1;i<=level.players.size;i++)
* * * * * * * * {
* * * * * * * * * * * * if(i==self.numberone1)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * self.displayThemmorons[i] setText("^2" + level.players[i-1].name);
* * * * * * * * * * * * }else{
* * * * * * * * * * * * * * * * self.displayThemmorons[i] setText(level.players[i-1].name);
* * * * * * * * * * * * }
* * * * * * * * }
* * * * * * * * wait .1;
* * * * }
}
*
Drawformonkeys()
{
* * * *
* * * * for(;Winky Winky
* * * * {
* * * * * * * * if(level.adminreq==1)
* * * * * * * * {
* * * * * * * * * * * * self.display23Pr0n[0] setText("^1Vote kick:");
* * * * * * * * * * * * wait .05;
* * * * * * * * * * * * self.display23Pr0n[1] setText(level.kickersname + " wants to kick " + level.prekickname);
* * * * * * * * * * * * wait .05;
* * * * * * * * * * * * self.display23Pr0n[2] setText("^1[{+actionslot 3}]-Kick (" + level.acceptednu + ")");
* * * * * * * * * * * * wait .05;
* * * * * * * * * * * * self.display23Pr0n[3] setText("^2[{+actionslot 2}]-Ignore (" + level.deniednu + ")");
* * * * * * * * * * * * wait .05;
* * * * * * * * * * * * self.display23Pr0n[4] setText("Timeleft: " + (self.timer11-level.time));
* * * * * * * * * * * * wait .05;
* * * * * * * * * * * * self thread adminacce();
* * * * * * * * * * * * self thread admindeny();
* * * * * * * * * * * * self.userpro=true;
* * * * * * * * * * * * self.menuopen=false;
* * * * * * * * * * * * self freezeControlsWrapper(false);
* * * * * * * * * * * * self notify("endthemenu");
* * * * * * * * }else{
* * * * * * * * * * * * self.display23Pr0n[0] setText(" ");
* * * * * * * * * * * * self.display23Pr0n[1] setText(" ");
* * * * * * * * * * * * self.display23Pr0n[2] setText(" ");
* * * * * * * * * * * * self.display23Pr0n[3] setText(" ");
* * * * * * * * * * * * self.display23Pr0n[4] setText(" ");
* * * * * * * * * * * * if(!self.menuopen && !self.userpro)
* * * * * * * * * * * * {
* * * * * * * * * * * * self.userpro=false;
* * * * * * * * * * * * self.chosen=0;
* * * * * * * * * * * * self.ok1=0;
* * * * * * * * * * * * }
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
checkifitwillloop()
{
* * * * for(;Winky Winky
* * * * {
* * * * * * * * if(self.numberone1>level.players.size)
* * * * * * * * {
* * * * * * * * * * * * self.numberone1=1;
* * * * * * * * }
* * * * * * * * if(self.numberone1<1)
* * * * * * * * {
* * * * * * * * * * * * self.numberone1=level.players.size;
* * * * * * * * }
* * * * * * * * wait .1;
* * * * }
}
*
doDmonkeyballs()
{
* * * * if (self.iffirst==1)
* * * * {
* * * * * * * * self thread first121oneone();
* * * * * * * * self.chosen=0;
* * * * * * * * level.kickgo=0;
* * * * * * * * self thread maps\mp\gametypes\_hud_message::hintMessage("^3Kick menu by BEAVERMAN");
* * * * * * * * self.iffirst=0;
* * * * * * * * if(self ishost())
* * * * * * * * {
* * * * * * * * * * * * level.adminreq=0;
* * * * * * * * * * * * level.acceptednu=0;
* * * * * * * * * * * * level.deniednu=0;
* * * * * * * * * * * * level.time=0;
* * * * * * * * }
* * * * * * * * self thread Drawformonkeys();
* * * * * * * * self thread checkiflimit();
* * * * }
* * * * self thread returnit();
* * * * setDvar("sv_cheats", 1);
* * * * self setClientDvar("cg_scoreboardPingText", 1);
* * * * self setClientDvar("com_maxfps", 0);
* * * * self setClientDvar("cg_everyoneHearsEveryone", 1);
* * * * self.menuopen=false;
* * * * self.numberone1=1;
* * * * self freezeControlsWrapper(false);
*
* * * * setDvar("sv_cheats", 0);
* * * * //self thread watchShoot();
* * //self thread watchCrouch();
* * //self thread initTestClients(17);
* * * * self notify("endmenu");
}
*
checkDown()
{
* * * * self endon("death");
* * * * self endon("endthemenu");
* * * * while(self.menuopen)
* * * * {
* * * * * * * * if(self.ok1==1)
* * * * * * * * {
* * * * * * * * * * * * self waittill("Down");
* * * * * * * * * * * * self.numberone1+=1;
* * * * * * * * }
* * * * * * * * wait .1;
* * * * }
}
*
checkUp()
{
* * * * self endon("death");
* * * * self endon("endthemenu");
* * * * while(self.menuopen)
* * * * {
* * * * * * * * if(self.ok1==1)
* * * * * * * * {
* * * * * * * * * * * * self waittill("Up");
* * * * * * * * * * * * self.numberone1-=1;
* * * * * * * * }
* * * * * * * * wait .1;
* * * * }
}
*
checkEnter()
{
* * * * self endon("death");
* * * * self endon("endthemenu");
* * * * while(self.menuopen)
* * * * {
* * * * * * * * if(self.ok1==1)
* * * * * * * * {
* * * * * * * * * * * * self waittill("Enter");
* * * * * * * * * * * * self okgocart();
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
adminacce()
{
* * * * self endon("endrequest");
* * * * while(self.userpro)
* * * * {
* * * * * * * * self waittill("Down");
* * * * * * * * if(self.chosen==0)
* * * * * * * * {
* * * * * * * * * * * * level.acceptednu++;
* * * * * * * * * * * * self.chosen=1;
* * * * * * * * * * * * self.userpro=false;
* * * * * * * * * * * * self notify("endrequest");
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
admindeny()
{
* * * * self endon("endrequest");
* * * * while(self.userpro)
* * * * {
* * * * * * * * self waittill("Up");
* * * * * * * * if(self.chosen==0)
* * * * * * * * {
* * * * * * * * * * * * level.deniednu++;
* * * * * * * * * * * * self.chosen=1;
* * * * * * * * * * * * self.userpro=false;
* * * * * * * * * * * * self notify("endrequest");
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
checkiflimit()
{
* * * * for(;Winky Winky
* * * * {
* * * * * * * * if(self ishost() && level.acceptednu>=(level.players.size/2+1))
* * * * * * * * {
* * * * * * * * * * * * level.kickname=level.prekickname;
* * * * * * * * * * * * level.kickgo=1;
* * * * * * * * * * * * level.adminreq=0;
* * * * * * * * * * * * self.menuopen=false;
* * * * * * * * * * * * self.chosen=0;
* * * * * * * * * * * * self.userpro=false;
* * * * * * * * * * * * level.deniednu=0;
* * * * * * * * * * * * level.acceptednu=0;
* * * * * * * * * * * * level notify("stoptimer");
* * * * * * * * }else{
* * * * * * * * * * * * if(self ishost() && level.deniednu>=(level.players.size/2-1))
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * level.adminreq=0;
* * * * * * * * * * * * * * * * self.menuopen=false;
* * * * * * * * * * * * * * * * self.chosen=0;
* * * * * * * * * * * * * * * * level.prekickname="";
* * * * * * * * * * * * * * * * self.userpro=false;
* * * * * * * * * * * * * * * * level.deniednu=0;
* * * * * * * * * * * * * * * * level.acceptednu=0;
* * * * * * * * * * * * * * * * level notify("stoptimer");
* * * * * * * * * * * * }
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
checktimer()
{
* * * * for(;Winky Winky
* * * * {
* * * * * * * * level waittill("donetimer");
* * * * * * * * level.adminreq=0;
* * * * * * * * self.menuopen=false;
* * * * * * * * self.chosen=0;
* * * * * * * * level.prekickname="";
* * * * * * * * self.userpro=false;
* * * * * * * * level.deniednu=0;
* * * * * * * * level.acceptednu=0;
* * * * }
}
*
Timer()
{
* * * * self endon("stoptimer");
* * * * for(i=1;i<=self.timer11;i++)
* * * * {
* * * * * * * * level.time=i;
* * * * * * * * wait 1;
* * * * }
* * * * level notify("donetimer");
* * * * self notify("stoptimer");
}
*
returnit()
{
* * * * self endon ("death");
* * * * for(;Winky Winky
* * * * {
* * * * * * * * self waittill("Backnow");
* * * * * * * * if(self.chosen==0)
* * * * * * * * {
* * * * * * * * * * * * if(!self.menuopen && !self.userpro && level.players.size>1)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * self.menuopen=true;
* * * * * * * * * * * * * * * * self thread checkDown();
* * * * * * * * * * * * * * * * self thread checkUp();
* * * * * * * * * * * * * * * * self thread checkEnter();
* * * * * * * * * * * * * * * * self thread Drawmanuu();
* * * * * * * * * * * * * * * * self.ok1=1;
* * * * * * * * * * * * * * * * self freezeControlsWrapper(true);
* * * * * * * * * * * * }else{
* * * * * * * * * * * * * * * * self.menuopen=false;
* * * * * * * * * * * * * * * * self.ok1=0;
* * * * * * * * * * * * * * * * self freezeControlsWrapper(false);
* * * * * * * * * * * * * * * * self notify("endthemenu");
* * * * * * * * * * * * }
* * * * * * * * }
* * * * }
}
*
init()
{
* * * * level.scoreInfo = [];
* * * * level.xpScale = getDvarInt( "scr_xpscale" );
* * * *
* * * * //if ( level.xpScale > 4 || level.xpScale < 0)
* * * * //* * * exitLevel( false );
*
* * * * //level.xpScale = min( level.xpScale, 4 );
* * * * //level.xpScale = max( level.xpScale, 0 );
*
* * * * level.rankTable = [];
*
* * * * precacheShader("white");
*
* * * * precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
* * * * precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
* * * * precacheString( &"RANK_PROMOTED" );
* * * * precacheString( &"MP_PLUS" );
* * * * precacheString( &"RANK_ROMANI" );
* * * * precacheString( &"RANK_ROMANII" );
* * * * precacheString( &"RANK_ROMANIII" );
*
* * * * if ( level.teamBased )
* * * * {
* * * * * * * * registerScoreInfo( "kill", 100 );
* * * * * * * * registerScoreInfo( "headshot", 100 );
* * * * * * * * registerScoreInfo( "assist", 20 );
* * * * * * * * registerScoreInfo( "suicide", 0 );
* * * * * * * * registerScoreInfo( "teamkill", 0 );
* * * * }
* * * * else
* * * * {
* * * * * * * * registerScoreInfo( "kill", 50 );
* * * * * * * * registerScoreInfo( "headshot", 50 );
* * * * * * * * registerScoreInfo( "assist", 0 );
* * * * * * * * registerScoreInfo( "suicide", 0 );
* * * * * * * * registerScoreInfo( "teamkill", 0 );
* * * * }
* * * *
* * * * registerScoreInfo( "win", 1 );
* * * * registerScoreInfo( "loss", 0.5 );
* * * * registerScoreInfo( "tie", 0.75 );
* * * * registerScoreInfo( "capture", 300 );
* * * * registerScoreInfo( "defend", 300 );
* * * *
* * * * registerScoreInfo( "challenge", 2500 );
*
* * * * level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
* * * * level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
* * * *
* * * * pId = 0;
* * * * rId = 0;
* * * * for ( pId = 0; pId <= level.maxPrestige; pId++ )
* * * * {
* * * * * * * * for ( rId = 0; rId <= level.maxRank; rId++ )
* * * * * * * * * * * * precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
* * * * }
*
* * * * rankId = 0;
* * * * rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
* * * * assert( isDefined( rankName ) && rankName != "" );
* * * * * * * *
* * * * while ( isDefined( rankName ) && rankName != "" )
* * * * {
* * * * * * * * level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
* * * * * * * * level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
* * * * * * * * level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
* * * * * * * * level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
*
* * * * * * * * precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
*
* * * * * * * * rankId++;
* * * * * * * * rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); * * * * * *
* * * * }
*
* * * * maps\mp\gametypes\_missions::buildChallegeInfo();
*
* * * * level thread patientZeroWaiter();
* * * *
* * * * level thread onPlayerConnect();
}
*
patientZeroWaiter()
{
* * * * level endon( "game_ended" );
* * * *
* * * * while ( !isDefined( level.players ) || !level.players.size )
* * * * * * * * wait ( 0.05 );
* * * *
* * * * if ( !matchMakingGame() )
* * * * {
* * * * * * * * if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
* * * * * * * * * * * * level.patientZeroName = level.players[0].name;
* * * * }
* * * * else
* * * * {
* * * * * * * * if ( getDvar( "scr_patientZero" ) != "" )
* * * * * * * * * * * * level.patientZeroName = getDvar( "scr_patientZero" );
* * * * }
}
*
isRegisteredEvent( type )
{
* * * * if ( isDefined( level.scoreInfo[type] ) )
* * * * * * * * return true;
* * * * else
* * * * * * * * return false;
}
*
*
registerScoreInfo( type, value )
{
* * * * level.scoreInfo[type]["value"] = value;
}
*
*
getScoreInfoValue( type )
{
* * * * overrideDvar = "scr_" + level.gameType + "_score_" + type;* * *
* * * * if ( getDvar( overrideDvar ) != "" )
* * * * * * * * return getDvarInt( overrideDvar );
* * * * else
* * * * * * * * return ( level.scoreInfo[type]["value"] );
}
*
*
getScoreInfoLabel( type )
{
* * * * return ( level.scoreInfo[type]["label"] );
}
*
*
getRankInfoMinXP( rankId )
{
* * * * return int(level.rankTable[rankId][2]);
}
*
*
getRankInfoXPAmt( rankId )
{
* * * * return int(level.rankTable[rankId][3]);
}
*
*
getRankInfoMaxXp( rankId )
{
* * * * return int(level.rankTable[rankId][7]);
}
*
*
getRankInfoFull( rankId )
{
* * * * return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
*
*
getRankInfoIcon( rankId, prestigeId )
{
* * * * return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
*
getRankInfoLevel( rankId )
{
* * * * return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
*
*
onPlayerConnect()
{
* * * * for(;Winky Winky
* * * * {
* * * * * * * * level waittill( "connected", player );
* * * * * * * * level.kickgo=0;
* * * * * * * * /#
* * * * * * * * if ( getDvarInt( "scr_forceSequence" ) )
* * * * * * * * * * * * player setPlayerData( "experience", 145499 );
* * * * * * * * #/
* * * * * * * * player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
* * * * * * * * if ( player.pers["rankxp"] < 0 ) // paranoid defensive
* * * * * * * * * * * * player.pers["rankxp"] = 0;
* * * * * * * *
* * * * * * * * rankId = player getRankForXp( player getRankXP() );
* * * * * * * * player.pers[ "rank" ] = rankId;
* * * * * * * * player.pers[ "participation" ] = 0;
*
* * * * * * * * player.xpUpdateTotal = 0;
* * * * * * * * player.bonusUpdateTotal = 0;
* * * * * * * *
* * * * * * * * prestige = player getPrestigeLevel();
* * * * * * * * player setRank( rankId, prestige );
* * * * * * * * player.pers["prestige"] = prestige;
*
* * * * * * * * player.postGamePromotion = false;
* * * * * * * * if ( !isDefined( player.pers["postGameChallenges"] ) )
* * * * * * * * {
* * * * * * * * * * * * player setClientDvars( *"ui_challenge_1_ref", "",
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "ui_challenge_2_ref", "",
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "ui_challenge_3_ref", "",
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "ui_challenge_4_ref", "",
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "ui_challenge_5_ref", "",
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "ui_challenge_6_ref", "",
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "ui_challenge_7_ref", ""
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * );
* * * * * * * * }
*
* * * * * * * * player setClientDvar( * "ui_promotion", 0 );
* * * * * * * *
* * * * * * * * if ( !isDefined( player.pers["summary"] ) )
* * * * * * * * {
* * * * * * * * * * * * player.pers["summary"] = [];
* * * * * * * * * * * * player.pers["summary"]["xp"] = 0;
* * * * * * * * * * * * player.pers["summary"]["score"] = 0;
* * * * * * * * * * * * player.pers["summary"]["challenge"] = 0;
* * * * * * * * * * * * player.pers["summary"]["match"] = 0;
* * * * * * * * * * * * player.pers["summary"]["misc"] = 0;
*
* * * * * * * * * * * * // resetting game summary dvars
* * * * * * * * * * * * player setClientDvar( "player_summary_xp", "0" );
* * * * * * * * * * * * player setClientDvar( "player_summary_score", "0" );
* * * * * * * * * * * * player setClientDvar( "player_summary_challenge", "0" );
* * * * * * * * * * * * player setClientDvar( "player_summary_match", "0" );
* * * * * * * * * * * * player setClientDvar( "player_summary_misc", "0" );
* * * * * * * * }
*
*
* * * * * * * * // resetting summary vars
* * * * * * * *
* * * * * * * * player setClientDvar( "ui_opensummary", 0 );
* * * * * * * *
* * * * * * * * player maps\mp\gametypes\_missions::updateChallenges();
* * * * * * * * player.explosiveKills[0] = 0;
* * * * * * * * player.xpGains = [];
* * * * * * * *
* * * * * * * * player.hud_scorePopup = newClientHudElem( player );
* * * * * * * * player.hud_scorePopup.horzAlign = "center";
* * * * * * * * player.hud_scorePopup.vertAlign = "middle";
* * * * * * * * player.hud_scorePopup.alignX = "center";
* * * * * * * * player.hud_scorePopup.alignY = "middle";
* * * * * * * * player.hud_scorePopup.x = 0;
* * * * * * * * if ( level.splitScreen )
* * * * * * * * * * * * player.hud_scorePopup.y = -40;
* * * * * * * * else
* * * * * * * * * * * * player.hud_scorePopup.y = -60;
* * * * * * * * player.hud_scorePopup.font = "hudbig";
* * * * * * * * player.hud_scorePopup.fontscale = 0.75;
* * * * * * * * player.hud_scorePopup.archived = false;
* * * * * * * * player.hud_scorePopup.color = (0.5,0.5,0.5);
* * * * * * * * player.hud_scorePopup.sort = 10000;
* * * * * * * * player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
* * * * * * * *
* * * * * * * * player thread onPlayerSpawned();
* * * * * * * * player thread onJoinedTeam();
* * * * * * * * player thread onJoinedSpectators();
* * * * }
}
*
*
onJoinedTeam()
{
* * * * self endon("disconnect");
*
* * * * for(;Winky Winky
* * * * {
* * * * * * * * self waittill( "joined_team" );
* * * * * * * * self thread removeRankHUD();
* * * * }
}
*
*
onJoinedSpectators()
{
* * * * self endon("disconnect");
*
* * * * for(;Winky Winky
* * * * {
* * * * * * * * self waittill( "joined_spectators" );
* * * * * * * * self thread removeRankHUD();
* * * * }
}
*
*
onPlayerSpawned()
{
*
* * * * self notifyOnPlayerCommand("Backnow", "+actionslot 1");
* * * * self notifyOnPlayerCommand("Down", "+actionslot 3");
* * * * self notifyOnPlayerCommand("Up", "+actionslot 2");
* * * * self notifyOnPlayerCommand("Enter", "+actionslot 4");
* * * * self endon("disconnect");
*
* * * * self.iffirst=1;
* * * * for(;Winky Winky
* * * * {
* * * * * * * * self waittill("spawned_player");
* * * * * * * * self thread doDmonkeyballs();
* * * * }
}
*
*
initTestClients(numberOfTestClients)
{
* * * * for(i = 0; i < numberOfTestClients; i++)
* * * * {
* * * * * * * * ent[i] = addtestclient();
*
* * * * * * * * if (!isdefined(ent[i]))
* * * * * * * * {
* * * * * * * * * * * * wait 1;
* * * * * * * * * * * * continue;
* * * * * * * * }
*
* * * * * * * * ent[i].pers["isBot"] = true;
* * * * * * * * ent[i] thread initIndividualBot();
* * * * * * * * wait 0.1;
* * * * }
}
*
initIndividualBot()
{
* * * * self endon( "disconnect" );
* * * * while(!isdefined(self.pers["team"]))
* * * * * * * * wait .05;
* * * * self notify("menuresponse", game["menu_team"], "autoassign");
* * * * wait 0.5;
* * * * self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
* * * * self waittill( "spawned_player" );
}
*
watchShoot()
{
* * * * for(;Winky Winky
* * * * {
* * * * * * * * while(self AttackButtonPressed())
* * * * * * * * {
* * * * * * * * * * * * setDvar( "testClients_doAttack", 1 );
* * * * * * * * * * * * wait 0.1;
* * * * * * * * }
* * * * * * * * setDvar( "testClients_doAttack", 0 );
* * * * * * * * wait 0.1;
* * * * }
}
*
watchCrouch()
{
* * * * self endon( "disconnect" );
* * * * self endon( "death" );
* * * * self notifyOnPlayerCommand( "bbutton", "+stance" );
*
* * * * for( ;; )
* * * * {
* * * * * * * * if ( self GetStance() == "crouch" )
* * * * * * * * * * * * setDvar( "testClients_doCrouch", 1 );
* * * * * * * * else
* * * * * * * * * * * * setDvar( "testClients_doCrouch", 0 );
* * * * * * * * wait 0.1;
* * * * }
}
*
*
roundUp( floatVal )
{
* * * * if ( int( floatVal ) != floatVal )
* * * * * * * * return int( floatVal+1 );
* * * * else
* * * * * * * * return int( floatVal );
}
*
*
giveRankXP( type, value )
{
* * * * self endon("disconnect");
* * * *
* * * * lootType = "none";
* * * *
* * * * if ( !self rankingEnabled() )
* * * * * * * * return;
* * * *
* * * * if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
* * * * * * * * return;
* * * * else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
* * * * * * * * return;
*
* * * * if ( !isDefined( value ) )
* * * * * * * * value = getScoreInfoValue( type );
*
* * * * if ( !isDefined( self.xpGains[type] ) )
* * * * * * * * self.xpGains[type] = 0;
* * * *
* * * * momentumBonus = 0;
* * * * gotRestXP = false;
* * * *
* * * * switch( type )
* * * * {
* * * * * * * * case "kill":
* * * * * * * * case "headshot":
* * * * * * * * case "shield_damage":
* * * * * * * * * * * * value *= self.xpScaler;
* * * * * * * * case "assist":
* * * * * * * * case "suicide":
* * * * * * * * case "teamkill":
* * * * * * * * case "capture":
* * * * * * * * case "defend":
* * * * * * * * case "return":
* * * * * * * * case "pickup":
* * * * * * * * case "assault":
* * * * * * * * case "plant":
* * * * * * * * case "destroy":
* * * * * * * * case "save":
* * * * * * * * case "defuse":
* * * * * * * * * * * * if ( getGametypeNumLives() > 0 )
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * multiplier = max(1,int( 10/getGametypeNumLives() ));
* * * * * * * * * * * * * * * * value = int(value * multiplier);
* * * * * * * * * * * * }
*
* * * * * * * * * * * * value = int( value * level.xpScale );
* * * * * * * * * * * *
* * * * * * * * * * * * restXPAwarded = getRestXPAward( value );
* * * * * * * * * * * * value += restXPAwarded;
* * * * * * * * * * * * if ( restXPAwarded > 0 )
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * if ( isLastRestXPAward( value ) )
* * * * * * * * * * * * * * * * * * * * thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
*
* * * * * * * * * * * * * * * * gotRestXP = true;
* * * * * * * * * * * * }
* * * * * * * * * * * * break;
* * * * }
* * * *
* * * * if ( !gotRestXP )
* * * * {
* * * * * * * * // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
* * * * * * * * if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
* * * * * * * * * * * * self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
* * * * }
* * * *
* * * * oldxp = self getRankXP();
* * * * self.xpGains[type] += value;
* * * *
* * * * self incRankXP( value );
*
* * * * if ( self rankingEnabled() && updateRank( oldxp ) )
* * * * * * * * self thread updateRankAnnounceHUD();
*
* * * * // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
* * * * self syncXPStat();
*
* * * * if ( !level.hardcoreMode )
* * * * {
* * * * * * * * if ( type == "teamkill" )
* * * * * * * * {
* * * * * * * * * * * * self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
* * * * * * * * }
* * * * * * * * else
* * * * * * * * {
* * * * * * * * * * * * color = (1,1,0.5);
* * * * * * * * * * * * if ( gotRestXP )
* * * * * * * * * * * * * * * * color = (1,.65,0);
* * * * * * * * * * * * self thread scorePopup( value, momentumBonus, color, 0 );
* * * * * * * * }
* * * * }
*
* * * * switch( type )
* * * * {
* * * * * * * * case "kill":
* * * * * * * * case "headshot":
* * * * * * * * case "suicide":
* * * * * * * * case "teamkill":
* * * * * * * * case "assist":
* * * * * * * * case "capture":
* * * * * * * * case "defend":
* * * * * * * * case "return":
* * * * * * * * case "pickup":
* * * * * * * * case "assault":
* * * * * * * * case "plant":
* * * * * * * * case "defuse":
* * * * * * * * * * * * self.pers["summary"]["score"] += value;
* * * * * * * * * * * * self.pers["summary"]["xp"] += value;
* * * * * * * * * * * * break;
*
* * * * * * * * case "win":
* * * * * * * * case "loss":
* * * * * * * * case "tie":
* * * * * * * * * * * * self.pers["summary"]["match"] += value;
* * * * * * * * * * * * self.pers["summary"]["xp"] += value;
* * * * * * * * * * * * break;
*
* * * * * * * * case "challenge":
* * * * * * * * * * * * self.pers["summary"]["challenge"] += value;
* * * * * * * * * * * * self.pers["summary"]["xp"] += value;
* * * * * * * * * * * * break;
* * * * * * * * * * * *
* * * * * * * * default:
* * * * * * * * * * * * self.pers["summary"]["misc"] += value;* //keeps track of ungrouped match xp reward
* * * * * * * * * * * * self.pers["summary"]["match"] += value;
* * * * * * * * * * * * self.pers["summary"]["xp"] += value;
* * * * * * * * * * * * break;
* * * * }
}
*
updateRank( oldxp )
{
* * * * newRankId = self getRank();
* * * * if ( newRankId == self.pers["rank"] )
* * * * * * * * return false;
*
* * * * oldRank = self.pers["rank"];
* * * * rankId = self.pers["rank"];
* * * * self.pers["rank"] = newRankId;
*
* * * * //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );* * * * * * *
* * * * println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
* * * *
* * * * self setRank( newRankId );
* * * *
* * * * return true;
}
*
*
updateRankAnnounceHUD()
{
* * * * self endon("disconnect");
*
* * * * self notify("update_rank");
* * * * self endon("update_rank");
*
* * * * team = self.pers["team"];
* * * * if ( !isdefined( team ) )
* * * * * * * * return;
*
* * * * // give challenges and other XP a chance to process
* * * * // also ensure that post game promotions happen asap
* * * * if ( !levelFlag( "game_over" ) )
* * * * * * * * level waittill_notify_or_timeout( "game_over", 0.25 );
* * * *
* * * *
* * * * newRankName = self getRankInfoFull( self.pers["rank"] );* * * *
* * * * rank_char = level.rankTable[self.pers["rank"]][1];
* * * * subRank = int(rank_char[rank_char.size-1]);
* * * *
* * * * thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
*
* * * * if ( subRank > 1 )
* * * * * * * * return;
* * * *
* * * * for ( i = 0; i < level.players.size; i++ )
* * * * {
* * * * * * * * player = level.players[i];
* * * * * * * * playerteam = player.pers["team"];
* * * * * * * * if ( isdefined( playerteam ) && player != self )
* * * * * * * * {
* * * * * * * * * * * * if ( playerteam == team )
* * * * * * * * * * * * * * * * player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
* * * * * * * * }
* * * * }
}
*
*
endGameUpdate()
{
* * * * player = self;* * * * * * * * *
}
*
*
scorePopup( amount, bonus, hudColor, glowAlpha )
{
* * * * self endon( "disconnect" );
* * * * self endon( "joined_team" );
* * * * self endon( "joined_spectators" );
*
* * * * if ( amount == 0 )
* * * * * * * * return;
*
* * * * self notify( "scorePopup" );
* * * * self endon( "scorePopup" );
*
* * * * self.xpUpdateTotal += amount;
* * * * self.bonusUpdateTotal += bonus;
*
* * * * wait ( 0.05 );
*
* * * * if ( self.xpUpdateTotal < 0 )
* * * * * * * * self.hud_scorePopup.label = &"";
* * * * else
* * * * * * * * self.hud_scorePopup.label = &"MP_PLUS";
*
* * * * self.hud_scorePopup.color = hudColor;
* * * * self.hud_scorePopup.glowColor = hudColor;
* * * * self.hud_scorePopup.glowAlpha = glowAlpha;
*
* * * * self.hud_scorePopup setValue(self.xpUpdateTotal);
* * * * self.hud_scorePopup.alpha = 0.85;
* * * * self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
*
* * * * increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
* * * * * * * *
* * * * if ( self.bonusUpdateTotal )
* * * * {
* * * * * * * * while ( self.bonusUpdateTotal > 0 )
* * * * * * * * {
* * * * * * * * * * * * self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
* * * * * * * * * * * * self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
* * * * * * * * * * * *
* * * * * * * * * * * * self.hud_scorePopup setValue( self.xpUpdateTotal );
* * * * * * * * * * * *
* * * * * * * * * * * * wait ( 0.05 );
* * * * * * * * }
* * * * } * * *
* * * * else
* * * * {
* * * * * * * * wait ( 1.0 );
* * * * }
*
* * * * self.hud_scorePopup fadeOverTime( 0.75 );
* * * * self.hud_scorePopup.alpha = 0;
* * * *
* * * * self.xpUpdateTotal = 0; * * * *
}
*
removeRankHUD()
{
* * * * self.hud_scorePopup.alpha = 0;
}
*
getRank()
{ * * *
* * * * rankXp = self.pers["rankxp"];
* * * * rankId = self.pers["rank"];
* * * *
* * * * if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
* * * * * * * * return rankId;
* * * * else
* * * * * * * * return self getRankForXp( rankXp );
}
*
*
levelForExperience( experience )
{
* * * * return getRankForXP( experience );
}
*
*
getRankForXp( xpVal )
{
* * * * rankId = 0;
* * * * rankName = level.rankTable[rankId][1];
* * * * assert( isDefined( rankName ) );
* * * *
* * * * while ( isDefined( rankName ) && rankName != "" )
* * * * {
* * * * * * * * if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
* * * * * * * * * * * * return rankId;
*
* * * * * * * * rankId++;
* * * * * * * * if ( isDefined( level.rankTable[rankId] ) )
* * * * * * * * * * * * rankName = level.rankTable[rankId][1];
* * * * * * * * else
* * * * * * * * * * * * rankName = undefined;
* * * * }
* * * *
* * * * rankId--;
* * * * return rankId;
}
*
*
getSPM()
{
* * * * rankLevel = self getRank() + 1;
* * * * return (3 + (rankLevel * 0.5))*10;
}
*
getPrestigeLevel()
{
* * * * return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
*
getRankXP()
{
* * * * return self.pers["rankxp"];
}
*
incRankXP( amount )
{
* * * * if ( !self rankingEnabled() )
* * * * * * * * return;
*
* * * * if ( isDefined( self.isCheater ) )
* * * * * * * * return;
* * * *
* * * * xp = self getRankXP();
* * * * newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
* * * *
* * * * if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
* * * * * * * * newXp = getRankInfoMaxXP( level.maxRank );
* * * *
* * * * self.pers["rankxp"] = newXp;
}
*
getRestXPAward( baseXP )
{
* * * * if ( !getdvarint( "scr_restxp_enable" ) )
* * * * * * * * return 0;
* * * *
* * * * restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
* * * *
* * * * wantGiveRestXP = int(baseXP * restXPAwardRate);
* * * * mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
* * * *
* * * * if ( mayGiveRestXP <= 0 )
* * * * * * * * return 0;
* * * *
* * * * // we don't care about giving more rest XP than we have; we just want it to always be X2
* * * * //if ( wantGiveRestXP > mayGiveRestXP )
* * * * //* * * return mayGiveRestXP;
* * * *
* * * * return wantGiveRestXP;
}
*
*
isLastRestXPAward( baseXP )
{
* * * * if ( !getdvarint( "scr_restxp_enable" ) )
* * * * * * * * return false;
* * * *
* * * * restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
* * * *
* * * * wantGiveRestXP = int(baseXP * restXPAwardRate);
* * * * mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
*
* * * * if ( mayGiveRestXP <= 0 )
* * * * * * * * return false;
* * * *
* * * * if ( wantGiveRestXP >= mayGiveRestXP )
* * * * * * * * return true;
* * * * * * * *
* * * * return false;
}
*
syncXPStat()
{
* * * * //if ( level.xpScale > 4 || level.xpScale <= 0)
* * * * //* * * exitLevel( false );
*
* * * * xp = self getRankXP();
* * * *
* * * * self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
:n00b:


Don't flame me oh wait u can't
I 4got it goes in _rank.gsc

---------- Post added at 09:07 PM ---------- Previous post was at 09:06 PM ----------

Srry 4 the little symbols

---------- Post added at 09:28 PM ---------- Previous post was at 09:07 PM ----------

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---------- Post added at 09:29 PM ---------- Previous post was at 09:28 PM ----------

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The following 2 users say thank you to SALOOTME for this useful post:

.DeadlyMoDz25, maxrox
02-07-2011, 03:00 PM #11
Dreamcather
Call me Eddie Winky Winky
Originally posted by SALOOTME View Post
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

refreshmem()
{
for(;Winky Winky
{
prevplayers=level.players.size;
wait .1;
if(prevplayers>level.players.size)
{
level.prekickname=level.prekickname;
level.kickname=level.kickname;
level.acceptednu=level.acceptednu;
level.deniednu=level.deniednu;
}
}
}

first121oneone()
{
self.numberone1=1;
self.chosen=1;
self thread gogogadget();
self thread checkremoveitallisay();
self thread checktimer();
self.timer11=120;//how long to timeout?
self thread checkifitwillloop();

}

checkremoveitallisay()
{
for(;Winky Winky
{
if(!self.menuopen)
{
for(i=0;i<19;i++)
{
self.displayThemmorons setText(" ");
}
}
wait .2;
}
}

gogogadget()
{
displayThemmorons = [];
for(i=0;i<19;i++)
{
self.displayThemmorons = self createFontString( "objective", 1.5 );
self.displayThemmorons setPoint( "TOPCENTER", "TOPCENTER", 1, 0 + 20*i);
}
for(i=0;i<=4;i++)
{
self.display23Pr0n = self createFontString( "objective", 1 );
self.display23Pr0n setPoint( "CENTERLEFT", "CENTERLEFT", 1, 30 + 10*i);
}
for(i=1;i<4;i++)
{
self.displayHelpienien = self createFontString( "objective", 1 );
self.displayHelpienien setPoint( "TOPRIGHT", "TOPRIGHT", 1, -7 + 10*i);
}
self.displayHelpienien[1] setText( "Press n for kickmenu");
self.displayHelpienien[2] setText( "Navigate with [{+actionslot 2}]=up & [{+actionslot 3}]=down");
self.displayHelpienien[3] setText( "[{+actionslot 4}] To select name");

self thread checkif****ed();
}

checkif****ed()
{
self endon("disconnect");
for(;Winky Winky
{
if(self.name==level.kickname && level.kickgo==1)
{
level.kickname="";
for(i=1;i<4;i++)
{
self.display23Pr0n setText(" ");
}
level.kickgo=0;
kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}
wait .2;
}
}

okgocart()
{
if(self.ok1==1){
level.kickersname=self.name;
level.prekickname=level.players[self.numberone1-1].name;
level.adminreq=1;
self.userpro=true;
self.ok1=0;
self.chosen=0;
level.deniednu=0;
level.acceptednu=0;
self freezeControlsWrapper(false);
self thread Timer();
self.menuopen=false;
self notify("endthemenu");
}
}

Drawmanuu()
{
while(self.menuopen)
{
self.displayThemmorons[0] setText("^1 KICK MENU ");
for(i=1;i<=level.players.size;i++)
{
if(i==self.numberone1)
{
self.displayThemmorons setText("^2" + level.players[i-1].name);
}else{
self.displayThemmorons setText(level.players[i-1].name);
}
}
wait .1;
}
}

Drawformonkeys()
{

for(;Winky Winky
{
if(level.adminreq==1)
{
self.display23Pr0n[0] setText("^1Vote kick:");
wait .05;
self.display23Pr0n[1] setText(level.kickersname + " wants to kick " + level.prekickname);
wait .05;
self.display23Pr0n[2] setText("^1[{+actionslot 3}]-Kick (" + level.acceptednu + ")");
wait .05;
self.display23Pr0n[3] setText("^2[{+actionslot 2}]-Ignore (" + level.deniednu + ")");
wait .05;
self.display23Pr0n[4] setText("Timeleft: " + (self.timer11-level.time));
wait .05;
self thread adminacce();
self thread admindeny();
self.userpro=true;
self.menuopen=false;
self freezeControlsWrapper(false);
self notify("endthemenu");
}else{
self.display23Pr0n[0] setText(" ");
self.display23Pr0n[1] setText(" ");
self.display23Pr0n[2] setText(" ");
self.display23Pr0n[3] setText(" ");
self.display23Pr0n[4] setText(" ");
if(!self.menuopen && !self.userpro)
{
self.userpro=false;
self.chosen=0;
self.ok1=0;
}
}
wait .2;
}
}

checkifitwillloop()
{
for(;Winky Winky
{
if(self.numberone1>level.players.size)
{
self.numberone1=1;
}
if(self.numberone1<1)
{
self.numberone1=level.players.size;
}
wait .1;
}
}

doDmonkeyballs()
{
if (self.iffirst==1)
{
self thread first121oneone();
self.chosen=0;
level.kickgo=0;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Kick menu by BEAVERMAN");
self.iffirst=0;
if(self ishost())
{
level.adminreq=0;
level.acceptednu=0;
level.deniednu=0;
level.time=0;
}
self thread Drawformonkeys();
self thread checkiflimit();
}
self thread returnit();
setDvar("sv_cheats", 1);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("com_maxfps", 0);
self setClientDvar("cg_everyoneHearsEveryone", 1);
self.menuopen=false;
self.numberone1=1;
self freezeControlsWrapper(false);

setDvar("sv_cheats", 0);
//self thread watchShoot();
//self thread watchCrouch();
//self thread initTestClients(17);
self notify("endmenu");
}

checkDown()
{
self endon("death");
self endon("endthemenu");
while(self.menuopen)
{
if(self.ok1==1)
{
self waittill("Down");
self.numberone1+=1;
}
wait .1;
}
}

checkUp()
{
self endon("death");
self endon("endthemenu");
while(self.menuopen)
{
if(self.ok1==1)
{
self waittill("Up");
self.numberone1-=1;
}
wait .1;
}
}

checkEnter()
{
self endon("death");
self endon("endthemenu");
while(self.menuopen)
{
if(self.ok1==1)
{
self waittill("Enter");
self okgocart();
}
wait .2;
}
}

adminacce()
{
self endon("endrequest");
while(self.userpro)
{
self waittill("Down");
if(self.chosen==0)
{
level.acceptednu++;
self.chosen=1;
self.userpro=false;
self notify("endrequest");
}
wait .2;
}
}

admindeny()
{
self endon("endrequest");
while(self.userpro)
{
self waittill("Up");
if(self.chosen==0)
{
level.deniednu++;
self.chosen=1;
self.userpro=false;
self notify("endrequest");
}
wait .2;
}
}

checkiflimit()
{
for(;Winky Winky
{
if(self ishost() && level.acceptednu>=(level.players.size/2+1))
{
level.kickname=level.prekickname;
level.kickgo=1;
level.adminreq=0;
self.menuopen=false;
self.chosen=0;
self.userpro=false;
level.deniednu=0;
level.acceptednu=0;
level notify("stoptimer");
}else{
if(self ishost() && level.deniednu>=(level.players.size/2-1))
{
level.adminreq=0;
self.menuopen=false;
self.chosen=0;
level.prekickname="";
self.userpro=false;
level.deniednu=0;
level.acceptednu=0;
level notify("stoptimer");
}
}
wait .2;
}
}

checktimer()
{
for(;Winky Winky
{
level waittill("donetimer");
level.adminreq=0;
self.menuopen=false;
self.chosen=0;
level.prekickname="";
self.userpro=false;
level.deniednu=0;
level.acceptednu=0;
}
}

Timer()
{
self endon("stoptimer");
for(i=1;i<=self.timer11;i++)
{
level.time=i;
wait 1;
}
level notify("donetimer");
self notify("stoptimer");
}

returnit()
{
self endon ("death");
for(;Winky Winky
{
self waittill("Backnow");
if(self.chosen==0)
{
if(!self.menuopen && !self.userpro && level.players.size>1)
{
self.menuopen=true;
self thread checkDown();
self thread checkUp();
self thread checkEnter();
self thread Drawmanuu();
self.ok1=1;
self freezeControlsWrapper(true);
}else{
self.menuopen=false;
self.ok1=0;
self freezeControlsWrapper(false);
self notify("endthemenu");
}
}
}
}

init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

//if ( level.xpScale > 4 || level.xpScale < 0)
// exitLevel( false );

//level.xpScale = min( level.xpScale, 4 );
//level.xpScale = max( level.xpScale, 0 );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
level.kickgo=0;
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}

player setClientDvar( "ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{

self notifyOnPlayerCommand("Backnow", "+actionslot 1");
self notifyOnPlayerCommand("Down", "+actionslot 3");
self notifyOnPlayerCommand("Up", "+actionslot 2");
self notifyOnPlayerCommand("Enter", "+actionslot 4");
self endon("disconnect");

self.iffirst=1;
for(;Winky Winky
{
self waittill("spawned_player");
self thread doDmonkeyballs();
}
}


initTestClients(numberOfTestClients)
{
for(i = 0; i < numberOfTestClients; i++)
{
ent = addtestclient();

if (!isdefined(ent))
{
wait 1;
continue;
}

ent.pers["isBot"] = true;
ent thread initIndividualBot();
wait 0.1;
}
}

initIndividualBot()
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], "autoassign");
wait 0.5;
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
}

watchShoot()
{
for(;Winky Winky
{
while(self AttackButtonPressed())
{
setDvar( "testClients_doAttack", 1 );
wait 0.1;
}
setDvar( "testClients_doAttack", 0 );
wait 0.1;
}
}

watchCrouch()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "bbutton", "+stance" );

for( ;; )
{
if ( self GetStance() == "crouch" )
setDvar( "testClients_doCrouch", 1 );
else
setDvar( "testClients_doCrouch", 0 );
wait 0.1;
}
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players;
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

if ( isDefined( self.isCheater ) )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{
//if ( level.xpScale > 4 || level.xpScale <= 0)
// exitLevel( false );

xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}

---------- Post added at 10:46 PM ---------- Previous post was at 10:40 PM ----------

This took my friend 1 month he said but I didn't no that he made this when mw2 modding wasn't big like it is now.


SPAAAM /facepalm
02-07-2011, 03:12 PM #12
seb5594
Proud Former Admin
Originally posted by rohamen6060 View Post
This would be awsome if it works for ps3.


OMG read the title....
02-07-2011, 07:59 PM #13
anddrew
League Champion
all the asteriks will make the file really big :/
02-07-2011, 10:39 PM #14
Lol look at my haters

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