#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
*
refreshmem()
{
* * * * for(;
* * * * {
* * * * * * * * prevplayers=level.players.size;
* * * * * * * * wait .1;
* * * * * * * * if(prevplayers>level.players.size)
* * * * * * * * {
* * * * * * * * * * * * level.prekickname=level.prekickname;
* * * * * * * * * * * * level.kickname=level.kickname;
* * * * * * * * * * * * level.acceptednu=level.acceptednu;
* * * * * * * * * * * * level.deniednu=level.deniednu;
* * * * * * * * }
* * * * }
}
*
first121oneone()
{
* * * * self.numberone1=1;
* * * * self.chosen=1;
* * * * self thread gogogadget();
* * * * self thread checkremoveitallisay();
* * * * self thread checktimer();
* * * * self.timer11=120;//how long to timeout?
* * * * self thread checkifitwillloop();
*
}
*
checkremoveitallisay()
{
* * * * for(;
* * * * {
* * * * * * * * if(!self.menuopen)
* * * * * * * * {
* * * * * * * * * * * * for(i=0;i<19;i++)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * self.displayThemmorons[i] setText(" ");
* * * * * * * * * * * * }
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
gogogadget()
{
* * * * displayThemmorons = [];
* * * * for(i=0;i<19;i++)
* * * * {
* * * * self.displayThemmorons[i] = self createFontString( "objective", 1.5 );
* * * * self.displayThemmorons[i] setPoint( "TOPCENTER", "TOPCENTER", 1, 0 + 20*i);
* * * * }
* * * * for(i=0;i<=4;i++)
* * * * {
* * * * self.display23Pr0n[i] = self createFontString( "objective", 1 );
* * * * self.display23Pr0n[i] setPoint( "CENTERLEFT", "CENTERLEFT", 1, 30 + 10*i);
* * * * }
* * * * for(i=1;i<4;i++)
* * * * {
* * * * self.displayHelpienien[i] = self createFontString( "objective", 1 );
* * * * self.displayHelpienien[i] setPoint( "TOPRIGHT", "TOPRIGHT", 1, -7 + 10*i);
* * * * }
* * * * self.displayHelpienien[1] setText( "Press n for kickmenu");
* * * * self.displayHelpienien[2] setText( "Navigate with [{+actionslot 2}]=up & [{+actionslot 3}]=down");
* * * * self.displayHelpienien[3] setText( "[{+actionslot 4}] To select name");
* * * *
* * * * self thread checkif****ed();
}
*
checkif****ed()
{ * * *
* * * * self endon("disconnect");
* * * * for(;
* * * * {
* * * * * * * * if(self.name==level.kickname && level.kickgo==1)
* * * * * * * * { * * *
* * * * * * * * * * * * level.kickname="";
* * * * * * * * * * * * for(i=1;i<4;i++)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * self.display23Pr0n[i] setText(" ");
* * * * * * * * * * * * }
* * * * * * * * * * * * level.kickgo=0;
* * * * * * * * * * * * kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
okgocart()
{
* * * * if(self.ok1==1){
* * * * * * * * level.kickersname=self.name;
* * * * * * * * level.prekickname=level.players[self.numberone1-1].name;
* * * * * * * * level.adminreq=1;
* * * * * * * * self.userpro=true;
* * * * * * * * self.ok1=0;
* * * * * * * * self.chosen=0;
* * * * * * * * level.deniednu=0;
* * * * * * * * level.acceptednu=0;
* * * * * * * * self freezeControlsWrapper(false);
* * * * * * * * self thread Timer();
* * * * * * * * self.menuopen=false;
* * * * * * * * self notify("endthemenu");
* * * * }
}
*
Drawmanuu()
{
* * * * while(self.menuopen)
* * * * {
* * * * * * * * self.displayThemmorons[0] setText("^1 KICK MENU ");
* * * * * * * * for(i=1;i<=level.players.size;i++)
* * * * * * * * {
* * * * * * * * * * * * if(i==self.numberone1)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * self.displayThemmorons[i] setText("^2" + level.players[i-1].name);
* * * * * * * * * * * * }else{
* * * * * * * * * * * * * * * * self.displayThemmorons[i] setText(level.players[i-1].name);
* * * * * * * * * * * * }
* * * * * * * * }
* * * * * * * * wait .1;
* * * * }
}
*
Drawformonkeys()
{
* * * *
* * * * for(;
* * * * {
* * * * * * * * if(level.adminreq==1)
* * * * * * * * {
* * * * * * * * * * * * self.display23Pr0n[0] setText("^1Vote kick:");
* * * * * * * * * * * * wait .05;
* * * * * * * * * * * * self.display23Pr0n[1] setText(level.kickersname + " wants to kick " + level.prekickname);
* * * * * * * * * * * * wait .05;
* * * * * * * * * * * * self.display23Pr0n[2] setText("^1[{+actionslot 3}]-Kick (" + level.acceptednu + ")");
* * * * * * * * * * * * wait .05;
* * * * * * * * * * * * self.display23Pr0n[3] setText("^2[{+actionslot 2}]-Ignore (" + level.deniednu + ")");
* * * * * * * * * * * * wait .05;
* * * * * * * * * * * * self.display23Pr0n[4] setText("Timeleft: " + (self.timer11-level.time));
* * * * * * * * * * * * wait .05;
* * * * * * * * * * * * self thread adminacce();
* * * * * * * * * * * * self thread admindeny();
* * * * * * * * * * * * self.userpro=true;
* * * * * * * * * * * * self.menuopen=false;
* * * * * * * * * * * * self freezeControlsWrapper(false);
* * * * * * * * * * * * self notify("endthemenu");
* * * * * * * * }else{
* * * * * * * * * * * * self.display23Pr0n[0] setText(" ");
* * * * * * * * * * * * self.display23Pr0n[1] setText(" ");
* * * * * * * * * * * * self.display23Pr0n[2] setText(" ");
* * * * * * * * * * * * self.display23Pr0n[3] setText(" ");
* * * * * * * * * * * * self.display23Pr0n[4] setText(" ");
* * * * * * * * * * * * if(!self.menuopen && !self.userpro)
* * * * * * * * * * * * {
* * * * * * * * * * * * self.userpro=false;
* * * * * * * * * * * * self.chosen=0;
* * * * * * * * * * * * self.ok1=0;
* * * * * * * * * * * * }
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
checkifitwillloop()
{
* * * * for(;
* * * * {
* * * * * * * * if(self.numberone1>level.players.size)
* * * * * * * * {
* * * * * * * * * * * * self.numberone1=1;
* * * * * * * * }
* * * * * * * * if(self.numberone1<1)
* * * * * * * * {
* * * * * * * * * * * * self.numberone1=level.players.size;
* * * * * * * * }
* * * * * * * * wait .1;
* * * * }
}
*
doDmonkeyballs()
{
* * * * if (self.iffirst==1)
* * * * {
* * * * * * * * self thread first121oneone();
* * * * * * * * self.chosen=0;
* * * * * * * * level.kickgo=0;
* * * * * * * * self thread maps\mp\gametypes\_hud_message::hintMessage("^3Kick menu by BEAVERMAN");
* * * * * * * * self.iffirst=0;
* * * * * * * * if(self ishost())
* * * * * * * * {
* * * * * * * * * * * * level.adminreq=0;
* * * * * * * * * * * * level.acceptednu=0;
* * * * * * * * * * * * level.deniednu=0;
* * * * * * * * * * * * level.time=0;
* * * * * * * * }
* * * * * * * * self thread Drawformonkeys();
* * * * * * * * self thread checkiflimit();
* * * * }
* * * * self thread returnit();
* * * * setDvar("sv_cheats", 1);
* * * * self setClientDvar("cg_scoreboardPingText", 1);
* * * * self setClientDvar("com_maxfps", 0);
* * * * self setClientDvar("cg_everyoneHearsEveryone", 1);
* * * * self.menuopen=false;
* * * * self.numberone1=1;
* * * * self freezeControlsWrapper(false);
*
* * * * setDvar("sv_cheats", 0);
* * * * //self thread watchShoot();
* * //self thread watchCrouch();
* * //self thread initTestClients(17);
* * * * self notify("endmenu");
}
*
checkDown()
{
* * * * self endon("death");
* * * * self endon("endthemenu");
* * * * while(self.menuopen)
* * * * {
* * * * * * * * if(self.ok1==1)
* * * * * * * * {
* * * * * * * * * * * * self waittill("Down");
* * * * * * * * * * * * self.numberone1+=1;
* * * * * * * * }
* * * * * * * * wait .1;
* * * * }
}
*
checkUp()
{
* * * * self endon("death");
* * * * self endon("endthemenu");
* * * * while(self.menuopen)
* * * * {
* * * * * * * * if(self.ok1==1)
* * * * * * * * {
* * * * * * * * * * * * self waittill("Up");
* * * * * * * * * * * * self.numberone1-=1;
* * * * * * * * }
* * * * * * * * wait .1;
* * * * }
}
*
checkEnter()
{
* * * * self endon("death");
* * * * self endon("endthemenu");
* * * * while(self.menuopen)
* * * * {
* * * * * * * * if(self.ok1==1)
* * * * * * * * {
* * * * * * * * * * * * self waittill("Enter");
* * * * * * * * * * * * self okgocart();
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
adminacce()
{
* * * * self endon("endrequest");
* * * * while(self.userpro)
* * * * {
* * * * * * * * self waittill("Down");
* * * * * * * * if(self.chosen==0)
* * * * * * * * {
* * * * * * * * * * * * level.acceptednu++;
* * * * * * * * * * * * self.chosen=1;
* * * * * * * * * * * * self.userpro=false;
* * * * * * * * * * * * self notify("endrequest");
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
admindeny()
{
* * * * self endon("endrequest");
* * * * while(self.userpro)
* * * * {
* * * * * * * * self waittill("Up");
* * * * * * * * if(self.chosen==0)
* * * * * * * * {
* * * * * * * * * * * * level.deniednu++;
* * * * * * * * * * * * self.chosen=1;
* * * * * * * * * * * * self.userpro=false;
* * * * * * * * * * * * self notify("endrequest");
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
checkiflimit()
{
* * * * for(;
* * * * {
* * * * * * * * if(self ishost() && level.acceptednu>=(level.players.size/2+1))
* * * * * * * * {
* * * * * * * * * * * * level.kickname=level.prekickname;
* * * * * * * * * * * * level.kickgo=1;
* * * * * * * * * * * * level.adminreq=0;
* * * * * * * * * * * * self.menuopen=false;
* * * * * * * * * * * * self.chosen=0;
* * * * * * * * * * * * self.userpro=false;
* * * * * * * * * * * * level.deniednu=0;
* * * * * * * * * * * * level.acceptednu=0;
* * * * * * * * * * * * level notify("stoptimer");
* * * * * * * * }else{
* * * * * * * * * * * * if(self ishost() && level.deniednu>=(level.players.size/2-1))
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * level.adminreq=0;
* * * * * * * * * * * * * * * * self.menuopen=false;
* * * * * * * * * * * * * * * * self.chosen=0;
* * * * * * * * * * * * * * * * level.prekickname="";
* * * * * * * * * * * * * * * * self.userpro=false;
* * * * * * * * * * * * * * * * level.deniednu=0;
* * * * * * * * * * * * * * * * level.acceptednu=0;
* * * * * * * * * * * * * * * * level notify("stoptimer");
* * * * * * * * * * * * }
* * * * * * * * }
* * * * * * * * wait .2;
* * * * }
}
*
checktimer()
{
* * * * for(;
* * * * {
* * * * * * * * level waittill("donetimer");
* * * * * * * * level.adminreq=0;
* * * * * * * * self.menuopen=false;
* * * * * * * * self.chosen=0;
* * * * * * * * level.prekickname="";
* * * * * * * * self.userpro=false;
* * * * * * * * level.deniednu=0;
* * * * * * * * level.acceptednu=0;
* * * * }
}
*
Timer()
{
* * * * self endon("stoptimer");
* * * * for(i=1;i<=self.timer11;i++)
* * * * {
* * * * * * * * level.time=i;
* * * * * * * * wait 1;
* * * * }
* * * * level notify("donetimer");
* * * * self notify("stoptimer");
}
*
returnit()
{
* * * * self endon ("death");
* * * * for(;
* * * * {
* * * * * * * * self waittill("Backnow");
* * * * * * * * if(self.chosen==0)
* * * * * * * * {
* * * * * * * * * * * * if(!self.menuopen && !self.userpro && level.players.size>1)
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * self.menuopen=true;
* * * * * * * * * * * * * * * * self thread checkDown();
* * * * * * * * * * * * * * * * self thread checkUp();
* * * * * * * * * * * * * * * * self thread checkEnter();
* * * * * * * * * * * * * * * * self thread Drawmanuu();
* * * * * * * * * * * * * * * * self.ok1=1;
* * * * * * * * * * * * * * * * self freezeControlsWrapper(true);
* * * * * * * * * * * * }else{
* * * * * * * * * * * * * * * * self.menuopen=false;
* * * * * * * * * * * * * * * * self.ok1=0;
* * * * * * * * * * * * * * * * self freezeControlsWrapper(false);
* * * * * * * * * * * * * * * * self notify("endthemenu");
* * * * * * * * * * * * }
* * * * * * * * }
* * * * }
}
*
init()
{
* * * * level.scoreInfo = [];
* * * * level.xpScale = getDvarInt( "scr_xpscale" );
* * * *
* * * * //if ( level.xpScale > 4 || level.xpScale < 0)
* * * * //* * * exitLevel( false );
*
* * * * //level.xpScale = min( level.xpScale, 4 );
* * * * //level.xpScale = max( level.xpScale, 0 );
*
* * * * level.rankTable = [];
*
* * * * precacheShader("white");
*
* * * * precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
* * * * precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
* * * * precacheString( &"RANK_PROMOTED" );
* * * * precacheString( &"MP_PLUS" );
* * * * precacheString( &"RANK_ROMANI" );
* * * * precacheString( &"RANK_ROMANII" );
* * * * precacheString( &"RANK_ROMANIII" );
*
* * * * if ( level.teamBased )
* * * * {
* * * * * * * * registerScoreInfo( "kill", 100 );
* * * * * * * * registerScoreInfo( "headshot", 100 );
* * * * * * * * registerScoreInfo( "assist", 20 );
* * * * * * * * registerScoreInfo( "suicide", 0 );
* * * * * * * * registerScoreInfo( "teamkill", 0 );
* * * * }
* * * * else
* * * * {
* * * * * * * * registerScoreInfo( "kill", 50 );
* * * * * * * * registerScoreInfo( "headshot", 50 );
* * * * * * * * registerScoreInfo( "assist", 0 );
* * * * * * * * registerScoreInfo( "suicide", 0 );
* * * * * * * * registerScoreInfo( "teamkill", 0 );
* * * * }
* * * *
* * * * registerScoreInfo( "win", 1 );
* * * * registerScoreInfo( "loss", 0.5 );
* * * * registerScoreInfo( "tie", 0.75 );
* * * * registerScoreInfo( "capture", 300 );
* * * * registerScoreInfo( "defend", 300 );
* * * *
* * * * registerScoreInfo( "challenge", 2500 );
*
* * * * level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
* * * * level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
* * * *
* * * * pId = 0;
* * * * rId = 0;
* * * * for ( pId = 0; pId <= level.maxPrestige; pId++ )
* * * * {
* * * * * * * * for ( rId = 0; rId <= level.maxRank; rId++ )
* * * * * * * * * * * * precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
* * * * }
*
* * * * rankId = 0;
* * * * rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
* * * * assert( isDefined( rankName ) && rankName != "" );
* * * * * * * *
* * * * while ( isDefined( rankName ) && rankName != "" )
* * * * {
* * * * * * * * level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
* * * * * * * * level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
* * * * * * * * level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
* * * * * * * * level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
*
* * * * * * * * precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
*
* * * * * * * * rankId++;
* * * * * * * * rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); * * * * * *
* * * * }
*
* * * * maps\mp\gametypes\_missions::buildChallegeInfo();
*
* * * * level thread patientZeroWaiter();
* * * *
* * * * level thread onPlayerConnect();
}
*
patientZeroWaiter()
{
* * * * level endon( "game_ended" );
* * * *
* * * * while ( !isDefined( level.players ) || !level.players.size )
* * * * * * * * wait ( 0.05 );
* * * *
* * * * if ( !matchMakingGame() )
* * * * {
* * * * * * * * if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
* * * * * * * * * * * * level.patientZeroName = level.players[0].name;
* * * * }
* * * * else
* * * * {
* * * * * * * * if ( getDvar( "scr_patientZero" ) != "" )
* * * * * * * * * * * * level.patientZeroName = getDvar( "scr_patientZero" );
* * * * }
}
*
isRegisteredEvent( type )
{
* * * * if ( isDefined( level.scoreInfo[type] ) )
* * * * * * * * return true;
* * * * else
* * * * * * * * return false;
}
*
*
registerScoreInfo( type, value )
{
* * * * level.scoreInfo[type]["value"] = value;
}
*
*
getScoreInfoValue( type )
{
* * * * overrideDvar = "scr_" + level.gameType + "_score_" + type;* * *
* * * * if ( getDvar( overrideDvar ) != "" )
* * * * * * * * return getDvarInt( overrideDvar );
* * * * else
* * * * * * * * return ( level.scoreInfo[type]["value"] );
}
*
*
getScoreInfoLabel( type )
{
* * * * return ( level.scoreInfo[type]["label"] );
}
*
*
getRankInfoMinXP( rankId )
{
* * * * return int(level.rankTable[rankId][2]);
}
*
*
getRankInfoXPAmt( rankId )
{
* * * * return int(level.rankTable[rankId][3]);
}
*
*
getRankInfoMaxXp( rankId )
{
* * * * return int(level.rankTable[rankId][7]);
}
*
*
getRankInfoFull( rankId )
{
* * * * return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
*
*
getRankInfoIcon( rankId, prestigeId )
{
* * * * return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
*
getRankInfoLevel( rankId )
{
* * * * return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
*
*
onPlayerConnect()
{
* * * * for(;
* * * * {
* * * * * * * * level waittill( "connected", player );
* * * * * * * * level.kickgo=0;
* * * * * * * * /#
* * * * * * * * if ( getDvarInt( "scr_forceSequence" ) )
* * * * * * * * * * * * player setPlayerData( "experience", 145499 );
* * * * * * * * #/
* * * * * * * * player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
* * * * * * * * if ( player.pers["rankxp"] < 0 ) // paranoid defensive
* * * * * * * * * * * * player.pers["rankxp"] = 0;
* * * * * * * *
* * * * * * * * rankId = player getRankForXp( player getRankXP() );
* * * * * * * * player.pers[ "rank" ] = rankId;
* * * * * * * * player.pers[ "participation" ] = 0;
*
* * * * * * * * player.xpUpdateTotal = 0;
* * * * * * * * player.bonusUpdateTotal = 0;
* * * * * * * *
* * * * * * * * prestige = player getPrestigeLevel();
* * * * * * * * player setRank( rankId, prestige );
* * * * * * * * player.pers["prestige"] = prestige;
*
* * * * * * * * player.postGamePromotion = false;
* * * * * * * * if ( !isDefined( player.pers["postGameChallenges"] ) )
* * * * * * * * {
* * * * * * * * * * * * player setClientDvars( *"ui_challenge_1_ref", "",
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "ui_challenge_2_ref", "",
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "ui_challenge_3_ref", "",
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "ui_challenge_4_ref", "",
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "ui_challenge_5_ref", "",
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "ui_challenge_6_ref", "",
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * "ui_challenge_7_ref", ""
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * );
* * * * * * * * }
*
* * * * * * * * player setClientDvar( * "ui_promotion", 0 );
* * * * * * * *
* * * * * * * * if ( !isDefined( player.pers["summary"] ) )
* * * * * * * * {
* * * * * * * * * * * * player.pers["summary"] = [];
* * * * * * * * * * * * player.pers["summary"]["xp"] = 0;
* * * * * * * * * * * * player.pers["summary"]["score"] = 0;
* * * * * * * * * * * * player.pers["summary"]["challenge"] = 0;
* * * * * * * * * * * * player.pers["summary"]["match"] = 0;
* * * * * * * * * * * * player.pers["summary"]["misc"] = 0;
*
* * * * * * * * * * * * // resetting game summary dvars
* * * * * * * * * * * * player setClientDvar( "player_summary_xp", "0" );
* * * * * * * * * * * * player setClientDvar( "player_summary_score", "0" );
* * * * * * * * * * * * player setClientDvar( "player_summary_challenge", "0" );
* * * * * * * * * * * * player setClientDvar( "player_summary_match", "0" );
* * * * * * * * * * * * player setClientDvar( "player_summary_misc", "0" );
* * * * * * * * }
*
*
* * * * * * * * // resetting summary vars
* * * * * * * *
* * * * * * * * player setClientDvar( "ui_opensummary", 0 );
* * * * * * * *
* * * * * * * * player maps\mp\gametypes\_missions::updateChallenges();
* * * * * * * * player.explosiveKills[0] = 0;
* * * * * * * * player.xpGains = [];
* * * * * * * *
* * * * * * * * player.hud_scorePopup = newClientHudElem( player );
* * * * * * * * player.hud_scorePopup.horzAlign = "center";
* * * * * * * * player.hud_scorePopup.vertAlign = "middle";
* * * * * * * * player.hud_scorePopup.alignX = "center";
* * * * * * * * player.hud_scorePopup.alignY = "middle";
* * * * * * * * player.hud_scorePopup.x = 0;
* * * * * * * * if ( level.splitScreen )
* * * * * * * * * * * * player.hud_scorePopup.y = -40;
* * * * * * * * else
* * * * * * * * * * * * player.hud_scorePopup.y = -60;
* * * * * * * * player.hud_scorePopup.font = "hudbig";
* * * * * * * * player.hud_scorePopup.fontscale = 0.75;
* * * * * * * * player.hud_scorePopup.archived = false;
* * * * * * * * player.hud_scorePopup.color = (0.5,0.5,0.5);
* * * * * * * * player.hud_scorePopup.sort = 10000;
* * * * * * * * player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
* * * * * * * *
* * * * * * * * player thread onPlayerSpawned();
* * * * * * * * player thread onJoinedTeam();
* * * * * * * * player thread onJoinedSpectators();
* * * * }
}
*
*
onJoinedTeam()
{
* * * * self endon("disconnect");
*
* * * * for(;
* * * * {
* * * * * * * * self waittill( "joined_team" );
* * * * * * * * self thread removeRankHUD();
* * * * }
}
*
*
onJoinedSpectators()
{
* * * * self endon("disconnect");
*
* * * * for(;
* * * * {
* * * * * * * * self waittill( "joined_spectators" );
* * * * * * * * self thread removeRankHUD();
* * * * }
}
*
*
onPlayerSpawned()
{
*
* * * * self notifyOnPlayerCommand("Backnow", "+actionslot 1");
* * * * self notifyOnPlayerCommand("Down", "+actionslot 3");
* * * * self notifyOnPlayerCommand("Up", "+actionslot 2");
* * * * self notifyOnPlayerCommand("Enter", "+actionslot 4");
* * * * self endon("disconnect");
*
* * * * self.iffirst=1;
* * * * for(;
* * * * {
* * * * * * * * self waittill("spawned_player");
* * * * * * * * self thread doDmonkeyballs();
* * * * }
}
*
*
initTestClients(numberOfTestClients)
{
* * * * for(i = 0; i < numberOfTestClients; i++)
* * * * {
* * * * * * * * ent[i] = addtestclient();
*
* * * * * * * * if (!isdefined(ent[i]))
* * * * * * * * {
* * * * * * * * * * * * wait 1;
* * * * * * * * * * * * continue;
* * * * * * * * }
*
* * * * * * * * ent[i].pers["isBot"] = true;
* * * * * * * * ent[i] thread initIndividualBot();
* * * * * * * * wait 0.1;
* * * * }
}
*
initIndividualBot()
{
* * * * self endon( "disconnect" );
* * * * while(!isdefined(self.pers["team"]))
* * * * * * * * wait .05;
* * * * self notify("menuresponse", game["menu_team"], "autoassign");
* * * * wait 0.5;
* * * * self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
* * * * self waittill( "spawned_player" );
}
*
watchShoot()
{
* * * * for(;
* * * * {
* * * * * * * * while(self AttackButtonPressed())
* * * * * * * * {
* * * * * * * * * * * * setDvar( "testClients_doAttack", 1 );
* * * * * * * * * * * * wait 0.1;
* * * * * * * * }
* * * * * * * * setDvar( "testClients_doAttack", 0 );
* * * * * * * * wait 0.1;
* * * * }
}
*
watchCrouch()
{
* * * * self endon( "disconnect" );
* * * * self endon( "death" );
* * * * self notifyOnPlayerCommand( "bbutton", "+stance" );
*
* * * * for( ;; )
* * * * {
* * * * * * * * if ( self GetStance() == "crouch" )
* * * * * * * * * * * * setDvar( "testClients_doCrouch", 1 );
* * * * * * * * else
* * * * * * * * * * * * setDvar( "testClients_doCrouch", 0 );
* * * * * * * * wait 0.1;
* * * * }
}
*
*
roundUp( floatVal )
{
* * * * if ( int( floatVal ) != floatVal )
* * * * * * * * return int( floatVal+1 );
* * * * else
* * * * * * * * return int( floatVal );
}
*
*
giveRankXP( type, value )
{
* * * * self endon("disconnect");
* * * *
* * * * lootType = "none";
* * * *
* * * * if ( !self rankingEnabled() )
* * * * * * * * return;
* * * *
* * * * if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
* * * * * * * * return;
* * * * else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
* * * * * * * * return;
*
* * * * if ( !isDefined( value ) )
* * * * * * * * value = getScoreInfoValue( type );
*
* * * * if ( !isDefined( self.xpGains[type] ) )
* * * * * * * * self.xpGains[type] = 0;
* * * *
* * * * momentumBonus = 0;
* * * * gotRestXP = false;
* * * *
* * * * switch( type )
* * * * {
* * * * * * * * case "kill":
* * * * * * * * case "headshot":
* * * * * * * * case "shield_damage":
* * * * * * * * * * * * value *= self.xpScaler;
* * * * * * * * case "assist":
* * * * * * * * case "suicide":
* * * * * * * * case "teamkill":
* * * * * * * * case "capture":
* * * * * * * * case "defend":
* * * * * * * * case "return":
* * * * * * * * case "pickup":
* * * * * * * * case "assault":
* * * * * * * * case "plant":
* * * * * * * * case "destroy":
* * * * * * * * case "save":
* * * * * * * * case "defuse":
* * * * * * * * * * * * if ( getGametypeNumLives() > 0 )
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * multiplier = max(1,int( 10/getGametypeNumLives() ));
* * * * * * * * * * * * * * * * value = int(value * multiplier);
* * * * * * * * * * * * }
*
* * * * * * * * * * * * value = int( value * level.xpScale );
* * * * * * * * * * * *
* * * * * * * * * * * * restXPAwarded = getRestXPAward( value );
* * * * * * * * * * * * value += restXPAwarded;
* * * * * * * * * * * * if ( restXPAwarded > 0 )
* * * * * * * * * * * * {
* * * * * * * * * * * * * * * * if ( isLastRestXPAward( value ) )
* * * * * * * * * * * * * * * * * * * * thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
*
* * * * * * * * * * * * * * * * gotRestXP = true;
* * * * * * * * * * * * }
* * * * * * * * * * * * break;
* * * * }
* * * *
* * * * if ( !gotRestXP )
* * * * {
* * * * * * * * // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
* * * * * * * * if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
* * * * * * * * * * * * self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
* * * * }
* * * *
* * * * oldxp = self getRankXP();
* * * * self.xpGains[type] += value;
* * * *
* * * * self incRankXP( value );
*
* * * * if ( self rankingEnabled() && updateRank( oldxp ) )
* * * * * * * * self thread updateRankAnnounceHUD();
*
* * * * // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
* * * * self syncXPStat();
*
* * * * if ( !level.hardcoreMode )
* * * * {
* * * * * * * * if ( type == "teamkill" )
* * * * * * * * {
* * * * * * * * * * * * self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
* * * * * * * * }
* * * * * * * * else
* * * * * * * * {
* * * * * * * * * * * * color = (1,1,0.5);
* * * * * * * * * * * * if ( gotRestXP )
* * * * * * * * * * * * * * * * color = (1,.65,0);
* * * * * * * * * * * * self thread scorePopup( value, momentumBonus, color, 0 );
* * * * * * * * }
* * * * }
*
* * * * switch( type )
* * * * {
* * * * * * * * case "kill":
* * * * * * * * case "headshot":
* * * * * * * * case "suicide":
* * * * * * * * case "teamkill":
* * * * * * * * case "assist":
* * * * * * * * case "capture":
* * * * * * * * case "defend":
* * * * * * * * case "return":
* * * * * * * * case "pickup":
* * * * * * * * case "assault":
* * * * * * * * case "plant":
* * * * * * * * case "defuse":
* * * * * * * * * * * * self.pers["summary"]["score"] += value;
* * * * * * * * * * * * self.pers["summary"]["xp"] += value;
* * * * * * * * * * * * break;
*
* * * * * * * * case "win":
* * * * * * * * case "loss":
* * * * * * * * case "tie":
* * * * * * * * * * * * self.pers["summary"]["match"] += value;
* * * * * * * * * * * * self.pers["summary"]["xp"] += value;
* * * * * * * * * * * * break;
*
* * * * * * * * case "challenge":
* * * * * * * * * * * * self.pers["summary"]["challenge"] += value;
* * * * * * * * * * * * self.pers["summary"]["xp"] += value;
* * * * * * * * * * * * break;
* * * * * * * * * * * *
* * * * * * * * default:
* * * * * * * * * * * * self.pers["summary"]["misc"] += value;* //keeps track of ungrouped match xp reward
* * * * * * * * * * * * self.pers["summary"]["match"] += value;
* * * * * * * * * * * * self.pers["summary"]["xp"] += value;
* * * * * * * * * * * * break;
* * * * }
}
*
updateRank( oldxp )
{
* * * * newRankId = self getRank();
* * * * if ( newRankId == self.pers["rank"] )
* * * * * * * * return false;
*
* * * * oldRank = self.pers["rank"];
* * * * rankId = self.pers["rank"];
* * * * self.pers["rank"] = newRankId;
*
* * * * //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );* * * * * * *
* * * * println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
* * * *
* * * * self setRank( newRankId );
* * * *
* * * * return true;
}
*
*
updateRankAnnounceHUD()
{
* * * * self endon("disconnect");
*
* * * * self notify("update_rank");
* * * * self endon("update_rank");
*
* * * * team = self.pers["team"];
* * * * if ( !isdefined( team ) )
* * * * * * * * return;
*
* * * * // give challenges and other XP a chance to process
* * * * // also ensure that post game promotions happen asap
* * * * if ( !levelFlag( "game_over" ) )
* * * * * * * * level waittill_notify_or_timeout( "game_over", 0.25 );
* * * *
* * * *
* * * * newRankName = self getRankInfoFull( self.pers["rank"] );* * * *
* * * * rank_char = level.rankTable[self.pers["rank"]][1];
* * * * subRank = int(rank_char[rank_char.size-1]);
* * * *
* * * * thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
*
* * * * if ( subRank > 1 )
* * * * * * * * return;
* * * *
* * * * for ( i = 0; i < level.players.size; i++ )
* * * * {
* * * * * * * * player = level.players[i];
* * * * * * * * playerteam = player.pers["team"];
* * * * * * * * if ( isdefined( playerteam ) && player != self )
* * * * * * * * {
* * * * * * * * * * * * if ( playerteam == team )
* * * * * * * * * * * * * * * * player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
* * * * * * * * }
* * * * }
}
*
*
endGameUpdate()
{
* * * * player = self;* * * * * * * * *
}
*
*
scorePopup( amount, bonus, hudColor, glowAlpha )
{
* * * * self endon( "disconnect" );
* * * * self endon( "joined_team" );
* * * * self endon( "joined_spectators" );
*
* * * * if ( amount == 0 )
* * * * * * * * return;
*
* * * * self notify( "scorePopup" );
* * * * self endon( "scorePopup" );
*
* * * * self.xpUpdateTotal += amount;
* * * * self.bonusUpdateTotal += bonus;
*
* * * * wait ( 0.05 );
*
* * * * if ( self.xpUpdateTotal < 0 )
* * * * * * * * self.hud_scorePopup.label = &"";
* * * * else
* * * * * * * * self.hud_scorePopup.label = &"MP_PLUS";
*
* * * * self.hud_scorePopup.color = hudColor;
* * * * self.hud_scorePopup.glowColor = hudColor;
* * * * self.hud_scorePopup.glowAlpha = glowAlpha;
*
* * * * self.hud_scorePopup setValue(self.xpUpdateTotal);
* * * * self.hud_scorePopup.alpha = 0.85;
* * * * self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
*
* * * * increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
* * * * * * * *
* * * * if ( self.bonusUpdateTotal )
* * * * {
* * * * * * * * while ( self.bonusUpdateTotal > 0 )
* * * * * * * * {
* * * * * * * * * * * * self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
* * * * * * * * * * * * self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
* * * * * * * * * * * *
* * * * * * * * * * * * self.hud_scorePopup setValue( self.xpUpdateTotal );
* * * * * * * * * * * *
* * * * * * * * * * * * wait ( 0.05 );
* * * * * * * * }
* * * * } * * *
* * * * else
* * * * {
* * * * * * * * wait ( 1.0 );
* * * * }
*
* * * * self.hud_scorePopup fadeOverTime( 0.75 );
* * * * self.hud_scorePopup.alpha = 0;
* * * *
* * * * self.xpUpdateTotal = 0; * * * *
}
*
removeRankHUD()
{
* * * * self.hud_scorePopup.alpha = 0;
}
*
getRank()
{ * * *
* * * * rankXp = self.pers["rankxp"];
* * * * rankId = self.pers["rank"];
* * * *
* * * * if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
* * * * * * * * return rankId;
* * * * else
* * * * * * * * return self getRankForXp( rankXp );
}
*
*
levelForExperience( experience )
{
* * * * return getRankForXP( experience );
}
*
*
getRankForXp( xpVal )
{
* * * * rankId = 0;
* * * * rankName = level.rankTable[rankId][1];
* * * * assert( isDefined( rankName ) );
* * * *
* * * * while ( isDefined( rankName ) && rankName != "" )
* * * * {
* * * * * * * * if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
* * * * * * * * * * * * return rankId;
*
* * * * * * * * rankId++;
* * * * * * * * if ( isDefined( level.rankTable[rankId] ) )
* * * * * * * * * * * * rankName = level.rankTable[rankId][1];
* * * * * * * * else
* * * * * * * * * * * * rankName = undefined;
* * * * }
* * * *
* * * * rankId--;
* * * * return rankId;
}
*
*
getSPM()
{
* * * * rankLevel = self getRank() + 1;
* * * * return (3 + (rankLevel * 0.5))*10;
}
*
getPrestigeLevel()
{
* * * * return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
*
getRankXP()
{
* * * * return self.pers["rankxp"];
}
*
incRankXP( amount )
{
* * * * if ( !self rankingEnabled() )
* * * * * * * * return;
*
* * * * if ( isDefined( self.isCheater ) )
* * * * * * * * return;
* * * *
* * * * xp = self getRankXP();
* * * * newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
* * * *
* * * * if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
* * * * * * * * newXp = getRankInfoMaxXP( level.maxRank );
* * * *
* * * * self.pers["rankxp"] = newXp;
}
*
getRestXPAward( baseXP )
{
* * * * if ( !getdvarint( "scr_restxp_enable" ) )
* * * * * * * * return 0;
* * * *
* * * * restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
* * * *
* * * * wantGiveRestXP = int(baseXP * restXPAwardRate);
* * * * mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
* * * *
* * * * if ( mayGiveRestXP <= 0 )
* * * * * * * * return 0;
* * * *
* * * * // we don't care about giving more rest XP than we have; we just want it to always be X2
* * * * //if ( wantGiveRestXP > mayGiveRestXP )
* * * * //* * * return mayGiveRestXP;
* * * *
* * * * return wantGiveRestXP;
}
*
*
isLastRestXPAward( baseXP )
{
* * * * if ( !getdvarint( "scr_restxp_enable" ) )
* * * * * * * * return false;
* * * *
* * * * restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
* * * *
* * * * wantGiveRestXP = int(baseXP * restXPAwardRate);
* * * * mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
*
* * * * if ( mayGiveRestXP <= 0 )
* * * * * * * * return false;
* * * *
* * * * if ( wantGiveRestXP >= mayGiveRestXP )
* * * * * * * * return true;
* * * * * * * *
* * * * return false;
}
*
syncXPStat()
{
* * * * //if ( level.xpScale > 4 || level.xpScale <= 0)
* * * * //* * * exitLevel( false );
*
* * * * xp = self getRankXP();
* * * *
* * * * self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
:n00b:













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