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Here is my Edit of The Unkn0wn's Force host.
If you use a Mossy Patch or a Mossy Edit use THIS code.
ForceHost() {
if(getDvar("party_connectTimeout")=="0"){
setDvar("party_connectTimeout",1000);
self iPrintLnBold("Force Host : OFF");
}else{
setDvar("party_connectTimeout",1);
self iPrintLnBold("Force Host : ON");
}
self setClientDvar("party_host","1");
setDvar("party_hostmigration","0");
self setClientDvar("onlinegame","1");
self setClientDvar("onlinegameandhost","1");
self setClientDvar("onlineunrankedgameandhost","0");
setDvar("migration_msgtimeout",0);
setDvar("migration_timeBetween",999999);
setDvar("migration_verboseBroadcastTime",0);
setDvar("migrationPingTime",0);
setDvar("bandwidthtest_duration",0);
setDvar("bandwidthtest_enable",0);
setDvar("bandwidthtest_ingame_enable",0);
setDvar("bandwidthtest_timeout",0);
setDvar("cl_migrationTimeout",0);
setDvar("lobby_partySearchWaitTime",0);
setDvar("bandwidthtest_announceinterval",0);
setDvar("partymigrate_broadcast_interval",99999);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("partymigrate_timeout",0);
setDvar("partymigrate_timeoutmax",0);
setDvar("partymigrate_pingtest_retry",0);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("g_kickHostIfIdle",0);
setDvar("sv_cheats",1);
setDvar("xblive_playEvenIfDown",1);
setDvar("party_hostmigration",0);
setDvar("badhost_endGameIfISuck",0);
setDvar("badhost_maxDoISuckFrames",0);
setDvar("badhost_maxHappyPingTime",99999);
setDvar("badhost_minTotalClientsForHappyTest",9999 9);
setDvar("bandwidthtest_enable",0);
}
If you use any other Type of Path, use THIS code.
ForceHost() {
if(getDvar("party_connectTimeout")=="1"){
setDvar("party_connectTimeout",1000);
self ccTXT("^1Force Host : OFF");
}else{
setDvar("party_connectTimeout",0);
self ccTXT("^2Force Host : ON");
}
self setClientDvar("party_host","1");
setDvar("party_hostmigration","0");
self setClientDvar("onlinegame","1");
self setClientDvar("onlinegameandhost","1");
self setClientDvar("onlineunrankedgameandhost","0");
setDvar("migration_msgtimeout",0);
setDvar("migration_timeBetween",999999);
setDvar("migration_verboseBroadcastTime",0);
setDvar("migrationPingTime",0);
setDvar("bandwidthtest_duration",0);
setDvar("bandwidthtest_enable",0);
setDvar("bandwidthtest_ingame_enable",0);
setDvar("bandwidthtest_timeout",0);
setDvar("cl_migrationTimeout",0);
setDvar("lobby_partySearchWaitTime",0);
setDvar("bandwidthtest_announceinterval",0);
setDvar("partymigrate_broadcast_interval",99999);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("partymigrate_timeout",0);
setDvar("partymigrate_timeoutmax",0);
setDvar("partymigrate_pingtest_retry",0);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("g_kickHostIfIdle",0);
setDvar("sv_cheats",1);
setDvar("xblive_playEvenIfDown",1);
setDvar("party_hostmigration",0);
setDvar("badhost_endGameIfISuck",0);
setDvar("badhost_maxDoISuckFrames",0);
setDvar("badhost_maxHappyPingTime",99999);
setDvar("badhost_minTotalClientsForHappyTest",9999 9);
setDvar("bandwidthtest_enable",0);
}
All this does is IF you had problems with losing your party.
This Should Help.
I have only test 3x
1 with Party of 2
1 with Party of 4
1 with Party of 9
All tests were successful compared to problems I used to have.
I hope this also works for everyone else.
It could have been coincidental possible that noone was on my Computer.
I do doubt this though.
please leave responses of your tests and I will be further troubleshooting this code.