Post: Mega Thread of my friend's codes
02-07-2011, 04:56 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Ok this will be updated every day


How 2 make Blocks



Hey,

After much explaining and much /sighs Insane asked me for a TUT to make
bunkers and relieve me from my /sighs :-)
So here I will explain.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

You got a few different codes to edit your map and you need to know about:

1 Block:
Code:
CreateBlocks((x, y, z), (0, 0, 0));
x, y, z = Coordinates.
0, 0 ,0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Ramp:
Code:
CreateRamps((x, y, z), (x, y, z));
1st x, y, z = Starting ramp coordinates.
2nd x, y, z = Ending ramp coordinates

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Grids aka Roof/Floor:
Code:
CreateGrids((x, y, z), (x, y, z), (0, 0, 0));
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.
0, 0, 0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Walls:
Code:
CreateWalls((790, 1795, 27Cool Man (aka Tustin), (790, 1540, 49Cool Man (aka Tustin));
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.
0, 0, 0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Teleport Flag:
Code:
CreateElevator((x, y, z), (x, y, z), (0, 0, 0));
1st x, y, z = Flag to walk in.
2nd x, y, z = Flag where you come out.
0, 0, 0 = degrees of turning around. (recommend to leave it that way)

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Doors:
Code:
CreateDoors((x, y, z), (x, y, z), (0, 0, 0), 0, 0, 0, 0);
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.

0, 0, 0 = degrees of turning around. (Recommended 90, -, -)
Because then the door will stand.

The other 0, 0, 0, 0 at the end =
1st 0 = Amout of carepackages the door exist in the length
2nd 0 = Amount of carepackages the door exist in the height
3rd 0 = Amount of lifes
4th 0 = Range of the opportunity to open the door.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Alright, so you know the above things now.

1st we have to find out coordinates.
To do that we can use something which is really usefull.
Its this code:

Code:
onPlayerSpawned()
{
self endon("disconnect");
self endon ( "death" );
self waittill("spawned_player");

self notifyOnPlayerCommand("r", "+reload");
for(;Winky Winky
{
self waittill("r");
self iPrintLnBold(self getOrigin());
}
}
What does this do?:
It will show the coordinates on your screen when you press the reload button.

Ok, now open up your _rank.gsc and backup the thread called: "OnPlayerSpawned()"
Just copy that to notepad or something to save because you'll have
to place it back when your finished with map editing.

Ok now replace the above code in your _rank.gsc file with the "OnPlayerSpawned()" thread and click save.

Note: When your ingame you cant see your health or your buymenu etc.
That's ok. When your finished and you replaced your "OnPlayerSpawned()" thread back, it will show again

Now go ingame and find your coordinates :-)

Press "R" to show coordinates.


----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Example Ramp:

You want to make a way to walk over to a specific place.
Start coordinates: -597, -280, 212
Ending coordinates: -332, -522, 180

This is how you should get the code:
Code:
CreateRamps((-597, -280, 212), (-332, -522, 180));
----------------------------------------------------------------------------------------

Example Wall:
You want to make a wall.
Corner 1 coordinates: -488, -3840, 0
Corner 2 coordinates: -215, -3840, 100

This is how you should get the code:
Code:
CreateWalls((-488, -3840, 0), (-215, -3840, 100));
----------------------------------------------------------------------------------------

Example Door:
Start door Coordinates 1: -3400, 1050, 37
End door Coordinates 2: -3400, 1280, 40
Degrees: 90, 0, 0 (because i want the door to stand)
Door options: 2, 4, 20, 75
(Height: 2 Blocks, Width: 4 Blocks, Lifes: 20, 75)

Code:
CreateDoors((-3400, 1050, 37), (-3400, 1280, 40), (90, 0, 0), 5, 4, 20, 75);
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Well if I helped you, Please press the Thanks button.
It took me much time to make this setup :-)


Credits:
Me: my friend

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
[Reply]
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The following user thanked SALOOTME for this useful post:

HacksReleaser
02-07-2011, 05:27 AM #11
Chrome Playa
Chrome Gaming Reloaded
Originally posted by SALOOTME View Post
Ok this will be updated every day


How 2 make Blocks



Hey,

After much explaining and much /sighs Insane asked me for a TUT to make
bunkers and relieve me from my /sighs :-)
So here I will explain.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

You got a few different codes to edit your map and you need to know about:

1 Block:
Code:
CreateBlocks((x, y, z), (0, 0, 0));
x, y, z = Coordinates.
0, 0 ,0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Ramp:
Code:
CreateRamps((x, y, z), (x, y, z));
1st x, y, z = Starting ramp coordinates.
2nd x, y, z = Ending ramp coordinates

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Grids aka Roof/Floor:
Code:
CreateGrids((x, y, z), (x, y, z), (0, 0, 0));
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.
0, 0, 0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Walls:
Code:
CreateWalls((790, 1795, 27Cool Man (aka Tustin), (790, 1540, 49Cool Man (aka Tustin));
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.
0, 0, 0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Teleport Flag:
Code:
CreateElevator((x, y, z), (x, y, z), (0, 0, 0));
1st x, y, z = Flag to walk in.
2nd x, y, z = Flag where you come out.
0, 0, 0 = degrees of turning around. (recommend to leave it that way)

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Doors:
Code:
CreateDoors((x, y, z), (x, y, z), (0, 0, 0), 0, 0, 0, 0);
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.

0, 0, 0 = degrees of turning around. (Recommended 90, -, -)
Because then the door will stand.

The other 0, 0, 0, 0 at the end =
1st 0 = Amout of carepackages the door exist in the length
2nd 0 = Amount of carepackages the door exist in the height
3rd 0 = Amount of lifes
4th 0 = Range of the opportunity to open the door.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Alright, so you know the above things now.

1st we have to find out coordinates.
To do that we can use something which is really usefull.
Its this code:

Code:
onPlayerSpawned()
{
self endon("disconnect");
self endon ( "death" );
self waittill("spawned_player");

self notifyOnPlayerCommand("r", "+reload");
for(;Winky Winky
{
self waittill("r");
self iPrintLnBold(self getOrigin());
}
}
What does this do?:
It will show the coordinates on your screen when you press the reload button.

Ok, now open up your _rank.gsc and backup the thread called: "OnPlayerSpawned()"
Just copy that to notepad or something to save because you'll have
to place it back when your finished with map editing.

Ok now replace the above code in your _rank.gsc file with the "OnPlayerSpawned()" thread and click save.

Note: When your ingame you cant see your health or your buymenu etc.
That's ok. When your finished and you replaced your "OnPlayerSpawned()" thread back, it will show again

Now go ingame and find your coordinates :-)

Press "R" to show coordinates.


----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Example Ramp:

You want to make a way to walk over to a specific place.
Start coordinates: -597, -280, 212
Ending coordinates: -332, -522, 180

This is how you should get the code:
Code:
CreateRamps((-597, -280, 212), (-332, -522, 180));
----------------------------------------------------------------------------------------

Example Wall:
You want to make a wall.
Corner 1 coordinates: -488, -3840, 0
Corner 2 coordinates: -215, -3840, 100

This is how you should get the code:
Code:
CreateWalls((-488, -3840, 0), (-215, -3840, 100));
----------------------------------------------------------------------------------------

Example Door:
Start door Coordinates 1: -3400, 1050, 37
End door Coordinates 2: -3400, 1280, 40
Degrees: 90, 0, 0 (because i want the door to stand)
Door options: 2, 4, 20, 75
(Height: 2 Blocks, Width: 4 Blocks, Lifes: 20, 75)

Code:
CreateDoors((-3400, 1050, 37), (-3400, 1280, 40), (90, 0, 0), 5, 4, 20, 75);
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Well if I helped you, Please press the Thanks button.
It took me much time to make this setup :-)



Credits:
Me: my friend

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
[Reply]

Lol. This is a fail anyway. How do you suppose your going to get CreateDoors to work? Or how about CreateWalls? Magic?
02-07-2011, 05:29 AM #12
Pauly
Banned
Originally posted by Chrome
Lol. This is a fail anyway. How do you suppose your going to get CreateDoors to work? Or how about CreateWalls? Magic?

Ur always making me laugh Happy
02-07-2011, 08:57 AM #13
Dreamcather
Call me Eddie Winky Winky
Already posted.
02-07-2011, 12:29 PM #14
Woof
...hmm
Originally posted by SALOOTME View Post
Ok this will be updated every day


How 2 make Blocks



Hey,

After much explaining and much /sighs Insane asked me for a TUT to make
bunkers and relieve me from my /sighs :-)
So here I will explain.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

You got a few different codes to edit your map and you need to know about:

1 Block:
Code:
CreateBlocks((x, y, z), (0, 0, 0));
x, y, z = Coordinates.
0, 0 ,0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Ramp:
Code:
CreateRamps((x, y, z), (x, y, z));
1st x, y, z = Starting ramp coordinates.
2nd x, y, z = Ending ramp coordinates

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Grids aka Roof/Floor:
Code:
CreateGrids((x, y, z), (x, y, z), (0, 0, 0));
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.
0, 0, 0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Walls:
Code:
CreateWalls((790, 1795, 27Cool Man (aka Tustin), (790, 1540, 49Cool Man (aka Tustin));
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.
0, 0, 0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Teleport Flag:
Code:
CreateElevator((x, y, z), (x, y, z), (0, 0, 0));
1st x, y, z = Flag to walk in.
2nd x, y, z = Flag where you come out.
0, 0, 0 = degrees of turning around. (recommend to leave it that way)

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Doors:
Code:
CreateDoors((x, y, z), (x, y, z), (0, 0, 0), 0, 0, 0, 0);
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.

0, 0, 0 = degrees of turning around. (Recommended 90, -, -)
Because then the door will stand.

The other 0, 0, 0, 0 at the end =
1st 0 = Amout of carepackages the door exist in the length
2nd 0 = Amount of carepackages the door exist in the height
3rd 0 = Amount of lifes
4th 0 = Range of the opportunity to open the door.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Alright, so you know the above things now.

1st we have to find out coordinates.
To do that we can use something which is really usefull.
Its this code:

Code:
onPlayerSpawned()
{
self endon("disconnect");
self endon ( "death" );
self waittill("spawned_player");

self notifyOnPlayerCommand("r", "+reload");
for(;Winky Winky
{
self waittill("r");
self iPrintLnBold(self getOrigin());
}
}
What does this do?:
It will show the coordinates on your screen when you press the reload button.

Ok, now open up your _rank.gsc and backup the thread called: "OnPlayerSpawned()"
Just copy that to notepad or something to save because you'll have
to place it back when your finished with map editing.

Ok now replace the above code in your _rank.gsc file with the "OnPlayerSpawned()" thread and click save.

Note: When your ingame you cant see your health or your buymenu etc.
That's ok. When your finished and you replaced your "OnPlayerSpawned()" thread back, it will show again

Now go ingame and find your coordinates :-)

Press "R" to show coordinates.


----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Example Ramp:

You want to make a way to walk over to a specific place.
Start coordinates: -597, -280, 212
Ending coordinates: -332, -522, 180

This is how you should get the code:
Code:
CreateRamps((-597, -280, 212), (-332, -522, 180));
----------------------------------------------------------------------------------------

Example Wall:
You want to make a wall.
Corner 1 coordinates: -488, -3840, 0
Corner 2 coordinates: -215, -3840, 100

This is how you should get the code:
Code:
CreateWalls((-488, -3840, 0), (-215, -3840, 100));
----------------------------------------------------------------------------------------

Example Door:
Start door Coordinates 1: -3400, 1050, 37
End door Coordinates 2: -3400, 1280, 40
Degrees: 90, 0, 0 (because i want the door to stand)
Door options: 2, 4, 20, 75
(Height: 2 Blocks, Width: 4 Blocks, Lifes: 20, 75)

Code:
CreateDoors((-3400, 1050, 37), (-3400, 1280, 40), (90, 0, 0), 5, 4, 20, 75);
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Well if I helped you, Please press the Thanks button.
It took me much time to make this setup :-)


Credits:
Me: my friend

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
[Reply]


These are not your codes...
I think your friend just needs to learn more before he makes his own, and if your going to post something like this at-least give credit.

The following user thanked Woof for this useful post:

FrOoTLoOpZ
02-07-2011, 02:55 PM #15
Dreamcather
Call me Eddie Winky Winky
These are not your codes.
And use the ****ing Search Buttom Next TIME! Not Happy or Sad
02-07-2011, 07:43 PM #16
!x-MONKEY-BOMB!
League Champion
Dude. Who even is your friend. Every s**t thread you have posted today just says found by my friend. Who the f**k is your friend

The following user thanked !x-MONKEY-BOMB! for this useful post:

TheFallen
02-09-2011, 05:01 AM #17
Okay most of them arn't his friends codes but you haven't seen the rest of them so let him be for now ok you don't see Alex or Derek complaining do you?/facepalm

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