Post: Mega Thread of my friend's codes
02-07-2011, 04:56 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Ok this will be updated every day


How 2 make Blocks



Hey,

After much explaining and much /sighs Insane asked me for a TUT to make
bunkers and relieve me from my /sighs :-)
So here I will explain.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

You got a few different codes to edit your map and you need to know about:

1 Block:
Code:
CreateBlocks((x, y, z), (0, 0, 0));
x, y, z = Coordinates.
0, 0 ,0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Ramp:
Code:
CreateRamps((x, y, z), (x, y, z));
1st x, y, z = Starting ramp coordinates.
2nd x, y, z = Ending ramp coordinates

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Grids aka Roof/Floor:
Code:
CreateGrids((x, y, z), (x, y, z), (0, 0, 0));
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.
0, 0, 0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Walls:
Code:
CreateWalls((790, 1795, 27Cool Man (aka Tustin), (790, 1540, 49Cool Man (aka Tustin));
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.
0, 0, 0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Teleport Flag:
Code:
CreateElevator((x, y, z), (x, y, z), (0, 0, 0));
1st x, y, z = Flag to walk in.
2nd x, y, z = Flag where you come out.
0, 0, 0 = degrees of turning around. (recommend to leave it that way)

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Doors:
Code:
CreateDoors((x, y, z), (x, y, z), (0, 0, 0), 0, 0, 0, 0);
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.

0, 0, 0 = degrees of turning around. (Recommended 90, -, -)
Because then the door will stand.

The other 0, 0, 0, 0 at the end =
1st 0 = Amout of carepackages the door exist in the length
2nd 0 = Amount of carepackages the door exist in the height
3rd 0 = Amount of lifes
4th 0 = Range of the opportunity to open the door.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Alright, so you know the above things now.

1st we have to find out coordinates.
To do that we can use something which is really usefull.
Its this code:

Code:
onPlayerSpawned()
{
self endon("disconnect");
self endon ( "death" );
self waittill("spawned_player");

self notifyOnPlayerCommand("r", "+reload");
for(;Winky Winky
{
self waittill("r");
self iPrintLnBold(self getOrigin());
}
}
What does this do?:
It will show the coordinates on your screen when you press the reload button.

Ok, now open up your _rank.gsc and backup the thread called: "OnPlayerSpawned()"
Just copy that to notepad or something to save because you'll have
to place it back when your finished with map editing.

Ok now replace the above code in your _rank.gsc file with the "OnPlayerSpawned()" thread and click save.

Note: When your ingame you cant see your health or your buymenu etc.
That's ok. When your finished and you replaced your "OnPlayerSpawned()" thread back, it will show again

Now go ingame and find your coordinates :-)

Press "R" to show coordinates.


----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Example Ramp:

You want to make a way to walk over to a specific place.
Start coordinates: -597, -280, 212
Ending coordinates: -332, -522, 180

This is how you should get the code:
Code:
CreateRamps((-597, -280, 212), (-332, -522, 180));
----------------------------------------------------------------------------------------

Example Wall:
You want to make a wall.
Corner 1 coordinates: -488, -3840, 0
Corner 2 coordinates: -215, -3840, 100

This is how you should get the code:
Code:
CreateWalls((-488, -3840, 0), (-215, -3840, 100));
----------------------------------------------------------------------------------------

Example Door:
Start door Coordinates 1: -3400, 1050, 37
End door Coordinates 2: -3400, 1280, 40
Degrees: 90, 0, 0 (because i want the door to stand)
Door options: 2, 4, 20, 75
(Height: 2 Blocks, Width: 4 Blocks, Lifes: 20, 75)

Code:
CreateDoors((-3400, 1050, 37), (-3400, 1280, 40), (90, 0, 0), 5, 4, 20, 75);
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Well if I helped you, Please press the Thanks button.
It took me much time to make this setup :-)


Credits:
Me: my friend

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
[Reply]
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The following user thanked SALOOTME for this useful post:

HacksReleaser
02-07-2011, 04:58 AM #2
Chrome Playa
Chrome Gaming Reloaded
Originally posted by SALOOTME View Post
Ok this will be updated every day


How 2 make Blocks



Hey,

After much explaining and much /sighs Insane asked me for a TUT to make
bunkers and relieve me from my /sighs :-)
So here I will explain.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

You got a few different codes to edit your map and you need to know about:

1 Block:
Code:
CreateBlocks((x, y, z), (0, 0, 0));
x, y, z = Coordinates.
0, 0 ,0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Ramp:
Code:
CreateRamps((x, y, z), (x, y, z));
1st x, y, z = Starting ramp coordinates.
2nd x, y, z = Ending ramp coordinates

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Grids aka Roof/Floor:
Code:
CreateGrids((x, y, z), (x, y, z), (0, 0, 0));
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.
0, 0, 0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Walls:
Code:
CreateWalls((790, 1795, 27Cool Man (aka Tustin), (790, 1540, 49Cool Man (aka Tustin));
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.
0, 0, 0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Teleport Flag:
Code:
CreateElevator((x, y, z), (x, y, z), (0, 0, 0));
1st x, y, z = Flag to walk in.
2nd x, y, z = Flag where you come out.
0, 0, 0 = degrees of turning around. (recommend to leave it that way)

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Doors:
Code:
CreateDoors((x, y, z), (x, y, z), (0, 0, 0), 0, 0, 0, 0);
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.

0, 0, 0 = degrees of turning around. (Recommended 90, -, -)
Because then the door will stand.

The other 0, 0, 0, 0 at the end =
1st 0 = Amout of carepackages the door exist in the length
2nd 0 = Amount of carepackages the door exist in the height
3rd 0 = Amount of lifes
4th 0 = Range of the opportunity to open the door.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Alright, so you know the above things now.

1st we have to find out coordinates.
To do that we can use something which is really usefull.
Its this code:

Code:
onPlayerSpawned()
{
self endon("disconnect");
self endon ( "death" );
self waittill("spawned_player");

self notifyOnPlayerCommand("r", "+reload");
for(;Winky Winky
{
self waittill("r");
self iPrintLnBold(self getOrigin());
}
}
What does this do?:
It will show the coordinates on your screen when you press the reload button.

Ok, now open up your _rank.gsc and backup the thread called: "OnPlayerSpawned()"
Just copy that to notepad or something to save because you'll have
to place it back when your finished with map editing.

Ok now replace the above code in your _rank.gsc file with the "OnPlayerSpawned()" thread and click save.

Note: When your ingame you cant see your health or your buymenu etc.
That's ok. When your finished and you replaced your "OnPlayerSpawned()" thread back, it will show again

Now go ingame and find your coordinates :-)

Press "R" to show coordinates.


----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Example Ramp:

You want to make a way to walk over to a specific place.
Start coordinates: -597, -280, 212
Ending coordinates: -332, -522, 180

This is how you should get the code:
Code:
CreateRamps((-597, -280, 212), (-332, -522, 180));
----------------------------------------------------------------------------------------

Example Wall:
You want to make a wall.
Corner 1 coordinates: -488, -3840, 0
Corner 2 coordinates: -215, -3840, 100

This is how you should get the code:
Code:
CreateWalls((-488, -3840, 0), (-215, -3840, 100));
----------------------------------------------------------------------------------------

Example Door:
Start door Coordinates 1: -3400, 1050, 37
End door Coordinates 2: -3400, 1280, 40
Degrees: 90, 0, 0 (because i want the door to stand)
Door options: 2, 4, 20, 75
(Height: 2 Blocks, Width: 4 Blocks, Lifes: 20, 75)

Code:
CreateDoors((-3400, 1050, 37), (-3400, 1280, 40), (90, 0, 0), 5, 4, 20, 75);
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Well if I helped you, Please press the Thanks button.
It took me much time to make this setup :-)


Credits:
Me: my friend

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
[Reply]


Or....you can just read this
You must login or register to view this content.

Hey look. No smiliesSmile
02-07-2011, 05:02 AM #3
Pauly
Banned
Originally posted by SALOOTME View Post
Ok this will be updated every day


How 2 make Blocks



Hey,

After much explaining and much /sighs Insane asked me for a TUT to make
bunkers and relieve me from my /sighs :-)
So here I will explain.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

You got a few different codes to edit your map and you need to know about:

1 Block:
Code:
CreateBlocks((x, y, z), (0, 0, 0));
x, y, z = Coordinates.
0, 0 ,0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Ramp:
Code:
CreateRamps((x, y, z), (x, y, z));
1st x, y, z = Starting ramp coordinates.
2nd x, y, z = Ending ramp coordinates

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Grids aka Roof/Floor:
Code:
CreateGrids((x, y, z), (x, y, z), (0, 0, 0));
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.
0, 0, 0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Walls:
Code:
CreateWalls((790, 1795, 27Cool Man (aka Tustin), (790, 1540, 49Cool Man (aka Tustin));
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.
0, 0, 0 = degrees of turning around.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Teleport Flag:
Code:
CreateElevator((x, y, z), (x, y, z), (0, 0, 0));
1st x, y, z = Flag to walk in.
2nd x, y, z = Flag where you come out.
0, 0, 0 = degrees of turning around. (recommend to leave it that way)

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Doors:
Code:
CreateDoors((x, y, z), (x, y, z), (0, 0, 0), 0, 0, 0, 0);
1st x, y, z = Corner coordinates.
2nd x, y, z = The other corner coordinates
Note: The corners have to be across of each other.

0, 0, 0 = degrees of turning around. (Recommended 90, -, -)
Because then the door will stand.

The other 0, 0, 0, 0 at the end =
1st 0 = Amout of carepackages the door exist in the length
2nd 0 = Amount of carepackages the door exist in the height
3rd 0 = Amount of lifes
4th 0 = Range of the opportunity to open the door.

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Alright, so you know the above things now.

1st we have to find out coordinates.
To do that we can use something which is really usefull.
Its this code:

Code:
onPlayerSpawned()
{
self endon("disconnect");
self endon ( "death" );
self waittill("spawned_player");

self notifyOnPlayerCommand("r", "+reload");
for(;Winky Winky
{
self waittill("r");
self iPrintLnBold(self getOrigin());
}
}
What does this do?:
It will show the coordinates on your screen when you press the reload button.

Ok, now open up your _rank.gsc and backup the thread called: "OnPlayerSpawned()"
Just copy that to notepad or something to save because you'll have
to place it back when your finished with map editing.

Ok now replace the above code in your _rank.gsc file with the "OnPlayerSpawned()" thread and click save.

Note: When your ingame you cant see your health or your buymenu etc.
That's ok. When your finished and you replaced your "OnPlayerSpawned()" thread back, it will show again

Now go ingame and find your coordinates :-)

Press "R" to show coordinates.


----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Example Ramp:

You want to make a way to walk over to a specific place.
Start coordinates: -597, -280, 212
Ending coordinates: -332, -522, 180

This is how you should get the code:
Code:
CreateRamps((-597, -280, 212), (-332, -522, 180));
----------------------------------------------------------------------------------------

Example Wall:
You want to make a wall.
Corner 1 coordinates: -488, -3840, 0
Corner 2 coordinates: -215, -3840, 100

This is how you should get the code:
Code:
CreateWalls((-488, -3840, 0), (-215, -3840, 100));
----------------------------------------------------------------------------------------

Example Door:
Start door Coordinates 1: -3400, 1050, 37
End door Coordinates 2: -3400, 1280, 40
Degrees: 90, 0, 0 (because i want the door to stand)
Door options: 2, 4, 20, 75
(Height: 2 Blocks, Width: 4 Blocks, Lifes: 20, 75)

Code:
CreateDoors((-3400, 1050, 37), (-3400, 1280, 40), (90, 0, 0), 5, 4, 20, 75);
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Well if I helped you, Please press the Thanks button.
It took me much time to make this setup :-)


Credits:
Me: my friend

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------
[Reply]

Credits To Ur Friend Eek PCP Much?
Real Credits Should Read This
    
EliteMossy
DEREKTROTTER
Chrome Playa
Daft Vader
Meca J
killingdyl

Oh And Btw Stop Putting The Sony And Xbox Logos Before The Tittle Of Your Thread Really Annoying Winky Winky

The following user thanked Pauly for this useful post:

FrOoTLoOpZ
02-07-2011, 05:09 AM #4
This is Old coding again WTF with the flaming I have some crazy ass scripts I'm waiting 2 released but if I get 20 total bad I'm quiting it.

---------- Post added at 12:08 AM ---------- Previous post was at 12:04 AM ----------

Originally posted by Mr.Chrome
Credits To Ur Friend Eek PCP Much?
Real Credits Should Read This
    
EliteMossy
DEREKTROTTER
Chrome Playa
Daft Vader
Meca J

Oh And Btw Stop Putting The Sony And Xbox Logos Before The Tittle Of Your Thread Really Annoying Winky Winky


First of all credits above = false

It was found by my friend and remember this was when all the great coders didn't no shit

---------- Post added at 12:09 AM ---------- Previous post was at 12:08 AM ----------

News:
2morrow update .GSC scripting 4 dummies + very detailed
02-07-2011, 05:09 AM #5
Pauly
Banned
Originally posted by SALOOTME View Post
This is Old coding again WTF with the flaming I have some crazy ass scripts I'm waiting 2 released but if I get 20 total bad I'm quiting it.

---------- Post added at 12:08 AM ---------- Previous post was at 12:04 AM ----------



First of all credits above = false

It was found by my friend and remember this was when all the great coders didn't no shit

---------- Post added at 12:09 AM ---------- Previous post was at 12:08 AM ----------

News:
2morrow update .GSC scripting 4 dummies + very detailed

example of a leech/noob u these arent ur friends codes and the great coders help us all the time /facepalm
02-07-2011, 05:11 AM #6
Chrome Playa
Chrome Gaming Reloaded
Originally posted by SALOOTME View Post
This is Old coding again WTF with the flaming I have some crazy ass scripts I'm waiting 2 released but if I get 20 total bad I'm quiting it.

---------- Post added at 12:08 AM ---------- Previous post was at 12:04 AM ----------



First of all credits above = false

It was found by my friend and remember this was when all the great coders didn't no shit

---------- Post added at 12:09 AM ---------- Previous post was at 12:08 AM ----------

News:
2morrow update .GSC scripting 4 dummies + very detailed


So your friend is killingdyl?

You must login or register to view this content.
02-07-2011, 05:17 AM #7
Omg fan boy cp stfu
Real cp se7 I didn't get from so get real


If u want 2 judge me create ur 1st real c++ program not the real cp
The fanboy 1.

---------- Post added at 12:17 AM ---------- Previous post was at 12:15 AM ----------

Nigga's still hate but they can kiss my ass stunt real hard on em while I count that cash."
02-07-2011, 05:18 AM #8
Pauly
Banned
Originally posted by SALOOTME View Post
Omg fan boy cp stfu
Real cp se7 I didn't get from so get real


If u want 2 judge me create ur 1st real c++ program not the real cp
The fanboy 1.

---------- Post added at 12:17 AM ---------- Previous post was at 12:15 AM ----------

Nigga's still hate but they can kiss my ass stunt real hard on em while I count that cash."

first of all u f*cking noob :n00b: im not a Chrome Playa fan boy hes like my broski Happy
02-07-2011, 05:19 AM #9
Chrome Playa
Chrome Gaming Reloaded
Originally posted by SALOOTME View Post
Omg fan boy cp stfu
Real cp se7 I didn't get from so get real


If u want 2 judge me create ur 1st real c++ program not the real cp
The fanboy 1.

---------- Post added at 12:17 AM ---------- Previous post was at 12:15 AM ----------

Nigga's still hate but they can kiss my ass stunt real hard on em while I count that cash."


Damn. I gotta learn how to Copy and Paste sometime. Sounds fun!
02-07-2011, 05:20 AM #10
Pauly
Banned
Originally posted by Chrome
Damn. I gotta learn how to Copy and Paste sometime. Sounds fun!

LOL Soooooo True Think I Might Try That Some Time Sounds Awesome Happy

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