Post: { Tiny Patch Edit } Vbux
02-07-2011, 08:07 PM #1
Assassin
Easter Egg!
(adsbygoogle = window.adsbygoogle || []).push({}); Could you put this Code :

stairwayTH(){
if(!self.Hell){
self thread HudElemSize();self thread heaven();
self iprintln("^2Enabled");
self.Hell=true;
}else{
self thread hell();
self iprintln("^1Disabled");
self.Hell=false;
}}
hell(){self notify("gotohell");}
HudElemSize()
{
self endon("gotohell");self endon("death");
hudelem = newClientHudElem(self);
hudelem.alignX = "center";
hudelem.alignY = "top";
hudelem.horzAlign = "center";
hudelem.vertAlign = "top";
hudelem.fontscale = 1;
hudelem.font = "hudbig";
hudelem.hideWhenInMenu = true;
for(;Winky Winky
{
if(self FragButtonPressed())
self.StairSize++;
else if(self SecondaryOffhandButtonPressed())
self.StairSize--;
hudelem settext("Size: "+self.StairSize);
wait 0.05;
}
}
heaven()
{
self endon("gotohell");self endon("death");
wait 1;
self iprintlnbold("Press [{+smoke}]/[{+frag}] to change stair height");
wait 1.5;
self iprintlnbold("Press [{+actionslot 3}] to spawn");
wait 1.5;
self notifyonplayercommand("change", "+actionslot 3");
self.StairSize = 200;
for(;Winky Winky
{
self waittill("change");

vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.stairs = [];
origin = level.center.origin+(70,0,0);
h = 0;
for(i=0;i<self.StairSize;i++)
{
level.center rotateyaw(22.5, 0.05);
wait 0.05;
level.center moveto(level.center.origin+(0,0,1Cool Man (aka Tustin), 0.05);
wait 0.05;
level.stairs = spawn("script_model", origin);
level.stairs setmodel("com_plasticcase_friendly");
level.stairs linkto(level.center);
level.stairs CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
level.center moveto(level.center.origin-(0,0,10), 0.05);
}
}

Into this You must login or register to view this content. patch

Name the Vbux you want

Wrong Section = Fail
(adsbygoogle = window.adsbygoogle || []).push({});
02-07-2011, 09:10 PM #2
iNikush
I'm back from the dead
I will do it for 200,000.00 vBux Happy
02-07-2011, 09:15 PM #3
Tory Lanez
On bail right now
Originally posted by inikush View Post
I will do it for 200,000.00 vBux Happy




Like Z0MG I MADE UR SIG!!!!!

I used to be Nee122
02-07-2011, 09:17 PM #4
iNikush
I'm back from the dead
Originally posted by Nathanx View Post
Like Z0MG I MADE UR SIG!!!!!

I used to be Nee122


Haha wow nice! lets do 5,000?
02-07-2011, 09:18 PM #5
Tory Lanez
On bail right now
Originally posted by inikush View Post
Haha wow nice! lets do 5,000?


5000 what? =D or arn't you talking to me?
02-07-2011, 09:21 PM #6
iNikush
I'm back from the dead
NVM! I thought you wanted patch editting
02-08-2011, 03:30 AM #7
Nickm0117
Are you high?
what region do you need and how much would you be willing to give?
02-08-2011, 05:17 AM #8
Mw2Freak13
Climbing up the ladder
Originally posted by bob View Post
Could you put this Code :

stairwayTH(){
if(!self.Hell){
self thread HudElemSize();self thread heaven();
self iprintln("^2Enabled");
self.Hell=true;
}else{
self thread hell();
self iprintln("^1Disabled");
self.Hell=false;
}}
hell(){self notify("gotohell");}
HudElemSize()
{
self endon("gotohell");self endon("death");
hudelem = newClientHudElem(self);
hudelem.alignX = "center";
hudelem.alignY = "top";
hudelem.horzAlign = "center";
hudelem.vertAlign = "top";
hudelem.fontscale = 1;
hudelem.font = "hudbig";
hudelem.hideWhenInMenu = true;
for(;Winky Winky
{
if(self FragButtonPressed())
self.StairSize++;
else if(self SecondaryOffhandButtonPressed())
self.StairSize--;
hudelem settext("Size: "+self.StairSize);
wait 0.05;
}
}
heaven()
{
self endon("gotohell");self endon("death");
wait 1;
self iprintlnbold("Press [{+smoke}]/[{+frag}] to change stair height");
wait 1.5;
self iprintlnbold("Press [{+actionslot 3}] to spawn");
wait 1.5;
self notifyonplayercommand("change", "+actionslot 3");
self.StairSize = 200;
for(;Winky Winky
{
self waittill("change");

vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.stairs = [];
origin = level.center.origin+(70,0,0);
h = 0;
for(i=0;i<self.StairSize;i++)
{
level.center rotateyaw(22.5, 0.05);
wait 0.05;
level.center moveto(level.center.origin+(0,0,1Cool Man (aka Tustin), 0.05);
wait 0.05;
level.stairs = spawn("script_model", origin);
level.stairs setmodel("com_plasticcase_friendly");
level.stairs linkto(level.center);
level.stairs CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
level.center moveto(level.center.origin-(0,0,10), 0.05);
}
}

Into this You must login or register to view this content. patch

Name the Vbux you want

Wrong Section = Fail


I can do it for free just give me until tommorow ok since I gtg in 5 mins
02-08-2011, 06:04 AM #9
Pauly
Banned
Originally posted by bob View Post
Could you put this Code :

stairwayTH(){
if(!self.Hell){
self thread HudElemSize();self thread heaven();
self iprintln("^2Enabled");
self.Hell=true;
}else{
self thread hell();
self iprintln("^1Disabled");
self.Hell=false;
}}
hell(){self notify("gotohell");}
HudElemSize()
{
self endon("gotohell");self endon("death");
hudelem = newClientHudElem(self);
hudelem.alignX = "center";
hudelem.alignY = "top";
hudelem.horzAlign = "center";
hudelem.vertAlign = "top";
hudelem.fontscale = 1;
hudelem.font = "hudbig";
hudelem.hideWhenInMenu = true;
for(;Winky Winky
{
if(self FragButtonPressed())
self.StairSize++;
else if(self SecondaryOffhandButtonPressed())
self.StairSize--;
hudelem settext("Size: "+self.StairSize);
wait 0.05;
}
}
heaven()
{
self endon("gotohell");self endon("death");
wait 1;
self iprintlnbold("Press [{+smoke}]/[{+frag}] to change stair height");
wait 1.5;
self iprintlnbold("Press [{+actionslot 3}] to spawn");
wait 1.5;
self notifyonplayercommand("change", "+actionslot 3");
self.StairSize = 200;
for(;Winky Winky
{
self waittill("change");

vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.stairs = [];
origin = level.center.origin+(70,0,0);
h = 0;
for(i=0;i<self.StairSize;i++)
{
level.center rotateyaw(22.5, 0.05);
wait 0.05;
level.center moveto(level.center.origin+(0,0,1Cool Man (aka Tustin), 0.05);
wait 0.05;
level.stairs = spawn("script_model", origin);
level.stairs setmodel("com_plasticcase_friendly");
level.stairs linkto(level.center);
level.stairs CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
level.center moveto(level.center.origin-(0,0,10), 0.05);
}
}

Into this You must login or register to view this content. patch

Name the Vbux you want

Wrong Section = Fail

Here i put it in and tested i'll take 15k vbux Smile
You must login or register to view this content.

The following user thanked Pauly for this useful post:

Assassin
02-08-2011, 11:19 PM #10
Pauly
Banned
Originally posted by HeRe View Post
Could you put this Code :

stairwayTH(){
if(!self.Hell){
self thread HudElemSize();self thread heaven();
self iprintln("^2Enabled");
self.Hell=true;
}else{
self thread hell();
self iprintln("^1Disabled");
self.Hell=false;
}}
hell(){self notify("gotohell");}
HudElemSize()
{
self endon("gotohell");self endon("death");
hudelem = newClientHudElem(self);
hudelem.alignX = "center";
hudelem.alignY = "top";
hudelem.horzAlign = "center";
hudelem.vertAlign = "top";
hudelem.fontscale = 1;
hudelem.font = "hudbig";
hudelem.hideWhenInMenu = true;
for(;Winky Winky
{
if(self FragButtonPressed())
self.StairSize++;
else if(self SecondaryOffhandButtonPressed())
self.StairSize--;
hudelem settext("Size: "+self.StairSize);
wait 0.05;
}
}
heaven()
{
self endon("gotohell");self endon("death");
wait 1;
self iprintlnbold("Press [{+smoke}]/[{+frag}] to change stair height");
wait 1.5;
self iprintlnbold("Press [{+actionslot 3}] to spawn");
wait 1.5;
self notifyonplayercommand("change", "+actionslot 3");
self.StairSize = 200;
for(;Winky Winky
{
self waittill("change");

vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.stairs = [];
origin = level.center.origin+(70,0,0);
h = 0;
for(i=0;i<self.StairSize;i++)
{
level.center rotateyaw(22.5, 0.05);
wait 0.05;
level.center moveto(level.center.origin+(0,0,1Cool Man (aka Tustin), 0.05);
wait 0.05;
level.stairs = spawn("script_model", origin);
level.stairs setmodel("com_plasticcase_friendly");
level.stairs linkto(level.center);
level.stairs CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
level.center moveto(level.center.origin-(0,0,10), 0.05);
}
}

Into this You must login or register to view this content. patch

Name the Vbux you want

Wrong Section = Fail

where is my vbux???

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