Post: [Preview]Zombieland 3.66 ;)
02-07-2011, 08:28 PM #1
xd366
find me on twitter now
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updates in green
This is a Overview of what my zombieland patch is going to include:
I call it my zombieland patch since basically I did the same thing most zombie patch creators did, I looked through the code, edited it out, made changes.
so here’s what it includes:


Edits:
Changed prices, text, etc. nothing interesting here, has the same format from all zombie patches.


Map Changes: (this is what I’ve edited so far)

afghan:
added bridge to avoid constant falling, revealed hidden flags.
derail:
maps way too big, couldn’t think of anything to add. left as is for the moment.
Estate:
added ramps, removed flags/blocks.
Favela:
I like this map, so I left it how it is.
Highrise:
Added skywalk plus hidden flag (really hidden) +random ass flag xD. + going to add doors from helipad (previous versions had it)
Invasion:
left as is.
Karachi:
FULLY REBUILT AND COMPLETED
Quarry:
Working on this.
Rundown:
removed flags in river. revealed hidden flags, added old bridge
Rust:
removed turret added flag for the hole between the tanks.
Scrapyard:
ADDED FLYING CARE PACKAGES, PLUS OLD STUFF. ADDED HIDDEN FLAG
Skidrow: Completely done by myself

Sub Base:
added hidden flag/elevator
Terminal:
good map, but lags, I’ll see what I can do, for the moment, remains the same
Underpass:
removed turret, moved hidden flag (I didn’t even know there was 1, nice spot)
Wasteland:
moved turret that would cause people to get in from outside. idk what else to do to this
dlc:
left as is, not that many people have them so it’s a waste of time
CREDITS:

I guess the only person I have to give credits for this is Hawkins for his patch and a little bit of his tut on how to edit.
All zombie patch creators just looked at a patch and added their ideas. idk who was the first creator. but deff not Hawkins or Jeff

i will release this as soon as i fix the karachi walls, plus a couple of map edits. Smile


i will release tomorrow with whatever i have done Smile. of course i will release future updates till i finish it.
i will try to add: wasteland/quarry edits Smile.
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The following 14 users say thank you to xd366 for this useful post:

add_me, Alpha, AtlasK, Boxxxxyyy, frostysnoww, kane-121, lmg123, NGU_GaMeR, pizzamon9, Scrumilation, Skyl1n3, Waackoo, zacgt, ZzXr3V0LuTi0NzZ
02-08-2011, 01:43 AM #11
you should add claymores
02-08-2011, 03:10 AM #12
Looks Great !
02-08-2011, 03:41 AM #13
NGU_GaMeR
Bounty hunter
I bet I can already think where the hidden flag is (I think maybe somewhere UNDER the map not very many people know how to get down there without dieing.)
02-08-2011, 03:50 AM #14
xd366
find me on twitter now
Originally posted by GaMeR View Post
I bet I can already think where the hidden flag is (I think maybe somewhere UNDER the map not very many people know how to get down there without dieing.)


nah, i made it so you cant go down there
02-08-2011, 04:16 AM #15
kissysissy
Can’t trickshot me!
please tell me can still get out the map on kariachi and may i add u on psn i can think of some awesome creations
02-08-2011, 06:17 AM #16
xd366
find me on twitter now
Originally posted by kissysissy View Post
please tell me can still get out the map on kariachi and may i add u on psn i can think of some awesome creations


i hate that. sorry, i took it out. you could easily just get fully and under the map. no getting out of karachi Smile
02-08-2011, 06:35 AM #17
Boxxxxyyy
Gym leader
Originally posted by xd366 View Post
updates in green
This is a Overview of what my zombieland patch is going to include:
I call it my zombieland patch since basically I did the same thing most zombie patch creators did, I looked through the code, edited it out, made changes.
so here’s what it includes:


Edits:
Changed prices, text, etc. nothing interesting here, has the same format from all zombie patches.


Map Changes: (this is what I’ve edited so far)

afghan:
added bridge to avoid constant falling, revealed hidden flags.
derail:
maps way too big, couldn’t think of anything to add. left as is for the moment.
Estate:
added ramps, removed flags/blocks.
Favela:
I like this map, so I left it how it is.
Highrise:
Added skywalk plus hidden flag (really hidden) +random ass flag xD. + going to add doors from helipad (previous versions had it)
Invasion:
left as is.
Karachi:
FULLY REBUILT AND COMPLETED
Quarry:
Working on this.
Rundown:
removed flags in river. revealed hidden flags, added old bridge
Rust:
removed turret added flag for the hole between the tanks.
Scrapyard:
ADDED FLYING CARE PACKAGES, PLUS OLD STUFF. ADDED HIDDEN FLAG
Skidrow: Completely done by myself

Sub Base:
added hidden flag/elevator
Terminal:
good map, but lags, I’ll see what I can do, for the moment, remains the same
Underpass:
removed turret, moved hidden flag (I didn’t even know there was 1, nice spot)
Wasteland:
moved turret that would cause people to get in from outside. idk what else to do to this
dlc:
left as is, not that many people have them so it’s a waste of time
CREDITS:

I guess the only person I have to give credits for this is Hawkins for his patch and a little bit of his tut on how to edit.
All zombie patch creators just looked at a patch and added their ideas. idk who was the first creator. but deff not Hawkins or Jeff

i will release this as soon as i fix the karachi walls, plus a couple of map edits. Smile
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I cant wait for a release :3 But are you gonna release it before the 1.12 patch for mw2 comes out? :(
02-08-2011, 06:39 AM #18
xd366
find me on twitter now
Originally posted by rohamen6060 View Post
I cant wait for a release :3 But are you gonna release it before the 1.12 patch for mw2 comes out? :(


hopefully :(. i'll release it tomorrow. i finished scrapyard, karachi, plus others Smile. i just need quarry and wasteland
02-08-2011, 06:40 AM #19
Default Avatar
Sync
Guest
Originally posted by xd366 View Post
updates in green
This is a Overview of what my zombieland patch is going to include:
I call it my zombieland patch since basically I did the same thing most zombie patch creators did, I looked through the code, edited it out, made changes.
so here’s what it includes:


Edits:
Changed prices, text, etc. nothing interesting here, has the same format from all zombie patches.


Map Changes: (this is what I’ve edited so far)

afghan:
added bridge to avoid constant falling, revealed hidden flags.
derail:
maps way too big, couldn’t think of anything to add. left as is for the moment.
Estate:
added ramps, removed flags/blocks.
Favela:
I like this map, so I left it how it is.
Highrise:
Added skywalk plus hidden flag (really hidden) +random ass flag xD. + going to add doors from helipad (previous versions had it)
Invasion:
left as is.
Karachi:
FULLY REBUILT AND COMPLETED
Quarry:
Working on this.
Rundown:
removed flags in river. revealed hidden flags, added old bridge
Rust:
removed turret added flag for the hole between the tanks.
Scrapyard:
ADDED FLYING CARE PACKAGES, PLUS OLD STUFF. ADDED HIDDEN FLAG
Skidrow: Completely done by myself

Sub Base:
added hidden flag/elevator
Terminal:
good map, but lags, I’ll see what I can do, for the moment, remains the same
Underpass:
removed turret, moved hidden flag (I didn’t even know there was 1, nice spot)
Wasteland:
moved turret that would cause people to get in from outside. idk what else to do to this
dlc:
left as is, not that many people have them so it’s a waste of time
CREDITS:

I guess the only person I have to give credits for this is Hawkins for his patch and a little bit of his tut on how to edit.
All zombie patch creators just looked at a patch and added their ideas. idk who was the first creator. but deff not Hawkins or Jeff

i will release this as soon as i fix the karachi walls, plus a couple of map edits. Smile


i will release tomorrow with whatever i have done Smile. of course i will release future updates till i finish it.
i will try to add: wasteland/quarry edits Smile.
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wow great job man i cant wait :y:

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