Post: Help with 360 Aimbot!
02-08-2011, 01:08 PM #1
seb5594
Proud Former Admin
(adsbygoogle = window.adsbygoogle || []).push({}); Can anyone help me? I edit evans stealth patch and have add the 360 Aimbot.... Its work! Now my Problem....
When i jump and shot, freeze my ps3.....
Help me Smile

Heres the Code in the patch..... Thanks to daftvader for this aimbot.....

    SpinBot()
{
self endon( "killedbot" );
self endon( "disconnect" );
self notifyOnPlayerCommand("QS","+attack");
self waittill("QS");
for(;Winky Winky {
self endon( "killedbot" );
self notify ("botkilled");

aimAt = undefined;
foreach(player in level.players)
{
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );

aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
wait 0.2;
self thread spinner();
}
}
}

spinner(){

self notify("killedbot");
self thread SpinBot();
self endon("disconnect");
self notifyOnPlayerCommand("WS","+gostand");
self waittill("WS");
for(;Winky Winky{


self endon("botkilled");

self setPlayerAngles(self.angles + (0, 21, 0));wait 0.001;

}
}

CrouchDown()
{
self endon("disconnect");
self endon("death");
for (;
;
){
self waittill("dpad_down");
if (self GetStance()=="crouch"){
self thread spinner();
self iprintln("360-Aimbot Enable");
}
}
}
(adsbygoogle = window.adsbygoogle || []).push({});
02-08-2011, 09:29 PM #2
Panda.
You talkin to me?
Originally posted by seb5594 View Post
Can anyone help me? I edit evans stealth patch and have add the 360 Aimbot.... Its work! Now my Problem....
When i jump and shot, freeze my ps3.....
Help me Smile

Heres the Code in the patch..... Thanks to daftvader for this aimbot.....

    SpinBot()
{
self endon( "killedbot" );
self endon( "disconnect" );
self notifyOnPlayerCommand("QS","+attack");
self waittill("QS");
for(;Winky Winky {
self endon( "killedbot" );
self notify ("botkilled");

aimAt = undefined;
foreach(player in level.players)
{
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );

aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
wait 0.2;
self thread spinner();
}
}
}

spinner(){

self notify("killedbot");
self thread SpinBot();
self endon("disconnect");
self notifyOnPlayerCommand("WS","+gostand");
self waittill("WS");
for(;Winky Winky{


self endon("botkilled");

self setPlayerAngles(self.angles + (0, 21, 0));wait 0.001;

}
}

CrouchDown()
{
self endon("disconnect");
self endon("death");
for (;
;
){
self waittill("dpad_down");
if (self GetStance()=="crouch"){
self thread spinner();
self iprintln("360-Aimbot Enable");
}
}
}


Ask The Person Who Made The Code.

The following 2 users say thank you to Panda. for this useful post:

IVIaGiiC_IVIoDs,
02-09-2011, 01:21 PM #3
seb5594
Proud Former Admin
okay thx....
02-10-2011, 01:18 AM #4
Originally posted by seb5594 View Post
Can anyone help me? I edit evans stealth patch and have add the 360 Aimbot.... Its work! Now my Problem....
When i jump and shot, freeze my ps3.....
Help me Smile

Heres the Code in the patch..... Thanks to daftvader for this aimbot.....

    SpinBot()
{
self endon( "killedbot" );
self endon( "disconnect" );
self notifyOnPlayerCommand("QS","+attack");
self waittill("QS");
for(;Winky Winky {
self endon( "killedbot" );
self notify ("botkilled");

aimAt = undefined;
foreach(player in level.players)
{
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );

aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
wait 0.2;
self thread spinner();
}
}
}

spinner(){

self notify("killedbot");
self thread SpinBot();
self endon("disconnect");
self notifyOnPlayerCommand("WS","+gostand");
self waittill("WS");
for(;Winky Winky{


self endon("botkilled");

self setPlayerAngles(self.angles + (0, 21, 0));wait 0.001;

}
}

CrouchDown()
{
self endon("disconnect");
self endon("death");
for (;
;
){
self waittill("dpad_down");
if (self GetStance()=="crouch"){
self thread spinner();
self iprintln("360-Aimbot Enable");
}
}
}


It will do that if there are no enemy players alive in the game when you press "shoot" ..

The following 2 users say thank you to x_DaftVader_x for this useful post:

02-10-2011, 02:48 PM #5
seb5594
Proud Former Admin
Originally posted by x View Post
It will do that if there are no enemy players alive in the game when you press "shoot" ..


ah okay thx. i test it later!

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