c4Gun()
{
self endon("death");
self iPrintln("^9COD 4 Intervention Aquired");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("cheytac_silencer_xmags_mp", 0, false);
self switchToWeapon("cheytac_silencer_xmags_mp", 0, false);
for(;
{
self waittill( "weapon_fired" );
foreach( player in level.players ){
self playsound( "weap_mark19_fire_plr" );}
}
}
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