Post: [IDEA] Dizzy Boxing
02-08-2011, 11:57 PM #1
jkry_2_1_
Call Me The CodFather
(adsbygoogle = window.adsbygoogle || []).push({}); ok so i saw this on jackass the movie and thought itd be cool to add to a mw2 patch basically we give two people riot shields have them high in the sky and have the screen rotate while they try to hit each other off
(adsbygoogle = window.adsbygoogle || []).push({});
02-15-2011, 11:52 PM #20
-Whiteboy-
┌∩┐ (◣◢Winky Winky┌∩┐
Originally posted by deckie123 View Post
I got it to change angles every second but its crap cause it starts to lag
And im guessing it took you forever for you to create your death walls lol


Nope look

    self thread doSpin(3584,-3574,376);


doSpin(x, y, z){
CP1 = spawn( "script_model", (x, y, z));CP1 setModel( "com_plasticcase_enemy" );
CP1 CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;Winky Winky{
CP1 RotateRoll(-360,20);
wait 1;
CP1 RotateRoll(-360,20);
wait 1;
}


This will make a carepackage rotate forever. You can use this to make a carepackage do just about any thing you want, just change the coordinates where you want it to spawn. For this i have a carepackage spinning -360 degrees, and it takes the carepackage 20 seconds to rotate the -360. You can change the rotation angle and the time if youd like.

Another example, if you want to move a carepackage to move on a certain axis would be

    CP1 MoveZ(500,5);


This will make the carepackage move up on the Z axis 500 in 5 seconds. Now when your moving a carepackage like this you have to change the time between the "wait 1;" to "wait 5;". This means as soon as the CP gets to its point on the Z axis it comes right back down, now if you want the CP to wait a little bit more you would change the "wait 5;" to something like "wait 10;". So the whole function looks like this:

    doSpin(x, y, z){     
CP1 = spawn( "script_model", (x, y, z));CP1 setModel( "com_plasticcase_enemy" );
CP1 CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
for(;Winky Winky{
CP1 MoveZ(500,5);
wait 10;
CP1 MoveZ(-500,5);
wait 10;
}


Here's where the rest of the carepackage manipulation stuff can be found:
You must login or register to view this content.

If you need more help just ask.

The following user thanked -Whiteboy- for this useful post:

oO-GKUSH-Oo

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo