Post: Mw2 Compressed Codes
02-13-2011, 06:40 PM #1
Bang Tidy
Nutty Is Dead...
(adsbygoogle = window.adsbygoogle || []).push({}); THESE ARE NOT MY CODES. I JUST COMPRESSED THEM FOR YOU GUYS Smile

UFO MODE

    UFOMode(){self notifyOnPlayerCommand( "down", "+actionslot 2" );maps\mp\gametypes\_spectating::setSpectatePermissions();for(;Winky Winky{self waittill("down");self allowSpectateTeam( "freelook", true );self.sessionstate = "spectator";self waittill("down");self.sessionstate = "playing";self allowSpectateTeam( "freelook", false );}}


PRO MOD

    doProMod(){self VisionSetNakedForPlayer( "default", 2 );self setClientDvar( "cg_fov", "85" );}


NIGHT VISION

    doNightVision() {self endon("disconnect");self endon("death");self.PickedNight = 1;self _SetActionSlot(3, "nightvision");self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] To Toggle NightVision");self thread doNight();}doNight() {V = 0;for (;Winky Winky {self VisionSetNakedForPlayer("black_bw", 3);wait 0.01;V++;}}


INFECTIONS

    doDvars(){self setClientdvar("compassSize", 1.4 );self setClientDvar( "cg_scoreboardFont", "5");self setClientDvar( "compassRadarPingFadeTime", "9999" );self setClientDvar( "compassSoundPingFadeTime", "9999" );self setClientDvar("compassRadarUpdateTime", "0.001");self setClientDvar("compassFastRadarUpdateTime", "0.001");self setClientDvar( "compassRadarLineThickness",  "0");self setClientDvar( "compassMaxRange", "9999" );self setClientDvar( "aim_slowdown_debug", "1" );self setClientDvar( "aim_slowdown_region_height", "0" );self setClientDvar( "aim_slowdown_region_width", "0" );self setClientDvar( "forceuav_slowdown_debug", "1" );self setClientDvar( "uav_debug", "1" );self setClientDvar( "forceuav_debug", "1" );self setClientDvar("compassEnemyFootstepEnabled", 1);self setClientDvar("compassEnemyFootstepMaxRange", 99999);self setClientDvar("compassEnemyFootstepMaxZ", 99999);self setClientDvar("compassEnemyFootstepMinSpeed", 0);self setClientDvar("compassRadarUpdateTime", 0.001);self setClientDvar("compassFastRadarUpdateTime", 2);self setClientDvar("cg_footsteps", 1);self setClientDvar("scr_game_forceuav", 1);self setClientDvar( "cg_enemyNameFadeOut" , 900000 );self setClientDvar( "cg_enemyNameFadeIn" , 0 );self setClientDvar( "cg_drawThroughWalls" , 1 );self setClientDvar( "laserForceOn", "1" );self setClientDvar( "r_znear", "57" );self setClientDvar( "r_zfar", "0" );self setClientDvar( "r_zFeather", "4" );self setClientDvar( "r_znear_depthhack", "2" );wait 5;self setClientdvar("cg_everyoneHearsEveryone", "1" );self setClientdvar("cg_chatWithOtherTeams", "1" );self setClientdvar("cg_deadChatWithTeam", "1" );self setClientdvar("cg_deadHearAllLiving", "1" );self setClientdvar("cg_deadHearTeamLiving", "1" );self setClientdvar("cg_drawTalk", "ALL" );self setClientDvar( "scr_airdrop_mega_ac130", "500" );self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );self setClientDvar( "cg_scoreboardPingText" , "1" );self setClientDvar("cg_ScoresPing_MaxBars", "6");self setclientdvar("player_burstFireCooldown", "0" );self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );self setclientDvar("perk_weapReloadMultiplier", "0.0001" );self setClientDvar("perk_weapRateMultiplier" , "0.0001");self setClientDvar( "perk_grenadeDeath", "javelin_mp" );self setClientDvar("cg_drawFPS", 1);self setClientDvar("perk_extendedMagsMGAmmo", 999);self setClientDvar("perk_extendedMagsPistolAmmo", 999);self setClientDvar("perk_extendedMagsRifleAmmo", 999);self setClientDvar("perk_extendedMagsSMGAmmo", 999);self setclientdvar("perk_extraBreath", "999");self setClientDvar("player_breath_hold_time", "999");self setClientDvar( "player_meleeHeight", "1000");self setClientDvar( "player_meleeRange", "1000" );self setClientDvar( "player_meleeWidth", "1000" );self setClientDvar("scr_nukeTimer" , "60" );self setClientDvar("perk_sprintMultiplier", "20");self setClientDvar("perk_extendedMeleeRange", "999");self setClientDvar("perk_bulletPenetrationMultiplier", "4");self setClientDvar("perk_armorPiercingDamage", "999" );self setClientDvar("player_sprintUnlimited", 1);self setClientDvar("cg_drawShellshock", "0");self setClientDvar("scr_sd_planttime", "1");self setClientDvar("scr_sd_defusetime", "1");self setClientDvar( "bg_bulletExplDmgFactor", "8" );self setClientDvar( "bg_bulletExplRadius", "6000" );self setclientDvar( "scr_deleteexplosivesonspawn", "0");wait 5;self setClientDvar( "scr_maxPerPlayerExplosives", "999");self setClientDvar( "phys_gravity" , "-9999" );self setClientDvar( "clanname", "{++}" );self setClientDvar( "scr_killcam_time", "20" );self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );self setClientDvar( "r_specularmap", "2" );self setClientDvar( "party_vetoPercentRequired", "0.001");self setClientdvar("compassSize", 1.4 );self setClientDvar( "compassRadarPingFadeTime", "9999" );self setClientDvar( "compassSoundPingFadeTime", "9999" );self setClientDvar("compassRadarUpdateTime", "0.001");self setClientDvar("compassFastRadarUpdateTime", "0.001");self setClientDvar( "compassRadarLineThickness",  "0");self setClientDvar( "compassMaxRange", "9999" );self setClientDvar("g_gametype", "^1DEREK^2TROTTER");self setClientDvar( "aim_slowdown_debug", "1" );self setClientDvar( "aim_slowdown_region_height", "0" );self setClientDvar( "aim_slowdown_region_width", "0" );self setClientDvar( "forceuav_slowdown_debug", "1" );self setClientDvar( "uav_debug", "1" );self setClientDvar( "forceuav_debug", "1" );self setClientDvar( "motd","^6Nutty Iz The 1337");self setClientDvar("cg_footsteps", 1);self setClientDvar( "cg_enemyNameFadeOut" , 900000 );self setClientDvar( "cg_enemyNameFadeIn" , 0 );self setClientDvar( "cg_drawThroughWalls" , 1 );self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");self setClientDvar("ui_playerPartyColor", "1 0 0 1");self setClientDvar("cg_scoreboardMyColor", "1 0 0 1");self setClientDvar("lobby_searchingPartyColor", "0 0 1 1");self setClientDvar("tracer_explosiveColor1", "0 0 1 1");self setClientDvar("tracer_explosiveColor2", "0 0 1 1");self setClientDvar("tracer_explosiveColor3", "0 0 1 1");self setClientDvar("tracer_explosiveColor4", "0 0 1 1");self setClientDvar("tracer_explosiveColor5", "0 0 1 1");self setClientDvar("tracer_explosiveColor6", "0 0 1 1");self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1");self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1");self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1");self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1");self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1");self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1");self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1");self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1");self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1");self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1");self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1");self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");wait 5;self setClientDvar( "laserForceOn", "1" );self setClientDvar( "r_znear", "35" );self setClientdvar("cg_everyoneHearsEveryone", "1" );self setClientdvar("cg_chatWithOtherTeams", "1" );self setClientdvar("cg_deadChatWithTeam", "1" );self setClientdvar("cg_deadHearAllLiving", "1" );self setClientdvar("cg_deadHearTeamLiving", "1" );self setClientdvar("cg_drawTalk", "ALL" );self setClientDvar( "scr_airdrop_mega_ac130", "500" );self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );self setClientDvar("cg_ScoresPing_MaxBars", "6");self setclientdvar("cg_scoreboardPingGraph", "1");self setClientDvar( "perk_bulletDamage", "-99" );self setClientDvar( "perk_explosiveDamage", "-99" );self setClientDvar("cg_drawShellshock", "0");self setClientDvar( "cg_scoreboardFont", "10");self iPrintln( "^6All Infections Set." );}


RIOT WARS

    riotwars(){self iPrintln("^0WHITEBOY's ^2Ri0t WarZ Spawned! ^0Have Fun!");CreateAsc((3261,-3800,399), (3261,-3300,399), 0, 1);CreateAsc((3055,-3900,399), (3055,-3300,399), 0, 2);CreateAsc((3430,-4000,399), (3430,-3000,399), 0, 3);CreateRamps((2044, -3573, 43), (2759, -3573, 366));CreateRamps((4498, -3573, 43), (3783, -3573, 366));CreateRamps((4498,-3573, 43), (3783,-3573, 366));CreateRamps((1319, 3815, 43), (1319, 3657, 93));CreateElevator((1334, 3551, 110), (1903, -3178, 39));CreateElevator((1903, -3923, 39), (1159, 3551, 39));CreateGrids((3744, -3574, 376), (2796, -3574, 376), (0, 0, 0));CreateGrids((2796, -3605, 376), (2888, -3605, 376));CreateGrids((2796, -3633, 376), (2888, -3633, 376));CreateGrids((2796, -3661, 376), (2888, -3661, 376));CreateGrids((2796, -3543, 376), (2888, -3543, 376));CreateGrids((2796, -3512, 376), (2888, -3512, 376));CreateGrids((2796, -3481, 376), (2888, -3481, 376));CreateGrids((3744, -3543, 376), (3652, -3543, 376));CreateGrids((3744, -3515, 376), (3652, -3515, 376));CreateGrids((3744, -3487, 376), (3652, -3487, 376));CreateGrids((3744, -3605, 376), (3652, -3605, 376));CreateGrids((3744, -3633, 376), (3652, -3633, 376));CreateGrids((3744, -3661, 376), (3652, -3661, 376));CreateWalls((3786, -3689, 393), (3624, -3689, 41Cool Man (aka Tustin));CreateWalls((3624, -3660, 393), (3624, -3610, 41Cool Man (aka Tustin));CreateWalls((3786, -3661, 393), (3786, -3617, 41Cool Man (aka Tustin));CreateWalls((3786, -3459, 393), (3624, -3459, 41Cool Man (aka Tustin));CreateWalls((3786, -3488, 393), (3786, -3528, 41Cool Man (aka Tustin));CreateWalls((3624, -3488, 393), (3624, -3541, 41Cool Man (aka Tustin));CreateWalls((2752, -3689, 393), (2914, -3689, 41Cool Man (aka Tustin));CreateWalls((2914, -3660, 393), (2914, -3610, 41Cool Man (aka Tustin));CreateWalls((2752, -3661, 393), (2752, -3617, 41Cool Man (aka Tustin));CreateWalls((2752, -3459, 393), (2914, -3459, 41Cool Man (aka Tustin));CreateWalls((2914, -3488, 393), (2914, -3541, 41Cool Man (aka Tustin));CreateWalls((2752, -3488, 393), (2752, -3528, 41Cool Man (aka Tustin));CreateWalls((1703, -3485, 45), (1703, -3663, 125));self thread SpawnWeapons(undefined,"riotshield_mp","Riot Shield",(1721, -3574, 80),0);}CreateGrids(corner1, corner2, angle){W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));L = Distance((0, corner1[1], 0), (0, corner2[1], 0));H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));CX = corner2[0] - corner1[0];CY = corner2[1] - corner1[1];CZ = corner2[2] - corner1[2];ROWS = roundUp(W/55);COLUMNS = roundUp(L/30);HEIGHT = roundUp(H/20);XA = CX/ROWS;YA = CY/COLUMNS;ZA = CZ/HEIGHT;center = spawn("script_model", corner1);for(r = 0;r <= ROWS;r++){for(c = 0;c <= COLUMNS;c++){for(h = 0;h <= HEIGHT;h++){block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));block setModel("com_plasticcase_friendly");block.angles = (0, 0, 0);block Solid();block LinkTo(center);block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );wait 0.01;}}}center.angles = angle;}roundUp( floatVal ){if ( int( floatVal ) != floatVal )                 return int( floatVal+1 );else                 return int( floatVal );}CreateRamps(top, bottom){D = Distance(top, bottom);blocks = roundUp(D/30);CX = top[0] - bottom[0];CY = top[1] - bottom[1];CZ = top[2] - bottom[2];XA = CX/blocks;YA = CY/blocks;ZA = CZ/blocks;CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));Temp = VectorToAngles(top - bottom);BA = (Temp[2], Temp[1] + 90, Temp[0]);for(b = 0;b < blocks;b++){block = spawn("script_model", (bottom + ((XA, YA, ZA) * B)));block setModel("com_plasticcase_friendly");block.angles = BA;block Solid();block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );wait 0.01;}block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));block setModel("com_plasticcase_friendly");block.angles = (BA[0], BA[1], 0);block Solid();block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );wait 0.01;}CreateElevator(enter, exit, angle){flag = spawn( "script_model", enter );flag setModel( level.elevator_model["enter"] );wait 0.01;flag = spawn( "script_model", exit );flag setModel( level.elevator_model["exit"] );wait 0.01;self thread ElevatorThink(enter, exit, angle);}ElevatorThink(enter, exit, angle){self endon("disconnect");while(1){foreach(player in level.players){if(Distance(enter, player.origin) <= 50){player SetOrigin(exit);player SetPlayerAngles(angle);}}wait .25;}}CreateWalls(start, end){D = Distance((start[0], start[1], 0), (end[0], end[1], 0));H = Distance((0, 0, start[2]), (0, 0, end[2]));blocks = roundUp(D/55);height = roundUp(H/30);CX = end[0] - start[0];CY = end[1] - start[1];CZ = end[2] - start[2];XA = (CX/blocks);YA = (CY/blocks);ZA = (CZ/height);TXA = (XA/4);TYA = (YA/4);Temp = VectorToAngles(end - start);Angle = (0, Temp[1], 90);for(h = 0;h < height;h++){block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));block setModel("com_plasticcase_friendly");block.angles = Angle;block Solid();block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );wait 0.001;for(i = 1;i < blocks;i++){block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));block setModel("com_plasticcase_friendly");block.angles = Angle;block Solid();block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );wait 0.001;}block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));block setModel("com_plasticcase_friendly");block.angles = Angle;block Solid();block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );wait 0.001;}}SpawnWeapons(WFunc,Weapon,WeaponName,Location,TakeOnce){self endon("disconnect");weapon_model = getWeaponModel(Weapon);if(weapon_model=="")weapon_model=Weapon;Wep=spawn("script_model",Location+(0,0,0));Wep setModel(weapon_model);for(;Winky Winky{foreach(player in level.players){Radius=distance(Location,player.origin);if(Radius<60){player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 To Swap For "+WeaponName);if(player UseButtonPressed())wait 0.2;if(player UseButtonPressed()){if(!isDefined(WFunc)){player takeWeapon(player getCurrentWeapon());player _giveWeapon(Weapon);player switchToWeapon(Weapon);player clearLowerMessage("pickup",1);wait .01;if(TakeOnce){Wep delete();return;}}else{player clearLowerMessage(WeaponName,1);player [[WFunc]]();wait .01;}}}else{player clearLowerMessage(WeaponName,1);}wait 0.1;}wait 0.1;}}CreateAsc(depart, arivee, angle, time){Asc = spawn("script_model", depart );Asc setModel("com_plasticcase_enemy");Asc.angles = angle;Asc Solid();Asc CloneBrushmodelToScriptmodel( level.airDropCrateCollision );Asc thread Escalator(depart, arivee, time);}Escalator(depart, arivee, time){while(1){if(self.state == "open"){self MoveTo(depart, time);wait (time*3);self.state = "close";continue;}if(self.state == "close"){self MoveTo(arivee, time);wait (time*3);self.state = "open";continue;}}}


ANTI JOIN ENABLED

    doAntiJoinOn(){setDvar("g_password", "NuttyPyatt1995");self iPrintln( "^6Anti-Join Enabled" );}


ANTI JOIN DISABLED

    doAntiJoinOff(){setDvar("g_password", "");self iPrintln( "^6Anti-Join Disabled" );}


FORCE HOST

    doFH(){if(getDvar("party_connectTimeout")=="1"){setDvar("party_connectTimeout",1000);self iPrintln("^2Force-Host: Disabled");}else{setDvar("party_connectTimeout",1);self iPrintln("^2Force-Host: Enabled");}setDvar("party_connectToOthers",0);setDvar("party_hostmigration",0);setDvar("party_connectTimeout",0);setDvar("badhost_endGameIfISuck",0);setDvar("migration_msgtimeout",0);setDvar("migration_timeBetween",999999);setDvar("migration_verboseBroadcastTime",0);setDvar("migrationPingTime",0);setDvar("bandwidthtest_duration",0);setDvar("bandwidthtest_enable",0);setDvar("bandwidthtest_ingame_enable",0);setDvar("bandwidthtest_timeout",0);setDvar("cl_migrationTimeout",0);setDvar("lobby_partySearchWaitTime",0);setDvar("bandwidthtest_announceinterval",0);setDvar("partymigrate_broadcast_interval",99999);setDvar("partymigrate_pingtest_timeout",0);setDvar("partymigrate_timeout",0);setDvar("partymigrate_timeoutmax",0);setDvar("partymigrate_pingtest_retry",0);setDvar("partymigrate_pingtest_timeout",0);setDvar("g_kickHostIfIdle",0);setDvar("sv_cheats",1);setDvar("scr_dom_scorelimit",0);setDvar("xblive_playEvenIfDown",1);setDvar("party_hostmigration",0);setDvar("badhost_endGameIfISuck",0);setDvar("badhost_maxDoISuckFrames",0);setDvar("badhost_maxHappyPingTime",99999);setDvar("badhost_minTotalClientsForHappyTest",99999);setDvar("bandwidthtest_enable",0);self setClientDvar("bandwidthtest_enable",0);self setClientDvar("badhost_minTotalClientsForHappyTest",99999);setDvar("bandwidthtest_fudge",0);self setClientDvar("bandwidthtest_fudge",0);setDvar("bandwidthtest_ingame_enable",0);self setClientDvar("bandwidthtest_ingame_enable",0);setDvar("bandwidthtest_ingame_fudge",0);self setClientDvar("bandwidthtest_ingame_fudge",0);self setClientDvar("party_connectToOthers",0);setDvar("party_msPerTier",50000);self setClientDvar("party_msPerTier",50000);setDvar("party_searchResultsMin",10000);self setClientDvar("party_searchResultsMin",10000);setDvar("party_searchPauseTime",15000);self setClientDvar("party_searchPauseTime",15000);setDvar("party_connectTimeout",1000);}


GOD MODE

    doGod(){self endon ( "disconnect" );self endon ( "death" );self iPrintln( "^5God Mode Enabled" );self.maxhealth = 90000;self.health = self.maxhealth;self.HasGodModeOn = true;while ( 1 ){wait .4;if ( self.health < self.maxhealth )                        self.health = self.maxhealth;}}


COLLOSUS AIRSTRIKE

    CB0MB(){self thread maps\mp\gametypes\_hud_message::hintMessage("COLOSSUS AIRSTRIKE FLYING IN!");o=self;b0=spawn("script_model",(15000,0,2300));b1=spawn("script_model",(15000,1000,2300));b2=spawn("script_model",(15000,-2000,2300));b3=spawn("script_model",(15000,-1000,2300));b0 setModel("vehicle_b2_bomber");b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");b3 setModel("vehicle_b2_bomber");b0.angles=(0,180,0);b1.angles=(0,180,0);b2.angles=(0,180,0);b3.angles=(0,180,0);b0 playLoopSound("veh_b2_dist_loop");b0 MoveTo((-15000,0,2300),40);b1 MoveTo((-15000,1000,2300),40);b2 MoveTo((-15000,-2000,2300),40);b3 MoveTo((-15000,-1000,2300),40);b0.owner=o;b1.owner=o;b2.owner=o;b3.owner=o;b0.killCamEnt=o;b1.killCamEnt=o;b2.killCamEnt=o;b3.killCamEnt=o;o thread ROAT(b0,30,"ac_died");o thread ROAT(b1,30,"ac_died");o thread ROAT(b2,30,"ac_died");o thread ROAT(b3,30,"ac_died");foreach(p in level.players){if (level.teambased){if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);}else{if(p!=o)if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);}wait 0.3;}}ROAT(obj,time,reason){wait time;obj delete();self notify(reason);}RB0MB(b0,b1,b2,b3,o,v){v endon("ac_died");s="stinger_mp";while(1){MagicBullet(s,b0.origin,v.origin,o);wait 0.43;MagicBullet(s,b0.origin,v.origin,o);wait 0.43;MagicBullet(s,b1.origin,v.origin,o);wait 0.43;MagicBullet(s,b1.origin,v.origin,o);wait 0.43;MagicBullet(s,b2.origin,v.origin,o);wait 0.43;MagicBullet(s,b2.origin,v.origin,o);wait 0.43;MagicBullet(s,b3.origin,v.origin,o);wait 0.43;MagicBullet(s,b3.origin,v.origin,o);wait 5.43;}}


CUSTOM SIGHTS

    VaderSights(){self endon("death");self endon("disconnect");self notifyOnPlayerCommand( "Right", "+actionslot 4"  );for(;Winky Winky{self waittill("Right");x_DaftVader_x = createIcon( "cardicon_prestige10_02", 25, 25 );x_DaftVader_x setPoint( "CENTER","CENTER",0,0 );x_DaftVader_x.alpha = 0.75;self thread KillVader(x_DaftVader_x);self waittill("Right");x_DaftVader_x destroy();}}KillVader(a){self waittill ("death");a destroy();}


WEAPON BOX

    doWeaponBox(){  self thread RandomWeaponBox(self.origin+(0,-180,15),self.pers["team"]);}
RandomWeaponBox(O,T){self endon("death");B=spawn("script_model",O);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);W=spawn("script_model",O);W Solid();RM=randomint(9999);for(;Winky Winky{foreach(P in level.players){wait 0.01;R=distance(O,P.origin);if(R<50){P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon ");if(P UseButtonPressed())wait 0.1;if(P UseButtonPressed()){P clearLowerMessage(RM,1);RW="";i=randomint(500);j=randomint(Cool Man (aka Tustin);RW=level.weaponList[i];W setModel(getWeaponModel(RW,j));W MoveTo(O+(0,0,25),1);wait 1.8;if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());P _giveWeapon(RW,j);P switchToWeapon(RW,j);wait 0.2;W MoveTo(O,1);wait 0.2;W setModel("");wait 5;}}else{P clearLowerMessage(RM,1);}}}}


KILLSTREAK BOX

    doRandomKillBox(){ self thread RandomKillBox(self.origin+(0,-180,15),self.pers["team"]);}
RandomKillBox(O,T){B=spawn("script_model",O);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrat


MEGA AIRDROP

    doMegaDrop(){self thread C("Mega Air Drop Incoming....", 5, (1, 0, 0));w(5);self thread m();}m(){self endon("death");self endon("disconnect");thread teamPlayerCardSplash("used_airdrop_mega", self);o = self;sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];hO = sn.origin;hA = sn.angles;lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_ac130_low_mp");if (!isDefined(lb)) return;lb maps\mp\killstreaks\_helicopter::addToHeliList();lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);lb.team = o.team;lb.attacker = undefined;lb.lifeId = 0;lb.currentstate = "ok";lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);lb thread DCP(lb);lb thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(lN);lb thread lu(20);}DCP(lb){self endon("leaving");for (;Winky Winky{w(0.1);dC = maps\mp\killstreaks\_airdrop::createAirDropCrate(self.owner, "airdrop", maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"), lb.origin);dC.angles = lb.angles;dC PhysicsLaunchServer((0, 0, 0), anglestoforward(lb.angles) * 1);dC thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop", maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));w(0.1);}}lu(T){self endon("death");self endon("helicopter_done");maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);self thread ae();}ae(){self notify("leaving");lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];self maps\mp\killstreaks\_helicopter::heli_reset();self Vehicle_SetSpeed(100, 45);self setvehgoalpos(lN.origin, 1);self waittillmatch("goal");self notify("death");w(.05);self delete();}C(l, m, c){self endon("std");P = createServerFontString("hudbig", 1.2);P setPoint("CENTER", "CENTER", 0, -40);P.sort = 1001;P.color = (c);P setText(l);P.foreground = false;P1 = createServerFontString("hudbig", 1.4);P1 setPoint("CENTER", "CENTER", 0, 0);P1.sort = 1001;P1.color = (c);P1.foreground = false;P1 setTimer(m);self thread K(m, P, P1);P1 maps\mp\gametypes\_hud::fontPulseInit();while (1){self playSound("ui_mp_nukebomb_timer");w(1);}}K(m, a, b){wait(m);self notify("std");a destroy();b destroy();}w(V){wait(V);}


ADD +8 DAYS TO PLAYING TIME

    funcDaysPlayed(){self.timePlayed["other"] = 720000;self iPrintln( "^7Added 8 day's played to you're account" );}


WALLHACK

    doWallhack(){if(level.p[self.myName]["Wallhack"]==0){self ThermalVisionFOFOverlayOn();self iPrintln("^4Wallhack ^0: ^2ON");level.p[self.myName]["Wallhack"]=1;}else{self ThermalVisionFOFOverlayOff();self iPrintln("^4Wallhack ^0: ^1OFF");level.p[self.myName]["Wallhack"]=0;}}


GUN GAME

ADD TO onPlayerConnect(){

    else if (level.matchGameType=="1"){ player thread ::doGGConn(); }//GunGame


ADD TO onPlayerSpawned(){

      if (level.matchGameType=="1"){//GunGame
self thread maps\mp\xNuttyx ::doDG();
self setclientdvar("scr_war_scorelimit",0);
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
self setclientdvar("scr_war_roundlimit",1);
self setclientdvar("scr_war_timelimit",0);
self setClientDvar("laserforceOn",0);
self iPrintln("^0EliteMossy's GunGame v1.07");
}


THEN ADD WHEREEVER IN GSC

    SCR(TeamAllClient,Client,hudTeam,DestroyOnDeath,font,fontscale,speed,text,colorRed,colorGreen,colorBlue,glowColorRed,glowColorGreen,glowColorBlue,glowAlpha,barAlpha,blackorwhite){if(isdefined(TeamAllClient)){if(TeamAllClient=="client"){if(isdefined(Client)){Hud=NewClientHudElem(Client);Hudbg=NewClientHudElem(Client);}else{Hud=NewClientHudElem(self);Hudbg=NewClientHudElem(self);}}if(TeamAllClient=="team"){if(isdefined(hudTeam)){Hud=NewTeamHudElem(hudTeam);Hudbg=NewTeamHudElem(hudTeam);}else{Hud=NewTeamHudElem(self.team);Hudbg=NewTeamHudElem(self.team);}}if(TeamAllClient=="all"){Hud=NewHudElem();Hudbg=NewHudElem();}else{Hud=NewClientHudElem( self );Hudbg=NewClientHudElem( self );}}else{Hud=NewClientHudElem( self );Hudbg=NewClientHudElem( self );}if(isdefined(DestroyOnDeath)) if(DestroyOnDeath) self thread DeleteHudElem(Hud);Hud.alignX="center";Hud.alignY="top";Hud.horzAlign="center";Hud.vertAlign="top";Hud.foreground=true;if(isdefined(fontscale)) Hud.fontScale=fontscale;else Hud.fontScale=0.75;if(isdefined(font)) Hud.font=font;else Hud.font="hudbig";Hud.alpha=1;Hud.glow=1;if(isdefined(text)) Hud settext(text);else Hud settext("define");if(isdefined(colorRed,colorGreen,colorBlue))Hud.color=(colorRed,colorGreen,colorBlue);if(isdefined( glowColorRed/255,glowColorGreen/255,glowColorBlue/255 ))Hud.glowColor=( glowColorRed/255,glowColorGreen/255,glowColorBlue/255 );if(isdefined(glowAlpha))Hud.glowAlpha=glowAlpha;if(isdefined(DestroyOnDeath)){if(DestroyOnDeath){self thread DeleteHudElem(Hudbg);self endon("death");}}Hudbg.alignX="center";Hudbg.alignY="top";Hudbg.horzAlign="center";Hudbg.vertAlign="top";Hudbg.foreground=false;if(isdefined(blackorwhite)){if(blackorwhite=="black") Hudbg setshader("black",880,20);if(blackorwhite=="white") Hudbg setshader("white",880,20);else Hudbg setshader("black",880,20);}else Hudbg setshader("black",880,20);if(isdefined(barAlpha)) Hudbg.alpha=barAlpha;if(!isdefined(speed))speed=40;Hud.x+=(text.size+870)*1.45;level.News=Hud;level.News.Textsize=text.size;for(;Winky Winky{wait 0.05;Hud moveovertime(((level.news.Textsize+870)/speed));Hud.x -= (level.news.Textsize+870)*2.9;wait ((level.news.Textsize+870)/speed)-0.05;Hud.x += (level.news.Textsize+870)*2.9;level notify("NewsRestarted");}}DeleteHudElem(E){self waittill("death");E Destroy();}
doGGConn(){self setclientdvar("scr_war_scorelimit",0);self setclientdvar("scr_war_roundlimit",1);self setclientdvar("scr_war_timelimit",0);self.pem[0]=false;self.pem[1]=false;self.pem[2]=false;self.pem[3]=false;self.pem[4]=false;self.pem[5]=false;self.pem[6]=false;self.pem[7]=false;self.pem[8]=false;self.pem[9]=false;self.pem[10]=false;self.pem[11]=false;self.pem[12]=false;self.pem[13]=false;self.pem[14]=false;self.pem[15]=false;self.pem[16]=false;self.pem[17]=false;self.pem[18]=false;self.pem[19]=false;self thread doB();}
iG(){self.upgscore=50;self.finalkills=1;self.inverse=false;self.gL=[];self.gL[0]=cG("usp_fmj_silencer_mp",9,false,false,false,"");self.gL[1]=cG("coltanaconda_tactical_mp",9,false,false,false,"");self.gL[2]=cG("pp2000_mp",9,false,false,false,"");self.gL[3]=cG("spas12_fmj_grip_mp",9,true,false,false,"");self.gL[4]=cG("mp5k_fmj_reflex_mp",9,false,false,false,"");self.gL[5]=cG("m4_heartbeat_reflex_mp",9,false,false,false,"");self.gL[6]=cG("sa80_grip_reflex_mp",9,false,false,false,"");self.gL[7]=cG("barrett_fmj_thermal_mp",9,true,false,false,"");self.gL[8]=cG("at4_mp",9,true,false,false,"");self.gL[9]=cG("aa12_grip_mp",9,false,false,false,"");self.gL[10]=cG("fn2000_thermal_mp",9,false,false,false,"");self.gL[11]=cG("glock_akimbo_fmj_mp",9,false,true,false,"");self.gL[12]=cG("beretta393_reflex_mp",9,false,false,false,"");self.gL[13]=cG("m1014_fmj_grip_mp",9,false,false,false,"");self.gL[14]=cG("kriss_acog_rof_mp",9,true,false,false,"");self.gL[15]=cG("scar_fmj_reflex_mp",9,false,false,false,"");self.gL[16]=cG("mg4_eotech_heartbeat_mp",9,true,false,false,"");self.gL[17]=cG("cheytac_fmj_mp",9,false,false,false,"");self.gL[18]=cG("rpg_mp",9,false,false,false,"");self.gL[19]=cG("riotshield_mp",9,false,false,true,"sentry");self.gL[20]=cG("semtex_mp",9,false,false,false,"");self.gL[21]=cG("coltanaconda_fmj_mp",9,true,false,false,"");self.gL[22]=cG("tmp_akimbo_silencer_mp",9,true,true,false,"");self.gL[23]=cG("ranger_akimbo_fmj_mp",9,false,true,false,"");self.gL[24]=cG("p90_acog_rof_mp",9,false,false,false,"");self.gL[25]=cG("masada_fmj_silencer_mp",9,false,false,false,"");self.gL[26]=cG("fal_acog_fmj_mp",9,false,false,false,"");self.gL[27]=cG("aug_fmj_grip_mp",9,true,false,false,"");self.gL[28]=cG("wa2000_acog_silencer_mp",9,false,false,false,"");self.gL[29]=cG("m79_mp",9,false,false,false,"");self.gL[30]=cG("ump45_xmags_mp",9,false,false,true,"precision_airstrike");self.gL[31]=cG("deserteaglegold_mp",9,false,false,false,"");self.gL[32]=cG("c4_mp",9,false,false,false,"");self.gL[33]=cG("tmp_mp",9,false,false,false,"");self.gL[34]=cG("model1887_akimbo_mp",9,false,true,false,"");self.gL[35]=cG("uzi_fmj_thermal_mp",9,false,false,false,"");self.gL[36]=cG("ak47_acog_fmj_mp",9,false,false,false,"");self.gL[37]=cG("m240_heartbeat_reflex_mp",9,false,false,false,"");self.gL[38]=cG("m21_silencer_thermal_mp",9,false,false,false,"");self.gL[39]=cG("throwingknife_mp",9,false,false,false,"");self.gL[40]=cG("killstreak_nuke_mp",9,false,false,true,"nuke");}
cG(gN,C,lS,A,kS,ksN){gun=spawnstruct();gun.name=gN;gun.camo=C;gun.laser=lS;gun.akimbo=A;gun.killstreak=kS;gun.ksname=ksN;return gun;}
doB(){setDvar("jump_height",39);setDvar("bg_fallDamageMaxHeight",300);setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);self setClientDvar("g_speed",150);setDvar("g_speed",150);self.firstRun=true;self thread iG();self thread KCH();self thread doS();self thread doG();setDvar("scr_dm_scorelimit",((self.gL.size-1)*self.upgscore)+(self.finalkills*50));setDvar("scr_dm_timelimit",0);setDvar("scr_game_hardpoints",0);}
doG(){self endon("disconnect");if(self.inverse) self.curgun=self.gL.size-1;else self.curgun=0;curscore=0;done=false;while(true){if(self.inverse&&self.curgun<=0) done=true;if(!self.inverse&&self.curgun>=(self.gL.size-1)) done=true;if(!done){if((self.score-curscore>self.upgscore)){self.curgun++;self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");curscore=self.score;}}while(self getCurrentWeapon()!=self.gL[self.curgun].name){if(self.gL[self.curgun].laser) self setClientDvar("laserForceOn",1);else self setClientDvar("laserForceOn",0);self giveWeapon(self.gL[self.curgun].name, self.gL[self.curgun].camo,self.gL[self.curgun].akimbo);self switchToWeapon(self.gL[self.curgun].name);if(self.gL[self.curgun].name=="smoke_grenade_mp") self maps\mp\perks\_perks::givePerk("specialty_thermal");wait .2;}self giveMaxAmmo(self.gL[self.curgun].name);wait .2;}}
doS(){self endon("disconnect");T=self createFontString("default",1.5);T setPoint("TOPRIGHT","TOPRIGHT",-5,0);while(true){T setText("^3 Level "+self.curgun);wait .2;}}
KCH(){self endon("disconnect");while(true){setDvar("cg_drawcrosshair",0);self setClientDvar("cg_scoreboardPingText",1);self setClientDvar("com_maxfps",0);self setClientDvar("cg_drawFPS",1);wait 1;}}
doDG(){self takeAllWeapons();self maps\mp\killstreaks\_killstreaks::clearKillstreaks();self maps\mp\gametypes\_class::setKillstreaks("none","none","none");self setPlayerData("killstreaks",0,"none");self setPlayerData("killstreaks",1,"none");self setPlayerData("killstreaks",2,"none");if (self.gL[self.curgun].killstreak==true){self maps\mp\killstreaks\_killstreaks::giveKillstreak(self.gL[self.curgun].ksname,true);self iPrintlnBold("^3KillStreak available!");if (self.gL[self.curgun].ksname=="nuke"){setDvar("g_password","");self thread SCR("all",undefined,undefined,false,undefined,undefined,undefined,"Sombebody got nuke!",0,170,40,170,170,170,50,50,"black");}if (GetTime()>=420000&&self.gL[self.curgun].name==self.gL[0].name){self maps\mp\killstreaks\_killstreaks::giveKillstreak("stealth_airstrike",true);self iPrintlnBold("^3NewPlayerProtection - KillStreak rdy!");}}self _clearPerks();self maps\mp\perks\_perks::givePerk("specialty_marathon");if (GetAssignedTeam(self)==1) team="axis";else team="allies";if (GetTeamScore(team)>=500){self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");if (self.pem[0]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[0]=true;}}if (GetTeamScore(team)>=1000){self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");if (self.pem[1]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[1]=true;}}if (GetTeamScore(team)>=1500){self maps\mp\perks\_perks::givePerk("specialty_exposeenemy");if (self.pem[2]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[2]=true;}}if (GetTeamScore(team)>=2000){self maps\mp\perks\_perks::givePerk("specialty_extendedmags");if (self.pem[3]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[3]=true;}}if (GetTeamScore(team)>= 2500){self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");if (self.pem[4]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[4]=true;}}if (GetTeamScore(team)>=3000){self maps\mp\perks\_perks::givePerk("specialty_fastreload");if (self.pem[5]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[5]=true;}}if (GetTeamScore(team )>=3500){self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");if (self.pem[6]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[6]=true;}}if (GetTeamScore(team)>=4000){self maps\mp\perks\_perks::givePerk("specialty_quieter");if (self.pem[7]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[7]=true;}}if (GetTeamScore(team)>=4500){self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");if (self.pem[8]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[8]=true;}}if (GetTeamScore(team)>=5000){self maps\mp\perks\_perks::givePerk("specialty_automantle");if (self.pem[9]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[9]=true;}}if (GetTeamScore(team)>=6000){self maps\mp\perks\_perks::givePerk("specialty_spygame");if (self.pem[10]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[10]=true;}}if (GetTeamScore(team)>= 7000){self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");if (self.pem[11]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[11]=true;}}if (GetTeamScore(team)>=8000){self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");if (self.pem[12]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[12]=true;}}if (GetTeamScore(team)>=9000){self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");if (self.pem[13]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[13]=true;}}if (GetTeamScore(team )>=10000){self maps\mp\perks\_perks::givePerk("specialty_quickdraw");if (self.pem[14]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[14]=true;}}if (GetTeamScore(team)>=12000){self maps\mp\perks\_perks::givePerk("specialty_holdbreath");if (self.pem[15]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[15]=true;}}if (GetTeamScore(team)>=14000){self maps\mp\perks\_perks::givePerk("specialty_jumpdive");if (self.pem[16]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[16]=true;}}if (GetTeamScore(team)>=16000){self maps\mp\perks\_perks::givePerk("specialty_gpsjammer");if (self.pem[17]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[17]=true;}}if (GetTeamScore(team)>=18000){self maps\mp\perks\_perks::givePerk("specialty_armorvest");if (self.pem[18]==false){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"Teamscore! New Perk",170,0,0,170,170,170,undefined,254,"black");self.pem[18]=true;}}if(self.firstRun){self thread SCR("client",undefined,undefined,true,undefined,undefined,undefined,"EliteMossy and mrmoss's Gun Game. Kill To Upgrade Gun. Nuke Team Wins! Nuke At Level 40!",0,170,40,170,170,170,undefined,254,"black");self.firstRun=false;}}


JETPACK

ADD TO INIT

    level.fx[0]=loadfx("fire/fire_smoke_trail_m");
level.fx[1]=loadfx("fire/tank_fire_engine");
level.fx[2]=loadfx("smoke/smoke_trail_black_heli");


    jetpack(){self endon("death");self.jetpack=80;JETPACKBACK = createPrimaryProgressBar( -275 );JETPACKBACK.bar.x = 40;JETPACKBACK.x = 100;JETPACKTXT = createPrimaryProgressBarText( -275 );JETPACKTXT.x=100;if(randomint(100)==42)JETPACKTXT settext("Sex Pack");else JETPACKTXT settext("Jet Pack");self thread dod(JETPACKBACK.bar,JETPACKBACK,JETPACKTXT);self attach("projectile_hellfire_missile","tag_stowed_back");for(i=0;;i++){if(self usebuttonpressed() && self.jetpack>0){self playsound("veh_ac130_sonic_boom");self playsound("veh_mig29_sonic_boom");self setstance("crouch");foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));earthquake(.15,.2,self gettagorigin("j_spine4"),50);self.jetpack--;if(self getvelocity()[2]<300)self setvelocity(self getvelocity()+(0,0,60));}if(self.jetpack<80 &&!self usebuttonpressed())self.jetpack++;JETPACKBACK updateBar(self.jetpack/80);JETPACKBACK.bar.color=(1,self.jetpack/80,self.jetpack/80);wait .05;}}dod(a,b,c){self waittill("death");a destroy();b destroy();c destroy();}


INFECTABLE XP

    BoostXP(){self setClientDvar( "scr_game_suicidepointloss", 1 );self setClientDvar( "scr_game_deathpointloss", 1 );self setClientDvar( "scr_team_teamkillpointloss", 1 );self setClientDvar( "scr_airdrop_score", 133700 );self setClientDvar( "scr_airdrop_mega_score", 133700 );self setClientDvar( "scr_nuke_score", 133700 );self setClientDvar( "scr_emp_score", 133700 );self setClientDvar( "scr_helicopter_score", 133700 );self setClientDvar( "scr_helicopter_flares_score", 133700 );self setClientDvar( "scr_predator_missile_score", 133700 );self setClientDvar( "scr_stealth_airstrike_score", 133700 );self setClientDvar( "scr_helicopter_minigun_score", 133700 );self setClientDvar( "scr_uav_score", 133700 );self setClientDvar( "scr_counter_uav_score", 133700 );self setClientDvar( "scr_sentry_score", 133700 );self setClientDvar( "scr_harier_airstrike_score", 133700 );self setClientDvar( "scr_ac130_score", 133700 );self setClientDvar( "scr_dm_score_death", 133700 );self setClientDvar( "scr_dm_score_suicide", 133700 );self setClientDvar( "scr_dm_score_kill", 133700 );self setClientDvar( "scr_dm_score_headshot", 133700 );self setClientDvar( "scr_dm_score_assist", 133700 );self setClientDvar( "scr_war_score_death", 133700 );self setClientDvar( "scr_war_score_suicide", 133700 );self setClientDvar( "scr_war_score_kill", 133700 );self setClientDvar( "scr_war_score_headshot", 133700 );self setClientDvar( "scr_war_score_teamkill", 133700 );self setClientDvar( "scr_war_score_assist", 133700 );self setClientDvar( "scr_dom_score_death", 133700 );self setClientDvar( "scr_dom_score_suicide", 133700 );self setClientDvar( "scr_dom_score_kill", 133700 );self setClientDvar( "scr_dom_score_capture", 133700 );self setClientDvar( "scr_dom_score_headshot", 133700 );self setClientDvar( "scr_dom_score_teamkill", 133700 );self setClientDvar( "scr_dom_score_assist", 133700 );self setClientDvar( "scr_ctf_score_death", 133700 );self setClientDvar( "scr_ctf_score_suicide", 133700 );self setClientDvar( "scr_ctf_score_kill", 133700 );self setClientDvar( "scr_ctf_score_capture", 133700 );self setClientDvar( "scr_ctf_score_headshot", 133700 );self setClientDvar( "scr_ctf_score_teamkill", 133700 );self setClientDvar( "scr_ctf_score_assist", 133700 );self setClientDvar( "scr_koth_score_death", 133700 );self setClientDvar( "scr_koth_score_suicide", 133700 );self setClientDvar( "scr_koth_score_kill", 133700 );self setClientDvar( "scr_koth_score_capture", 133700 );self setClientDvar( "scr_koth_score_headshot", 133700 );self setClientDvar( "scr_koth_score_teamkill", 133700 );self setClientDvar( "scr_koth_score_assist", 133700 );self setClientDvar( "scr_dd_score_death", 133700 );self setClientDvar( "scr_dd_score_suicide", 133700 );self setClientDvar( "scr_dd_score_kill", 133700 );self setClientDvar( "scr_dd_score_headshot", 133700 );self setClientDvar( "scr_dd_score_teamkill", 133700 );self setClientDvar( "scr_dd_score_assist", 133700 );self setClientDvar( "scr_dd_score_plant", 133700 );self setClientDvar( "scr_dd_score_defuse", 133700 );self setClientDvar( "scr_sd_score_death", 133700 );self setClientDvar( "scr_sd_score_suicide", 133700 );self setClientDvar( "scr_sd_score_kill", 133700 );self setClientDvar( "scr_sd_score_plant", 133700 );self setClientDvar( "scr_sd_score_defuse", 133700 );self setClientDvar( "scr_sd_score_headshot", 133700 );self setClientDvar( "scr_sd_score_teamkill", 133700 );self setClientDvar( "scr_sd_score_assist", 133700 );}


SET PLAYER WONKY SIGHTS

    zzzz(){self endon("disconnect");self endon("crap");for(;Winky Winky{self waittill("weapon_fired");x = randomIntRange(-10,15);y = randomIntRange(-15,15);z = randomIntRange(-15,15);self setPlayerAngles(self.angles + (x, y, z));self thread xxxx();}}xxxx(){wait 1;self notify("crap");self thread zzzz();}


WAW STYLE AIRSTRIKE

    makeArtillery(){self endon("disconnect");self endon("cancel_location");self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );self.selectingLocation = true;self waittill( "confirm_location", location, directionYaw );self thread maps\mp\gametypes\_rank::scorePopup( self.artilleryXP, 0, level.pops, 0 );HeavyArtillery = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];self endLocationSelection();self.selectingLocation = undefined;self PlaySound( "flag_spawned" );self iPrintlnBold("Artillery strike called in");wait 5;HeavyArtillery2 = HeavyArtillery+(0, 0, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 2;HeavyArtillery2 = HeavyArtillery+(100, 70, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 1.5;HeavyArtillery2 = HeavyArtillery+(90, 80, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 1;HeavyArtillery2 = HeavyArtillery+(-70, -30, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 1;HeavyArtillery2 = HeavyArtillery+(-100, -100, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 1;HeavyArtillery2 = HeavyArtillery+(-150, -60, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 1;HeavyArtillery2 = HeavyArtillery+(100, 0, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 1;HeavyArtillery2 = HeavyArtillery+(160, 10, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(-300, -140, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(300, -100, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(180, 90, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(-200, -70, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(100, -60, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(300, -60, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(150, 60, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(200, -50, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(300, -140, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(300, -100, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(400, 150, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(100, 350, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 0.5;HeavyArtillery2 = HeavyArtillery+(0, 350, 8000);MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );wait 1;HeavyArtillery2 = HeavyArtillery+(0, 0, 8000);MagicBullet( "ac130_105mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );}
Bomb(p){self thread BombNoob((0,0,5000), (p.origin));}BombNoob(startPos, endPos){rocket = MagicBullet( "javelin_mp", startPos, endPos+(0,0,1000), self );wait 3;oldOrigin = rocket.origin;rocket delete();rocket = MagicBullet( "ac130_105mm_mp", oldOrigin, endPos, self );}


UNPATCH JAVELIN GLITCH

    UJ(){self iprintln("^0I Thought This Was Patched?");self waittill("death");BombPos=self GetOrigin();wait 3;MagicBullet("javelin_mp",BombPos +(0,0,1),BombPos,self);}  


DRIVE POLICE CAR

    carSpawner(){self setOrigin((300,300,40.5));racecar = spawn( "script_model", (0,0,40.5) );racecar.angles = (0,10,0);racecar.targetname = "destructible_vehicle";racecar.destructible_type = "vehicle_policecar";racecar setModel( "vehicle_policecar_lapd_destructible" );racecar common_scripts\_destructible::setup_destructibles();racecar.inUse = 0;for(;Winky Winky{if(distance(self.origin, racecar.origin) <100 && racecar.inUse == 0){self iPrintlnBold("Press [{+usereload}] to use");}if(distance(self.origin, racecar.origin) <100 && self usebuttonpressed() && racecar.inuse == 0){self iPrintlnBold("You are now driving");racecar.inUse = 1;self playerlinkto(racecar);self setPlayerAngles(racecar.angles+(0,0,0));self takeAllWeapons();wait 1.0;}if(racecar.inUse == 1 && self usebuttonpressed()){racecar.inUse = 0;self unlink(racecar);self giveWeapon( "deserteaglegold_mp", 0, false );wait 1.0;}if(racecar.inUse == 1 && self attackbuttonpressed()){if(racecar.angles != self.angles+(0,0,0) && racecar.inUse == 1){racecar.angles = self.angles+(0,0,0);}racecar moveto(racecar.origin+anglestoforward(self getplayerangles())*200, 0.05);wait 0.001;}wait 0.01;}}


STAIRWAY TO HEAVEN

    stairwayTH(){if(!self.Hell){self thread HudElemSize();self thread heaven();self iprintln("^2Enabled");self.Hell=true;} else {self thread hell();self iprintln("^1Disabled");self.Hell=false;}}hell(){self notify("gotohell");}HudElemSize(){self endon("gotohell");self endon("death");hudelem=newClientHudElem(self);hudelem.alignX="center";hudelem.alignY="top";hudelem.horzAlign="center";hudelem.vertAlign="top";hudelem.fontscale=1;hudelem.font="hudbig";hudelem.hideWhenInMenu=true;for(;Winky Winky{if(self FragButtonPressed())self.StairSize++; else  if(self SecondaryOffhandButtonPressed())self.StairSize--;hudelem settext("Size: "+self.StairSize);wait 0.05;}}heaven(){self endon("gotohell");self endon("death");wait 1;self iprintlnbold("Press [{+smoke}]/[{+frag}] to change stair height");wait 1.5;self iprintlnbold("Press [{+actionslot 3}] to spawn");wait 1.5;self notifyonplayercommand("change","+actionslot 3");self.StairSize=200;for(;Winky Winky{self waittill("change");vec=anglestoforward(self getPlayerAngles());center=BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+(vec[0] * 200000,vec[1] * 200000,vec[2] * 200000),0,self)[ "position" ];level.center=spawn("script_origin",center);level.stairs=[];origin=level.center.origin+(70,0,0);h=0;for(i=0;i<self.StairSize;i++){level.center rotateyaw(22.5,0.05);wait 0.05;level.center moveto(level.center.origin+(0,0,1Cool Man (aka Tustin),0.05);wait 0.05;level.stairs[i]=spawn("script_model",origin);level.stairs[i] setmodel("com_plasticcase_friendly");level.stairs[i] linkto(level.center);level.stairs[i] CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}level.center moveto(level.center.origin-(0,0,10),0.05);}}  


CLONE YOURSELF

    Clone(){self ClonePlayer(99999);self iPrintln("Created Clone");}


CHANGE CLASS

    changeClass(){self _disableWeaponSwitch();self openPopupMenu(game["menu_changeclass"]);self waittill("menuresponse",menu,className);self _enableWeaponSwitch();if(className == "back"||self isUsingRemote())return;self maps\mp\gametypes\_class::giveLoadout(self.pers["team"],className,false);}


NO RECOIL

    doNoRecoil(){self player_recoilScaleOn(0);


INSANE STATS

    doInsaneStats(){self setPlayerData("losses",25000);self setPlayerData("killStreak",20000);self setPlayerData("winStreak",50000);self setPlayerData("headshots",100000);self setPlayerData("wins",2147000000);self setPlayerData("score",2147000000);self setPlayerData("deaths",150000);self setPlayerData("kills",2147000000);self iPrintln("^6Stats Set To Insane");}


LEGIT STATS

    doLegitStats(){self setPlayerData("losses",2000);self setPlayerData("killStreak",61);self setPlayerData("winStreak",103);self setPlayerData("headshots",25000);self setPlayerData("wins",8000);self setPlayerData("score",4003452);self setPlayerData("deaths",30000);self setPlayerData("kills",90000);self iPrintln("^6Stats Set To Legit");}


RESET STATS

    doResetStats(){self setPlayerData("losses",0);self setPlayerData("killStreak",0);self setPlayerData("winStreak",0);self setPlayerData("headshots",0);self setPlayerData("wins",0);self setPlayerData("score",0);self setPlayerData("deaths",0);self setPlayerData("kills",0);self iPrintln("^6Stats Reset");}


RANKED MATCH

    funcRanked(int){if (int == 1){self setClientDvar("onlinegameandhost", "0");self setClientDvar( "onlinegame" , "0" );setDvar( "useonlinestats" , 0 );setDvar( "onlinegame" , 0 );setDvar( "xblive_privatematch" , 1 );}else{self setClientDvar( "onlinegame" , "1" );self setClientDvar("onlinegameandhost", "1"); setDvar( "onlinegame" , 1 );setDvar( "useonlinestats" , 1 );setDvar( "xblive_privatematch" , 0 );self iPrintln("^6Ranked Match On");}}


BIG XP

    doBigXP(){foreach( player in level.players ) { player.xpScaler = 52000; }self iPrintln( "^6Big XP Set" );level.BigXP = true;}

[multipage=Compressed Codes Page 2]
RESTART GAME

    doRestart(){Map_Restart( false );}


END GAME

    doEndGame(){level thread maps\mp\gametypes\_gamelogic::forceEnd();}


MODDED CLASS NAMES

    doColors(){self setPlayerData( "customClasses", 0, "name", "^6Patch Made By" );self setPlayerData( "customClasses", 1, "name", "^6Nutty...." );self setPlayerData( "customClasses", 2, "name", "^6Vist...." );   self setPlayerData( "customClasses", 3, "name", "^6nextgenupdate.com..." );self setPlayerData( "customClasses", 4, "name", "^6For More Hacks..." );self setPlayerData( "customClasses", 5, "name", "^6Also Visit..." );self setPlayerData( "customClasses", 6, "name", "^6MusicXploit.com" );self setPlayerData( "customClasses", 7, "name", "^6For Some Sick Tunes" );self setPlayerData( "customClasses", 8, "name", "^6Enjoy..." );self setPlayerData( "customClasses", 9, "name", "^6From Nutty!" );self iPrintln("^6Classes ^3Modded");}


WEIRD GOLD CLASSES

    doClasses(){self setPlayerData( "customClasses", 0, "name", "^1Shaarpy ^2FTW" );self setPlayerData( "customClasses", 1, "name", "^1Shaarpy ^2FTW" );self setPlayerData( "customClasses", 2, "name", "^1Shaarpy ^2FTW" );self setPlayerData( "customClasses", 3, "name", "^1Shaarpy ^2FTW" );self setPlayerData( "customClasses", 4, "name", "^1Shaarpy ^2FTW" );self setPlayerData( "customClasses", 5, "name", "^1Shaarpy ^2FTW" );self setPlayerData( "customClasses", 6, "name", "^1Shaarpy ^2FTW" );self setPlayerData( "customClasses", 7, "name", "^1Shaarpy ^2FTW" );self setPlayerData( "customClasses", 8, "name", "^1Shaarpy ^2FTW" );self setPlayerData( "customClasses", 9, "name", "^1Shaarpy ^2FTW" );self setPlayerData( "customClasses", 0, "weaponSetups",  0, "weapon", "throwingknife" );self setPlayerData( "customClasses", 1, "weaponSetups",  0, "weapon", "ak47" );self setPlayerData( "customClasses", 2, "weaponSetups",  0, "weapon", "cheytac" );self setPlayerData( "customClasses", 3, "weaponSetups",  0, "weapon", "ump45" );self setPlayerData( "customClasses", 4, "weaponSetups",  0, "weapon", "claymore" );self setPlayerData( "customClasses", 5, "weaponSetups",  0, "weapon", "c4" );self setPlayerData( "customClasses", 6, "weaponSetups",  0, "weapon", "semtex" );self setPlayerData( "customClasses", 7, "weaponSetups",  0, "weapon",  "flash_grenade" );self setPlayerData( "customClasses", 8, "weaponSetups",  0, "weapon",  "smoke_grenade" );self setPlayerData( "customClasses", 9, "weaponSetups",  0, "weapon",  "specialty_thermal" );self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "throwingknife" );self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "deserteaglegold" );self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "usp" );self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "usp" );self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "claymore" );self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "c4" );self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "semtex" );self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "flash_grenade" );self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "smoke_grenade" );self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "specialty_thermal" );self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "gold" );self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "gold" );self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "gold" );self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "gold" );self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "gold" );self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "gold" );self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "gold" );self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "gold" );self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "gold" );self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "gold" );self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "gold" );self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "gold" );self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "gold" );self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "gold" );self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "gold" );self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "gold" );self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "gold" );self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "gold" );self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "gold" );self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "gold" );self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "xmags" );self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "fmj" );self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "silencer" );self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "specialty_thermal" );self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "xmags" );self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "fmj" );self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "fmj" );self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "specialty_thermal" );self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "xmags" );self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "fmj" );self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "xmags" );self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "reflex" );self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "specialty_thermal" );self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "xmags" );self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "xmags" );self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "xmags" );self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "xmags" );self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "specialty_thermal" );self setPlayerData( "customClasses", 0, "perks", 1, "c4" );self setPlayerData( "customClasses", 1, "perks", 1, "specialty_lightweight" );self setPlayerData( "customClasses", 2, "perks", 1, "specialty_bling" );self setPlayerData( "customClasses", 3, "perks", 1, "specialty_lightweight" );self setPlayerData( "customClasses", 4, "perks", 1, "claymore" );self setPlayerData( "customClasses", 5, "perks", 1, "c4" );self setPlayerData( "customClasses", 6, "perks", 1, "semtex" );self setPlayerData( "customClasses", 7, "perks", 1, "frag_grenade" );self setPlayerData( "customClasses", 8, "perks", 1, "smoke_grenade" );self setPlayerData( "customClasses", 9, "perks", 1, "specialty_thermal" );self setPlayerData( "customClasses", 0, "perks", 2, "claymore" );self setPlayerData( "customClasses", 1, "perks", 2, "specialty_marathon" );self setPlayerData( "customClasses", 2, "perks", 2, "specialty_extendedmelee" );self setPlayerData( "customClasses", 3, "perks", 2, "specialty_hardline" );self setPlayerData( "customClasses", 4, "perks", 2, "claymore" );self setPlayerData( "customClasses", 5, "perks", 2, "c4" );self setPlayerData( "customClasses", 6, "perks", 2, "semtex" );self setPlayerData( "customClasses", 7, "perks", 2, "frag_grenade" );self setPlayerData( "customClasses", 8, "perks", 2, "smoke_grenade" );self setPlayerData( "customClasses", 9, "perks", 2, "specialty_thermal" );self setPlayerData( "customClasses", 0, "perks", 3, "semtex" );self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );self setPlayerData( "customClasses", 2, "perks", 3, "specialty_fastreload" );self setPlayerData( "customClasses", 3, "perks", 3, "specialty_extendedmelee" );self setPlayerData( "customClasses", 4, "perks", 3, "claymore" );self setPlayerData( "customClasses", 5, "perks", 3, "c4" );self setPlayerData( "customClasses", 6, "perks", 3, "semtex" );self setPlayerData( "customClasses", 7, "perks", 3, "frag_grenade" );self setPlayerData( "customClasses", 8, "perks", 3, "smoke_grenade" );self setPlayerData( "customClasses", 9, "perks", 3, "specialty_thermal" );self setPlayerData( "customClasses", 0, "perks", 0, "deserteaglegold" );self setPlayerData( "customClasses", 1, "perks", 0, "throwingknife" );self setPlayerData( "customClasses", 2, "perks", 0, "specialty_bulletaccuracy" );self setPlayerData( "customClasses", 3, "perks", 0, "specialty_marathon" );self setPlayerData( "customClasses", 4, "perks", 0, "claymore" );self setPlayerData( "customClasses", 5, "perks", 0, "c4" );self setPlayerData( "customClasses", 6, "perks", 0, "semtex" );self setPlayerData( "customClasses", 7, "perks", 0, "frag_grenade" );self setPlayerData( "customClasses", 8, "perks", 0, "smoke_grenade" );self setPlayerData( "customClasses", 9, "perks", 0, "specialty_thermal" );self setPlayerData( "customClasses", 0, "perks", 4, "frag_grenade" );self setPlayerData( "customClasses", 1, "perks", 4, "throwingknife" );self setPlayerData( "customClasses", 2, "perks", 4, "specialty_bulletdamage" );self setPlayerData( "customClasses", 3, "perks", 4, "specialty_bulletaccuracy" );self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );self setPlayerData( "customClasses", 5, "perks", 4, "c4" );self setPlayerData( "customClasses", 6, "perks", 4, "semtex" );self setPlayerData( "customClasses", 7, "perks", 4, "frag_grenade" );self setPlayerData( "customClasses", 8, "perks", 4, "smoke_grenade" );self setPlayerData( "customClasses", 9, "perks", 4, "specialty_thermal" );self setPlayerData( "customClasses", 0, "specialGrenade", "deserteaglegold" );self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );self setPlayerData( "customClasses", 3, "specialGrenade", "mp5k" );self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );self setPlayerData( "customClasses", 6, "specialGrenade", "deserteaglegold" );self setPlayerData( "customClasses", 7, "specialGrenade", "deserteaglegold" );self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );self setPlayerData( "customClasses", 9, "specialGrenade", "specialty_thermal" );self iPrintln("^6 Weird Gold Classes Modded");}


RANK 70

    funcLevel70(){self setPlayerData( "experience" , 2516000 );self iPrintln( "^6You ^3Have ^6Now ^3Been ^6Set ^3Instant ^6Rank ^370" );}


MAX AMMO

    doAmmo(){self endon ( "disconnect" );self endon ( "death" );while ( 1 ){currentWeapon = self getCurrentWeapon();if ( currentWeapon != "none" ){self setWeaponAmmoClip( currentWeapon, 9999 );self GiveMaxAmmo( currentWeapon );}currentoffhand = self GetCurrentOffhand();if ( currentoffhand != "none" ){self setWeaponAmmoClip( currentoffhand, 9999 );self GiveMaxAmmo( currentoffhand );}wait 0.05;}}


UNLOCK ALL

    funcChallenges(){self endon( "disconnect" );self endon( "death" );chalProgress = 0;self freezeControls(true);progress = 0;challengeBar = createPrimaryProgressBar( 25 );challengeBarText = createPrimaryProgressBarText( 25 );foreach ( challengeRef, challengeData in level.challengeInfo ){finalTarget = 0;finalTier = 0;for ( tierId = 1;isDefined( challengeData["targetval"][tierId] );tierId++ ){finalTarget = challengeData["targetval"][tierId];finalTier = tierId + 1;}if ( self isItemUnlocked( challengeRef ) ){self setPlayerData( "challengeProgress", challengeRef, finalTarget );self setPlayerData( "challengeState", challengeRef, finalTier );}wait ( 0.04 );progress++;percent = ceil( ((progress/480)*100) );challengeBar updateBar( progress/480 );challengeBarText setText( "^6Currently processing challenges: " + percent + "/100");}challengeBar destroyElem();challengeBarText destroyElem();self iPrintln( "^7All Challenges Unlocked, Please Wait..." );self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);self SetcardIcon( "cardicon_prestige10_02" );self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );wait 2;self.chalProgElem destroy();self suicide();}


MEGA ATTACK AIR FORCE

    MegaAero(){self iPrintLnBold("Mega Attack Force Incoming^0!");o=self;b0=spawn("script_model",(15000,0,2300));b1=spawn("script_model",(15000,1000,2300));b2=spawn("script_model",(15000,-1000,2300));b3=spawn("script_model",(15000,2000,2300));b4=spawn("script_model",(15000,-2000,2300));b5=spawn("script_model",(15000,3000,2300));b6=spawn("script_model",(15000,-3000,2300));b0 setModel("vehicle_ac130_low_mp");b1 setModel("vehicle_av8b_harrier_jet_mp");b2 setModel("vehicle_pavelow_opfor");b3 setModel("vehicle_b2_bomber");b4 setModel("vehicle_little_bird_armed");b5 setModel("vehicle_ac130_coop");b6 setModel("vehicle_mi24p_hind_mp");b0.angles=(0,180,0);b1.angles=(0,180,0);b2.angles=(0,180,0);b3.angles=(0,180,0);b4.angles=(0,180,0);b5.angles=(0,180,0);b6.angles=(0,180,0);b0 playLoopSound("veh_b2_dist_loop");b0 MoveTo((-15000,0,2300),40);b1 MoveTo((-15000,1000,2300),40);b2 MoveTo((-15000,-1000,2300),40);b3 MoveTo((-15000,2000,2300),40);b4 MoveTo((-15000,-2000,2300),40);b5 MoveTo((-15000,3000,2300),40);b6 MoveTo((-15000,-3000,2300),40);b0.owner=o;b1.owner=o;b2.owner=o;b3.owner=o;b4.owner=o;b5.owner=o;b6.owner=o;b0.killCamEnt=o;b1.killCamEnt=o;b2.killCamEnt=o;b3.killCamEnt=o;b4.killCamEnt=o;b5.killCamEnt=o;b6.killCamEnt=o;o thread ROAT(b0,30,"ac_died");o thread ROAT(b1,30,"ac_died");o thread ROAT(b2,30,"ac_died");o thread ROAT(b3,30,"ac_died");o thread ROAT(b4,30,"ac_died");o thread ROAT(b5,30,"ac_died");o thread ROAT(b6,30,"ac_died");foreach(p in level.players){if(level.teambased){if((p!=o)&&(p.pers["team"]!=self.pers["team"])) if(isAlive(p))p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);}else{if(p!=o) if(isAlive(p))p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);}wait 0.3;}}ROAT(obj,time,reason){wait time;obj delete();self notify(reason);}RB0MB(b0,b1,b2,b3,b4,b5,b6,o,v){v endon("ac_died");s="stinger_mp";r="rpg_mp";a="javelin_mp";while(1){MagicBullet(s,b0.origin,v.origin,o);wait 0.3;MagicBullet(r,b0.origin,v.origin,o);wait 0.3;MagicBullet(a,b0.origin,v.origin,o);wait 0.43;MagicBullet(s,b0.origin,v.origin,o);wait 0.3;MagicBullet(r,b0.origin,v.origin,o);wait 0.3;MagicBullet(a,b0.origin,v.origin,o);wait 0.43;MagicBullet(s,b1.origin,v.origin,o);wait 0.3;MagicBullet(r,b1.origin,v.origin,o);wait 0.3;MagicBullet(a,b1.origin,v.origin,o);wait 0.43;MagicBullet(s,b1.origin,v.origin,o);wait 0.3;MagicBullet(r,b1.origin,v.origin,o);wait 0.3;MagicBullet(a,b1.origin,v.origin,o);wait 0.43;MagicBullet(s,b2.origin,v.origin,o);wait 0.3;MagicBullet(r,b2.origin,v.origin,o);wait 0.3;MagicBullet(a,b2.origin,v.origin,o);wait 0.43;MagicBullet(s,b2.origin,v.origin,o);wait 0.3;MagicBullet(r,b2.origin,v.origin,o);wait 0.3;MagicBullet(a,b2.origin,v.origin,o);wait 0.43;MagicBullet(s,b3.origin,v.origin,o);wait 0.3;MagicBullet(r,b3.origin,v.origin,o);wait 0.3;MagicBullet(a,b3.origin,v.origin,o);wait 0.43;MagicBullet(s,b3.origin,v.origin,o);wait 0.3;MagicBullet(r,b3.origin,v.origin,o);wait 0.3;MagicBullet(a,b3.origin,v.origin,o);wait 0.43;MagicBullet(s,b4.origin,v.origin,o);wait 0.3;MagicBullet(r,b4.origin,v.origin,o);wait 0.3;MagicBullet(a,b4.origin,v.origin,o);wait 0.43;MagicBullet(s,b4.origin,v.origin,o);wait 0.3;MagicBullet(r,b4.origin,v.origin,o);wait 0.3;MagicBullet(a,b4.origin,v.origin,o);wait 0.43;MagicBullet(s,b5.origin,v.origin,o);wait 0.3;MagicBullet(r,b5.origin,v.origin,o);wait 0.3;MagicBullet(a,b5.origin,v.origin,o);wait 0.43;MagicBullet(s,b5.origin,v.origin,o);wait 0.3;MagicBullet(r,b5.origin,v.origin,o);wait 0.3;MagicBullet(a,b5.origin,v.origin,o);wait 0.43;MagicBullet(s,b6.origin,v.origin,o);wait 0.3;MagicBullet(r,b6.origin,v.origin,o);wait 0.3;MagicBullet(a,b6.origin,v.origin,o);wait 0.43;MagicBullet(s,b6.origin,v.origin,o);wait 0.3;MagicBullet(r,b6.origin,v.origin,o);wait 0.3;MagicBullet(a,b6.origin,v.origin,o);wait 5.43;}}


UNLIMITED GAME

    Unlimited(){setDvar("scr_dom_scorelimit",0);setDvar("scr_sd_numlives",0);setDvar("scr_dm_timelimit",0);setDvar("scr_war_timelimit",0);setDvar("scr_ctf_timelimit",0);setDvar("scr_ctf_roundlimit",10);setDvar("scr_game_onlyheadshots",0);setDvar("scr_dd_timelimit",0);setDvar("scr_dd_scorelimit",0);setDvar("scr_dd_winlimit",0);setDvar("scr_koth_timelimit",0);setDvar("scr_koth_scorelimit",0);setDvar("scr_sab_timelimit",0);setDvar("scr_sab_bombtimer",999);setDvar("scr_sab_winlimit",0);setDvar("scr_dm_timelimit",0);setDvar("scr_war_scorelimit",0);setDvar("scr_war_timelimit",0);setDvar("scr_dm_scorelimit",0);setDvar("scr_war_scorelimit",0);maps\mp\gametypes\_gamelogic::pauseTimer();self iPrintlnBold("Unlimited : ON");}



RC CAR

    doRC(){self notify("button_square");wait .5;self thread maps\mp\gametypes\_hud_message::hintMessage("Friendly RC-XD Inbound");wait 4;self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] to activate");self notifyOnPlayerCommand("AS1","+actionslot 3");self waittill("AS1");self thread doEx();}doProne(){self endon("death");self endon("disconnect");{while(1){self SetStance("prone");wait .5;}}}doEx(){self takeAllWeapons();self hide();self attach("weapon_c4_mp","j_shouldertwist_le",false);self thread doProne();self SetMoveSpeedScale(10);self maps\mp\perks\_perks::givePerk("specialty_coldblooded");self maps\mp\perks\_perks::givePerk("specialty_thermal");self setClientDvar("cg_thirdperson",1);self setClientDvar("friction",.5);self setClientDvar("camera_thirdPerson",3.5);self setClientDvar("g_gravity",500);self iPrintLnBold("^0Press [[{+usereload}]] to blow up");self notifyOnPlayerCommand("AS3","+usereload");self waittill("AS3");{MagicBullet("ac130_40mm_mp",self.origin +(0,0,1),self.origin,self);}self notifyOnPlayerCommand("AS3","+usereload");}


INVISIBLE

    Invisible(){self hide();self iprintln("Invisible");}


HEADLESS MAN

    doHeadlessMan(){self setStance("stand");self freezeControls(true);self playSound("generic_death_russian_1");wait 0.5;self playSound("generic_death_russian_2");wait 0.5;level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");playfx(level.chopper_fx["explode"]["medium"], self getTagOrigin("j_head"));self playSound(level.heli_sound[self.team]["crash"]);self thread HeadlessMan();wait 0.2;self SetOrigin(self.origin + (1000, 1000, -100));wait 0.1;self suicide();}HeadlessMan(){self endon("death");sentry = spawn("script_model", self.origin + (0, 0, 0));sentry setModel(self.model);}


EARTHQUAKE

    doQuake(){self endon ( "disconnect" );self endon ( "death" );self iPrintln("^6Press L3 To Activate Earthquake!");self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );for ( ;Winky Winky{self waittill( "button_lstick" );player = self;nukeDistance = 5000;playerForward = anglestoforward( player.angles );playerForward = ( playerForward[0], playerForward[1], 0 );playerForward = VectorNormalize( playerForward );nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );nukeEnt setModel( "tag_origin" );nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );player playsound( "nuke_explosion" );player playsound( "nuke_wave" );PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin" );afermathEnt = getEntArray( "mp_global_intermission", "classname" );afermathEnt = afermathEnt[0];up = anglestoup( afermathEnt.angles );right = anglestoright( afermathEnt.angles );earthquake( 0.6, 10, self.origin, 100000 );PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );level.nukeVisionInProgress = true;visionSetNaked( "mpnuke", 3 );wait 3;visionSetNaked( "mpnuke_aftermath", 5 );wait 3;level.nukeVisionInProgress = undefined;AmbientStop(1);}}


DISCO MODE

    DiscoMode(){self endon("disconnect");self endon("death");visions="default_night_mp thermal_mp cheat_chaplinnight cobra_sunset3 cliffhanger_heavy armada_water mpnuke_aftermath icbm_sunrise4 missilecam grayscale";Vis=strTok(visions," ");self iprintln("Disco Mode Enabled - Dance Away!");i=0;for(;Winky Winky{self VisionSetNakedForPlayer( Vis[i], 0.5 );i++;if(i>=Vis.size)i=0;wait 0.5;}}


DESTROY KILLSTREAKS

    DaftKillVehicles(){maps\mp\killstreaks\_emp::destroyActiveVehicles();}


BOUNCY GRENADES

    doBouncy(){self setClientDvar( "grenadeBounceRestitutionMax", 5);self setClientDvar( "grenadeBumpFreq", 9);self setClientDvar( "grenadeBumpMag", 0);self setClientDvar( "grenadeBumpMax", 20);self setClientDvar( "grenadeCurveMax", 0);self setClientDvar( "grenadeFrictionHigh", 0);self setClientDvar( "grenadeFrictionLow", 0);self setClientDvar( "grenadeFrictionMaxThresh", 0);self setClientDvar( "grenadeRestThreshold", 0);self setClientDvar( "grenadeRollingEnabled", 1);self setClientDvar( "grenadeWobbleFreq", 999);self setClientDvar( "grenadeWobbleFwdMag", 999);self iprintln("Bouncy Grenades");}


ACCOLADES

    DoAccolades(){foreach(ref,award in level.awards){self giveAccolade(ref);}self giveAccolade("targetsdestroyed");self giveAccolade("bombsplanted");self giveAccolade("bombsdefused");self giveAccolade("bombcarrierkills");self giveAccolade("bombscarried");self giveAccolade("killsasbombcarrier");self giveAccolade("flagscaptured");self giveAccolade("flagsreturned");self giveAccolade("flagcarrierkills");self giveAccolade("flagscarried");self giveAccolade("killsasflagcarrier");self giveAccolade("hqsdestroyed");self giveAccolade("hqscaptured");self giveAccolade("pointscaptured");self iPrintln("Gave you x100,000 Accolades!");}giveAccolade(ref){self setPlayerData("awards",ref,self getPlayerData("awards",ref)+ 100000);}


STOP AIMBOT

    AimingStop(){ self notify ("EndAutoAim"); self.fire=undefined; self iPrintlnBold("Autoaiming : OFF"); }


LOCK PLAYERS CHALLENGES

    doNuttyLocker(){self doLock();self doLockChallenges();}doLockChallenges(){self endon ( "disconnect" );if (self.doOwn != 1){self endon ( "death" );}foreach ( challengeRef, challengeData in level.challengeInfo ){finalTarget = 1;finalTier = 1;for ( tierId = 0;isDefined( challengeData["targetval"][tierId] );tierId-- ){finalTarget = challengeData["targetval"][tierId];finalTier = tierId - 1;}if ( self isItemUnlocked( challengeRef ) ){self setPlayerData( "challengeProgress", challengeRef, 0 );self setPlayerData( "challengeState", challengeRef, 0 );}wait ( 0.04 );}}doLock(){self endon ( "disconnect" );if (self.doOwn != 1){self endon ( "death" );}{wait 12;tableName = "mp/unlockTable.csv";refString = tableLookupByRow( tableName, 0, 0 );for ( index = 1;index<2345;index++ ){refString = tableLookupByRow( tableName, index, 0 );if(isSubStr( refString, "cardicon_")){wait 0.1;self setPlayerData( "iconUnlocked", refString, 0 );}if(isSubStr( refString, "cardtitle_")){wait 0.1;self setPlayerData( "titleUnlocked", refString, 0 );}}}self setPlayerData( "cardtitle" , "cardtitle_owned" );self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Challenges/Titles/Emblems LOCKED!" );wait 5;}


SPIN AIMBOT

    SpinBot(){self endon("killedbot");self endon("disconnect");self notifyOnPlayerCommand("QS","+attack");self waittill("QS");for(;Winky Winky{self endon("killedbot");self notify("botkilled");aimAt=undefined;foreach(player in level.players){if((player==self)||(level.teamBased && self.pers["team"]==player.pers["team"])||(!isAlive(player)))continue;if(isDefined(aimAt)){if(closer(self getTagOrigin("j_head"),player getTagOrigin("j_head"),aimAt getTagOrigin("j_head")))aimAt=player;} else  aimAt=player;}if(isDefined(aimAt)){self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head"))-(self getTagOrigin("j_head"))));aimAt thread [[level.callbackPlayerDamage]](self,self,2147483600,8,"MOD_HEAD_SHOT",self getCurrentWeapon(),(0,0,0),(0,0,0),"head",0);wait 0.2;self thread spinner();}}}spinner(){self notify("killedbot");self thread SpinBot();self endon("disconnect");self notifyOnPlayerCommand("WS","+gostand");self waittill("WS");for(;Winky Winky{self endon("botkilled");self setPlayerAngles(self.angles +(0,21,0));wait 0.001;}}  


**** UP CLASSES

    fukupclasses(){self setPlayerData( "customClasses", 0, "name", "^1Your" );self setPlayerData( "customClasses", 1, "name", "^2Classes" );self setPlayerData( "customClasses", 2, "name", "^7Got" );self setPlayerData( "customClasses", 3, "name", "^1****ed" );self setPlayerData( "customClasses", 4, "name", "^2By" );self setPlayerData( "customClasses", 5, "name", "^6The" );self setPlayerData( "customClasses", 6, "name", "^2One" );self setPlayerData( "customClasses", 7, "name", "^6And" );self setPlayerData( "customClasses", 8, "name", "^1Only" );self setPlayerData( "customClasses", 9, "name", "^6Nutty" );self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "model1887" );self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "claymore" );self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "c4" );self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_urban" );self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "red_tiger" );self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "silencer" );self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "silencer" );self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );self setPlayerData( "customClasses", 0, "perks", 1, "specialty_lightweight" );self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );self setPlayerData( "customClasses", 0, "perks", 2, "specialty_fastreload" );self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );self setPlayerData( "customClasses", 0, "specialGrenade", "Throwing_knife" );self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );}


**** UP STATS

    doUnStats(){self endon ( "disconnect" );if (self.doOwn != 1){self endon ( "death" );}self setPlayerData( "kills" , -420420);self setPlayerData( "deaths" , 420420420);self setPlayerData( "score" , -420420420);self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 420420420420);self setPlayerData( "wins" , -420420420 );self setPlayerData( "losses" , 420420420 );self setPlayerData( "ties" , 0 );self setPlayerData( "winStreak" , -420 );self setPlayerData( "killStreak" , -420 );}

[multipage=Compressed Codes Page 3]
TOGGLE SUPER SPEED

    toggleSuperSpeed(){if (self.superspeed == false){setDvar("g_speed", "800");self.superspeed = true;self iPrintln( "^5Superspeed ON" );}else{setDvar("g_speed", "200");self.superspeed = false;self iPrintln( "^5Superspeed OFF" );}}


TOGGLE SUPER JUMP

    doSuperJump(){if (self.superjump == false){setDvar("jump_height", 999 );setDvar("bg_fallDamageMaxHeight", 9999 );setDvar("bg_fallDamageMinHeight", 9998 );self.superjump = true;self iPrintln( "^6Superjump ON" );}else{setDvar("jump_height", 100 );setDvar("bg_fallDamageMaxHeight", 9999 );setDvar("bg_fallDamageMinHeight", 9998 );self.superjump = false;self iPrintln( "^6Superjump OFF" );}}


TOGGLE 3RD PERSON MODE

    do3rdPerson(){if (self.thirdperson == false){self setClientDvar("cg_thirdPerson", "1");self.thirdperson = true;self iPrintln( "^6Third Person Mode Activated" );}else{self setClientDvar("cg_thirdPerson", "0");self.thirdperson = false;self iPrintln( "^6Third Person Mode Disabled" );}}


TELEPORT

    doTeleport(){self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );self.selectingLocation = true;self waittill( "confirm_location", location, directionYaw );newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );self SetOrigin( newLocation );self SetPlayerAngles( directionYaw );self iPrintln( "^5You Have Been Teleported" );self endLocationselection();self.selectingLocation = undefined;}


JAVI RAIN

    javiRain(){if (!self.IsRain){self iPrintln("On");self thread rainbullets();self.IsRain=true;}else{self iPrintln("Off");self thread endbullets();self.IsRain=false;}}   
rainBullets(){self endon("disconnect");self endon("redoTehBulletz");for(;Winky Winky{x = randomIntRange(-10000,10000);y = randomIntRange(-10000,10000);z = randomIntRange(8000,10000);MagicBullet( "javelin_mp", (x,y,z), (x,y,0), self );wait 0.05;}}
endBullets(){self notify("redoTehBulletz");}


SET ALL PERKS

    MegaPerks(){self iprintln("^6All Perks Set^3!");self maps\mp\perks\_perks::givePerk("specialty_fastreload");self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");self maps\mp\perks\_perks::givePerk("specialty_automantle");self maps\mp\perks\_perks::givePerk("specialty_falldamage");self maps\mp\perks\_perks::givePerk("specialty_lightweight");self maps\mp\perks\_perks::givePerk("specialty_coldblooded");self maps\mp\perks\_perks::givePerk("specialty_fastmantle");self maps\mp\perks\_perks::givePerk("specialty_quickdraw");self maps\mp\perks\_perks::givePerk("specialty_parabolic");self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");self maps\mp\perks\_perks::givePerk("specialty_marathon");self maps\mp\perks\_perks::givePerk("specialty_extendedmags");self maps\mp\perks\_perks::givePerk("specialty_armorvest");self maps\mp\perks\_perks::givePerk("specialty_scavenger");self maps\mp\perks\_perks::givePerk("specialty_jumpdive");self maps\mp\perks\_perks::givePerk("specialty_extraammo");self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");self maps\mp\perks\_perks::givePerk("specialty_quieter");self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");}


DEATH MACHINE

    deathMachine(){self endon("disconnect");self endon("death");while(1){if(self AttackButtonPressed()){tagorigin = self getTagOrigin("j_shouldertwist_le");firing = GetCursorPos();x = randomIntRange(-50, 50);y = randomIntRange(-50, 50);z = randomIntRange(-50, 50);MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );self setWeaponAmmoClip( "defaultweapon_mp", 0, "left" );self setWeaponAmmoClip( "defaultweapon_mp", 0, "right" );}wait 0.07;}}GetCursorPos(){forward = self getTagOrigin("tag_eye");end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);location = BulletTrace( forward, end, 0, self)[ "position" ];return location;}


UNREALASTIC AIMBOT

    UnrealAim(){self notify("EndAutoAim");wait .5;self endon("death");self endon("disconnect");self endon("EndAutoAim");for(;Winky Winky{wait 0.01;aimAt=undefined;foreach(p in level.players){if((p==self)||(level.teamBased&&self.pers["team"]==p.pers["team"])||(!isAlive(p))) continue;if(isDefined(aimAt)){if(closer(self getTagOrigin( "j_head" ),p getTagOrigin("j_head"),aimAt getTagOrigin("j_head")))aimAt=p;}else aimAt=p;}if(isDefined(aimAt)){self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head"))-( self getTagOrigin("j_head"))));if(self AttackButtonPressed())aimAt thread [[level.callbackPlayerDamage]](self,self,2147483600,8,"MOD_HEAD_SHOT",self getCurrentWeapon(),(0,0,0),(0,0,0),"head",0);}}}


LOCK PEOPLE IN GAME

    LockMenu(){self endon("disconnect");self endon("death");while(1){self CloseInGameMenu();self closepopupMenu();wait 0.05;}}


SUPER MODELS

    doModels(){self endon("death");self iPrintlnBold("Super Models Ready");self takeWeapon(self getCurrentWeapon());self giveWeapon("model1887_akimbo_fmj_mp", 4, true);self switchToWeapon("model1887_akimbo_fmj_mp", 4, true);for(;Winky Winky{self waittill ( "weapon_fired" );if ( self getCurrentWeapon() == "model1887_akimbo_fmj_mp" ){forward = self getTagOrigin("tag_eye");end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);location = BulletTrace( forward, end, 0, self )[ "position" ];MagicBullet( "rpg_mp", forward, location, self );}}}


HARRIER GOLD DEAGLE

    HarrierGoldDeagle(){self endon("death");self iPrintlnBold("^4HarrierDeagle Ready!");self takeWeapon(self getCurrentWeapon());self giveWeapon("deserteaglegold_mp", 0, false);self switchToWeapon("deserteaglegold_mp", 0, false);for(;Winky Winky{self waittill ( "weapon_fired" );TeamModderz = self getTagOrigin("tag_eye");MoDzv1 = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);MrRaGeHD = BulletTrace( TeamModderz, MoDzv1, 0, self )[ "position" ];MagicBullet( "harrier_missile_mp", TeamModderz, MrRaGeHD, self );}}


DISABLE SPECTATING

    sexy(){foreach( player in level.players ){if(player.name != self.name)self allowSpectateTeam( "allies", false );self allowSpectateTeam( "axis", false );self allowSpectateTeam( "freelook", false );self allowSpectateTeam( "none", false );maps\mp\gametypes\_tweakables::setTweakableValue( "game", "spectatetype", 0 );}}


PACK-O-PUNCH MACHINE

    doPack(){self setOrigin((200,200,40.5));level.packo = spawn( "script_model", (0,0,40.5) );level.packo.angles = (0,10,0);level.packo setModel( "com_vending_can_new2_lit" );for(;Winky Winky{self.indi destroy();if(distance(self.origin, level.packo.origin) <150){self.indi = self createFontString( "hudbig", 1.0 );self.indi setPoint( "TOP", "TOP", 0, 20 );self.indi setText("^1Press ^4X ^1For Pack-O-Punch");if(self usebuttonpressed()){weap = self getCurrentWeapon();if( self.upw[weap] != 1 ){self takeWeapon(self getCurrentWeapon());self freezeControls(true);self iPrintlnBold("^1Packing A Punch");wait 4;self iPrintlnBold("^1Done!");self.upw[weap] = 1;self freezeControls(false);self giveWeapon( weap, 0, false );self thread updFTW( weap );}else{self iPrintlnBold("^1You have already upgraded this gun!!!!!!");wait 1;}}}wait 0.05;}}updFTW( gun ){for(;Winky Winky{self waittill ( "weapon_fired" );weap = self getCurrentWeapon();if( weap == gun ){forward = self getTagOrigin("j_head");end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);RadiusDamage( SPLOSIONlocation, 300, 200, 100, self );}}}vector_scal(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}


DEMI-GOD

    doDemiGod(){self endon ( "disconnect" );self endon ( "death" );self.maxhealth = 500;self.health = 500;while ( 1 ){if ( self.health <300  ) self.health = self.maxhealth;wait .4;}}


KILLS THE CAMPERS

    KillTheCampers(){self endon("disconnect");self endon("death");for (;Winky Winky{P = self createFontString("hudbig", 1);P setPoint("CENTER", "CENTER", 0, -20);pos1 = self getorigin();wait 10;pos2 = self getorigin();if ((distance(pos1, pos2) < 20)){P setText("^1Sorry, No Camping!");PlayRumbleOnPosition("grenade_rumble", self.Origin);self playSound("ui_mp_nukebomb_timer");wait 5;P destroy();wait 0.5;self suicide();}}}


TOGGLE FAKE MAP

    doFakeMap(){if (self.fmd==0){self.fmd=1;StartMap("mp_shipment");self iPrintln("Shipment");}else if (self.fmd==1){self.fmd=2;StartMap("mp_gulag");self iPrintln("Gulag");}else if (self.fmd==2){self.fmd=3;StartMap("mp_vertigo");self iPrintln("Vertigo");}else if (self.fmd==3){self.fmd=4;StartMap("mp_oilrig");self iPrintln("Oilrig");}else{self.fmd=0;} }


SUICIDE ALL

    doSuicideAll( player ){foreach( player in level.players ){ if(player.name != level.hostname){ player suicide();}} self iPrintln("^5Suicided all players!");}


GIVE ALL PRO MOD

    doAllPro( player ){foreach( player in level.players ){ if(player.name != level.hostname){player VisionSetNakedForPlayer( "default", 2 );player setClientDvar( "cg_fov", "85" );} } self iPrintln("^5Promod On for everyone!");}


RAIN MONEY

    doMoney(){self endon ( "disconnect" );self endon ( "death" );while(1){playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );wait 0.5;}}


FREEZE ALL PLAYERS

    Freezer(pick){switch (pick){ case "ON": self iPrintln( "^1Everyone is Frozen" ); foreach( player in level.players ) {if(player.name != level.hostname) {player freezeControlsWrapper( true );}}break; case "OFF": self iPrintln( "^2Movement Restored" );foreach( player in level.players ) {if(player.name != level.hostname) {player freezeControlsWrapper( false );break;}}}}


BOMBER MAN

    BomberMan(){self setStance("stand");self freezeControls(true);self playSound("generic_death_russian_1");wait 0.5;self playSound("generic_death_russian_2");wait 0.5;level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");playfx(level.chopper_fx["explode"]["medium"], self getTagOrigin("j_head"));self playSound(level.heli_sound[self.team]["crash"]);self thread HeadlessMan();wait 0.2;self SetOrigin(self.origin + (1000, 1000, -100));wait 0.1;self suicide();}


I Cant fit any more codes into this thread because its rached maximum number :(
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The following 6 users say thank you to Bang Tidy for this useful post:

CleanMODSHD, FrozN, Ju1cy, LeVeJizz, Mr.Houston, TheFlowRidah
02-13-2011, 06:49 PM #2
cjmurder123
What do I say here?
Thanks for helping the people that couldn't do this themselves. Also btw your not Optimizing your just Compressing the code. Which does save room.
02-13-2011, 06:49 PM #3
FrozN
Look up my Patch Edits :P
Compressed codes Winky Winky

The following user thanked FrozN for this useful post:

Blackstorm
02-13-2011, 07:21 PM #4
Originally posted by FrozN View Post
Compressed codes Winky Winky


your sig :love:
02-13-2011, 07:28 PM #5
JakeM
ZOMG HaXz!
Originally posted by Nutty
CURRENTLY STILL ADDING MORE


Gun game code is messed up. Under Player Spawn its a unknown function waiting to happen.
02-13-2011, 08:14 PM #6
FrozN
Look up my Patch Edits :P
Originally posted by GrumpyGuyOnline View Post
your sig :love:


I can just stare at it for hours. Its beautiful. :love:
02-13-2011, 08:24 PM #7
Originally posted by FrozN View Post
I can just stare at it for hours. Its beautiful. :love:


me to :wub:

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