else if (level.matchGameType=="16"){player thread sharpshooter(); }
else if (level.matchGameType=="16"){
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Sharpshooter");
self thread maps\mp\gametypes\_hud_message::hintMessage("By ^6AMANDA"); //Don't Remove It
self _clearPerks();
self thread doStreak();
self thread InfAmmo();
self setClientDvar("player_meleeHeight", 0);
self setClientDvar("player_meleeRange", 0);
self setClientDvar("player_meleeWidth", 0);
level deletePlacedEntity("misc_turret");
if (self isHost()||isCoHost()) {
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread Verified();
} }
sharpshooter() {
self waittill("spawned_player");
for(;
{
j=0;
RW="";
if (self isHost()) {
j=randomint(9);
RW = level.weaponList[randomint(level.weaponList.size)];
foreach(p in level.players){p thread sharpguns(RW,j); p thread dotimer();}
}
wait 45;
}
}
doStreak()
{
self endon("death");
victims=0;
for(;
{
self waittill("killed_enemy");
victims++;
if (victims == 2) {
self iprintln("^2Sleight Of Hand Pro");
self _setperk("specialty_fastreload");
self _setperk("specialty_quickdraw");
}
if (victims == 3) {
self iprintln("^2Lightweight Pro");
self _setperk("specialty_lightweight");
self _setperk("specialty_fastsprintrecovery");
}
if (victims == 4) {
self iprintln("^2Steady Aim Pro");
self _setperk("specialty_bulletaccuracy");
self _setperk("specialty_holdbreath");
}
if (victims == 6) {
self iprintln("^6Wall Hack For 30 Seconds");
self thread maps\mp\moss\MossysFunctions::WHK();
wait 30;
self thread maps\mp\moss\MossysFunctions::WHK();
}
}
}
sharpguns(RW,j) {
self takeAllWeapons();
self _giveWeapon(RW,j);
self switchToWeapon(RW,j);
self iPrintlnBold( "^2Weapons Cycled!" );
for(k=0; k<225; k++) {
self thread anticheat(RW,j);
wep=self getCurrentWeapon();
if (wep!=RW) {
if ((!isSubStr( RW, "gl_" )) && (!isSubStr( RW, "shotgun_"))){
self takeAllWeapons();
self _giveWeapon(RW,j);
self switchToWeapon(RW,j);
}
}
wait 0.2;
}
}
dotimer() {
for (limit=45; limit>0; limit--) {
Anto = self createFontString("default", 1.5);
Anto setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
Anto setText( "^3NEXT WEAPON IN: ^7" + limit );
wait 1;
Anto destroy(); }
}
anticheat(RW,j) {
self endon("legit");
for(;
{
self waittill("spawned_player");
self takeAllWeapons();
self _giveWeapon(RW,j);
self switchToWeapon(RW,j);
self notify("legit");
}
}
#include maps\mp\gametypes\_hud_util;
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