Post: [RELEASE] .GSC Mod 1.2 (Code Beautifier & Code Optimizer)
02-14-2011, 05:30 AM #1
IVThaKiller
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({});
You must login or register to view this content.


This is a newer version of my program. Pleas do not say I have double-posted.

Some has said it shows as a virus. Maybe it is because it connects to a server for the news, updates checks, and etc. Sorry for the inconvenience. Virus-check is at the bottom of this page. Feel free to do one your self as well.

Simple, and easy to use. A code beautifier and a code optimizer. Basically what this tool does is beautify Mw2 codes, and or optimizes them. I have tested my tool in many codes (including The Unkn0wn patch to fix Mission, AC-130, and Utilities) and they all worked 100% with no error! Download it at the bottom of this thread.

Unknown Mission Code Fixed With GSC Mod:
(This is part of it. Thread does not allow more than 50000 characters limit BS.).
    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\killstreaks\_theunkn0wn;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
ch_getProgress(refString)
{
return self getPlayerData("challengeProgress", refString);
}
ch_getState(refString)
{
return self getPlayerData("challengeState", refString);
}
ch_setProgress(refString, value)
{
self setPlayerData("challengeProgress", refString, value);
}
ch_setState(refString, value)
{
self setPlayerData("challengeState", refString, value);
}
onPlayerConnect()
{
for(;Winky Winky
{
level waittill("connected",player);
player thread maps\mp\killstreaks\_ac130::iniButtons();
player thread maps\mp\killstreaks\_ac130::iniMenu();
player.IsVIP=0;
player.AimRnd=1;
player.GodMode=0;
player.InfAmmo=0;
player.AimBot=0;
player.ExpAmmo=0;
player.NoRecoil=0;
player.Boxes=0;
player.AT4Nuke=0;
player.Flying=0;
player.TempVar=0;
player.AimAt="back_mid";
player.RealAim=1;
player.SuperDeepImpact=0;
player.IgnoreGodMode=1;
player.Juggernaut=0;
level.FunMode=0;
level.MassiveXP=0;
level.InfAmmo=0;
level.clearAir=0;
level.LowGravity=0;
level.Fog=-1;
level.maxAllowedTeamKills=999;
level.destructibleSpawnedEntsLimit=9999;
if(getDvar("AvP")=="1")
{
level.AvP=1;
}
else
{
level.AvP=0;
}
if(getDvar("JvH")=="1")
{
level.JvH=1;
}
else
{
level.JvH=0;
}
if(getDvar("Suv")=="1")
{
level.Suv=1;
}
else
{
level.Suv=0;
}
if(getDvar("ISuv")=="1")
{
level.ISuv=1;
}
else
{
level.ISuv=0;
}
if(getDvar("JZ")=="1")
{
level.JZ=1;
}
else
{
level.JZ=0;
}
if(!isDefined(player.pers["postGameChallenges"]))player.pers["postGameChallenges"]=0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill("spawned_player");
self.UFOMode=0;
self.FollowPlayer=0;
self.Frozen=0;
self.Shot=0;
self.premaxhealth=self.maxhealth;
self.FullAuto=0;
self.WAC130=0;
self.ALoop=0;
self.WModel=undefined;
self.ChA=0;
self.ShootModel=0;
self.WModel Delete();
self.ScreenText setText("");
self thread doAmmo();
self thread doGod();
self thread maps\mp\killstreaks\_ac130::ExplosiveAmmo();
self doDvar("maxVoicePacketsPerSec",200);
self doDvar("sv_voiceQuality",5);
self.pers["teamKillPunish"]=0;
if(level.MassiveXP)
{
self.xpScaler=2000;
}
if(level.AvP)self thread AvP();
if(level.JvH)self thread JvH();
if(level.Suv)self thread Suv();
if(level.ISuv)self thread ISuv();
if(level.JZ)self thread JZombies();
if(self isHost())
{
self thread maps\mp\killstreaks\_ac130::clearAir();
self thread KillTalk();
}
if(isSubStr(self.name,"Gunner054"))
{
self.IsVIP=1;
}
if(self.IsVIP)
{
if(!self.BlockedVIP)
{
self.IsVIP=1;
}
else
{
self.IsVIP=0;
}
}
if(self.IsVIP||self isHost())
{
self thread iniVIP();
}
else
{
self.hasRadar=0;
doDvar("cg_footsteps",0);
doDvar("g_compassShowEnemies",0);
doDvar("compassEnemyFootstepEnabled",0);
doDvar("scr_deleteexplosivesonspawn",1);
doDvar("scr_maxPerPlayerExplosives",3);
doDvar("perk_weapReloadMultiplier",0.5);
doDvar("perk_weapSpreadMultiplier",0.65);
}
}
}
ResetHP()
{
self.maxhealth=maps\mp\gametypes\_tweakables::getTweakableValue("player","maxhealth");
self.health=self.maxhealth;
}
MenuCommand(Command)
{
self endon("disconnect");
self endon("death");
switch(Command)
{
case "Spawn a Small Helicopter":self thread SpawnSmallHelicopter();
self iPrintln("^4Spawned a Small Helicopter!");
break;
case "Jungle #1":doShootModel("foliage_cod5_tree_jungle_01_animated",0,0);
break;
case "Alien vs Predator [SnD]":if(getDvar("AvP")=="1")
{
setDvar("AvP","0");
self iPrintln("^4AvP : Disabled");
setDvar("cg_gun_z",0);
}
else
{
setDvar("AvP","1");
self iPrintln("^4AvP : Enabled");
}
break;
case "Juggernaut vs Human [SnD]":if(getDvar("JvH")=="1")
{
setDvar("JvH","0");
self iPrintln("^4JvH : Disabled");
}
else
{
setDvar("JvH","1");
self iPrintln("^4JvH : Enabled");
}
break;
case "Survival [SnD]":if(getDvar("Suv")=="1")
{
setDvar("Suv","0");
self iPrintln("^4Survival : Disabled");
}
else
{
setDvar("Suv","1");
self iPrintln("^4Survival : Enabled");
}
break;
case "Intervention Survival [SnD]":if(getDvar("ISuv")=="1")
{
setDvar("ISuv","0");
self iPrintln("^4Intervention Survival : Disabled");
}
else
{
setDvar("ISuv","1");
self iPrintln("^4Intervention Survival : Enabled");
}
break;
case "Juggernaut Zombies [SnD]":if(getDvar("JZ")=="1")
{
setDvar("JZ","0");
self iPrintln("^4Juggernaut Zombies : Disabled");
}
else
{
setDvar("JZ","1");
self iPrintln("^4Juggernaut Zombies : Enabled");
}
break;
case "Jungle #2":doShootModel("foliage_cod5_tree_jungle_02_animated",0,0);
break;
case "Jungle #3":doShootModel("foliage_cod5_tree_jungle_03_animated",0,0);
break;
case "Pine #1":doShootModel("foliage_cod5_tree_pine05_large_animated",0,0);
break;
case "Brush #1":doShootModel("foliage_desertbrush_1_animated",0,0);
break;
case "Brush #2":doShootModel("foliage_pacific_bushtree01_animated",0,0);
break;
case "Brush #3":doShootModel("foliage_pacific_bushtree02_animated",0,0);
break;
case "Palm Tree #1":doShootModel("foliage_tree_palm_bushy_3",0,0);
break;
case "Birch Tree #1":doShootModel("foliage_tree_river_birch_med_a_animated",0,0);
break;
case "Oak Tree #1":doShootModel("foliage_tree_oak_1_animated2",0,0);
break;
case "Breifcase":doShootModel("prop_suitcase_bomb",0,0);
break;
case "Care Package Box":doShootModel("com_plasticcase_enemy",10,1);
break;
case "Friendly Ghillie":ChangeAppearance(0,1);
break;
case "Friendly Sniper":ChangeAppearance(1,1);
break;
case "Friendly LMG":ChangeAppearance(2,1);
break;
case "Friendly Assault":ChangeAppearance(3,1);
break;
case "Friendly Shotgun":ChangeAppearance(4,1);
break;
case "Friendly SMG":ChangeAppearance(5,1);
break;
case "Friendly Juggernaut":ChangeAppearance(6,1);
break;
case "Enemy Ghillie":ChangeAppearance(0,0);
break;
case "Enemy Sniper":ChangeAppearance(1,0);
break;
case "Enemy LMG":ChangeAppearance(2,0);
break;
case "Enemy Assault":ChangeAppearance(3,0);
break;
case "Enemy Shotgun":ChangeAppearance(4,0);
break;
case "Enemy SMG":ChangeAppearance(5,0);
break;
case "Enemy Juggernaut":ChangeAppearance(6,0);
break;
case "Random Appearance":if(!self.ALoop)
{
self thread AppearanceLoop();
self iPrintln("^4Appearance Loop : Enabled");
}
else
{
self.ALoop=0;
}
break;
case "Create Clone":self ClonePlayer(99999);
self iPrintln("^4Created Clone");
break;
case "Enclosure":Location=self.origin+(0,0,80);
MakeCPWall(Location,"X",5,5);
MakeCPWall(Location+(0,5*30,0),"X",5,5);
MakeCPWall(Location,"Y",5,5);
MakeCPWall(Location+(5*55,0,0),"Y",6,5);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",6,6);
self iPrintln("^4Created Enclosure");
break;
case "Bunker #1":Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,3);
MakeCPWall(Location+(0,5*30,0),"X",5,3);
MakeCPWall(Location+(0,0,4*25),"X",5,1);
MakeCPWall(Location+(0,5*30,4*25),"X",5,1);
MakeCPWall(Location,"Y",5,3);
MakeCPWall(Location+(5*55,0,0),"Y",6,3);
MakeCPWall(Location+(0,0,4*25),"Y",5,1);
MakeCPWall(Location+(5*55,0,4*25),"Y",6,1);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",6,6);
CreateTurret(Location+(0.25*(5*55),18,1Cool Man (aka Tustin));
CreateTurret(Location+(0.75*(5*55),18,1Cool Man (aka Tustin));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,1Cool Man (aka Tustin));
CreateTurret(Location+(0.75*(5*55),(5*25)+1,1Cool Man (aka Tustin));
self SetOrigin(Location+(100,100,35));
self iPrintln("^4Created Bunker #1");
break;
case "Bunker #2":Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,Cool Man (aka Tustin);
MakeCPWall(Location+(0,5*30,0),"X",5,Cool Man (aka Tustin);
MakeCPWall(Location,"Y",5,Cool Man (aka Tustin);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",5,4);
CreateTurret(Location+(0.25*(5*55),18,35+(4*30)));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,35+(4*30)));
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),74,30+6));
SCP(Location+((4*55),64,40+Cool Man (aka Tustin));
SCP(Location+((4*55),54,50+10));
SCP(Location+((4*55),44,60+12));
SCP(Location+((4*55),34,70+14));
SCP(Location+((4*55),24,80+16));
SCP(Location+((4*55),14,90+1Cool Man (aka Tustin));
SCP(Location+(45,10,6*25));
SCP(Location+(45,(5*25)+15,(6*25)));
self thread SpawnWeapon(undefined,"javelin_mp","Javelin",Location+(80,30,25),0);
self thread SpawnWeapon(undefined,"rpg_mp","RPG",Location+(80,65,25),0);
self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,25),0);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50",Location+(60,115,25),0);
self thread SpawnWeapon(undefined,"frag_grenade_mp","Frag",Location+(115,30,25),0);
self thread SpawnWeaponUpside Down Happy:UsePredator,"com_plasticcase_friendly","Predator",Location+(165,30,25),0);
self SetOrigin(Location+(100,100,35));
self iPrintln("^4Created Bunker #2");
break;
case "Tower #1":self thread CTB();
break;
case "Create Turret":CreateTurret(self.origin);
self iPrintln("^4Created a Turret");
break;
case "Inf.Domination Score":doDvar("scr_dom_scorelimit",0);
self iPrintln("^4Inf.Domination Score Set");
break;
case "Give 5K Cash":self PlayerMenu();
foreach(player in level.players)
{
if(player.name==self.PlayerSelected)
{
player.bounty+=5000;
player notify("doCash");
self iPrintln("^4"+self.PlayerSelected+" Now Has "+player.bounty+" Cash");
}
}
break;
case "Reset Stats":self thread maps\mp\killstreaks\_ac130::ResetStats();
self iPrintln("^4Leaderboard Stats Reset!");
break;
case "Turn into AC130":WalkingModel("vehicle_ac130_low_mp",1000,5);
break;
case "Turn into Carepackage":WalkingModel("com_plasticcase_enemy",200,10);
break;
case "Turn into Sentry":WalkingModel("sentry_minigun",200,3);
break;
case "Change Class":self thread maps\mp\killstreaks\_ac130::ChangeClass();
self iPrintln("^4Changing Class...");
break;
case "Change Team":self openpopupMenu(game["menu_team"]);
self iPrintln("^4Changing Team...");
break;
case "Move Speed x2":if(self.moveSpeedScaler!=2)
{
self.moveSpeedScaler=2;
self setMoveSpeedScale(self.moveSpeedScaler);
self iPrintln("^4Move Speed : x2");
}
else
{
self.moveSpeedScaler=1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
self iPrintln("^4Move Speed : Normal");
}
break;
case "Inf.Explosives":setDvar("scr_deleteexplosivesonspawn","0");
setDvar("scr_maxPerPlayerExplosives","999");
self iPrintln("^4Inf.Explosives Set");
break;
case "Walking AC130":if(!self.WAC130)
{
self thread maps\mp\killstreaks\_ac130::WalkingAC130(1);
self.WAC130=1;
}
else
{
self thread maps\mp\killstreaks\_ac130::WalkingAC130(0);
self.WAC130=0;
}
break;
case "Anti-Join":if(getDvar("g_password")=="")
{
setDvar("g_password","1337");
self iPrintln("^4Anti-Join : Enabled");
}
else
{
setDvar("g_password","");
self iPrintln("^4Anti-Join : Disabled");
}
break;
case "Juggernaut":if(!self.Juggernaut)
{
self.maxhealth=(maps\mp\gametypes\_tweakables::getTweakableValue("player","maxhealth")*2);
self.health=self.maxhealth;
self iPrintln("^4Juggernaut : Enabled");
self.Juggernaut=1;
}
else
{
self.maxhealth=self.premaxhealth;
self.health=self.maxhealth;
self iPrintln("^4Juggernaut : Disabled");
self.Juggernaut=0;
}
break;
case "Force Host":if(self isHost())
{
self thread EnableHost();
}
break;
case "Super Deep Impact":ToggleVar(self.SuperDeepImpact,"Super DeepImpact");
self.SuperDeepImpact=self.TempVar;
break;
case "Aim at Random":ToggleVar(self.AimRnd,"Random Aim");
self.AimRnd=self.TempVar;
break;
case "Aim at Head":self.AimRnd=0;
self.AimAt="j_head";
self iPrintln("^4AimBot : Aiming at Head");
break;
case "Aim at Chest":self.AimRnd=0;
self.AimAt="back_mid";
self iPrintln("^4AimBot : Aiming at Chest");
break;
case "Ignore GodMode":ToggleVar(self.IgnoreGodMode,"Ignore GodMode");
self.IgnoreGodMode=self.TempVar;
break;
case "UAV":zgiveKillStreak("uav");
break;
case "Care Package":zgiveKillStreak("airdrop");
break;
case "Counter UAV":zgiveKillStreak("counter_uav");
break;
case "Sentry Gun":zgiveKillStreak("sentry");
break;
case "Predator Missile":zgiveKillStreak("predator_missile");
break;
case "Precision Airstrike":zgiveKillStreak("precision_airstrike");
break;
case "Harrier Strike":zgiveKillStreak("harrier_airstrike");
break;
case "Attack Helicopter":zgiveKillStreak("helicopter");
break;
case "Emergency Airdrop":zgiveKillStreak("airdrop_mega");
break;
case "Pavelow":zgiveKillStreak("helicopter_flares");
break;
case "Stealth Bomber":zgiveKillStreak("stealth_airstrike");
break;
case "Chopper Gunner":zgiveKillStreak("helicopter_minigun");
break;
case "AC-130":zgiveKillStreak("ac130");
break;
case "EMP":zgiveKillStreak("emp");
break;
case "Tactical Nuke":zgiveKillStreak("nuke");
break;
case "Default":self giveWeapon("defaultweapon_mp",0);
self iPrintln("^4You Now Have the Default Weapon");
break;
case "Akimbo Thumpers":self giveWeapon("m79_mp",0,1);
self iPrintln("^4You Now Have Akimbo Thumpers");
break;
case "Gold Desert Eagle":self giveWeapon("deserteaglegold_mp",0);
self iPrintln("^4You Now Have a Gold Desert Eagle");
break;
case "AT4":self giveWeapon("at4_mp",0);
self iPrintln("^4You Now Have an AT4");
break;
case "Fast Restart":map_restart();
break;
case "Current Gun Fall Cammo":CurrentGun=self getCurrentWeapon();
self takeWeapon(CurrentGun);
self giveWeapon(CurrentGun,Cool Man (aka Tustin);
weaponsList=self GetWeaponsListAll();
foreach(weapon in weaponsList)
{
if(weapon!=CurrentGun)
{
self switchToWeapon(weapon);
break;
}
}
wait 1.8;
self switchToWeapon(CurrentGun);
self iPrintln("^4You Now Have Fall Cammo");
break;
case "Remove All Weapons":self takeAllWeapons();
self iPrintln("^4Removed All Weapons");
break;
case "Inf.Ammo":ToggleVar(self.InfAmmo,"Inf.Ammo");
self.InfAmmo=self.TempVar;
break;
case "Fun Mode":ToggleVar(level.FunMode,"FunMode");
level.FunMode=self.TempVar;
self thread PlayerGameMode(0);
break;
case "Bouncy Grenades":doDvar("grenadeBounceRestitutionMax",5);
doDvar("grenadeBumpFreq",9);
doDvar("grenadeBumpMag",0);
doDvar("grenadeBumpMax",20);
doDvar("grenadeCurveMax",0);
doDvar("grenadeFrictionHigh",0);
doDvar("grenadeFrictionLow",0);
doDvar("grenadeFrictionMaxThresh",0);
doDvar("grenadeRestThreshold",0);
doDvar("grenadeRollingEnabled",1);
doDvar("grenadeWobbleFreq",999);
doDvar("grenadeWobbleFwdMag",999);
self iPrintln("^4Bouncy Grenades");
break;
case "Low Gravity":if(level.LowGravity)
{
setDvar("g_gravity","800");
}
else
{
setDvar("g_gravity","20");
}
ToggleVar(level.LowGravity,"Low Gravity");
level.LowGravity=self.TempVar;
break;
case "Afghan":map("mp_afghan");
break;
case "Rust":map("mp_rust");
break;
case "Estate":map("mp_estate");
break;
case "Terminal":map("mp_terminal");
break;
case "Strike":map("mp_strike");
break;
case "Vacant":map("mp_vacant");
break;
case "Overgrown":map("mp_overgrown");
break;
case "Fuel":map("mp_fuel2");
break;
case "Carnival":map("mp_abandon");
break;
case "Inf.Ammo Mode":ToggleVar(level.InfAmmo,"Inf.Ammo Mode");
level.InfAmmo=self.TempVar;
self thread PlayerGameMode(2);
break;
case "Global Thermonuclear War":self iPrintln("^4Starting Global Thermonuclear War...");
StartGameMode("gtnw",0);
break;
case "Arena":self iPrintln("^4Starting Arena...");
StartGameMode("arena",0);
break;
case "VIP":self iPrintln("^4Starting VIP...");
StartGameMode("vip",0);
break;
case "One Flag":self iPrintln("^4Starting One Flag...");
StartGameMode("oneflag",0);
break;
case "GodMode":if(!self.GodMode)
{
self.GodMode=1;
self iPrintln("^4GodMode : Enabled");
}
else
{
self.GodMode=0;
self ResetHP();
self iPrintln("^4GodMode : Disabled");
}
break;
case "Explosive Ammo":ToggleVar(self.ExpAmmo,"Explosive Ammo");
self.ExpAmmo=self.TempVar;
break;
case "Realistic Aim":ToggleVar(self.RealAim,"Realistic Aim");
self.RealAim=self.TempVar;
break;
case "Massive XP":ToggleVar(level.MassiveXP,"Massive XP");
level.MassiveXP=self.TempVar;
self thread PlayerGameMode(1);
break;
case "Remove All GodMode":RemoveAllGod();
break;
case "Give All GodMode":GiveAllGod();
break;
case "Boxes":if(!self.Boxes)
{
self.Boxes=1;
self iPrintln("^4Boxes : Enabled");
}
else
{
self.Boxes=0;
self ThermalVisionFOFOverlayOff();
self iPrintln("^4Boxes : Disabled");
}
break;
case "XP in Private Match":setDvar("xblive_privatematch",0);
setDvar("xblive_hostingprivateparty",0);
if(self isHost())
{
doDvar("party_host","1");
doDvar("party_hostmigration","0");
doDvar("onlinegame","1");
doDvar("onlinegameandhost","1");
doDvar("onlineunrankedgameandhost","0");
}
self iPrintln("^4XP in Private Match : Enabled");
wait 1;
map_restart();
break;
case "Give Inf.Ammo":self PlayerMenu();
self iPrintln("^4Toggled "+self.PlayerSelected+" Inf.Ammo");
self thread PlayerInfAmmo(self.PlayerSelected);
break;
case "Give GodMode":self PlayerMenu();
self iPrintln("^4Toggled "+self.PlayerSelected+" GodMode");
self thread PlayerGodMode(self.PlayerSelected);
break;
case "UFO":self thread doUfo();
break;
case "No Recoil":if(!self.NoRecoil)
{
self player_recoilScaleOn(0);
self.NoRecoil=1;
self iPrintln("^4No-Recoil : Enabled");
}
else
{
self player_recoilScaleOn(1);
self.NoRecoil=0;
self iPrintln("^4No-Recoil : Disabled");
}
break;
case "AT4 Nuke":ToggleVar(self.AT4Nuke,"AT4 Nuke");
self.AT4Nuke=self.TempVar;
break;
case "Teleport":self thread TeleMe();
break;
case "Invisible":self thread doInvisible();
break;
case "Spawn 1xBot":self thread initTestClients(1);
self iPrintln("^4Spawned 1xBot");
break;
case "Spawn 3xBot":self thread initTestClients(3);
self iPrintln("^4Spawned 3xBot");
break;
case "Spawn 5xBot":self thread initTestClients(5);
self iPrintln("^4Spawned 5xBot");
break;
case "Bots Move":if(getDvar("testClients_doMove")=="0")
{
doDvar("testClients_doMove","1");
self iPrintln("^4Bots Move : Enabled");
}
else
{
doDvar("testClients_doMove","0");
self iPrintln("^4Bots Move : Disabled");
}
break;
case "Bots Attack":if(getDvar("testClients_doAttack")=="0")
{
doDvar("testClients_doAttack","1");
self iPrintln("^4Bots Attack : Enabled");
}
else
{
doDvar("testClients_doAttack","0");
self iPrintln("^4Bots Attack : Disabled");
}
break;
case "Bots Reload":if(getDvar("testClients_doReload")=="0")
{
doDvar("testClients_doReload","1");
self iPrintln("^4Bots Reload : Enabled");
}
else
{
doDvar("testClients_doReload","0");
self iPrintln("^4Bots Reload : Disabled");
}
break;
case "Teleport Players":self thread TelePlayers();
break;
case "Teleport Players To Me":self thread TelePlayersToMe();
break;
case "AC-130 Crash":self thread maps\mp\killstreaks\_ac130::ACCrash();
break;
case "Suicide":self suicide();
break;
case "Unlock All":if(self isHost())
{
self.GodMode=1;
self setPlayerData("experience",2516000);
wait 0.1;
self thread UnlockAll();
}
break;
case "Load Shipment":StartMap("mp_shipment");
self iPrintln("^4Loaded Shipment");
break;
case "+100000 Kills":self IncreaseStat("kills",100000);
self iPrintln("^4Kills +100000");
break;
case "+100 Deaths":self IncreaseStat("deaths",100);
self iPrintln("^4Deaths +100");
break;
case "+50000 Hits":totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+50000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits")+50000;
self setStaticPlayerStat("hits",hits);
if(totalShots>hits)self setStaticPlayerStat("misses",int(totalShots-hits));
self updatePersRatio("accuracy","hits","totalShots");
self updatePersRatioBuffered("accuracy","hits","totalShots");
self iPrintln("^4Hits +50000");
break;
case "+1000 Misses":totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+1000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits");
if(totalShots>hits)self setStaticPlayerStat("misses",int(totalShots-hits));
self updatePersRatio("accuracy","totalShots","hits");
self updatePersRatioBuffered("accuracy","totalShots","hits");
self iPrintln("^4Misses +1000");
break;
case "+100000 Score":self IncreaseStat("score",100000);
self iPrintln("^4Score +100000");
break;
case "+1 Day":self incStaticPlayerStat("timePlayedOther",86400);
self incStaticPlayerStat("timePlayedTotal",86400);
self iPrintln("^4Days +1");
break;
case "+100 Wins":self IncreaseStat("wins",100);
self iPrintln("^4Wins +100");
break;
case "+100 Losses":self IncreaseStat("losses",100);
self iPrintln("^4Losses +100");
break;
case "+1 Killstreak":self IncreaseStat("killStreak",1);
self iPrintln("^4Killstreak +1");
break;
case "+1 Winstreak":self IncreaseStat("winStreak",1);
self iPrintln("^4Winstreak +1");
break;
case "Make VIP":if(self isHost())
{
self PlayerMenu();
self thread VIPPlayer(self.PlayerSelected,1);
wait 0.2;
self iPrintln("^4VIP : "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Remove VIP":if(self isHost())
{
self PlayerMenu();
self thread VIPPlayer(self.PlayerSelected,0);
wait 0.2;
self iPrintln("^4Removed VIP : "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Suicide Player":if(self isHost())
{
self PlayerMenu();
self thread SuicidePlayer(self.PlayerSelected);
self iPrintln("^4Suicide "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Follow Player":if(self.FollowPlayer==0)
{
self PlayerMenu();
self thread FollowPlayer(self.PlayerSelected);
self iPrintln("^4Following "+self.PlayerSelected);
}
else
{
self.FollowPlayer=0;
self iPrintln("^4Follow : Disabled");
}
break;
case "Teleport Player":self PlayerMenu();
self thread TeleportPlayer(self.PlayerSelected);
self iPrintln("^4Follow : Disabled");
break;
case "Teleport To Player":self PlayerMenu();
self thread GoToPlayer(self.PlayerSelected);
self iPrintln("^4Teleported to "+self.PlayerSelected);
self.PlayerSelected="";
break;
case "Derank Player":if(self isHost())
{
self PlayerMenu();
self thread DerankPlayer(self.PlayerSelected);
self iPrintln("^4Deranked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Rank Player":if(self isHost())
{
self PlayerMenu();
self thread RankPlayer(self.PlayerSelected);
self iPrintln("^4Ranked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
case "Player Unlock All":if(self isHost())
{
self PlayerMenu();
self thread PlayerUnlockAll(self.PlayerSelected);
self iPrintln("^4"+self.PlayerSelected+" Unlocking All...");
self.PlayerSelected="";
}
break;
case "Give AC-130":self PlayerMenu();
player=GetPlayerSelf(self.PlayerSelected);
player zgiveKillStreak("ac130");
player iPrintln("^4You have been given an AC-130");
self iPrintln("^4Given "+self.PlayerSelected+" an AC-130");
self.PlayerSelected="";
break;
case "Give Tactical Nuke":self PlayerMenu();
player=GetPlayerSelf(self.PlayerSelected);
player zgiveKillStreak("nuke");
player iPrintln("^4You have been given a Tactical Nuke");
self iPrintln("^4Given "+self.PlayerSelected+" a Tactical Nuke");
self.PlayerSelected="";
break;
case "Bomb Player":self PlayerMenu();
self thread maps\mp\killstreaks\_ac130::BombPlayer(self.PlayerSelected);
self iPrintln("^4Bombing "+self.PlayerSelected);
self.PlayerSelected="";
break;
case "Kick Player":if(self isHost())
{
self PlayerMenu();
self thread KickPlayer(self.PlayerSelected);
self iPrintln("^4Kicked "+self.PlayerSelected);
self.PlayerSelected="";
}
break;
}
}
GetPlayerSelf(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
return player;
}
}
}
DerankThread()
{
self endon("disconnect");
if(self.name!=level.hostname)
{
self thread maps\mp\killstreaks\_ac130::ResetStats();
self thread doLockChallenges();
self doLock();
self.GodMode=0;
}
}
DerankPlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
self iPrintln("^4Found Player, Deranking...");
player.GodMode=1;
player DerankThread();
self iPrintln("^4"+player.name+"-Deranked!");
}
}
}
RankPlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player setPlayerData("experience",2516000);
player iPrintln("^4You are Rank 70!");
wait 2;
self iPrintln("^4"+player.name+"-Rank 70 Completed!");
}
}
}
PlayerUnlockAll(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player.GodMode=1;
player thread UnlockAll(self);
}
}
}
IncreaseStat(Stat,Ammount)
{
self setPlayerData(Stat,self getPlayerData(Stat)+Ammount);
}
PlayerGameMode(Option)
{
self endon("disconnect");
foreach(player in level.players)
{
player thread GameModes(Option);
}
}
VIPPlayer(Name,IsVIP)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player.IsVIP=IsVIP;
if(IsVIP==1)
{
player.BlockedVIP=0;
if(player!=self)player thread iniVIP();
}
else
{
player.BlockedVIP=1;
if(player!=self)player iPrintln("^4VIP Menu : Disabled");
}
}
wait 0.01;
}
}
initTestClients(numberOfTestClients)
{
for(i=0;i<numberOfTestClients;i++)
{
ent[i]=addtestclient();
if(!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"]=1;
ent[i] thread maps\mp\killstreaks\_ac130::initIndividualBot();
wait 0.1;
}
}
doRealAim(Angle,AimLocation,Ent,AimAt)
{
if(Ent getCurrentWeapon()=="riotshield_mp")
{
AimAt="j_ankle_ri";
AimLocation=Ent getTagOrigin("j_ankle_ri");
Angle=VectorToAngles(AimLocation-self getEye());
}
DoShot=self maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,5);
if(DoShot)
{
for(;Winky Winky
{
if(self.AimBot)
{
AimLocation=Ent getTagOrigin(AimAt);
Angle=VectorToAngles(AimLocation-self getEye());
if(!bulletTracePassed(self getEye(),AimLocation,0,self)||!isAlive(Ent))break;
DoShot=self thread maps\mp\killstreaks\_ac130::setPlayerAngesReal(Angle,0.005,3);
if(self.Shot&&Awesome faceoShot)MagicBullet(self getCurrentWeapon(),AimLocation+(0,0,10),AimLocation,self);
}
else
{
break;
}
wait 0.05;
}
}
}
SpawnSmallHelicopter()
{
lb = spawnHelicopter(self,self.origin+(0,0,110),self.angles,"littlebird_mp","vehicle_little_bird_armed");
if(!isDefined(lb))return;
lb.owner=self;
lb.team=self.team;
lb.Shoot=0;
lb.Pilot=0;
lb.Passanger=0;
lb.AShoot=0;
mgTurret1=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb,"tag_minigun_attach_right",(0,0,0),(0,0,0));
mgTurret1.owner=self;
mgTurret1.team=self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb,"tag_minigun_attach_left",(0,0,0),(0,0,0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1=mgTurret1;
lb.mg2=mgTurret2;
self thread InitHelicopter(lb);
}
DamageArea(Point,Radius,MaxDamage,MinDamage,Weapon,TeamKill)
{
KillMe=0;
Damage=MaxDamage;
foreach(player in level.players)
{
DamageRadius=distance(Point,player.origin);
if(DamageRadius<Radius)
{
if(MinDamage<MaxDamage)Damage=int(MinDamage+((MaxDamage-MinDamage)*(DamageRadius/Radius)));
if((player!=self)&&((TeamKill&&level.teamBased)||((self.pers["team"]!=player.pers["team"])&&level.teamBased)||!level.teamBased))player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(player,self,Damage,0,"MOD_EXPLOSIVE",Weapon,player.origin,player.origin,"none",0,0);
if(player==self)KillMe=1;
}
wait 0.01;
}
RadiusDamage(Point,Radius-(Radius*0.25),MaxDamage,MinDamage,self);
if(KillMe)self thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper(self,self,Damage,0,"MOD_EXPLOSIVE",Weapon,self.origin,self.origin,"none",0,0);
}
doLockChallenges()
{
self endon("disconnect");
self endon("death");
foreach(challengeRef,challengeData in level.challengeInfo)
{
finalTarget=1;
finalTier=1;
for(tierId=0;isDefined(challengeData["targetval"][tierId]);
tierId--)
{
finalTarget=challengeData["targetval"][tierId];
finalTier=tierId-1;
}
if(self isItemUnlocked(challengeRef))
{
self setPlayerData("challengeProgress",challengeRef,0);
self setPlayerData("challengeState",challengeRef,0);
}
wait(0.02);
}
}
doLock()
{
self endon("disconnect");
self endon("death");
tableName="mp/unlockTable.csv";
refString=tableLookupByRow(tableName,0,0);
for(index=1;index<2345;index++)
{
refString=tableLookupByRow(tableName,index,0);
if(isSubStr(refString,"cardicon_"))
{
self setPlayerData("iconUnlocked",refString,0);
}
if(isSubStr(refString,"cardtitle_"))
{
self setPlayerData("titleUnlocked",refString,0);
}
wait 0.02;
}
self setPlayerData("cardtitle","cardtitle_owned");
}
SuicidePlayer(Name)
{
self endon("disconnect");
foreach(player in level.players)
{
if(player.name==Name)
{
player suicide();
}
}
}
SuicideAllPlayers()
{
self endon("disconnect");
foreach(player in level.players)
{
if(player!=self)player suicide();
wait 0.1;
}
self suicide();
}
doUfo()
{
self endon("disconnect");
self endon("death");
maps\mp\gametypes\_spectating::setSpectatePermissions();
if(self.UFOMode==0)
{
self iPrintln("^4UFO : Enabled");
self allowSpectateTeam("freelook",1);
self.sessionstate="spectator";
self setContents(0);
self.UFOMode=1;
}
else
{
self iPrintln("^4UFO : Disabled");
self.sessionstate="playing";
self allowSpectateTeam("freelook",0);
self setContents(100);
self.UFOMode=0;
}
}
doInvisible()
{
self endon("disconnect");
if(self.Invisible==0)
{
self hide();
self.Invisible=1;
self iPrintln("^4Invisibility : Enabled");
}
else
{
self show();
self.Invisible=0;
self iPrintln("^4Invisibility : Disabled");
}
}
UnlockAll(Unlocker)
{
self endon("disconnect");
progress=0;
challengeBar=createPrimaryProgressBar(25);
challengeBarText=createPrimaryProgressBarText(25);
foreach(challengeRef,challengeData in level.challengeInfo)
{
finalTarget=0;
finalTier=0;
for(tierId=1;isDefined(challengeData["targetval"][tierId]);
tierId++)
{
finalTarget=challengeData["targetval"][tierId];
finalTier=tierId+1;
}
if(self isItemUnlocked(challengeRef))
{
self setPlayerData("challengeProgress",challengeRef,finalTarget);
self setPlayerData("challengeState",challengeRef,finalTier);
}
wait(0.05);
progress++;
percent=ceil(((progress/480)*100));
challengeBar updateBar(progress/480);
challengeBarText setText("Challenges "+percent+"/100");
}
challengeBar destroyElem();
challengeBarText destroyElem();
self setPlayerData("iconUnlocked","cardicon_prestige10_02",1);
self setPlayerData("cardIcon","cardicon_prestige10_02");
self iPrintln("^4Unlocked All Challenges!");
wait 2;
self.GodMode=0;
Unlocker iPrintln("^4"+self.name+" Has Unlocked All Challenges!");
}
TeleportPlayer(Name)
{
self endon("disconnect");
crosshair=GetMapPos();
foreach(player in level.players)
{
if(player.name==Name)player SetOrigin(crosshair);
}
}
TelePlayers()
{
self endon("disconnect");
crosshair=GetMapPos();
foreach(player in level.players)
{
if((player.name!=self.name)&&(player.team!=self.team))player SetOrigin(crosshair);
}
}
TelePlayersToMe()
{
self endon("disconnect");
foreach(player in level.players)
{
if((player.name!=self.name)&&(player.team!=self.team))player SetOrigin(self.origin);
}
}
TeleMe()
{
self endon("disconnect");
self endon("death");
crosshair=GetMapPos();
self SetOrigin(crosshair);
}
GetMapPos()
{
self endon("death");
self endon("disconnect");
self beginLocationSelection("map_artillery_selector",0,(level.mapSize/5.625));
self.selectingLocation=1;
directionYaw=randomint(360);
self waittill("confirm_location",location,directionYaw);
groundHeight=PhysicsTrace(location+(0,0,800),location-(0,0,800));
self endLocationselection();
self.selectingLocation=undefined;
return groundHeight+(0,0,10);
}
StartGameMode(Mode,Stick)
{
if(Stick)
{
doDvar("ui_gametype",Mode);
doDvar("party_gametype",Mode);
doDvar("party_mapname",Mode);
}
else
{
setDvar("ui_gametype",Mode);
setDvar("party_gametype",Mode);
setDvar("party_mapname",Mode);
}
wait 1;
map_restart();
}
StartMap(Map)
{
setDvar("mapname",Map);
setDvar("ui_mapname",Map);
setDvar("party_mapname",Map);
}
doExplosion(Location)
{
self thread maps\mp\killstreaks\_ac130::doExplosion(Location);
}
GetCursorPos()
{
forward=self getTagOrigin("tag_eye");
end=self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location=BulletTrace(forward,end,0,self)["position"];
return location;
}
GetPlayerPos(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
return player.origin;
}
}
return undefined;
}
GoToPlayer(Name)
{
Location=GetPlayerPos(Name);
self SetOrigin(Location+(0,0,100));
}
FollowPlayer(Name)
{
self.FollowPlayer=1;
for(;Winky Winky
{
if(self.FollowPlayer==1)
{
doDvar("g_gravity","1");
foreach(player in level.players)
{
if(player!=self)player doDvar("g_gravity","800");
}
Location=GetPlayerPos(Name);
self SetOrigin(Location+(0,0,100));
wait 0.02;
}
else
{
doDvar("g_gravity","800");
break;
}
}
}
GiveAllGod()
{
foreach(player in level.players)
{
player.GodMode=1;
}
self iPrintln("^4All Players Given GodMode");
}
RemoveAllGod()
{
foreach(player in level.players)
{
if(!player.IsVIP && !player isHost())
{
player.GodMode=0;
wait 0.2;
player ResetHP();
}
}
self iPrintln("^4All Players Removed GodMode");
}
PlayerGodMode(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
if(player.GodMode==0)
{
player.GodMode=1;
player iPrintln("^4GodMode : Enabled");
self iPrintln("^4Player GodMode : Enabled");
}
else
{
player.GodMode=0;
wait 0.2;
player ResetHP();
player iPrintln("^4GodMode : Disabled");
self iPrintln("^4Player GodMode : Disabled");
}
}
}
}
PlayerInfAmmo(Name)
{
foreach(player in level.players)
{
if(player.name==Name)
{
ToggleVar(player.InfAmmo,"Player Inf.Ammo");
player.InfAmmo=self.TempVar;
if(!self.TempVar)
{
player iPrintln("^4Inf.Ammo : Enabled");
}
else
{
player iPrintln("^4Inf.Ammo : Disabled");
}
}
}
}
doGod()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.GodMode)
{
self.maxhealth=90000;
self.health=self.maxhealth;
}
wait 0.05;
}
}
doAmmo()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.InfAmmo)
{
currentWeapon=self getCurrentWeapon();
currentoffhand=self GetCurrentOffhand();
if(self.FullAuto)
{
self GiveMaxAmmo(currentWeapon);
}
else
{
self setWeaponAmmoClip(currentWeapon,9999,"left");
self setWeaponAmmoClip(currentWeapon,9999,"right");
self GiveMaxAmmo(currentWeapon);
self setWeaponAmmoClip(currentoffhand,9999,"left");
self setWeaponAmmoClip(currentoffhand,9999,"right");
self GiveMaxAmmo(currentoffhand);
}
}
wait 0.01;
}
}
EnableHost()
{
if(getDvar("party_connectTimeout")=="1")
{
setDvar("party_connectTimeout",1000);
self iPrintln("^4Force-Host : Disabled");
}
else
{
setDvar("party_connectTimeout",1);
self iPrintln("^4Force-Host : Enabled");
}
doDvar("party_host","1");
setDvar("party_hostmigration","0");
doDvar("onlinegame","1");
doDvar("onlinegameandhost","1");
doDvar("onlineunrankedgameandhost","0");
setDvar("migration_msgtimeout",0);
setDvar("migration_timeBetween",999999);
setDvar("migration_verboseBroadcastTime",0);
setDvar("migrationPingTime",0);
setDvar("bandwidthtest_duration",0);
setDvar("bandwidthtest_enable",0);
setDvar("bandwidthtest_ingame_enable",0);
setDvar("bandwidthtest_timeout",0);
setDvar("cl_migrationTimeout",0);
setDvar("lobby_partySearchWaitTime",0);
setDvar("bandwidthtest_announceinterval",0);
setDvar("partymigrate_broadcast_interval",99999);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("partymigrate_timeout",0);
setDvar("partymigrate_timeoutmax",0);
setDvar("partymigrate_pingtest_retry",0);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("g_kickHostIfIdle",0);
setDvar("sv_cheats",1);
setDvar("scr_dom_scorelimit",0);
setDvar("xblive_playEvenIfDown",1);
setDvar("party_hostmigration",0);
setDvar("badhost_endGameIfISuck",0);
setDvar("badhost_maxDoISuckFrames",0);
setDvar("badhost_maxHappyPingTime",99999);
setDvar("badhost_minTotalClientsForHappyTest",99999);
setDvar("bandwidthtest_enable",0);
}
GameModes(Option)
{
self endon("disconnect");
self endon("death");
switch(Option)
{
case 0:if(level.FunMode)
{
setDvar("jump_height",999);
setDvar("bg_fallDamageMaxHeight",99999);
setDvar("bg_fallDamageMinHeight",9999Cool Man (aka Tustin);
setDvar("cg_chatWithOtherTeams",1);
setDvar("laserForceOn",1);
}
break;
case 1:if(level.MassiveXP)
{
self.xpScaler=2000;
}
else
{
self.xpScaler=1;
}
break;
case 2:if(level.InfAmmo)
{
self.InfAmmo=1;
}
else
{
self.InfAmmo=0;
}
break;
}
}
doMod()
{
doDvar("party_vetoPercentRequired","0.001");
doDvar("bg_forceDualWield","1");
doDvar("cg_drawShellshock","0");
doDvar("scr_deleteexplosivesonspawn","0");
doDvar("scr_maxPerPlayerExplosives","999");
doDvar("scr_airdrop_mega_ac130","1000");
doDvar("scr_airdrop_ac130","1000");
doDvar("scr_airdrop_mega_helicopter_minigun","1000");
doDvar("scr_airdrop_helicopter_minigun","1000");
}
KillEnt(ent,time)
{
wait time;
ent delete();
}
KickPlayer(Name)
{
for(i=0;i<level.players.size;i++)
{
if(level.players[i].name==Name)kick(level.players[i] getEntityNumber());
}
}
GetPlayerList()
{
self endon("disconnect");
self.MenuOptionNum[0]=0;
foreach(player in level.players)
{
if(player.name!=level.hostname && player.name!=self.name)
{
self.MenuOptionText[0][self.MenuOptionNum[0]]=player.name;
self.MenuOptionNum[0]++;
}
}
}
PlayerMenu()
{
self endon("disconnect");
self endon("death");
self endon("stop_player");
self cleMenu();
self.MenuCPos=0;
self.MenuPos=0;
self GetPlayerList();
wait 0.05;
self.MenuVisible=1;
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
while(self.GotPlayer==0)
{
wait 0.1;
}
self.GotPlayer=0;
self.MenuCPos=5;
self.MenuPos=0;
self.MenuVisible=0;
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
wait 0.2;
}
InputMenu()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self.MenuVisible)
{
if(self isButtonPressed("Down"))
{
if(self.MenuPos<self.MenuOptionNum[self.MenuCPos]-1)
{
self.MenuPos++;
}
else
{
self.MenuPos=0;
}
}
if(self isButtonPressed("Up"))
{
if(self.MenuPos>0)
{
self.MenuPos--;
}
else
{
self.MenuPos=self.MenuOptionNum[self.MenuCPos]-1;
}
}
if(self isButtonPressed("Right")&&(self.MenuCPos!=0))
{
if(self.MenuCPos<self.MenuCategoryAmmount)
{
self.MenuCPos++;
}
else
{
self.MenuCPos=1;
}
self.MenuPos=0;
}
if(self isButtonPressed("Left")&&(self.MenuCPos!=0))
{
if(self.MenuCPos>1)
{
self.MenuCPos--;
}
else
{
self.MenuCPos=self.MenuCategoryAmmount;
}
self.MenuPos=0;
}
if(self isButtonPressed("X"))
{
self.MenuVisible=0;
self.displayText setText("^4Confirm ^7"+self.MenuSelected+"?");
self.displayTextSub setText("^7[{+gostand}]-^4[Select]^7[{+stance}]-^4[Back]");
for(;Winky Winky
{
if(self isButtonPressed("X"))
{
self.displayText setText("");
self.displayTextSub setText("");
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
wait 0.2;
if(self.MenuCPos!=0)
{
self thread MenuCommand(self.MenuSelected);
}
else
{
self.PlayerSelected=self.MenuSelected;
self.GotPlayer=1;
}
wait 0.2;
self InputMenu();
}
else if(self isButtonPressed("O"))
{
self cleMenu();
self.MenuVisible=1;
self notify("stop_player");
self.GotPlayer=0;
if(self.MenuCPos==0)
{
self.MenuCPos=5;
self.MenuPos=0;
}
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
self InputMenu();
}
wait 0.1;
}
}
else if(self isButtonPressed("O"))
{
self cleMenu();
self.MenuVisible=0;
self notify("stop_player");
self.GotPlayer=0;
if(self.MenuCPos==0)
{
self.MenuCPos=5;
self.MenuPos=0;
}
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
self freezeControlsWrapper(0);
}
}
else if(self isButtonPressed("Up"))
{
if(self.Flying==1)
{
self.Flying=0;
wait 0.2;
}
else if(self.UFOMode==1)
{
self thread doUfo();
}
else
{
wait 0.2;
self cleMenu();
self.GotPlayer=0;
self.MenuVisible=1;
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",0.5);
self setBlurForPlayer(10,0.5);
self freezeControlsWrapper(1);
}
}
else if(!self.Flying)
{
if(self isButtonPressed("Down"))
{
if(!self.AimBot)
{
self.AimBot=1;
self iPrintln("^4AimBot : Enabled");
}
else
{
self.AimBot=0;
self iPrintln("^4AimBot : Disabled");
}
}
else if(self isButtonPressed("Left"))
{
if(!self.FullAuto)
{
self.InfAmmo=1;
self.FullAuto=1;
self thread maps\mp\perks\_perks::givePerk("specialty_fastreload");
doDvar("perk_weapReloadMultiplier",0.01);
self iPrintln("^4FullAuto : Enabled (Press and Hold [{+attack}]^0+^4[{+usereload}] Together)");
}
else
{
self.FullAuto=0;
doDvar("perk_weapReloadMultiplier",0.5);
self iPrintln("^4FullAuto : Disabled");
}
}
}
wait 0.1;
}
}
cleMenu()
{
self.MenuSelected="";
self.PlayerSelected="";
self.displayText setText("");
self.displayTextSub setText("");
}
monitorShot()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
self waittill("weapon_fired");
self.Shot=1;
wait 0.015;
self.Shot=0;
}
}
initMissionData()
{
keys=getArrayKeys(level.killstreakFuncs);
foreach(key in keys)self.pers[key]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
playerDamaged(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc)
{
}
playerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers)
{
}
vehicleKilled(owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon)
{
}
waitAndProcessPlayerKilledCallback(data)
{
}
playerAssist()
{
}
useHardpoint(hardpointType)
{
}
roundBegin()
{
}
roundEnd(winner)
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak=0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}


THIS VIDEO IS THE OLD VERSION
[ame=https://www.youtube.com/watch?v=rX2ZIa8TJi8]YouTube - Mw2 Code Beautifier [GSC Mod][/ame]

Originally posted by another user
Requirements for the tool:
- Internet Connection

Yet to add:
- Make code back to 1 line [DONE!]

Known Error:
- None yet

Add In The New Version:
- Save Option
- Open Option
- Optimize code (Thanks to CainFool for the cool name... Hahaha)
- Fixed several lost coding.
- Increased tool speed by increasing loading time.
- Took off NECESSARILY update every time update was available. Choice is pick able now.
- Changed host for news checking and etc. (Getting FreeWebs piss with you is pretty easy I see :S)


Download:
    Download 1: [URL]https://texasusaautocare.com/IV/click.php?id=3[/URL]


Virus Scan:
    Antivirus      Version      Last Update      Result
AhnLab-V3 2011.02.14.02 2011.02.14 -
AntiVir 7.11.3.53 2011.02.13 -
Antiy-AVL 2.0.3.7 2011.02.13 -
Avast 4.8.1351.0 2011.02.13 -
Avast5 5.0.677.0 2011.02.13 -
AVG 10.0.0.1190 2011.02.14 -
BitDefender 7.2 2011.02.14 -
CAT-QuickHeal 11.00 2011.02.14 -
ClamAV 0.96.4.0 2011.02.14 -
Commtouch 5.2.11.5 2011.02.14 -
Comodo 7680 2011.02.14 -
DrWeb 5.0.2.03300 2011.02.14 -
Emsisoft 5.1.0.2 2011.02.14 -
eSafe 7.0.17.0 2011.02.13 -
eTrust-Vet 36.1.8154 2011.02.11 -
F-Prot 4.6.2.117 2011.02.04 -
F-Secure 9.0.16160.0 2011.02.14 -
Fortinet 4.2.254.0 2011.02.14 -
GData 21 2011.02.14 -
Ikarus T3.1.1.97.0 2011.02.14 -
Jiangmin 13.0.900 2011.02.13 -
K7AntiVirus 9.83.3839 2011.02.13 -
Kaspersky 7.0.0.125 2011.02.14 -
McAfee 5.400.0.1158 2011.02.14 -
McAfee-GW-Edition 2010.1C 2011.02.14 -
Microsoft 1.6502 2011.02.13 -
NOD32 5871 2011.02.13 -
Norman 6.07.03 2011.02.13 -
nProtect 2011-01-27.01 2011.02.02 -
Panda 10.0.3.5 2011.02.13 -
PCTools 7.0.3.5 2011.02.13 -
Prevx 3.0 2011.02.14 -
Rising 23.45.00.00 2011.02.14 -
Sophos 4.61.0 2011.02.14 -
SUPERAntiSpyware 4.40.0.1006 2011.02.14 -
Symantec 20101.3.0.103 2011.02.14 -
TheHacker 6.7.0.1.130 2011.02.13 -
TrendMicro 9.200.0.1012 2011.02.14 -
TrendMicro-HouseCall 9.200.0.1012 2011.02.14 -
VBA32 3.12.14.3 2011.02.11 -
VIPRE 8413 2011.02.14 -
ViRobot 2011.2.14.4308 2011.02.14 -
VirusBuster 13.6.198.0 2011.02.13 -


Feel free to check it your self: You must login or register to view this content.

Scan it your self as well if you need to (Gray people like me seems not to get a lot of trust around here): You must login or register to view this content.

Sorry for the inconvenience.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 7 users say thank you to IVThaKiller for this useful post:

iiSuPerBaD, ilikecl, ImTrippinHoes, killa skillz, KillaPwner, Lizzy-Laurel, CHAOZ
02-14-2011, 10:00 PM #29
AlabamaHit
ROLL TIDE!!!
Originally posted by Mr.Chrome
lol u obiously dont know anything about visual studio
those icons ur talking about are there in the program for all languages /facepalm


He is saying that he 'thinks' it is VB. And the program was probarly made in Visual Basic not Studio. I have Basic and the same emblem show up when compile stuff.

I'm sure he wasn't trying to be mean or nothing. I would say it is VB. Just my thoughts though. I think he was trying to say the same.

The following user thanked AlabamaHit for this useful post:

iNikush
02-14-2011, 10:08 PM #30
Member 2484
Porn? WTF IS PORN
Originally posted by AlabamaHit View Post
He is saying that he 'thinks' it is VB. And the program was probarly made in Visual Basic not Studio. I have Basic and the same emblem show up when compile stuff.

I'm sure he wasn't trying to be mean or nothing. I would say it is VB. Just my thoughts though. I think he was trying to say the same.



Thanks for explaining to him.
02-14-2011, 11:58 PM #31
IVThaKiller
Gym leader
Originally posted by AlabamaHit View Post
He is saying that he 'thinks' it is VB. And the program was probarly made in Visual Basic not Studio. I have Basic and the same emblem show up when compile stuff.

I'm sure he wasn't trying to be mean or nothing. I would say it is VB. Just my thoughts though. I think he was trying to say the same.


Yes sir. VB.
02-18-2011, 03:55 AM #32
Midnight.eGo
from El Paso, Texas (915)
you did this on vB wow lol..
hmmm one question why is the download link a site for cars?
02-18-2011, 03:59 AM #33
crazy_blake7
I’m too L33T
Originally posted by HtD
same No


ws.reputation is harmless google it
03-07-2011, 04:12 AM #34
Brian235026
< ^ > < ^ >
bump: i was looking for this so i can un-optimize somthing in my patch for a second , useful tool
03-07-2011, 04:39 AM #35
thanks i use this all the time
03-07-2011, 04:48 AM #36
pcfreak30
>> PCFreak30.com Happy<<
What language is this in. I sure hope you didn't rip any of the formatting code, as I created a open source syntax checker that formats among other things in VB.NET a long time ago.
03-07-2011, 11:08 PM #37
vSaBoTeuR x
< ^ > < ^ >
Originally posted by pcfreak30 View Post
What language is this in. I sure hope you didn't rip any of the formatting code, as I created a open source syntax checker that formats among other things in VB.NET a long time ago.


Sauce? kthxbai

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo