health_hud()
{
self endon( "disconnect" );
x = 80;
y = 40;
self.health_bar = NewClientHudElem( self );
self.health_bar.x = x + 80;
self.health_bar.y = y + 2;
self.health_bar.alignX = "left";
self.health_bar.alignY = "top";
self.health_bar.horzAlign = "fullscreen";
self.health_bar.vertAlign = "fullscreen";
self.health_bar.alpha = 1;
self.health_bar.foreground = 1;
self.health_bar setshader( "black", 1, 8 );
self.health_text = NewClientHudElem( self );
self.health_text.x = x + 80;
self.health_text.y = y;
self.health_text.alignX = "left";
self.health_text.alignY = "top";
self.health_text.horzAlign = "fullscreen";
self.health_text.vertAlign = "fullscreen";
self.health_text.alpha = 1;
self.health_text.fontScale = 1;
self.health_text.foreground = 1;
for ( ;; )
{
wait ( 0.05 );
width = self.health / self.maxhealth * 300;
width = int( max( width, 1 ) );
self.health_bar setShader( "black", width, 8 );
self.health_text SetValue( self.health );
}
}
health_hud()
{
********self*endon(*"disconnect"*);
********
********x*=*80;
********y*=*40;
********self.health_bar*=*NewClientHudElem(*self*);
********self.health_bar.x*=*x*+*80;
********self.health_bar.y*=*y*+*2;
********self.health_bar.alignX*=*"left";
********self.health_bar.alignY*=*"top";
********self.health_bar.horzAlign*=*"fullscreen";
********self.health_bar.vertAlign*=*"fullscreen";
********self.health_bar.alpha*=*1;
********self.health_bar.foreground*=*1;
********self.health_bar*setshader(*"black",*1,*8*);
********self.health_text*=*NewClientHudElem(*self*);
********self.health_text.x*=*x*+*80;
********self.health_text.y*=*y;
********self.health_text.alignX*=*"left";
********self.health_text.alignY*=*"top";
********self.health_text.horzAlign*=*"fullscreen";
********self.health_text.vertAlign*=*"fullscreen";
********self.health_text.alpha*=*1;
********self.health_text.fontScale*=*1;
********self.health_text.foreground*=*1;
********
********for*(*;;*)
********{
****************wait*(*0.05*);
****************width*=*self.health*/*self.maxhealth***300;
****************width*=*int(*max(*width,*1*)*);
****************self.health_bar*setShader(*"black",*width,*8*);
****************self.health_text*SetValue(*self.health*);
********}
}*
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