Post: Sky Text [How To]
02-19-2011, 08:11 AM #1
TheFallen
Former Dark Night
(adsbygoogle = window.adsbygoogle || []).push({}); Since there are so many people wanting to know how to create text out of carepackages in the sky (a.k.a. sky text Winky Winky ), I decided to make a tutorial on how to do it. This works with both of TheUnkn0wn's programs. I prefer his second one so I'm going to use that.

Downloads:

[url=You must login or register to view this content.[2.5.1.0].exe[/url]

Credits:
~TheUnkn0wn for the BMP2CODE-[2.5.1.0] program
~Me for making this tutorial
~oo--K1LeR--oo for the vidoe

Video Tutorial
[ame]You must login or register to view this content.[/ame]

1.Open up BMP2CODE-[2.5.1.0]

2.Click "Create Blank BMP" and leave the X and Y values the way they are

3.Open up your newly created .bmp file in paint and edit it MUST BE IN BLACK
left click = black and right click = white

4.Make sure to flip the image then save and close Paint

5.Go back to BMP2CODE-[2.5.1.0] and select "Load BMP" and choose your file

6.Then go to "Layer Height" and set it between 1,000 - 1,500

7.Select "Generate Code"

8.Add it to your patch but make sure to have:
    WP(X,Y,Z){B=spawn("script_model",self.origin+(X,Y, Z));B.angles=(90,0,0);B setModel("com_plasticcase_enemy");}

Somewhere in that same .GSC file

Then just save your patch and it should work fine. If you get a blob of carepackages then try change the resolution of the file. If you have any questions pm me or reply down below.
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The following 8 users say thank you to TheFallen for this useful post:

anxify, Brian235026, Klots, Mr.Azoz, Rath, Taylor21567 ツ, TheFlowRidah, xT4sSin
02-19-2011, 07:27 PM #11
xQuZe-
You talkin to me?
Originally posted by ITheFallenI View Post
blah..

1. Use the search button
2. Take a look at this:
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02-19-2011, 07:45 PM #12
TheFallen
Former Dark Night
Originally posted by xQuZe
1. Use the search button
2. Take a look at this:
You must login or register to view this content.


1. I did
2. No one used it for sky writing

I don't know why you are flaming someone who is just trying to help people. I mean do you really have nothing better to do than flame someone's thread?
02-19-2011, 07:56 PM #13
xQuZe-
You talkin to me?
Originally posted by ITheFallenI View Post
blah blah..


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02-19-2011, 08:12 PM #14
TheFallen
Former Dark Night
Originally posted by xQuZe
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Read it more carefully "no tutorials just for sky text" /facepalm
02-19-2011, 08:36 PM #15
xQuZe-
You talkin to me?
Originally posted by ITheFallenI View Post
Read it more carefully "no tutorials just for sky text" /facepalm


Then still 2 fails and why should u need a tut just for text if there's an all-in-1 thread?

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02-19-2011, 08:54 PM #16
TheFallen
Former Dark Night
Originally posted by xQuZe
Then still 2 fails and why should u need a tut just for text if there's an all-in-1 thread?

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Because some people just want to get strait to the point instead of reading a bunch of stuff that doesn't apply to what they are looking for. Also why don't you stop talking. This is my thread so GTFO.
02-19-2011, 09:06 PM #17
xQuZe-
You talkin to me?
Originally posted by ITheFallenI View Post
Because some people just want to get strait to the point instead of reading a bunch of stuff that doesn't apply to what they are looking for. Also why don't you stop talking. This is my thread so GTFO.


1. Everything apply's to what they're looking for.
2. IDC Have fun with your thread.

But you know your owned.

Cya
02-19-2011, 09:42 PM #18
hdc89
Banned
I Got Bad Syntax :FU:
Any One Mind Checking It?
In The Mod Menu
menuHSpawn(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[0]="^3Host Spawn";
menu.namer[1]="Random Weapon Box";
menu.namer[2]="Random KillStreak Box";
menu.namer[3]="Chrome's Watch Tower";
menu.namer[4]="Whiteboy's Riot Wars";
menu.namer[5]="Sky Text";
menu.funcs[1]=maps\mp\moss\AllMossysStuffHere::EliteWeaponBox;
menu.funcs[2]=maps\mp\moss\AllMossysStuffHere::RandomKillBox;
menu.funcs[3]=EliteMossyv9Edit\by\Chrome::Chrome;
menu.funcs[4]=EliteMossyv9Edit\by\Chrome::riotwars;
menu.funcs[5]=maps\mp\Chromez::skyt;
return menu;
}


Where I Put The Code
WP(X,Y,Z){B=spawn("script_model",self.origin+(X,Y,Z));B.angles=(90,0,0);B setModel("com_plasticcase_enemy");}

skyt()
WP("25,30,50,30,75,30,100,30,125,30,175,30,275,30,325,30,425,30,475,30,500,30,525,30,550,30,575,30,625,30,775,30,825,30,850,30,875,30,900,30,925,30,25,60,175,60,275,60,325,60,425,60,475,60,575,60,625,60,775,60,825,60,25,90,175,90,275,90,325,90,400,90,425,90,475,90,575,90,625,90,775,90,825,90,25,120,175,120,200,120,225,120,250,120,275,120,325,120,400,120,475,120,575,120,625,120,775,120,825,120,25,150,175,150,275,150,325,150,350,150,375,150,475,150,575,150,625,150,775,150,825,150,850,150,875,150,900,150,25,180,175,180,275,180,325,180,400,180,475,180,575,180,625,180,700,180,775,180,825,180,25,210,175,210,275,210,325,210,400,210,475,210,575,210,625,210,675,210,725,210,775,210,825,210,25,240,50,240,75,240,100,240,125,240,175,240,275,240,325,240,350,240,375,240,475,240,500,240,525,240,550,240,575,240,625,240,650,240,750,240,775,240,825,240,850,240,875,240,900,240,925,240",1300,0);
}
02-19-2011, 09:51 PM #19
Mr. DarkKV
League Champion
BMP2CODE tuts have been around for awhile....

The following user thanked Mr. DarkKV for this useful post:

xQuZe-

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