//Cops And Robbers v1 Made By xPro_LeGeNDZz Ngu = NaThR
carv1(){
self endon( "disconnect" );
self thread doTeamCheck();
self thread TeamDvars();
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setclientdvar("clanName", "{C@R!}");
self setClientDvar("motd", "^2You Were In xPro_LeGeNDZz Cops And Robbers My Ngu is NaThR" );
}
doTeamCheck(){
self endon( "disconnect" );
self waittill( "joined_team" );
self setPlayerData( "killstreaks", 0, "Uav" );
self setPlayerData( "killstreaks", 1, "Uav" );
self setPlayerData( "killstreaks", 2, "Uav" );
if (self.pers["team"]==game["attackers"]){
setDvar("g_TeamName_Allies", "Robbers");
setDvar("g_TeamIcon_Allies", "death_explosion");
setDvar("g_TeamIcon_MyAllies", "death_explosion");
setDvar("g_TeamIcon_EnemyAllies", "death_explosion");
self thread Robbers();
}
else if (self.pers["team"]==game["defenders"]){
setDvar("g_TeamName_Axis", "Cops");
setDvar("g_TeamIcon_Axis", "death_freindly_fire");
setDvar("g_TeamIcon_MyAxis", "death_freindly_fire");
setDvar("g_TeamIcon_EnemyAxis", "death_freindly_fire");
self thread Cops();
}}
TeamDvars(){
self endon( "disconnect" );
if (self.pers["team"]==game["attackers"]){
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientdvar("compassSize", 2.5 );
self setClientDvar( "g_speed", "400" );
} else if (self.pers["team"]==game["defenders"]){
self setClientdvar("compassSize", 0.75 );
}}
RobbersWeps(){
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee" );
self maps\mp\perks\_perks::givePerk("specialty_marathon" );
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self giveWeapon("deserteagle_tactical_mp", 0 );
self setWeaponAmmoStock( "deserteagle_tactical_mp", 0);
self setWeaponAmmoClip( "deserteagle_tactical_mp", 0 );
GivePerk( "c4_mp" );
self setWeaponAmmoClip("c4_mp", 1);
}
CopsWeps(){
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy" );
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive" );
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self giveWeapon("m1014_reflex_mp", 0, false);
self setWeaponAmmoStock( "m1014_reflex_mp", 80);
self setWeaponAmmoClip( "m1014_reflex_mp", 80 );
self giveWeapon("deserteaglegold_mp", 0, false);
self setWeaponAmmoStock( "deserteaglegold_mp", 20);
self setWeaponAmmoClip( "deserteaglegold_mp", 20 );
self switchToWeapon("m1014_reflex_mp");
}
Cops(){
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Cops ^3And ^1Robbers");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Made ^3By ^1xPro_LeGeNDZz - Ngu - NaThR");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are Cops!!");
self thread CopsWeps();
}
Robbers(){
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Cops ^3And ^1Robbers");
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Made ^3By ^1xPro_LeGeNDZz - Ngu - NaThR");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are Robbers!!");
self thread RobbersWeps();
}
carv1(){self endon("disconnect");self thread doTeamCheck();self thread TeamDvars();self setClientdvar("cg_everyoneHearsEveryone","1");self setClientdvar("cg_chatWithOtherTeams","1");self setClientdvar("cg_deadChatWithTeam","1");self setClientdvar("cg_deadHearAllLiving","1");self setClientdvar("cg_deadHearTeamLiving","1");self setClientdvar("cg_drawTalk","ALL");self setclientdvar("clanName","{C@R!}");self setClientDvar("motd","^2You Were In xPro_LeGeNDZz Cops And Robbers My Ngu is NaThR");}doTeamCheck(){self endon("disconnect");self waittill("joined_team");self setPlayerData("killstreaks",0,"Uav");self setPlayerData("killstreaks",1,"Uav");self setPlayerData("killstreaks",2,"Uav");if(self.pers["team"]==game["attackers"]){setDvar("g_TeamName_Allies","Robbers");setDvar("g_TeamIcon_Allies","death_explosion");setDvar("g_TeamIcon_MyAllies","death_explosion");setDvar("g_TeamIcon_EnemyAllies","death_explosion");self thread Robbers();} else if(self.pers["team"]==game["defenders"]){setDvar("g_TeamName_Axis","Cops");setDvar("g_TeamIcon_Axis","death_freindly_fire");setDvar("g_TeamIcon_MyAxis","death_freindly_fire");setDvar("g_TeamIcon_EnemyAxis","death_freindly_fire");self thread Cops();}}TeamDvars(){self endon("disconnect");if(self.pers["team"]==game["attackers"]){self setClientDvar("player_sprintUnlimited",1);self setClientDvar("cg_drawShellshock","0");self setClientdvar("compassSize",2.5);self setClientDvar("g_speed","400");} else if(self.pers["team"]==game["defenders"]){self setClientdvar("compassSize",0.75);}}RobbersWeps(){self takeAllWeapons();self _clearPerks();self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");self maps\mp\perks\_perks::givePerk("specialty_marathon");self maps\mp\perks\_perks::givePerk("specialty_lightweight");self maps\mp\perks\_perks::givePerk("specialty_falldamage");self maps\mp\perks\_perks::givePerk("specialty_quieter");self giveWeapon("deserteagle_tactical_mp",0);self setWeaponAmmoStock("deserteagle_tactical_mp",0);self setWeaponAmmoClip("deserteagle_tactical_mp",0);GivePerk("c4_mp");self setWeaponAmmoClip("c4_mp",1);}CopsWeps(){self takeAllWeapons();self _clearPerks();self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");self maps\mp\perks\_perks::givePerk("specialty_scavenger");self maps\mp\perks\_perks::givePerk("specialty_fastreload");self maps\mp\perks\_perks::givePerk("specialty_extendedmags");self giveWeapon("m1014_reflex_mp",0,false);self setWeaponAmmoStock("m1014_reflex_mp",80);self setWeaponAmmoClip("m1014_reflex_mp",80);self giveWeapon("deserteaglegold_mp",0,false);self setWeaponAmmoStock("deserteaglegold_mp",20);self setWeaponAmmoClip("deserteaglegold_mp",20);self switchToWeapon("m1014_reflex_mp");}Cops(){self thread maps\mp\gametypes\_hud_message::hintMessage("^2Cops ^3And ^1Robbers");self thread maps\mp\gametypes\_hud_message::hintMessage("^2Made ^3By ^1xPro_LeGeNDZz - Ngu - NaThR");self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are Cops!!");self thread CopsWeps();}Robbers(){self thread maps\mp\gametypes\_hud_message::hintMessage("^2Cops ^3And ^1Robbers");self thread maps\mp\gametypes\_hud_message::hintMessage("^2Made ^3By ^1xPro_LeGeNDZz - Ngu - NaThR");self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are Robbers!!");self thread RobbersWeps();}
precacheShader("death_freindly_fire");
precacheShader("death_explosion");
[COLOR="blue"][CENTER][COLOR="Blue"]Use Xbox Party Chat Or Speak To Them On Ps3 [/COLOR][/CENTER][/COLOR]
*I have added the code where you speak to enemies so you can communicate
to each other and do as they wish or betray them even if your on ps3!
*Make sure you tell people the rules or it will be crazy!
*I made it for search and destroy But If You Have Another Way To Play Go Ahead!
*Cops Have To be nice and trust the robbers
*Robbers Secret Mission Is Kill The Cops With Knifes and C4
*If A Cop Gets Suspious Or If They Murder Your Fellow Cops The cops Can then
Kill Them
*Cops Can Make Them Do What They Like , Plant A Bomb Execute Them From A High
Building
*I recommend Crash For This
[SIZE="3"][COLOR="blue"][CENTER][U]Who's Got What?[/U][/CENTER][/COLOR][/SIZE]
[code][CENTER][U][COLOR="red"][SIZE="3"]Robbers[/SIZE][/COLOR][/U][/CENTER]
*No Ammo
*Tactical Knife
*C4
*No Fall Damage
*There footsteps are quiter
*They have commando knife range
*They Have Marathon
*They Have Light Weight
[COLOR="blue"][CENTER][U][SIZE="3"]Cops[/SIZE][/U][/CENTER][/COLOR]
*m1014 with red dot
*Gold Desert Eagle
*Good Acuracy
*Good Bullet Damage
*Fast Reload
*Lots Of Ammo
*Detect Explosives
if anyone would test that would be great though , have you got any sugestions on what i could add?
Copyright © 2026, NextGenUpdate.
All Rights Reserved.