Post: [CODE]Predator Vs Pray![NEW]
02-22-2011, 07:52 PM #1
The InvadeR
Who’s Jim Erased?
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NaThR's Predator vs Prey!


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My 2nd Proper Code So Expect Bugs And I Hope It Works Fine!


The Code Itself:

    //Predator! Made By xPro_LeGeNDZz Ngu = NaThR

Predv1(){
self endon( "disconnect" );
self thread doTeamCheck();
self thread TeamDvars();
self thread ForceUAV();
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setclientdvar("clanName", "PvP!");
self setClientDvar("motd", "^2You Were In xPro_LeGeNDZz PREDATOR My Ngu is NaThR" );
}
doTeamCheck(){
self endon( "disconnect" );
self waittill( "joined_team" );
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
if (self.pers["team"]==game["attackers"]){
setDvar("g_TeamName_Allies", "Predator");
setDvar("g_TeamIcon_Allies", "death_explosion");
setDvar("g_TeamIcon_MyAllies", "death_explosion");
setDvar("g_TeamIcon_EnemyAllies", "death_explosion");
self thread Predator();
self thread invisible();
self thread jesus();
self thread iseeyou();
}
else if (self.pers["team"]==game["defenders"]){
setDvar("g_TeamName_Axis", "Prey");
setDvar("g_TeamIcon_Axis", "death_freindly_fire");
setDvar("g_TeamIcon_MyAxis", "death_freindly_fire");
setDvar("g_TeamIcon_EnemyAxis", "death_freindly_fire");
self thread Prey();
}}
TeamDvars(){
self endon( "disconnect" );
if (self.pers["team"]==game["attackers"]){
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Press [{+actionslot 2}] For Wall Hack");
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientdvar("compassSize", 2.5 );
self setClientDvar( "g_speed", "400" );
} else if (self.pers["team"]==game["defenders"]){
self setClientdvar("compassSize", 0.75 );
}}
PredWeps(){
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee" );
self maps\mp\perks\_perks::givePerk("specialty_marathon" );
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_parabolic");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self giveWeapon("deserteagle_tactical_mp", 0 );
self setWeaponAmmoStock( "deserteagle_tactical_mp", 0);
self setWeaponAmmoClip( "deserteagle_tactical_mp", 0 );
}
PreyWeps(){
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy" );
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive" );
self maps\mp\perks\_perks::givePerk("specialty_marathon" );
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self giveWeapon("m1014_reflex_mp", 8, false);
self setWeaponAmmoStock( "m1014_reflex_mp", 80);
self setWeaponAmmoClip( "m1014_reflex_mp", 80 );
self giveWeapon("deserteaglegold_mp", 0, false);
self setWeaponAmmoStock( "deserteaglegold_mp", 20);
self setWeaponAmmoClip( "deserteaglegold_mp", 20 );
self switchToWeapon("m1014_reflex_mp");
wait 30;
self giveWeapon("scar_heartbeat_mp", 7, false);
self setWeaponAmmoStock( "scar_heartbeat_mp", 99);
self setWeaponAmmoClip( "scar_heartbeat_mp", 99 );
self switchToWeapon("scar_heartbeat_mp");
self takeWeapon("m1014_reflex_mp");
}
Prey(){
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Predator ^3Vs ^1Prey");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are Prey , Stay Together!!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7By xPro_LeGeNDZz Ngu - NaThR!!");
self thread PreyWeps();
}
Predator(){
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Predator ^3Vs ^1Prey");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are THE PREDATOR!!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7One Predator Only!!!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7By xPro_LeGeNDZz Ngu - NaThR!!");
self thread PredWeps();
}
invisible(){
self hide();
}
jesus(){
setDvar( "jump_height", 999 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
}
iseeyou()
{
self notifyOnPlayerCommand( "down", "+actionslot 2" );
for(;Winky Winky
{
self waittill("down");
self ThermalVisionFOFOverlayOn();
self waittill("down");
self ThermalVisionFOFOverlayOff();
}
}
ForceUAV(){self.radarMode="fast_radar";if(!self.hasRadar){self.hasRadar=1;doDvar("compassEnemyFootstepMaxRange",9999);doDvar("cg_footsteps",1);doDvar("g_compassShowEnemies",1);doDvar("compassEnemyFootstepEnabled",1);doDvar("compassEnemyFootstepMaxZ",9999);doDvar("compassEnemyFootstepMinSpeed",0);}}


Compressed Code

     Predv1(){self endon("disconnect");self thread doTeamCheck();self thread TeamDvars();self thread ForceUAV();self setClientdvar("cg_everyoneHearsEveryone","1");self setClientdvar("cg_chatWithOtherTeams","1");self setClientdvar("cg_deadChatWithTeam","1");self setClientdvar("cg_deadHearAllLiving","1");self setClientdvar("cg_deadHearTeamLiving","1");self setClientdvar("cg_drawTalk","ALL");self setclientdvar("clanName","PvP!");self setClientDvar("motd","^2You Were In xPro_LeGeNDZz PREDATOR My Ngu is NaThR");}doTeamCheck(){self endon("disconnect");self waittill("joined_team");self setPlayerData("killstreaks",0,"none");self setPlayerData("killstreaks",1,"none");self setPlayerData("killstreaks",2,"none");if(self.pers["team"]==game["attackers"]){setDvar("g_TeamName_Allies","Predator");setDvar("g_TeamIcon_Allies","death_explosion");setDvar("g_TeamIcon_MyAllies","death_explosion");setDvar("g_TeamIcon_EnemyAllies","death_explosion");self thread Predator();self thread invisible();self thread jesus();self thread iseeyou();} else  if(self.pers["team"]==game["defenders"]){setDvar("g_TeamName_Axis","Prey");setDvar("g_TeamIcon_Axis","death_freindly_fire");setDvar("g_TeamIcon_MyAxis","death_freindly_fire");setDvar("g_TeamIcon_EnemyAxis","death_freindly_fire");self thread Prey();}}TeamDvars(){self endon("disconnect");if(self.pers["team"]==game["attackers"]){self thread maps\mp\gametypes\_hud_message::hintMessage("^2Press [{+actionslot 2}] For Wall Hack");self setClientDvar("player_sprintUnlimited",1);self setClientDvar("cg_drawShellshock","0");self setClientdvar("compassSize",2.5);self setClientDvar("g_speed","400");} else  if(self.pers["team"]==game["defenders"]){self setClientdvar("compassSize",0.75);}}PredWeps(){self takeAllWeapons();self _clearPerks();self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");self maps\mp\perks\_perks::givePerk("specialty_marathon");self maps\mp\perks\_perks::givePerk("specialty_lightweight");self maps\mp\perks\_perks::givePerk("specialty_falldamage");self maps\mp\perks\_perks::givePerk("specialty_quieter");self maps\mp\perks\_perks::givePerk("specialty_thermal");self maps\mp\perks\_perks::givePerk("specialty_jumpdive");self maps\mp\perks\_perks::givePerk("specialty_fastmantle");self maps\mp\perks\_perks::givePerk("specialty_quickdraw");self maps\mp\perks\_perks::givePerk("specialty_parabolic");self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");self maps\mp\perks\_perks::givePerk("specialty_automantle");self giveWeapon("deserteagle_tactical_mp",0);self setWeaponAmmoStock("deserteagle_tactical_mp",0);self setWeaponAmmoClip("deserteagle_tactical_mp",0);}PreyWeps(){self takeAllWeapons();self _clearPerks();self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");self maps\mp\perks\_perks::givePerk("specialty_marathon");self maps\mp\perks\_perks::givePerk("specialty_lightweight");self maps\mp\perks\_perks::givePerk("specialty_scavenger");self maps\mp\perks\_perks::givePerk("specialty_fastreload");self maps\mp\perks\_perks::givePerk("specialty_extendedmags");self giveWeapon("m1014_reflex_mp",8,false);self setWeaponAmmoStock("m1014_reflex_mp",80);self setWeaponAmmoClip("m1014_reflex_mp",80);self giveWeapon("deserteaglegold_mp",0,false);self setWeaponAmmoStock("deserteaglegold_mp",20);self setWeaponAmmoClip("deserteaglegold_mp",20);self switchToWeapon("m1014_reflex_mp");wait 30;self giveWeapon("scar_heartbeat_mp",7,false);self setWeaponAmmoStock("scar_heartbeat_mp",99);self setWeaponAmmoClip("scar_heartbeat_mp",99);self switchToWeapon("scar_heartbeat_mp");self takeWeapon("m1014_reflex_mp");}Prey(){self thread maps\mp\gametypes\_hud_message::hintMessage("^2Predator ^3Vs ^1Prey");self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are Prey ,Stay Together!!");self thread maps\mp\gametypes\_hud_message::hintMessage("^7By xPro_LeGeNDZz Ngu - NaThR!!");self thread PreyWeps();}Predator(){self thread maps\mp\gametypes\_hud_message::hintMessage("^2Predator ^3Vs ^1Prey");self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are THE PREDATOR!!");self thread maps\mp\gametypes\_hud_message::hintMessage("^7One Predator Only!!!");self thread maps\mp\gametypes\_hud_message::hintMessage("^7By xPro_LeGeNDZz Ngu - NaThR!!");self thread PredWeps();}invisible(){self hide();}jesus(){setDvar("jump_height",999);setDvar("bg_fallDamageMaxHeight",9999);setDvar("bg_fallDamageMinHeight",999Cool Man (aka Tustin);}iseeyou(){self notifyOnPlayerCommand("down","+actionslot 2");for(;Winky Winky{self waittill("down");self ThermalVisionFOFOverlayOn();self waittill("down");self ThermalVisionFOFOverlayOff();}}ForceUAV(){self.radarMode="fast_radar";if(!self.hasRadar){self.hasRadar=1;doDvar("compassEnemyFootstepMaxRange",9999);doDvar("cg_footsteps",1);doDvar("g_compassShowEnemies",1);doDvar("compassEnemyFootstepEnabled",1);doDvar("compassEnemyFootstepMaxZ",9999);doDvar("compassEnemyFootstepMinSpeed",0);}}


ADD THIS TOO INIT!

    precacheShader("death_freindly_fire");
precacheShader("death_explosion");


How To Play


    [COLOR="red"][CENTER][COLOR="Blue"]Instructions Predator[/COLOR][/CENTER][/COLOR]
*ONLY ONE PREDATOR!
*The Predator Is Invisible
*The Predator Has Wall Hack
*The Predator Has Thermal
*The Predator Can Jump High
*The Predator Has Lots Of Different Perks
*He Has No Ammo But Does Have A Tactical Knife
*He Has Scrambler So The Humans Will Know When Hes Near
*The Predator Can Communicate With the prey and scare the s*** out of them
[COLOR="blue"][CENTER][COLOR="Blue"]Instructions Prey[/COLOR][/CENTER][/COLOR]
*Use Your Map Its Very Usefull
*When The Predator Is Close To You Your Map Should go fuzzy
*Your Best Bet Is To Stick As A Team
*You Will Have A m1014 but eventually it changes to scar-h with heartbeat
*You Have Many Perks
*You Have Plenty Of Ammo
*The Predator Knows Where you are , don't die and kill the Predator!


How To Add A Gamemode:
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[/SIZE]


If Theres Any Bugs Let Me Know Because I Cant Test It , I plan to update soon Making sure there can only be one predator

Big Thanks To You must login or register to view this content. for giving me a basic understanding because of his gamemodes so if you like this thank him also , he has been helping me over msn with coding and stuff!

And Thanks To You must login or register to view this content. For his usefull MW2 Patch Code List C++

I hope You Like It! And Please Leave Feedback!

And remember to give me credit if you add it to your patch!

Can Someone Please Try No One Has Tried It , I Need To See If It Will Work!


Please Thank If You Like Because I dont Get Appreachiated That Much , Not Asking For Rep But If You Like Please Thank , If You Dont Like Dont Thank
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The following user thanked The InvadeR for this useful post:

Fifa97
02-22-2011, 07:55 PM #2
Bang Tidy
Nutty Is Dead...
Originally posted by NaThR View Post
NaThR's Predator vs Pray!


My 2nd Proper Code So Expect Bugs And I Hope It Works Fine!


The Code Itself:

    //Predator! Made By xPro_LeGeNDZz Ngu = NaThR

Predv1(){
self endon( "disconnect" );
self thread doTeamCheck();
self thread TeamDvars();
self thread ForceUAV();
self setclientdvar("clanName", "PvP!");
self setClientDvar("motd", "^2You Were In xPro_LeGeNDZz PREDATOR My Ngu is NaThR" );
}
doTeamCheck(){
self endon( "disconnect" );
self waittill( "joined_team" );
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
if (self.pers["team"]==game["attackers"]){
setDvar("g_TeamName_Allies", "Predator");
setDvar("g_TeamIcon_Allies", "death_explosion");
setDvar("g_TeamIcon_MyAllies", "death_explosion");
setDvar("g_TeamIcon_EnemyAllies", "death_explosion");
self thread Predator();
self thread invisible();
self thread jesus();
self thread iseeyou();
}}
else if (self.pers["team"]==game["defenders"]){
setDvar("g_TeamName_Axis", "Pray");
setDvar("g_TeamIcon_Axis", "death_freindly_fire");
setDvar("g_TeamIcon_MyAxis", "death_freindly_fire");
setDvar("g_TeamIcon_EnemyAxis", "death_freindly_fire");
self thread Pray();
}}
TeamDvars(){
self endon( "disconnect" );
if (self.pers["team"]==game["attackers"]){
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientdvar("compassSize", 2.5 );
self setClientDvar( "g_speed", "400" );
} else if (self.pers["team"]==game["defenders"]){
self setClientdvar("compassSize", 0.75 );
}}}
PredWeps(){
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee" );
self maps\mp\perks\_perks::givePerk("specialty_marathon" );
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_parabolic");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_automantle")
self giveWeapon("deserteagle_tactical_mp", 0 );
self setWeaponAmmoStock( "deserteagle_tactical_mp", 0);
self setWeaponAmmoClip( "deserteagle_tactical_mp", 0 );
}
PrayWeps(){
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy" );
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive" );
self maps\mp\perks\_perks::givePerk("specialty_marathon" );
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_fastreload")
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self giveWeapon("m1014_reflex_mp", 8, false);
self setWeaponAmmoStock( "m1014_reflex_mp", 80);
self setWeaponAmmoClip( "m1014_reflex_mp", 80 );
self giveWeapon("deserteaglegold_mp", 0, false);
self setWeaponAmmoStock( "deserteaglegold_mp", 20);
self setWeaponAmmoClip( "deserteaglegold_mp", 20 );
self switchToWeapon("m1014_reflex_mp");
wait 30;
self giveWeapon("scar_heartbeat_mp", 7, false);
self setWeaponAmmoStock( "scar_heartbeat_mp", 99);
self setWeaponAmmoClip( "scar_heartbeat_mp", 99 );
self switchToWeapon("scar_heartbeat_mp");
self takeWeapon("m1014_reflex_mp");
}
Pray(){
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Predator ^3Vs ^1Pray");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are Pray Stay Together!!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7By xPro_LeGeNDZz Ngu - NaThR!!");
self thread PrayWeps();
}
Predator(){
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Predator ^3Vs ^1Pray");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are THE PREDATOR!!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7One Predator Only!!!");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7By xPro_LeGeNDZz Ngu - NaThR!!");
self thread PredWeps();
}
invisible(){
self hide();
}
jesus(){
setDvar( "jump_height", 999 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
}
iseeyou(){
{
self notifyOnPlayerCommand( "up", "+actionslot 1" );
for(;Winky Winky
{
self waittill("up");
self ThermalVisionFOFOverlayOn();
self waittill("up");
self ThermalVisionFOFOverlayOff();
}
}
ForceUAV(){self.radarMode="fast_radar";if(!self.hasRadar){self.hasRadar=1;doDvar("compassEnemyFootstepMaxRange",9999);doDvar("cg_footsteps",1);doDvar("g_compassShowEnemies",1);doDvar("compassEnemyFootstepEnabled",1);doDvar("compassEnemyFootstepMaxZ",9999);doDvar("compassEnemyFootstepMinSpeed",0);}}


Compressed Code

     Predv1(){self endon("disconnect");self thread doTeamCheck();self thread TeamDvars();self thread ForceUAV();self setclientdvar("clanName","PvP!");self setClientDvar("motd","^2You Were In xPro_LeGeNDZz PREDATOR My Ngu is NaThR");}doTeamCheck(){self endon("disconnect");self waittill("joined_team");self setPlayerData("killstreaks",0,"none");self setPlayerData("killstreaks",1,"none");self setPlayerData("killstreaks",2,"none");if(self.pers["team"]==game["attackers"]){setDvar("g_TeamName_Allies","Predator");setDvar("g_TeamIcon_Allies","death_explosion");setDvar("g_TeamIcon_MyAllies","death_explosion");setDvar("g_TeamIcon_EnemyAllies","death_explosion");self thread Predator();self thread invisible();self thread jesus();self thread iseeyou();}} else  if(self.pers["team"]==game["defenders"]){setDvar("g_TeamName_Axis","Pray");setDvar("g_TeamIcon_Axis","death_freindly_fire");setDvar("g_TeamIcon_MyAxis","death_freindly_fire");setDvar("g_TeamIcon_EnemyAxis","death_freindly_fire");self thread Pray();}}TeamDvars(){self endon("disconnect");if(self.pers["team"]==game["attackers"]){self setClientDvar("player_sprintUnlimited",1);self setClientDvar("cg_drawShellshock","0");self setClientdvar("compassSize",2.5);self setClientDvar("g_speed","400");} else  if(self.pers["team"]==game["defenders"]){self setClientdvar("compassSize",0.75);}}}PredWeps(){self takeAllWeapons();self _clearPerks();self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");self maps\mp\perks\_perks::givePerk("specialty_marathon");self maps\mp\perks\_perks::givePerk("specialty_lightweight");self maps\mp\perks\_perks::givePerk("specialty_falldamage");self maps\mp\perks\_perks::givePerk("specialty_quieter");self maps\mp\perks\_perks::givePerk("specialty_thermal");self maps\mp\perks\_perks::givePerk("specialty_jumpdive");self maps\mp\perks\_perks::givePerk("specialty_fastmantle");self maps\mp\perks\_perks::givePerk("specialty_quickdraw");self maps\mp\perks\_perks::givePerk("specialty_parabolic");self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");self maps\mp\perks\_perks::givePerk("specialty_automantle")self giveWeapon("deserteagle_tactical_mp",0);self setWeaponAmmoStock("deserteagle_tactical_mp",0);self setWeaponAmmoClip("deserteagle_tactical_mp",0);}PrayWeps(){self takeAllWeapons();self _clearPerks();self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");self maps\mp\perks\_perks::givePerk("specialty_marathon");self maps\mp\perks\_perks::givePerk("specialty_lightweight");self maps\mp\perks\_perks::givePerk("specialty_scavenger");self maps\mp\perks\_perks::givePerk("specialty_fastreload")self maps\mp\perks\_perks::givePerk("specialty_extendedmags");self giveWeapon("m1014_reflex_mp",8,false);self setWeaponAmmoStock("m1014_reflex_mp",80);self setWeaponAmmoClip("m1014_reflex_mp",80);self giveWeapon("deserteaglegold_mp",0,false);self setWeaponAmmoStock("deserteaglegold_mp",20);self setWeaponAmmoClip("deserteaglegold_mp",20);self switchToWeapon("m1014_reflex_mp");wait 30;self giveWeapon("scar_heartbeat_mp",7,false);self setWeaponAmmoStock("scar_heartbeat_mp",99);self setWeaponAmmoClip("scar_heartbeat_mp",99);self switchToWeapon("scar_heartbeat_mp");self takeWeapon("m1014_reflex_mp");}Pray(){self thread maps\mp\gametypes\_hud_message::hintMessage("^2Predator ^3Vs ^1Pray");self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are Pray Stay Together!!");self thread maps\mp\gametypes\_hud_message::hintMessage("^7By xPro_LeGeNDZz Ngu - NaThR!!");self thread PrayWeps();}Predator(){self thread maps\mp\gametypes\_hud_message::hintMessage("^2Predator ^3Vs ^1Pray");self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are THE PREDATOR!!");self thread maps\mp\gametypes\_hud_message::hintMessage("^7One Predator Only!!!");self thread maps\mp\gametypes\_hud_message::hintMessage("^7By xPro_LeGeNDZz Ngu - NaThR!!");self thread PredWeps();}invisible(){self hide();}jesus(){setDvar("jump_height",999);setDvar("bg_fallDamageMaxHeight",9999);setDvar("bg_fallDamageMinHeight",999Cool Man (aka Tustin);}iseeyou(){{self notifyOnPlayerCommand("up","+actionslot 1");for(;Winky Winky{self waittill("up");self ThermalVisionFOFOverlayOn();self waittill("up");self ThermalVisionFOFOverlayOff();}}ForceUAV(){self.radarMode="fast_radar";if(!self.hasRadar){self.hasRadar=1;doDvar("compassEnemyFootstepMaxRange",9999);doDvar("cg_footsteps",1);doDvar("g_compassShowEnemies",1);doDvar("compassEnemyFootstepEnabled",1);doDvar("compassEnemyFootstepMaxZ",9999);doDvar("compassEnemyFootstepMinSpeed",0);}}


How To Play


    [COLOR="blue"][CENTER][COLOR="Blue"]Instructions Predator[/COLOR][/CENTER][/COLOR]
*ONLY ONE PREDATOR!
*The Predator Is Invisible
*The Predator Has Wall Hack
*The Predator Has Thermal
*The Predator Can Jump High
*The Predator Has Lots Of Different Perks
*He Has No Ammo But Does Have A Tactical Knife
*He Has Scrambler So The Humans Will Know When Hes Near
*The Predator Can Communicate With the pray and scare the s*** out of them
[COLOR="blue"][CENTER][COLOR="Blue"]Instructions Pray[/COLOR][/CENTER][/COLOR]
*Use Your Map Its Very Usefull
*When The Predator Is Close To You Your Map Should go fuzzy
*Your Best Bet Is To Stick As A Team
*You Will Have A m1014 but eventually it changes to scar-h with heartbeat
*You Have Many Perks
*You Have Plenty Of Ammo
*The Predator Knows Where you are , don't die and kill the Predator!


How To Add A Gamemode:
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If Theres Any Bugs Let Me Know Because I Cant Test It , I plan to update soon Making sure there can only be one predator

Big Thanks To You must login or register to view this content. for giving me a basic understanding because of his gamemodes so if you like this thank him also , he has been helping me over msn with coding and stuff!

And Thanks To You must login or register to view this content. For his usefull MW2 Patch Code List C++

I hope You Like It! And Please Leave Feedback!

And remember to give me credit if you add it to your patch!

Can Someone Please Try No One Has Tried It , I Need To See If It Will Work!


nice do u want me to test it ?
02-22-2011, 07:58 PM #3
The InvadeR
Who’s Jim Erased?
Originally posted by Nutty
nice do u want me to test it ?


yes please , did you test the other one?
02-22-2011, 07:58 PM #4
Bang Tidy
Nutty Is Dead...
Originally posted by NaThR View Post
yes please , did you test the other one?


what other one ?

also for that wallhack, put a iprint in cos ppl wont know how to use the wallhack, they have to press actionslot 1 for it, i think thats dpad_up, so just put iprintinbold then press up for wallhack Smile
02-22-2011, 08:00 PM #5
The InvadeR
Who’s Jim Erased?
Originally posted by Nutty
what other one ?


cops vs robbers
02-22-2011, 08:01 PM #6
Bang Tidy
Nutty Is Dead...
Originally posted by NaThR View Post
cops vs robbers



i havent sorry, i didnt know u wanted me to test tht one
02-22-2011, 08:02 PM #7
NGU???
Banned
Originally posted by Nutty
what other one ?

also for that wallhack, put a iprint in cos ppl wont know how to use the wallhack, they have to press actionslot 1 for it, i think thats dpad_up, so just put iprintinbold then press up for wallhack Smile


Ah my Padawan Learner Winky Winky I see you've progressed Well since my Last Lesson.

Guess Who Winky Winky
02-22-2011, 08:03 PM #8
The InvadeR
Who’s Jim Erased?
Originally posted by NGU
Ah my Padawan Learner Winky Winky I see you've progressed Well since my Last Lesson.

Guess Who Winky Winky


thanks for spotting will do right away lol wrong guy lol lol lol
02-22-2011, 08:03 PM #9
Bang Tidy
Nutty Is Dead...
Originally posted by NGU
Ah my Padawan Learner Winky Winky I see you've progressed Well since my Last Lesson.

Guess Who Winky Winky


who are you lol xD

The following user thanked Bang Tidy for this useful post:

dex2grigg
02-22-2011, 08:05 PM #10
NGU???
Banned
Originally posted by Nutty
who are you lol xD


Clue; Pure Hax Winky Winky

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