Post: Zombieland:map edits:here!!
02-22-2011, 11:46 PM #1
wrighty2k9
I am error
(adsbygoogle = window.adsbygoogle || []).push({}); Ok im making this thread to save time on people who are creating Zombieland Maps (Bunker Edits) i personally just thought this may help the current people editing Zombieland patches like

(nay1995)

(Hawkins)

And NGU of Course !!


so please feel free to post your Zombieland Edits







For Example You must login or register to view this content.


Credits to TuhoajaFIN For finding this edit


Please Post ur edits to help the zombie loving community

Thanks 4 Viewing and positive feedback please lol :hitman:


I have Removed the code for the omega bunker due to some errors nay1995 has found !


NGU Community FTW !
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The following user thanked wrighty2k9 for this useful post:

Sterg
02-24-2011, 10:48 AM #38
nay1995
The Master
looooooooooooooooooooooooooooooooooooool
02-24-2011, 10:49 AM #39
can i please join if this is on playstation because my other account got banned if u let me join add Xx__hAccKKER__xX
03-01-2011, 11:14 PM #40
DEXMoDzFTW
Vault dweller
Anything New?
03-02-2011, 12:36 AM #41
x Too GodLy x
Are you high?
     need to try it, looks beast 
03-02-2011, 06:34 AM #42
Originally posted by wrighty2k9 View Post
Ok im making this thread to save time on people who are creating Zombieland Maps (Bunker Edits) i personally just thought this may help the current people editing Zombieland patches like

(nay1995)

(Hawkins)

And NGU of Course !!


so please feel free to post your Zombieland Edits







For Example You must login or register to view this content.


Credits to TuhoajaFIN For finding this edit


Please Post ur edits to help the zombie loving community

Thanks 4 Viewing and positive feedback please lol :hitman:


I have Removed the code for the omega bunker due to some errors nay1995 has found !


NGU Community FTW !


Originally posted by another user
}
HighRise()
{ CreateRamps((-2419.34,11107.7,2176.13),(-2423.39,11243.3,2248.14));
CreateWalls((-2410.86,10829.29,2176.13),(-2632.13,10819.8,2267.85));
CreateWalls((-2279.03,10832.9,2264.13),(-2902.26,10802.4,2406.42));
CreateWalls((-2863,10834.4,2213.41),(-2784.01,10834.8,2176.95));

CreateDoors((-2242.67,11305.8,2264.13),(-2245.39,11408.9,2264.13),(90,0,0),3,2,100,75);
CreateWalls((-2233.44,11244.3,2264.13),(-2229.37,11080.3,2357.23));
CreateWalls((-2240.42,11367.8,2264.13),(-2249.19,11509.7,2363.7));
CreateForce((-2251.97,11432,2227.35),(-2243.99,11522.1,2227.14));
CreateRamps((-1743.87,11242.2,2264.13),(-1512.27,11224,2168.13));
CreateElevator((-2274.75,6078.48,2776.13),(-2723.96,11399,2264.13));
CreateWalls((-1864.94,11428.6,2264.13),(-1726.61,11424.5,2325.08SPACE)); space here cause of smileys
CreateWalls((-1160.88,108.17,2168.13),(-505.778,10823.3,2314.32));
CreateElevator((-843.416,10899.7,2192.13),-278.463,5611.03,2912.13));
CreateWalls((-2800.96,5147.11,3015.2),(-2708.7,5140.14,3059.29));

think you could edit my highrise bunker into the latest zombie land 3.6.1

Thanks Happy
03-02-2011, 10:38 PM #43
Originally posted by xCamoLegend View Post
think you could edit my highrise bunker into the latest zombie land 3.6.1

Thanks Happy


wow...... i think i found the dam problem..... in the code ui think u forgot a fckin ( lol. i just read your last createelevator line and thrs a missing ( in it ( epic fail that i didnt see before) so leme try this thing out for a final try lolxD
ill let u know in a sec if it worked
by god thank you it finally worked when i put the missing ( in.
nice bunker by the way its kinda cool:P the door is backwards but that doesnt really matter. unless u want me to fix all u gotta do is switch the 2 door perimeter numbers around lol. but here you go( 1 sec ill upload)
and yes sry i just edded it into my own patch:P if u want it into a regular 3.6 just leme know ill put it into 1 but u just get an extra bunker i made it skidrow and terminal( they r pretty beast btwxD) lol

---------- Post added at 05:38 PM ---------- Previous post was at 04:31 PM ----------

Originally posted by xCamoLegend View Post
think you could edit my highrise bunker into the latest zombie land 3.6.1

Thanks Happy


ahh its finally done xD lol and ur bunker works well. just remember that with the door open=close close=open lol cus u have the numbers backwards but it still works fine.
i also added a bunker in skidrow + terminal but if u want them removed just ask its easy to doSmile
You must login or register to view this content.
PS: and sry forgot to tell u that i deleted the createforce line cus it wasnt in script i dont thnik:P never saw it before. just leme know if u want it back in. everything else is in.
03-02-2011, 10:41 PM #44
hydro_122499
Bounty hunter
Originally posted by eldermonkey View Post
wow...... i think i found the dam problem..... in the code ui think u forgot a fckin ( lol. i just read your last createelevator line and thrs a missing ( in it ( epic fail that i didnt see before) so leme try this thing out for a final try lolxD
ill let u know in a sec if it worked
by god thank you it finally worked when i put the missing ( in.
nice bunker by the way its kinda cool:P the door is backwards but that doesnt really matter. unless u want me to fix all u gotta do is switch the 2 door perimeter numbers around lol. but here you go( 1 sec ill upload)
and yes sry i just edded it into my own patch:P if u want it into a regular 3.6 just leme know ill put it into 1 but u just get an extra bunker i made it skidrow and terminal( they r pretty beast btwxD) lol

---------- Post added at 05:38 PM ---------- Previous post was at 04:31 PM ----------



ahh its finally done xD lol and ur bunker works well. just remember that with the door open=close close=open lol cus u have the numbers backwards but it still works fine.
i also added a bunker in skidrow + terminal but if u want them removed just ask its easy to doSmile
You must login or register to view this content.


yo can u add this into zombieland 3,6 plzz


Terminal()
{
CreateWalls((1796, 4782, 24, (1320, 4780, 24);
CreateWalls((900, 4774, 24, (612, 4783, 24);
CreateWalls((545, 4921, 232), (545, 4849, 319));
CreateWalls((1111, 5671, 232), (976, 5671, 292));
CreateWalls((1195, 5044, 232), (1321, 5852, 29);
CreateWalls((835, 4851, 203), (835, 5025, 203));
CreateWalls((797, 4830, 273), (799, 5025, 273));
CreateWalls((1152, 5387, 27, (1128, 5138, 27);
CreateWalls((1156, 5140, 203), (1156, 5311, 203));
CreateWalls((951, 5419, 29, (1156, 5418, 29);
CreateDoors((1135, 5071, 203), (1145, 5146, 300),(90 ,90 ,0), 3, 2, 100, 75));
CreateElevator((675, 3331, 51), (572, 5019, 203), (1, 1, 1));

CreateWalls((1402.38, 4428.91, 304.125), (1579.48, 4439.42, 398.094));
CreateWalls((1681.82, 4430.1, 304.125), (1840.99, 4437.07, 398.094));
CreateWalls((1386.91, 4424.22, 401.727), (182.99, 4452.13, 401.727));
CreateRamps((1622, 4440.55, 304.125), (1628.32, 4658.97, 175.94);
CreateWalls((1401.33, 3996.36, 304.125), (1404.22, 4433.52, 401.727));
CreateWalls((1839.04, 3982.91, 304.125), (1840.93, 4435.07, 401.727));
CreateWalls((1841, 3976.99, 304.125), (1414.92, 3977.36, 401.727));
CreateDoors((1726.16, 4401.88, 304.125),(1629.34, 4421.48, 304.125),(90 ,90 ,0), 3, 2, 100, 75));
CreateElevator((1682.23, 4138.5, 304.125), (-906.187, 2253.26, 40.125), (1, 1, 1));
CreateRamps((1699.27, 4007.12, 304.125), (1405.85, 4017.57, 404.451));
CreateGrids((1824.96, 4277.68, 404.451), (1416.33, 4418.87, 404.451), (0, 0, 0));

CreateRamps((-866.098, 2388.5, 40.125), (-825.717, 4120.94, 714.125));
CreateWalls((-558.602, 4144.89, 744.125), (-795, 4144.89, 844.125));
CreateWalls((-867.237, 4144.89, 744.125), (-1244.91, 4144.89, 844.125));
CreateWalls((-558.602, 4144.89, 844.125), (-1244.91, 4144.89, 900.125));
CreateWalls((-1244.91, 4144.89, 700.125), (-1244.91, 4761, 900.125));
CreateWalls((-1244.91, 4761, 744.125), (-558.602, 4761, 900.125));
CreateWalls((-567.101, 4761, 700.125), (-558.602, 4144.89, 780.125));
CreateWalls((-567.101, 4761, 840), (-558.602, 4144.89, 900.125));
CreateRamps((-1180.79, 4720.49, 734.125), (-567.101, 4720.49, 860.125));
CreateGrids((-600, 4720.49, 860.125), (-600, 4144.89, 860.125), (0, 0, 0));
Sentry = spawnTurret( "misc_turret", (-590.291, 4257.78, 749.125), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,0,0);
Sentry3 = spawnTurret( "misc_turret", (-590.631, 4282.72, 880.25), "sentry_minigun_mp" );
Sentry3 setModel( "sentry_minigun" );
Sentry3.angles = (0,0,0);
}
03-02-2011, 10:52 PM #45
Originally posted by 122499 View Post
yo can u add this into zombieland 3,6 plzz


Terminal()
{
CreateWalls((1796, 4782, 24, (1320, 4780, 24);
CreateWalls((900, 4774, 24, (612, 4783, 24);
CreateWalls((545, 4921, 232), (545, 4849, 319));
CreateWalls((1111, 5671, 232), (976, 5671, 292));
CreateWalls((1195, 5044, 232), (1321, 5852, 29);
CreateWalls((835, 4851, 203), (835, 5025, 203));
CreateWalls((797, 4830, 273), (799, 5025, 273));
CreateWalls((1152, 5387, 27, (1128, 5138, 27);
CreateWalls((1156, 5140, 203), (1156, 5311, 203));
CreateWalls((951, 5419, 29, (1156, 5418, 29);
CreateDoors((1135, 5071, 203), (1145, 5146, 300),(90 ,90 ,0), 3, 2, 100, 75));
CreateElevator((675, 3331, 51), (572, 5019, 203), (1, 1, 1));

CreateWalls((1402.38, 4428.91, 304.125), (1579.48, 4439.42, 398.094));
CreateWalls((1681.82, 4430.1, 304.125), (1840.99, 4437.07, 398.094));
CreateWalls((1386.91, 4424.22, 401.727), (182.99, 4452.13, 401.727));
CreateRamps((1622, 4440.55, 304.125), (1628.32, 4658.97, 175.94);
CreateWalls((1401.33, 3996.36, 304.125), (1404.22, 4433.52, 401.727));
CreateWalls((1839.04, 3982.91, 304.125), (1840.93, 4435.07, 401.727));
CreateWalls((1841, 3976.99, 304.125), (1414.92, 3977.36, 401.727));
CreateDoors((1726.16, 4401.88, 304.125),(1629.34, 4421.48, 304.125),(90 ,90 ,0), 3, 2, 100, 75));
CreateElevator((1682.23, 4138.5, 304.125), (-906.187, 2253.26, 40.125), (1, 1, 1));
CreateRamps((1699.27, 4007.12, 304.125), (1405.85, 4017.57, 404.451));
CreateGrids((1824.96, 4277.68, 404.451), (1416.33, 4418.87, 404.451), (0, 0, 0));

CreateRamps((-866.098, 2388.5, 40.125), (-825.717, 4120.94, 714.125));
CreateWalls((-558.602, 4144.89, 744.125), (-795, 4144.89, 844.125));
CreateWalls((-867.237, 4144.89, 744.125), (-1244.91, 4144.89, 844.125));
CreateWalls((-558.602, 4144.89, 844.125), (-1244.91, 4144.89, 900.125));
CreateWalls((-1244.91, 4144.89, 700.125), (-1244.91, 4761, 900.125));
CreateWalls((-1244.91, 4761, 744.125), (-558.602, 4761, 900.125));
CreateWalls((-567.101, 4761, 700.125), (-558.602, 4144.89, 780.125));
CreateWalls((-567.101, 4761, 840), (-558.602, 4144.89, 900.125));
CreateRamps((-1180.79, 4720.49, 734.125), (-567.101, 4720.49, 860.125));
CreateGrids((-600, 4720.49, 860.125), (-600, 4144.89, 860.125), (0, 0, 0));
Sentry = spawnTurret( "misc_turret", (-590.291, 4257.78, 749.125), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,0,0);
Sentry3 = spawnTurret( "misc_turret", (-590.631, 4282.72, 880.25), "sentry_minigun_mp" );
Sentry3 setModel( "sentry_minigun" );
Sentry3.angles = (0,0,0);
}


sure i guess but itll have to wait a bit im bout to eat dinner then iwill easily.
ill try to do it now tho its easy edit.
and btw if u like terminal check out my new bunker:P and leme nkow wat u think cus im releasing patch edits in another thread.
going to work on ur thing brb.
im just hoping to god it doesn't error me like his did( pised me off when it didnt work lolxD)

---------- Post added at 05:52 PM ---------- Previous post was at 05:49 PM ----------

dam it overflowed lolxD ill just remove my terminal bunker and hopefully itll make enough roomxD 1 sec lol
F*** still not enough lol hold on ill remove my skidrow bunker lolHappy
it finally worked lol now ill just reconvert back to ps3 and send u linkSmile
omg wow sry converter not working ( it never failed before) ill keep tryin tho:P the xbox version is done anyways:P
sry gtg eat but ill be back in about an hour to fix this dam thing:P i tried on a diff patch and it worked so ill just delete some more sht on ur edit or just add to a diff patch but gtg for now cya.
03-02-2011, 11:32 PM #46
NGU???
Banned
Originally posted by wrighty2k9 View Post
Ok im making this thread to save time on people who are creating Zombieland Maps (Bunker Edits) i personally just thought this may help the current people editing Zombieland patches like

(nay1995)

(Hawkins)

And NGU of Course !!


so please feel free to post your Zombieland Edits







For Example You must login or register to view this content.


Credits to TuhoajaFIN For finding this edit


Please Post ur edits to help the zombie loving community

Thanks 4 Viewing and positive feedback please lol :hitman:


I have Removed the code for the omega bunker due to some errors nay1995 has found !


NGU Community FTW !



It's NGU??? lol,

Thanks, but I'm only Using My Own Edits & Keeping them Private. Last time I released a Beta, my Best Bunker was taken with no Credit.

Not Only that, my Latest Zombies has Working Labyrinth Care Package Platforms & Rotating Platforms. If they gets leaked, Everyone will have it in their Patch & Mine will become Pointless. =/


However, I can give you my Early Edits for my m8s Undead Massacre Patch. It's a Bunker with 2 Entrances & 2 Mounted Guns on Rust. The Door requires 100 Hits to Open.

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