Originally posted by eldermonkey
wow...... i think i found the dam problem..... in the code ui think u forgot a fckin ( lol. i just read your last createelevator line and thrs a missing ( in it ( epic fail that i didnt see before) so leme try this thing out for a final try lolxD
ill let u know in a sec if it worked
by god thank you it finally worked when i put the missing ( in.
nice bunker by the way its kinda cool

the door is backwards but that doesnt really matter. unless u want me to fix all u gotta do is switch the 2 door perimeter numbers around lol. but here you go( 1 sec ill upload)
and yes sry i just edded it into my own patch

if u want it into a regular 3.6 just leme know ill put it into 1 but u just get an extra bunker i made it skidrow and terminal( they r pretty beast btwxD) lol
---------- Post added at 05:38 PM ---------- Previous post was at 04:31 PM ----------
ahh its finally done xD lol and ur bunker works well. just remember that with the door open=close close=open lol cus u have the numbers backwards but it still works fine.
i also added a bunker in skidrow + terminal but if u want them removed just ask its easy to do
You must login or register to view this content.
yo can u add this into zombieland 3,6 plzz
Terminal()
{
CreateWalls((1796, 4782, 24, (1320, 4780, 24);
CreateWalls((900, 4774, 24, (612, 4783, 24);
CreateWalls((545, 4921, 232), (545, 4849, 319));
CreateWalls((1111, 5671, 232), (976, 5671, 292));
CreateWalls((1195, 5044, 232), (1321, 5852, 29);
CreateWalls((835, 4851, 203), (835, 5025, 203));
CreateWalls((797, 4830, 273), (799, 5025, 273));
CreateWalls((1152, 5387, 27, (1128, 5138, 27);
CreateWalls((1156, 5140, 203), (1156, 5311, 203));
CreateWalls((951, 5419, 29, (1156, 5418, 29);
CreateDoors((1135, 5071, 203), (1145, 5146, 300),(90 ,90 ,0), 3, 2, 100, 75));
CreateElevator((675, 3331, 51), (572, 5019, 203), (1, 1, 1));
CreateWalls((1402.38, 4428.91, 304.125), (1579.48, 4439.42, 398.094));
CreateWalls((1681.82, 4430.1, 304.125), (1840.99, 4437.07, 398.094));
CreateWalls((1386.91, 4424.22, 401.727), (182.99, 4452.13, 401.727));
CreateRamps((1622, 4440.55, 304.125), (1628.32, 4658.97, 175.94);
CreateWalls((1401.33, 3996.36, 304.125), (1404.22, 4433.52, 401.727));
CreateWalls((1839.04, 3982.91, 304.125), (1840.93, 4435.07, 401.727));
CreateWalls((1841, 3976.99, 304.125), (1414.92, 3977.36, 401.727));
CreateDoors((1726.16, 4401.88, 304.125),(1629.34, 4421.48, 304.125),(90 ,90 ,0), 3, 2, 100, 75));
CreateElevator((1682.23, 4138.5, 304.125), (-906.187, 2253.26, 40.125), (1, 1, 1));
CreateRamps((1699.27, 4007.12, 304.125), (1405.85, 4017.57, 404.451));
CreateGrids((1824.96, 4277.68, 404.451), (1416.33, 4418.87, 404.451), (0, 0, 0));
CreateRamps((-866.098, 2388.5, 40.125), (-825.717, 4120.94, 714.125));
CreateWalls((-558.602, 4144.89, 744.125), (-795, 4144.89, 844.125));
CreateWalls((-867.237, 4144.89, 744.125), (-1244.91, 4144.89, 844.125));
CreateWalls((-558.602, 4144.89, 844.125), (-1244.91, 4144.89, 900.125));
CreateWalls((-1244.91, 4144.89, 700.125), (-1244.91, 4761, 900.125));
CreateWalls((-1244.91, 4761, 744.125), (-558.602, 4761, 900.125));
CreateWalls((-567.101, 4761, 700.125), (-558.602, 4144.89, 780.125));
CreateWalls((-567.101, 4761, 840), (-558.602, 4144.89, 900.125));
CreateRamps((-1180.79, 4720.49, 734.125), (-567.101, 4720.49, 860.125));
CreateGrids((-600, 4720.49, 860.125), (-600, 4144.89, 860.125), (0, 0, 0));
Sentry = spawnTurret( "misc_turret", (-590.291, 4257.78, 749.125), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,0,0);
Sentry3 = spawnTurret( "misc_turret", (-590.631, 4282.72, 880.25), "sentry_minigun_mp" );
Sentry3 setModel( "sentry_minigun" );
Sentry3.angles = (0,0,0);
}