Post: Verification DoHeart
02-23-2011, 07:05 PM #1
Fifa97
Maggbot timeout!
(adsbygoogle = window.adsbygoogle || []).push({}); I dont think this was posted before. I checked but may have missed it.
Credit to Shaarpy for original code and CodGlitcha for having something similar in his patch
    doHeart1()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23);
for ( ;; )
{
heartElem setText("^2"+self.status);
wait 0.001;
heartElem setText("^4"+self.status);
wait 0.001;
heartElem setText("^3"+self.status);
wait 0.001;
heartElem setText("^2"+self.status);
wait 0.001;
heartElem setText("^3"+self.status);
wait 0.001;
heartElem setText("^5"+self.status);
wait 0.001;
heartElem setText("^3"+self.status);
wait 0.001;
heartElem setText("^1"+self.status);
wait 0.001;
heartElem setText("^5"+self.status);
wait 0.001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
doHeart3()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -1, 22);
for ( ;; )
{
heartElem setText("^6"+self.status);
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
//Call in from doHeart();
doHeart(){
foreach( player in level.players )
self thread doHeart1();
self thread doHeart3();
}

Sorry if this was posted already. Code is simple but impressive in lobbies.
optimized by xELiT3_Sn1PaXx

    doHeart45()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23);
for ( ;; )
{
heartElem setText("^"+randomintrange(0,9)+""+self.status);
heartElem.fontScale = 1.8;
heartElem ChangeFontScaleOverTime( 1.0 );
wait 0.001;
heartElem setText("^"+randomintrange(0,9)+""+self.status);
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.001;
}
}
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02-26-2011, 12:33 AM #20
this might crash the system because too much text on screen thats what was happening with my GAYDAR but this should be safer

---------- Post added at 08:33 PM ---------- Previous post was at 08:03 PM ----------

Hey make a shader with this vvvvv

that would be cool

    doHeart45()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23);
for ( ;; )
{
heartElem setText("^"+randomintrange(0,9)+""+self.status);
heartElem.fontScale = 1.8;
heartElem ChangeFontScaleOverTime( 1.0 );
wait 0.001;
heartElem setText("^"+randomintrange(0,9)+""+self.status);
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.001;
}
}
[/QUOTE]
02-26-2011, 01:39 AM #21
Originally posted by Platypus View Post
what do we put on playerspawned


It's not in player spawned, it's placed in player thread

Example

player thread doHeart()

The doHeart can be replaced with any function that effects the players


Player spawned goes with what happens if they spawned, it would effect them each time they spawn in the game. I made a patch with TheUnkn0wn's Force Host and put on Player Spawned, self thread stealthDerank(); :evil:
02-26-2011, 06:19 AM #22
Originally posted by Fifa97 View Post
I dont think this was posted before. I checked but may have missed it.
Credit to Shaarpy for original code and CodGlitcha for having something similar in his patch
    doHeart1()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23);
for ( ;; )
{
heartElem setText("^2"+self.status);
wait 0.001;
heartElem setText("^4"+self.status);
wait 0.001;
heartElem setText("^3"+self.status);
wait 0.001;
heartElem setText("^2"+self.status);
wait 0.001;
heartElem setText("^3"+self.status);
wait 0.001;
heartElem setText("^5"+self.status);
wait 0.001;
heartElem setText("^3"+self.status);
wait 0.001;
heartElem setText("^1"+self.status);
wait 0.001;
heartElem setText("^5"+self.status);
wait 0.001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
doHeart3()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -1, 22);
for ( ;; )
{
heartElem setText("^6"+self.status);
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
//Call in from doHeart();
doHeart(){
foreach( player in level.players )
self thread doHeart1();
self thread doHeart3();
}

Sorry if this was posted already. Code is simple but impressive in lobbies.
optimized by xELiT3_Sn1PaXx

    doHeart45()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23);
for ( ;; )
{
heartElem setText("^"+randomintrange(0,9)+""+self.status);
heartElem.fontScale = 1.8;
heartElem ChangeFontScaleOverTime( 1.0 );
wait 0.001;
heartElem setText("^"+randomintrange(0,9)+""+self.status);
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.001;
}
}


Hey can someone try this instead of

+self.status

Put this

level.pList

It was part of the verification system in K-Brizzles Tree Patch which was used in Mossy's Private Patch v2...
02-26-2011, 07:04 AM #23
1. dont you need a heart elem here


    doHeart45( heartElem)
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23);
for ( ;; )
{
heartElem setText("^"+randomintrange(0,9)+""+self.status);
heartElem.fontScale = 1.8;
heartElem ChangeFontScaleOverTime( 1.0 );
wait 0.001;
heartElem setText("^"+randomintrange(0,9)+""+self.status);
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.001;
}
}


2. Make this with bloodsplatter or any shader . . .
02-26-2011, 03:30 PM #24
Fifa97
Maggbot timeout!
Originally posted by Sn1PaXx View Post
1. dont you need a heart elem here


    doHeart45( heartElem)
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23);
for ( ;; )
{
heartElem setText("^"+randomintrange(0,9)+""+self.status);
heartElem.fontScale = 1.8;
heartElem ChangeFontScaleOverTime( 1.0 );
wait 0.001;
heartElem setText("^"+randomintrange(0,9)+""+self.status);
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.001;
}
}


2. Make this with bloodsplatter or any shader . . .


no i dont think heartElem would be a variable in this

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