doHeart1()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23);
for ( ;; )
{
heartElem setText("^2"+self.status);
wait 0.001;
heartElem setText("^4"+self.status);
wait 0.001;
heartElem setText("^3"+self.status);
wait 0.001;
heartElem setText("^2"+self.status);
wait 0.001;
heartElem setText("^3"+self.status);
wait 0.001;
heartElem setText("^5"+self.status);
wait 0.001;
heartElem setText("^3"+self.status);
wait 0.001;
heartElem setText("^1"+self.status);
wait 0.001;
heartElem setText("^5"+self.status);
wait 0.001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
doHeart3()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", -1, 22);
for ( ;; )
{
heartElem setText("^6"+self.status);
wait 0.00001;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.1;
}
}
//Call in from doHeart();
doHeart(){
foreach( player in level.players )
self thread doHeart1();
self thread doHeart3();
}
doHeart45()
{
heartElem = self createFontString( "smallfixed", 2.0 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23);
for ( ;; )
{
heartElem setText("^"+randomintrange(0,9)+""+self.status);
heartElem.fontScale = 1.8;
heartElem ChangeFontScaleOverTime( 1.0 );
wait 0.001;
heartElem setText("^"+randomintrange(0,9)+""+self.status);
heartElem ChangeFontScaleOverTime( 1.0 );
heartElem.fontScale = 2.0;
wait 0.001;
}
}

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