Post: [CODE]*Bounce Gun*
02-26-2011, 11:20 AM #1
Woof
...hmm
(adsbygoogle = window.adsbygoogle || []).push({}); A fun little code i made for iNgLewooD64-
not ****in cod jumper ! its completely different.. look at the code for codjumper....then look at this code, then try my code... then relize its NOT CODJUMPER
    BadMan(){
self endon("death");
level.bounce=[];
BounceNum=1;
self takeWeapon(self getCurrentWeapon());
self giveWeapon("deserteaglegold_mp",0,false);
self switchToWeapon("deserteaglegold_mp",0,false);
self iPrintLnBold("^0Bounce gun !");
for(;Winky Winky{
self waittill ( "weapon_fired" );
f=self getTagOrigin("tag_eye");
e=self vector_scal(anglestoforward(self getPlayerAngles()),1000000);
S=BulletTrace(f,e,0,self)["position"];
level.bounce [BounceNum] moveto(S, .5);
level.bounce [BounceNum] rotateYaw(360, .5);
wait 1;
level.bounce [BounceNum] delete();
level.bounce [BounceNum] =spawn("script_model",S);
level.bounce [BounceNum] setModel("com_plasticcase_friendly");
self iPrintLn("^1Bounce-pack moved.");
wait .01;
self thread BounceGun();
}}
BounceGun(){self endon("death");
self endon("disconnect");for(;Winky Winky{
foreach(pkg in level.bounce){
if(distance(self.origin,pkg.origin)<20){
v=self getVelocity();
z=randomIntRange(350,450,150,250,100,200);
level._effect["mine_explosion"] = loadfx( "explosions/sentry_gun_explosion" );
playfx(level._effect["mine_explosion"],pkg.origin);
pkg rotateYaw(360,1);
foreach(players in level.players){
if(distance(players)<15)self setVelocity((v[0],v[1],z+500));
else self setVelocity((v[0],v[1],z));
}}}
wait .03;
}}
vector_scal(vec,scale){
vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);
return vec;
}
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The following 7 users say thank you to Woof for this useful post:

Alfa, Demmonnixx, FourzerotwoFAILS, iNgLewooD64-, JakeM, Swifter, XKevin356
02-27-2011, 05:48 PM #56
Thats Cool.
02-27-2011, 07:56 PM #57
Woof
...hmm
Originally posted by NGU
Not Bad Code there m8 Winky Winky, There are a Few parts I can make better and shorter if you want?

Let me know if you want it Shortened.

this a shit code,
lol i never release my good codes xD
but if you want to shorten it be my guest.
02-27-2011, 07:59 PM #58
emsp
Space Ninja
Originally posted by BadMan
this a shit code,
lol i never release my good codes xD
but if you want to shorten it be my guest.


ha so what one are u working on that we talked about
02-27-2011, 09:18 PM #59
Demmonnixx
Vault dweller
Originally posted by BadMan
this a shit code,
lol i never release my good codes xD
but if you want to shorten it be my guest.


Ahhhww, come one, need some good codes to put in my next update of DT's Blackrain....lol I suck at coding or would try myself. Got any others laying around? PM me if so
02-27-2011, 10:00 PM #60
NGU???
Banned
Originally posted by BadMan
this a shit code,
lol i never release my good codes xD
but if you want to shorten it be my guest.


LOL Don't blame you m8, It's like my Labyrinth & Turntable Codes for Zombies, No ones getting them :mudkip:

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