Box()
{
level.box = spawn( "script_model", (self.origin+(0,-180,15)) );
level.box setModel( "com_plasticcase_friendly" );
level.box Solid();
level.box CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);
for(;
{
self.quze destroy();
if(distance(self.origin, level.box.origin) <100)
{
self.quze = self createFontString( "hudbig", 1.0 );
self.quze setPoint( "Center", "Center", 0, 5 );
self.quze setText("^1Press [{+usereload}] For A Random Gun.");
if(self usebuttonpressed())
{
self thread mrblobby();
wait 1;
self notify("retrieved");
}
}
wait 0.05;
}
}
mrblobby()
{
self endon("disconnect");
self endon("death");
self endon("retrieved");
switch(RandomInt(24))
{
case 0:
self thread maps\mp\gametypes\_hud_message::hintMessage("The Destroyer!");
self thread epicgun1();
break;
case 1:
self thread maps\mp\gametypes\_hud_message::hintMessage("The F2Shredder!");
self thread epicgun2();
break;
case 2:
self thread maps\mp\gametypes\_hud_message::hintMessage("The Golden Rocket!");
self thread epicgun3();
break;
case 3:
self thread maps\mp\gametypes\_hud_message::hintMessage("2x The Boom!");
self thread epicgun4();
break;
case 4:
self thread maps\mp\gametypes\_hud_message::hintMessage("DEATH MACHINE");
self thread epicgun5();
break;
case 5:
self thread maps\mp\gametypes\_hud_message::hintMessage("P90");
self thread quzegun1();
break;
case 6:
self thread maps\mp\gametypes\_hud_message::hintMessage("UMP45");
self thread quzegun2();
break;
case 7:
self thread maps\mp\gametypes\_hud_message::hintMessage("TMP");
self thread quzegun3();
break;
case 8:
self thread maps\mp\gametypes\_hud_message::hintMessage("Ak47");
self thread quzegun4();
break;
case 9:
self thread maps\mp\gametypes\_hud_message::hintMessage("M16");
self thread quzegun5();
break;
case 10:
self thread maps\mp\gametypes\_hud_message::hintMessage("ACR");
self thread quzegun6();
break;
case 11:
self thread maps\mp\gametypes\_hud_message::hintMessage("FAL");
self thread quzegun7();
break;
case 12:
self thread maps\mp\gametypes\_hud_message::hintMessage("SCAR-H");
self thread quzegun8();
break;
case 13:
self thread maps\mp\gametypes\_hud_message::hintMessage("TAR-21");
self thread quzegun9();
break;
case 14:
self thread maps\mp\gametypes\_hud_message::hintMessage("M21");
self thread quzegun10();
break;
case 15:
self thread maps\mp\gametypes\_hud_message::hintMessage("Doubed Dameage!");
self thread epicgun6();
break;
case 16:
self thread maps\mp\gametypes\_hud_message::hintMessage("The Shotty Launcher!");
self thread epicgun7();
break;
case 17:
self thread maps\mp\gametypes\_hud_message::hintMessage("JESUS FINGERS!");
self thread epicgun8();
break;
case 18:
self thread maps\mp\gametypes\_hud_message::hintMessage("Akimbo One Man Army!");
self thread quzegun11();
break;
case 19:
self thread maps\mp\gametypes\_hud_message::hintMessage("Akimbo Thumpers");
self thread nathgun1();
break;
case 20:
self thread maps\mp\gametypes\_hud_message::hintMessage("Akimbo Usp");
self thread nathgun2();
break;
case 21:
self thread maps\mp\gametypes\_hud_message::hintMessage("RPD");
self thread nathgun3();
break;
case 22:
self thread maps\mp\gametypes\_hud_message::hintMessage("GOLDEN DESERT EAGLE");
self thread nathgun4();
break;
case 23:
self thread maps\mp\gametypes\_hud_message::hintMessage("RPG");
self thread nathgun5();
break;
case 24:
self thread maps\mp\gametypes\_hud_message::hintMessage("The ^1Demon!");
self thread nathgun6();
break;
}
}
epicgun1(){
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("pp2000_reflex_mp", 8, false );
self switchToWeapon("pp2000_reflex_mp", 8, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "pp2000_reflex_mp")
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun2(){
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("fn2000_xmags_mp", 6, false );
self switchToWeapon("fn2000_xmags_mp", 6, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "fn2000_xmags_mp")
MagicBullet( "cheytac_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun3(){
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("deserteaglegold_mp", 0, false );
self switchToWeapon("deserteaglegold_mp", 0, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "deserteaglegold_mp")
MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun4(){
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("usp_akimbo_mp", 0, true );
self switchToWeapon("usp_akimbo_mp", 0, true );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_akimbo_mp")
MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun5()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("mg4_xmags_mp", 6, true );
self switchToWeapon("mg4_xmags_mp", 6, true );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "mg4_xmags_mp") MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun6()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("model1887_akimbo_mp", 0, true );
self switchToWeapon("model1887_akimbo_mp", 0, true );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "model1887_akimbo_mp")
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun7()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("spas12_xmags_mp", 7, false );
self switchToWeapon("spas12_xmags_mp", 7, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "spas12_xmags_mp")
MagicBullet( "rpg_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
epicgun8()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("defaultweapon_mp", 0, false );
self switchToWeapon("defaultweapon_mp", 0, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "defaultweapon_mp")
MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
quzegun1()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("p90_silencer_xmags_mp", 7, false );
self switchToWeapon("p90_silencer_xmags_mp", 7, false );
}
quzegun2()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("ump45_acog_fmj_mp", 6, false );
self switchToWeapon("ump45_acog_fmj_mp", 6, false );
}
quzegun3()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("tmp_akimbo_xmags_mp", 6, true );
self switchToWeapon("tmp_akimbo_xmags_mp", 6, true );
}
quzegun4()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("ak47_eotech_silencer_mp", 4, false );
self switchToWeapon("ak47_eotech_silencer_mp", 4, false );
}
quzegun5()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("m16_eotech_heartbeat_mp", 6, false );
self switchToWeapon("m16_eotech_heartbeat_mp", 6, false );
}
quzegun6()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("masada_shotgun_thermal_mp", 8, false );
self switchToWeapon("masada_shotgun_thermal_mp", 8, false );
}
quzegun7()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("fal_heartbeat_reflex_mp", 1, false );
self switchToWeapon("fal_heartbeat_reflex_mp", 1, false );
}
quzegun8()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("scar_fmj_xmags_mp", 4, false );
self switchToWeapon("scar_fmj_xmags_mp", 4, false );
}
quzegun9()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("tavor_eotech_fmj_mp", 2, false );
self switchToWeapon("tavor_eotech_fmj_mp", 2, false );
}
quzegun10()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("m21_acog_heartbeat_mp", 8, false );
self switchToWeapon("m21_acog_heartbeat_mp", 8, false );
}
quzegun11()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("onemanarmy_mp", 0, true );
self switchToWeapon("onemanarmy_mp", 0, true );
}
nathgun1()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("m79_mp", 0, true );
self switchToWeapon("m79_mp", 0, true );
}
nathgun2()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("usp_akimbo_mp", 0, true );
self switchToWeapon("usp_akimbo_mp", 0, true );
}
nathgun3()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("rpd_reflex_xmags_mp", 6, false );
self switchToWeapon("rpd_reflex_xmags_mp", 6, false );
}
nathgun4()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("deserteaglegold_mp", 0, false );
self switchToWeapon("deserteaglegold_mp", 0, false );
}
nathgun5()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("rpg_mp", 0, false );
self switchToWeapon("rpg_mp", 0, false );
}
nathgun6()
{
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("usp_xmags_mp", 0, false );
self switchToWeapon("usp_xmags_mp", 0, false );
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "usp_xmags_mp")
MagicBullet( "spas12_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
Box(){level.box=spawn("script_model",(self.origin+(0,-180,15)));level.box setModel("com_plasticcase_friendly");level.box Solid();level.box CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);for(;
{self.quze destroy();if(distance(self.origin,level.box.origin )<100){self.quze=self createFontString("hudbig",1.0);self.quze setPoint("Center","Center",0,5);self.quze setText("^1Press [{+usereload}] For A Random Gun.");if(self usebuttonpressed()){self thread mrblobby();wait 1;self notify("retrieved");}}wait 0.05;}}mrblobby(){self endon("disconnect");self endon("death");self endon("retrieved");switch(RandomInt(24)){case 0: self thread maps\mp\gametypes\_hud_message::hintMessage("The Destroyer!");self thread epicgun1();break;case 1: self thread maps\mp\gametypes\_hud_message::hintMessage("The F2Shredder!");self thread epicgun2();break;case 2: self thread maps\mp\gametypes\_hud_message::hintMessage("The Golden Rocket!");self thread epicgun3();break;case 3: self thread maps\mp\gametypes\_hud_message::hintMessage("2x The Boom!");self thread epicgun4();break;case 4: self thread maps\mp\gametypes\_hud_message::hintMessage("DEATH MACHINE");self thread epicgun5();break;case 5: self thread maps\mp\gametypes\_hud_message::hintMessage("P90");self thread quzegun1();break;case 6: self thread maps\mp\gametypes\_hud_message::hintMessage("UMP45");self thread quzegun2();break;case 7: self thread maps\mp\gametypes\_hud_message::hintMessage("TMP");self thread quzegun3();break;case 8: self thread maps\mp\gametypes\_hud_message::hintMessage("Ak47");self thread quzegun4();break;case 9: self thread maps\mp\gametypes\_hud_message::hintMessage("M16");self thread quzegun5();break;case 10: self thread maps\mp\gametypes\_hud_message::hintMessage("ACR");self thread quzegun6();break;case 11: self thread maps\mp\gametypes\_hud_message::hintMessage("FAL");self thread quzegun7();break;case 12: self thread maps\mp\gametypes\_hud_message::hintMessage("SCAR-H");self thread quzegun8();break;case 13: self thread maps\mp\gametypes\_hud_message::hintMessage("TAR-21");self thread quzegun9();break;case 14: self thread maps\mp\gametypes\_hud_message::hintMessage("M21");self thread quzegun10();break;case 15: self thread maps\mp\gametypes\_hud_message::hintMessage("Doubed Dameage!");self thread epicgun6();break;case 16: self thread maps\mp\gametypes\_hud_message::hintMessage("The Shotty Launcher!");self thread epicgun7();break;case 17: self thread maps\mp\gametypes\_hud_message::hintMessage("JESUS FINGERS!");self thread epicgun8();break;case 18: self thread maps\mp\gametypes\_hud_message::hintMessage("Akimbo One Man Army!");self thread quzegun11();break;case 19: self thread maps\mp\gametypes\_hud_message::hintMessage("Akimbo Thumpers");self thread nathgun1();break;case 20: self thread maps\mp\gametypes\_hud_message::hintMessage("Akimbo Usp");self thread nathgun2();break;case 21: self thread maps\mp\gametypes\_hud_message::hintMessage("RPD");self thread nathgun3();break;case 22: self thread maps\mp\gametypes\_hud_message::hintMessage("GOLDEN DESERT EAGLE");self thread nathgun4();break;case 23: self thread maps\mp\gametypes\_hud_message::hintMessage("RPG");self thread nathgun5();break;case 24: self thread maps\mp\gametypes\_hud_message::hintMessage("The ^1Demon!");self thread nathgun6();break;}}epicgun1(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("pp2000_reflex_mp",8,false);self switchToWeapon("pp2000_reflex_mp",8,false);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "pp2000_reflex_mp")MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun2(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("fn2000_xmags_mp",6,false);self switchToWeapon("fn2000_xmags_mp",6,false);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "fn2000_xmags_mp")MagicBullet("cheytac_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun3(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("deserteaglegold_mp",0,false);self switchToWeapon("deserteaglegold_mp",0,false);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "deserteaglegold_mp")MagicBullet("rpg_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun4(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("usp_akimbo_mp",0,true);self switchToWeapon("usp_akimbo_mp",0,true);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "usp_akimbo_mp")MagicBullet("m79_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun5(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("mg4_xmags_mp",6,true);self switchToWeapon("mg4_xmags_mp",6,true);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "mg4_xmags_mp")MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun6(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("model1887_akimbo_mp",0,true);self switchToWeapon("model1887_akimbo_mp",0,true);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "model1887_akimbo_mp")MagicBullet("ac130_40mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun7(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("spas12_xmags_mp",7,false);self switchToWeapon("spas12_xmags_mp",7,false);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "spas12_xmags_mp")MagicBullet("rpg_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}epicgun8(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("defaultweapon_mp",0,false);self switchToWeapon("defaultweapon_mp",0,false);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "defaultweapon_mp")MagicBullet("ac130_25mm_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}quzegun1(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("p90_silencer_xmags_mp",7,false);self switchToWeapon("p90_silencer_xmags_mp",7,false);}quzegun2(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("ump45_acog_fmj_mp",6,false);self switchToWeapon("ump45_acog_fmj_mp",6,false);}quzegun3(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("tmp_akimbo_xmags_mp",6,true);self switchToWeapon("tmp_akimbo_xmags_mp",6,true);}quzegun4(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("ak47_eotech_silencer_mp",4,false);self switchToWeapon("ak47_eotech_silencer_mp",4,false);}quzegun5(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("m16_eotech_heartbeat_mp",6,false);self switchToWeapon("m16_eotech_heartbeat_mp",6,false);}quzegun6(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("masada_shotgun_thermal_mp",8,false);self switchToWeapon("masada_shotgun_thermal_mp",8,false);}quzegun7(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("fal_heartbeat_reflex_mp",1,false);self switchToWeapon("fal_heartbeat_reflex_mp",1,false);}quzegun8(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("scar_fmj_xmags_mp",4,false);self switchToWeapon("scar_fmj_xmags_mp",4,false);}quzegun9(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("tavor_eotech_fmj_mp",2,false);self switchToWeapon("tavor_eotech_fmj_mp",2,false);}quzegun10(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("m21_acog_heartbeat_mp",8,false);self switchToWeapon("m21_acog_heartbeat_mp",8,false);}quzegun11(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("onemanarmy_mp",0,true);self switchToWeapon("onemanarmy_mp",0,true);}nathgun1(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("m79_mp",0,true);self switchToWeapon("m79_mp",0,true);}nathgun2(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("usp_akimbo_mp",0,true);self switchToWeapon("usp_akimbo_mp",0,true);}nathgun3(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("rpd_reflex_xmags_mp",6,false);self switchToWeapon("rpd_reflex_xmags_mp",6,false);}nathgun4(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("deserteaglegold_mp",0,false);self switchToWeapon("deserteaglegold_mp",0,false);}nathgun5(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("rpg_mp",0,false);self switchToWeapon("rpg_mp",0,false);}nathgun6(){self endon("death");self takeAllWeapons();wait 1;self giveWeapon("usp_xmags_mp",0,false);self switchToWeapon("usp_xmags_mp",0,false);for(;
{self waittill("weapon_fired");if(self getCurrentWeapon()== "usp_xmags_mp")MagicBullet("spas12_mp",self getTagOrigin("tag_eye"),self GetCursorPos(),self);}}
*Death Machine (MG4 With Red Dot That Fires Ac130 Bullets Not Missiles/rockets
*2x Boom!(Akimbo Usp That Fires Thumper Bullets)
*The Destroyer(Red Dot PP2000 That Shoots Ac Missiles)
*The F2Shredder(F2000 With Extended Mags That Shoots Intervention bullets)
*The Golden Rocket(Gold Desert Eagle That Shoots Rpg Bullets)
*Double Damage(Akimbo Models That Shoot Ac130 Rockets)
*Shotty Launcher(Spas 12 with Extended Mags And It Shoots Rpg Bullets)
*Jesus Fingers(Default Weapon That Shoots Ac130 Bullets NOT Missiles/Rockets!)
*The Demon!(Usp That Shoots Spas12 Bullets)
*M21 With Acog And HeartBeat
*P90 With Silencer And Extended Mags
*Ump45 With Acog And FMJ
*Tmp Akimbo And Extended Mags
*Ak47 With Silencer And Holographic
*M16 With Holographic And HeartBeat
*Acr With Shotgun And Thermal
*Fal With HeartBeat And Red Dot Sight
*Scar With Fmj And Extended Mags
*Tar With Holographic and Fmj
*M21 With Acog And HeartBeat
*OneManArmy Akimbo
*Usp Akimbo
*Thumper Akimbo
*Rpd Extended Mags And Red Dot Sight
*Golden Desert Eagle
*New Style Of Writting
*Got Rid Of Crossbow It Didn't Work
*Added OneManArmy Akimbo
*Added Usp Akimbo
*Added Thumper Akimbo
*Added Rpd Extended Mags And Red Dot Sight
*Added Golden Desert Eagle
*Added The Demon!
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