Post: All Mw2 game sounds
02-26-2011, 07:01 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); All sounds on Mw2 by daboss329.

    spawn_music
winning_music
victory_music
defeat_music
losing_music
losing_music
defeat_music
spawn_music
victory_music
winning_music
mp_defeat
mp_time_running_out_winning
mp_time_running_out_losing
mp_suspense_01
mp_suspense_02
mp_suspense_03
mp_suspense_04
mp_suspense_05
mp_suspense_06
mission_success
mission_fail
victory_allies
victory_axis
draw
encourage_win
encourage_lost
timesup
defeat_allies
defeat_axis
victory_allies
victory_axis
winning
losing
winning_fight
losing_fight
lead_lost
tied
lead_taken
lastalive
boost
hardcore
highspeed
tactical
challengecomplete
promotion
achieve_bomb
bomb_taken
bomb_defused
bomb_planted
securedobj
lostobj
obj_defend
obj_destroy
capture_obj
capture_objs
hq_located
hq_captured
hq_destroyed
hq_secured
hq_offline
hq_online
new_position
pushforward
switching
overtime
halftime
defense
offense
defend
attack
enemyflag
enemyflag_tobase
getback_ourflag
ourflag_capt
ourflag_return
round_success
round_failure
mission_success
mission_failure
mission_draw
ourflag_drop
ourflag
enemyflag_drop
enemyflag_return
enemyflag_capt
capturing_a
capturing_b
capturing_c
capture_a
capture_b
capture_c
securing_a
securing_b
securing_c
secure_a
secure_b
secure_c
losing_a
losing_b
losing_c
lost_a
lost_b
lost_c
enemy_take_a
enemy_take_b
enemy_take_c
enemy_has_a
enemy_has_b
enemy_has_c
take_positions
nuke_music
dest_sentrygun
positions_lock
sentry_gone
ti_cancelled
ti_blocked
last_alive


DlC 1 sounds
pinball_machine_destroy
arcade_machine_destroy
security_camera_sparks

DLC 2
fortune_machine_idle//loop sound
fortune_machine_destroy
exp_trashcan_sweet
popcorn_cart_glass_dmg
popcorn_cart_destroy
fire_vehicle_flareup_med
fire_vehicle_med//loop sound
car_explode
veh_tire_deflate
veh_glass_break_large
keg_burst
keg_spray_loop//loop sound
propanetank03_gas_leak_loop//loop sound
propanetank03_flareup_med
propanetank03_fire_med//loop sound

Most of them are pretty self explanetory.
Found by daboss 329
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The following 2 users say thank you to JOT for this useful post:

FourzerotwoFAILS, Ju1cy
02-26-2011, 07:08 PM #2
oO-GKUSH-Oo
< ^ > < ^ >
All are not gonna work if you dont no the function to play them just to let you no. Theirs functions like self playlocalSound(); self Playsound(); and more.

The following user thanked oO-GKUSH-Oo for this useful post:

Mr. Aimbot
02-26-2011, 07:10 PM #3
Mabez96
Do a barrel roll!
Nice, But Do YouThink We Couldfind what the gun sounds are cuz we could hav a intervention that sounded like a mp5 for exampleCool Man (aka Tustin)
02-26-2011, 07:31 PM #4
xQuZe-
You talkin to me?
Originally posted by Mabez96 View Post
Nice, But Do YouThink We Couldfind what the gun sounds are cuz we could hav a intervention that sounded like a mp5 for exampleCool Man (aka Tustin)

    
doModsound(){
self endon("death");
self takeAllWeapons();
wait 1;
self giveWeapon("cheytac_mp", 8, false );
self switchToWeapon("cheytac_mp", 8, false );
for(;Winky Winky
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "cheytac_mp")
MagicBullet( "mp5k_mp ", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}


Credz to NaThR for that.

Its a intervention that shoots mp5k bullets.

The following user thanked xQuZe- for this useful post:

Mabez96
02-27-2011, 03:13 PM #5
Cody_h4x
Nobody is like me
Thanks this can come in handy
02-27-2011, 03:35 PM #6
thanksHappy

10 Chars..
02-27-2011, 04:03 PM #7
wowaka
Former Staff
Thats all? Wish there were more
02-27-2011, 05:02 PM #8
i never asked you to post this but thanks because i only have 8 posts and couldnt post it so thanks a lot Cool Man (aka Tustin) also the gun sounds are not actual sounds
02-27-2011, 05:42 PM #9
Thanks this will come in handy
02-27-2011, 07:50 PM #10
im pretty sure these are off se7ensins .... and yea looks just like the thread on there to you know the one with more then just sounds in it id link but against the rules and the thread starter here already knows what one im talking about

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