Post: Patch idea
03-01-2011, 02:11 AM #1
txlonghorn97
Master Prestige, Shotgun zombies. Life complete
(adsbygoogle = window.adsbygoogle || []).push({}); the mods are so advanced for this game i think a basic version of nacht der untoten could be made with lots of bots but im not sure if they could knife is the problem. Knowing how good hawkins is woth the codes he should really attempt this. If these few things are possible this could be the best patch ever, Making it so you Start in a little care package room outside the map. then you could add door that cost money to open, teleporters to get around... idk if you can make it cost money to teleport. then a box room, perk machines. You could put a dvar box that costs like 1200 pts and a Weapon box for 500.

idk how complicated this is since im terrible with coding i can only do minor edits nothing close to this so just say if this is even possible and if anybody wants to try this
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03-01-2011, 02:51 AM #2
JakeM
ZOMG HaXz!
Originally posted by txlonghorn97 View Post
the mods are so advanced for this game i think a basic version of nacht der untoten could be made with lots of bots but im not sure if they could knife is the problem. Knowing how good hawkins is woth the codes he should really attempt this. If these few things are possible this could be the best patch ever, Making it so you Start in a little care package room outside the map. then you could add door that cost money to open, teleporters to get around... idk if you can make it cost money to teleport. then a box room, perk machines. You could put a dvar box that costs like 1200 pts and a Weapon box for 500.

idk how complicated this is since im terrible with coding i can only do minor edits nothing close to this so just say if this is even possible and if anybody wants to try this


Really building the map is not a problem thats the easy stuff. The hard thing to do is make the bots spawn at certain point then move toward the player.

I tried attempting this and just could not get the bots to work right. I used the Unknowns follow code for anyone that wants to attempt but the bots would always get stuck inside things, go under the map and many more problems.

Tips for anyone that does want to try it. I would recommend using way points and somehow writing a variable/function so that the bots will only stop following the waypoints when the player is in sight.
03-01-2011, 06:13 AM #3
Blackstorm
Veni. Vidi. Vici.
Originally posted by JakeM501 View Post
Really building the map is not a problem thats the easy stuff. The hard thing to do is make the bots spawn at certain point then move toward the player.

I tried attempting this and just could not get the bots to work right. I used the Unknowns follow code for anyone that wants to attempt but the bots would always get stuck inside things, go under the map and many more problems.

Tips for anyone that does want to try it. I would recommend using way points and somehow writing a variable/function so that the bots will only stop following the waypoints when the player is in sight.


That is way off brah, the only way to get them to move is to use the AI functions from that patch juddy released. Since players aren't entities in MW2, you can't use the easy functions such as entitity MoveTo(); etc.
03-01-2011, 04:52 PM #4
JakeM
ZOMG HaXz!
Originally posted by .Blackstorm View Post
That is way off brah, the only way to get them to move is to use the AI functions from that patch juddy released. Since players aren't entities in MW2, you can't use the easy functions such as entitity MoveTo(); etc.


Honestly I have no idea how to code them to move toward the player.So I probably am wrong but that is the code I used. It was was very buggy but worked ok. It would be so simple if it was just entity MoveTo();...Its beyond me on how to code it.

//To anyone else that wants to attempt it.

There is a zombie mod linked below that used models instead of actual bots. It plays pretty good but the bots don't move until you are in sight so, you end up running all the way around the map many times even on a small map such as rust.

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