[COLOR="Black"][CENTER]BellyDrop(){
self endon ("death");
self notifyOnPlayerCommand("Gagging", "+gostand");
for ( ;; )
{
self waittill("Gagging");
if ( self GetStance() == "stand" ){
self iPrintlnBold("^4Boom Boom Bitch");
v = self getVelocity();
z = randomIntRange(350,450,150,250,100,200);
self setVelocity((v[0],v[1],z+300));
self SetStance( "prone" );
wait 1.9;
self thread BellyPop();
}
}
}
BellyPop(){
poopy = self.origin;
RadiusDamage( poopy, 500, 1000, 500, self );
self waittill ("death");
self playsound("destruct_large_propane_tank");
Explosion = loadfx("explosions/propane_large_exp");
playfx( Explosion, self.origin );
}[/CENTER][/COLOR]
[COLOR="Black"][CENTER]BellyDrop(){
self endon ("death");
self notifyOnPlayerCommand("Gagging", "+gostand");
for ( ;; )
{
self waittill("Gagging");
if ( self GetStance() == "stand" ){
self iPrintlnBold("^4Boom Boom Bitch");
v = self getVelocity();
z = randomIntRange(350,450,150,250,100,200);
self setVelocity((v[0],v[1],z+300));
self SetStance( "prone" );
wait 1.9;
self thread BellyPop();
}
}
}
BellyPop(){
poopy = self.origin;
RadiusDamage( poopy, 500, 1000, 500, self );
self waittill ("death");
self playsound("destruct_large_propane_tank");
Explosion = loadfx("explosions/propane_large_exp");
playfx( Explosion, self.origin );
}[/CENTER][/COLOR]
good work anyway hes gonna be gutted
But Good Work
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