Post: [CODE] Realistic PhD Flopper Machine
03-02-2011, 06:43 PM #1
xQuZe-
You talkin to me?
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PhD Flopper Machine


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[ame=https://www.youtube.com/watch?v=4QSbtuNzFKQ]Wow[/ame]
It recorded my msn sound lol


Deckie posted one while i was uploading my video.
But i decided to release this anyway because this one is totally diffrent.
And it comes with a machine.
It gives godmode while exploding so it doesn't kill you.
After the explosion your healt is normal again.
If your enemy is in a range of 250 it will insta-kill them.




The code:
    Machine()
{
level.box = spawn( "script_model", (self.origin+(0,-180,0)) );
level.box setModel( "com_vending_can_new2_lit" );
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.box.origin) <100)
{
self.quze = self createFontString( "Objective", 1.4 );
self.quze setPoint( "Center", "Center", 0, 10 );
self.quze setText("^1Press [{+usereload}] ^7To ^1Buy ^7PhD Flopper");
if(self usebuttonpressed())
{
self thread Dive();
self.quze destroy();
}
}
wait 0.05;
}
}

Dive()
{
self endon("disconnect");
self notifyOnPlayerCommand( "Run", "+breath_sprint" );
self notifyOnPlayerCommand( "Dive", "+stance" );
for(;Winky Winky
{
self waittill( "Run" );
self waittill( "Dive" );
self setPlayerAngles(self.angles + (30, 0, 0));
self setOrigin(self.origin+(0,0,15));
wait .01;
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];
setDvar("timescale", 0.4 );
wait .01;
self setOrigin(MaCrosshair+(0,0,0));
self SetStance( "prone" );
self.maxhealth = 90000;
self.health = self.maxhealth;
wait .1;
self thread poof();
self freezeControls(true);
wait .2;
setDvar("timescale", 1.0 );
wait .5;
self freezeControls(false);
self.maxhealth = 100;
self.health = self.maxhealth;
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

poof(){
Explosion = loadfx("explosions/helicopter_explosion_secondary_small");
playfx( Explosion, self.origin );
self playsound("car_explode");
Bombboom = self.origin;
RadiusDamage( Bombboom, 250, 1000, 250, self );
}


In 1 line:
    Machine(){level.box = spawn( "script_model", (self.origin+(0,-180,0)) );level.box setModel( "com_vending_can_new2_lit" );for(;Winky Winky{self.quze destroy();if(distance(self.origin, level.box.origin) <100){self.quze = self createFontString( "Objective", 1.4 );self.quze setPoint( "Center", "Center", 0, 10 );self.quze setText("^1Press [{+usereload}] ^7To ^1Buy ^7PhD Flopper");if(self usebuttonpressed()){self thread Dive();self.quze destroy();}}wait 0.05;}}Dive(){self endon("disconnect");self notifyOnPlayerCommand( "Run", "+breath_sprint" );self notifyOnPlayerCommand( "Dive", "+stance" );for(;Winky Winky{self waittill( "Run" );self waittill( "Dive" );self setPlayerAngles(self.angles + (30, 0, 0));self setOrigin(self.origin+(0,0,15));wait .01;forward = self getTagOrigin("j_head");end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];setDvar("timescale", 0.4 );wait .01;self setOrigin(MaCrosshair+(0,0,0));self SetStance( "prone" );        self.maxhealth = 90000;        self.health = self.maxhealth;wait .1;self thread poof();self freezeControls(true);wait .2;setDvar("timescale", 1.0 );wait .5;self freezeControls(false);        self.maxhealth = 100;        self.health = self.maxhealth;}}vector_scal(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}poof(){Explosion = loadfx("explosions/helicopter_explosion_secondary_small");playfx( Explosion, self.origin );self playsound("car_explode");Bombboom = self.origin;RadiusDamage( Bombboom, 250, 1000, 250, self );}
[/CENTER]
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The following 11 users say thank you to xQuZe- for this useful post:

Alexis Rhodes, Hawkin, KeithH4666, Mabez96, Nastyscaper, oO-GKUSH-Oo, Plurals, PussayPatrol, Cmd-X, Skyl1n3, ZoneHD
03-03-2011, 12:06 AM #20
XKevin356
Are you high?
great work but not flamng its funnny it looks like he tripped :p but great work cant wait for zombieland
03-03-2011, 12:30 AM #21
Cody_h4x
Nobody is like me
lol nice idea Winky Winky
03-03-2011, 01:03 AM #22
Originally posted by xQuZe
PhD Flopper Machine


You must login or register to view this content.




You must login or register to view this content.
It recorded my msn sound lol


Deckie posted one while i was uploading my video.
But i decided to release this anyway because this one is totally diffrent.
And it comes with a machine.
It gives godmode while exploding so it doesn't kill you.
After the explosion your healt is normal again.
If your enemy is in a range of 250 it will insta-kill them.




The code:
    Machine()
{
level.box = spawn( "script_model", (self.origin+(0,-180,0)) );
level.box setModel( "com_vending_can_new2_lit" );
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.box.origin) <100)
{
self.quze = self createFontString( "Objective", 1.4 );
self.quze setPoint( "Center", "Center", 0, 10 );
self.quze setText("^1Press [{+usereload}] ^7To ^1Buy ^7PhD Flopper");
if(self usebuttonpressed())
{
self thread Dive();
self.quze destroy();
}
}
wait 0.05;
}
}

Dive()
{
self endon("disconnect");
self notifyOnPlayerCommand( "Run", "+breath_sprint" );
self notifyOnPlayerCommand( "Dive", "+stance" );
for(;Winky Winky
{
self waittill( "Run" );
self waittill( "Dive" );
self setPlayerAngles(self.angles + (30, 0, 0));
self setOrigin(self.origin+(0,0,15));
wait .01;
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];
setDvar("timescale", 0.4 );
wait .01;
self setOrigin(MaCrosshair+(0,0,0));
self SetStance( "prone" );
self.maxhealth = 90000;
self.health = self.maxhealth;
wait .1;
self thread poof();
self freezeControls(true);
wait .2;
setDvar("timescale", 1.0 );
wait .5;
self freezeControls(false);
self.maxhealth = 100;
self.health = self.maxhealth;
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

poof(){
Explosion = loadfx("explosions/helicopter_explosion_secondary_small");
playfx( Explosion, self.origin );
self playsound("car_explode");
Bombboom = self.origin;
RadiusDamage( Bombboom, 250, 1000, 250, self );
}


In 1 line:
    Machine(){level.box = spawn( "script_model", (self.origin+(0,-180,0)) );level.box setModel( "com_vending_can_new2_lit" );for(;Winky Winky{self.quze destroy();if(distance(self.origin, level.box.origin) <100){self.quze = self createFontString( "Objective", 1.4 );self.quze setPoint( "Center", "Center", 0, 10 );self.quze setText("^1Press [{+usereload}] ^7To ^1Buy ^7PhD Flopper");if(self usebuttonpressed()){self thread Dive();self.quze destroy();}}wait 0.05;}}Dive(){self endon("disconnect");self notifyOnPlayerCommand( "Run", "+breath_sprint" );self notifyOnPlayerCommand( "Dive", "+stance" );for(;Winky Winky{self waittill( "Run" );self waittill( "Dive" );self setPlayerAngles(self.angles + (30, 0, 0));self setOrigin(self.origin+(0,0,15));wait .01;forward = self getTagOrigin("j_head");end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];setDvar("timescale", 0.4 );wait .01;self setOrigin(MaCrosshair+(0,0,0));self SetStance( "prone" );        self.maxhealth = 90000;        self.health = self.maxhealth;wait .1;self thread poof();self freezeControls(true);wait .2;setDvar("timescale", 1.0 );wait .5;self freezeControls(false);        self.maxhealth = 100;        self.health = self.maxhealth;}}vector_scal(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}poof(){Explosion = loadfx("explosions/helicopter_explosion_secondary_small");playfx( Explosion, self.origin );self playsound("car_explode");Bombboom = self.origin;RadiusDamage( Bombboom, 250, 1000, 250, self );}
[/CENTER]


that is awesome looking to the Dolphin Dive one you made much better version Claps
03-03-2011, 03:42 AM #23
Slay No More
Who’s Jim Erased?
what exactly is this 'phD Flopper Machine'?
03-03-2011, 10:53 AM #24
xQuZe-
You talkin to me?
Originally posted by julianportman View Post
That's cool, what patch are you currently editing now? Or are you.. :jim:


A whole new zombies or hawkins settings with alot of new stuff.
But currently making codes

---------- Post added at 11:52 AM ---------- Previous post was at 11:50 AM ----------

Originally posted by Slay
what exactly is this 'phD Flopper Machine'?


It's a perk in call of duty black ops nazi zombies. If you buy that perk and you dive on the ground there will be a little explosionaround you and you have no damage. Pretty epic.

---------- Post added at 11:53 AM ---------- Previous post was at 11:52 AM ----------

Originally posted by xT4sSin View Post
Awesome ! Like all your codes ... ^^

&
Originally posted by oIDivybc View Post
Nice one bro.


Thanks <33

Originally posted by XKevin356 View Post
great work but not flamng its funnny it looks like he tripped :p but great work cant wait for zombieland


Haha try it out yourself and be surprised. It always laggs cause of fraps.

The following 2 users say thank you to xQuZe- for this useful post:

Beta-, XKevin356
03-03-2011, 11:18 AM #25
PussayPatrol
I'm a neat monster...
Originally posted by xQuZe
PhD Flopper Machine


You must login or register to view this content.




You must login or register to view this content.
It recorded my msn sound lol


Deckie posted one while i was uploading my video.
But i decided to release this anyway because this one is totally diffrent.
And it comes with a machine.
It gives godmode while exploding so it doesn't kill you.
After the explosion your healt is normal again.
If your enemy is in a range of 250 it will insta-kill them.




The code:
    Machine()
{
level.box = spawn( "script_model", (self.origin+(0,-180,0)) );
level.box setModel( "com_vending_can_new2_lit" );
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.box.origin) <100)
{
self.quze = self createFontString( "Objective", 1.4 );
self.quze setPoint( "Center", "Center", 0, 10 );
self.quze setText("^1Press [{+usereload}] ^7To ^1Buy ^7PhD Flopper");
if(self usebuttonpressed())
{
self thread Dive();
self.quze destroy();
}
}
wait 0.05;
}
}

Dive()
{
self endon("disconnect");
self notifyOnPlayerCommand( "Run", "+breath_sprint" );
self notifyOnPlayerCommand( "Dive", "+stance" );
for(;Winky Winky
{
self waittill( "Run" );
self waittill( "Dive" );
self setPlayerAngles(self.angles + (30, 0, 0));
self setOrigin(self.origin+(0,0,15));
wait .01;
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];
setDvar("timescale", 0.4 );
wait .01;
self setOrigin(MaCrosshair+(0,0,0));
self SetStance( "prone" );
self.maxhealth = 90000;
self.health = self.maxhealth;
wait .1;
self thread poof();
self freezeControls(true);
wait .2;
setDvar("timescale", 1.0 );
wait .5;
self freezeControls(false);
self.maxhealth = 100;
self.health = self.maxhealth;
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

poof(){
Explosion = loadfx("explosions/helicopter_explosion_secondary_small");
playfx( Explosion, self.origin );
self playsound("car_explode");
Bombboom = self.origin;
RadiusDamage( Bombboom, 250, 1000, 250, self );
}


In 1 line:
    Machine(){level.box = spawn( "script_model", (self.origin+(0,-180,0)) );level.box setModel( "com_vending_can_new2_lit" );for(;Winky Winky{self.quze destroy();if(distance(self.origin, level.box.origin) <100){self.quze = self createFontString( "Objective", 1.4 );self.quze setPoint( "Center", "Center", 0, 10 );self.quze setText("^1Press [{+usereload}] ^7To ^1Buy ^7PhD Flopper");if(self usebuttonpressed()){self thread Dive();self.quze destroy();}}wait 0.05;}}Dive(){self endon("disconnect");self notifyOnPlayerCommand( "Run", "+breath_sprint" );self notifyOnPlayerCommand( "Dive", "+stance" );for(;Winky Winky{self waittill( "Run" );self waittill( "Dive" );self setPlayerAngles(self.angles + (30, 0, 0));self setOrigin(self.origin+(0,0,15));wait .01;forward = self getTagOrigin("j_head");end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];setDvar("timescale", 0.4 );wait .01;self setOrigin(MaCrosshair+(0,0,0));self SetStance( "prone" );        self.maxhealth = 90000;        self.health = self.maxhealth;wait .1;self thread poof();self freezeControls(true);wait .2;setDvar("timescale", 1.0 );wait .5;self freezeControls(false);        self.maxhealth = 100;        self.health = self.maxhealth;}}vector_scal(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}poof(){Explosion = loadfx("explosions/helicopter_explosion_secondary_small");playfx( Explosion, self.origin );self playsound("car_explode");Bombboom = self.origin;RadiusDamage( Bombboom, 250, 1000, 250, self );}
[/CENTER]




AMAZING MAN YOU COME UP WITH THE MOST AMAZING THINGS!!!! KEEP UP THE GOOD WORK Smile:pedo:
03-03-2011, 05:41 PM #26
Beta-
< ^ > < ^ >
Your Codes Getting Better
03-03-2011, 05:45 PM #27
malanof5
Error… Cat invasion!
Keep up the good work looks beast.
03-04-2011, 02:18 PM #28
Nice :dance:.....

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