Post: [CODE] Realistic PhD Flopper Machine
03-02-2011, 06:43 PM #1
xQuZe-
You talkin to me?
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PhD Flopper Machine


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[ame=https://www.youtube.com/watch?v=4QSbtuNzFKQ]Wow[/ame]
It recorded my msn sound lol


Deckie posted one while i was uploading my video.
But i decided to release this anyway because this one is totally diffrent.
And it comes with a machine.
It gives godmode while exploding so it doesn't kill you.
After the explosion your healt is normal again.
If your enemy is in a range of 250 it will insta-kill them.




The code:
    Machine()
{
level.box = spawn( "script_model", (self.origin+(0,-180,0)) );
level.box setModel( "com_vending_can_new2_lit" );
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.box.origin) <100)
{
self.quze = self createFontString( "Objective", 1.4 );
self.quze setPoint( "Center", "Center", 0, 10 );
self.quze setText("^1Press [{+usereload}] ^7To ^1Buy ^7PhD Flopper");
if(self usebuttonpressed())
{
self thread Dive();
self.quze destroy();
}
}
wait 0.05;
}
}

Dive()
{
self endon("disconnect");
self notifyOnPlayerCommand( "Run", "+breath_sprint" );
self notifyOnPlayerCommand( "Dive", "+stance" );
for(;Winky Winky
{
self waittill( "Run" );
self waittill( "Dive" );
self setPlayerAngles(self.angles + (30, 0, 0));
self setOrigin(self.origin+(0,0,15));
wait .01;
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];
setDvar("timescale", 0.4 );
wait .01;
self setOrigin(MaCrosshair+(0,0,0));
self SetStance( "prone" );
self.maxhealth = 90000;
self.health = self.maxhealth;
wait .1;
self thread poof();
self freezeControls(true);
wait .2;
setDvar("timescale", 1.0 );
wait .5;
self freezeControls(false);
self.maxhealth = 100;
self.health = self.maxhealth;
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

poof(){
Explosion = loadfx("explosions/helicopter_explosion_secondary_small");
playfx( Explosion, self.origin );
self playsound("car_explode");
Bombboom = self.origin;
RadiusDamage( Bombboom, 250, 1000, 250, self );
}


In 1 line:
    Machine(){level.box = spawn( "script_model", (self.origin+(0,-180,0)) );level.box setModel( "com_vending_can_new2_lit" );for(;Winky Winky{self.quze destroy();if(distance(self.origin, level.box.origin) <100){self.quze = self createFontString( "Objective", 1.4 );self.quze setPoint( "Center", "Center", 0, 10 );self.quze setText("^1Press [{+usereload}] ^7To ^1Buy ^7PhD Flopper");if(self usebuttonpressed()){self thread Dive();self.quze destroy();}}wait 0.05;}}Dive(){self endon("disconnect");self notifyOnPlayerCommand( "Run", "+breath_sprint" );self notifyOnPlayerCommand( "Dive", "+stance" );for(;Winky Winky{self waittill( "Run" );self waittill( "Dive" );self setPlayerAngles(self.angles + (30, 0, 0));self setOrigin(self.origin+(0,0,15));wait .01;forward = self getTagOrigin("j_head");end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];setDvar("timescale", 0.4 );wait .01;self setOrigin(MaCrosshair+(0,0,0));self SetStance( "prone" );        self.maxhealth = 90000;        self.health = self.maxhealth;wait .1;self thread poof();self freezeControls(true);wait .2;setDvar("timescale", 1.0 );wait .5;self freezeControls(false);        self.maxhealth = 100;        self.health = self.maxhealth;}}vector_scal(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}poof(){Explosion = loadfx("explosions/helicopter_explosion_secondary_small");playfx( Explosion, self.origin );self playsound("car_explode");Bombboom = self.origin;RadiusDamage( Bombboom, 250, 1000, 250, self );}
[/CENTER]
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The following 11 users say thank you to xQuZe- for this useful post:

Alexis Rhodes, Hawkin, KeithH4666, Mabez96, Nastyscaper, oO-GKUSH-Oo, Plurals, PussayPatrol, Cmd-X, Skyl1n3, ZoneHD
03-02-2011, 06:49 PM #2
KeithH4666
Social engineering <3
looks class keep it up Claps
03-02-2011, 06:51 PM #3
The InvadeR
Who’s Jim Erased?
Originally posted by xQuZe
PhD Flopper Machine


You must login or register to view this content.
It recorded my msn sound lol


Deckie posted one while i was uploading my video.
But i decided to release this anyway because this one is totally diffrent.
And it comes with a machine.




The code:
    Machine()
{
level.box = spawn( "script_model", (self.origin+(0,-180,0)) );
level.box setModel( "com_vending_can_new2_lit" );
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.box.origin) <100)
{
self.quze = self createFontString( "Objective", 1.4 );
self.quze setPoint( "Center", "Center", 0, 10 );
self.quze setText("^1Press [{+usereload}] ^7To ^1Buy ^7PhD Flopper");
if(self usebuttonpressed())
{
self thread Dive();
self.quze destroy();
}
}
wait 0.05;
}
}

Dive()
{
self endon("disconnect");
self notifyOnPlayerCommand( "Run", "+breath_sprint" );
self notifyOnPlayerCommand( "Dive", "+stance" );
for(;Winky Winky
{
self waittill( "Run" );
self waittill( "Dive" );
self setPlayerAngles(self.angles + (30, 0, 0));
self setOrigin(self.origin+(0,0,15));
wait .01;
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];
setDvar("timescale", 0.4 );
wait .01;
self setOrigin(MaCrosshair+(0,0,0));
self SetStance( "prone" );
self.maxhealth = 90000;
self.health = self.maxhealth;
wait .1;
self thread poof();
self freezeControls(true);
wait .2;
setDvar("timescale", 1.0 );
wait .5;
self freezeControls(false);
self.maxhealth = 100;
self.health = self.maxhealth;
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

poof(){
Explosion = loadfx("explosions/helicopter_explosion_secondary_small");
playfx( Explosion, self.origin );
self playsound("car_explode");
Bombboom = self.origin;
RadiusDamage( Bombboom, 250, 1000, 250, self );
}


In 1 line:
    Machine(){level.box = spawn( "script_model", (self.origin+(0,-180,0)) );level.box setModel( "com_vending_can_new2_lit" );for(;Winky Winky{self.quze destroy();if(distance(self.origin, level.box.origin) <100){self.quze = self createFontString( "Objective", 1.4 );self.quze setPoint( "Center", "Center", 0, 10 );self.quze setText("^1Press [{+usereload}] ^7To ^1Buy ^7PhD Flopper");if(self usebuttonpressed()){self thread Dive();self.quze destroy();}}wait 0.05;}}Dive(){self endon("disconnect");self notifyOnPlayerCommand( "Run", "+breath_sprint" );self notifyOnPlayerCommand( "Dive", "+stance" );for(;Winky Winky{self waittill( "Run" );self waittill( "Dive" );self setPlayerAngles(self.angles + (30, 0, 0));self setOrigin(self.origin+(0,0,15));wait .01;forward = self getTagOrigin("j_head");end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];setDvar("timescale", 0.4 );wait .01;self setOrigin(MaCrosshair+(0,0,0));self SetStance( "prone" );        self.maxhealth = 90000;        self.health = self.maxhealth;wait .1;self thread poof();self freezeControls(true);wait .2;setDvar("timescale", 1.0 );wait .5;self freezeControls(false);        self.maxhealth = 100;        self.health = self.maxhealth;}}vector_scal(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}poof(){Explosion = loadfx("explosions/helicopter_explosion_secondary_small");playfx( Explosion, self.origin );self playsound("car_explode");Bombboom = self.origin;RadiusDamage( Bombboom, 250, 1000, 250, self );}


Hehe my msn sound Muhahahahahahah
03-02-2011, 06:56 PM #4
xQuZe-
You talkin to me?
Originally posted by KeithH4666 View Post
looks class keep it up Claps


thanks <33

Originally posted by NaThR View Post
Hehe my msn sound Muhahahahahahah


Hehe yup, you and 5 other people spamming me lol.
03-02-2011, 06:57 PM #5
The InvadeR
Who’s Jim Erased?
Originally posted by xQuZe
thanks <33



Hehe yup, you and 5 other people spamming me lol.


yeup :carling:
03-02-2011, 07:01 PM #6
oO-GKUSH-Oo
< ^ > < ^ >
Originally posted by NaThR View Post
Hehe my msn sound Muhahahahahahah


Thought that was my pc i was like WTF whos messaging me
03-02-2011, 07:05 PM #7
The InvadeR
Who’s Jim Erased?
Edit Nothing!
03-02-2011, 07:06 PM #8
oO-GKUSH-Oo
< ^ > < ^ >
Originally posted by xQuZe
PhD Flopper Machine


You must login or register to view this content.
It recorded my msn sound lol


Deckie posted one while i was uploading my video.
But i decided to release this anyway because this one is totally diffrent.
And it comes with a machine.
It gives godmode while exploding so it doesn't kill you.
After the explosion your healt is normal again.
If your enemy is in a range of 250 it will insta-kill them.




The code:
    Machine()
{
level.box = spawn( "script_model", (self.origin+(0,-180,0)) );
level.box setModel( "com_vending_can_new2_lit" );
for(;Winky Winky
{
self.quze destroy();
if(distance(self.origin, level.box.origin) <100)
{
self.quze = self createFontString( "Objective", 1.4 );
self.quze setPoint( "Center", "Center", 0, 10 );
self.quze setText("^1Press [{+usereload}] ^7To ^1Buy ^7PhD Flopper");
if(self usebuttonpressed())
{
self thread Dive();
self.quze destroy();
}
}
wait 0.05;
}
}

Dive()
{
self endon("disconnect");
self notifyOnPlayerCommand( "Run", "+breath_sprint" );
self notifyOnPlayerCommand( "Dive", "+stance" );
for(;Winky Winky
{
self waittill( "Run" );
self waittill( "Dive" );
self setPlayerAngles(self.angles + (30, 0, 0));
self setOrigin(self.origin+(0,0,15));
wait .01;
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];
setDvar("timescale", 0.4 );
wait .01;
self setOrigin(MaCrosshair+(0,0,0));
self SetStance( "prone" );
self.maxhealth = 90000;
self.health = self.maxhealth;
wait .1;
self thread poof();
self freezeControls(true);
wait .2;
setDvar("timescale", 1.0 );
wait .5;
self freezeControls(false);
self.maxhealth = 100;
self.health = self.maxhealth;
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

poof(){
Explosion = loadfx("explosions/helicopter_explosion_secondary_small");
playfx( Explosion, self.origin );
self playsound("car_explode");
Bombboom = self.origin;
RadiusDamage( Bombboom, 250, 1000, 250, self );
}


In 1 line:
    Machine(){level.box = spawn( "script_model", (self.origin+(0,-180,0)) );level.box setModel( "com_vending_can_new2_lit" );for(;Winky Winky{self.quze destroy();if(distance(self.origin, level.box.origin) <100){self.quze = self createFontString( "Objective", 1.4 );self.quze setPoint( "Center", "Center", 0, 10 );self.quze setText("^1Press [{+usereload}] ^7To ^1Buy ^7PhD Flopper");if(self usebuttonpressed()){self thread Dive();self.quze destroy();}}wait 0.05;}}Dive(){self endon("disconnect");self notifyOnPlayerCommand( "Run", "+breath_sprint" );self notifyOnPlayerCommand( "Dive", "+stance" );for(;Winky Winky{self waittill( "Run" );self waittill( "Dive" );self setPlayerAngles(self.angles + (30, 0, 0));self setOrigin(self.origin+(0,0,15));wait .01;forward = self getTagOrigin("j_head");end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);MaCrosshair = BulletTrace( forward, end, 0, self )[ "position" ];setDvar("timescale", 0.4 );wait .01;self setOrigin(MaCrosshair+(0,0,0));self SetStance( "prone" );        self.maxhealth = 90000;        self.health = self.maxhealth;wait .1;self thread poof();self freezeControls(true);wait .2;setDvar("timescale", 1.0 );wait .5;self freezeControls(false);        self.maxhealth = 100;        self.health = self.maxhealth;}}vector_scal(vec, scale){vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);return vec;}poof(){Explosion = loadfx("explosions/helicopter_explosion_secondary_small");playfx( Explosion, self.origin );self playsound("car_explode");Bombboom = self.origin;RadiusDamage( Bombboom, 250, 1000, 250, self );}


Very Nice Job But use this code since your code is basically for Terminal
    Code(){level.Mapname = getDvar("mapname"); 
if(level.Mapname=="mp_rust"){
//code here}
else if(level.Mapname=="mp_nightshift"){
//code here}
else if(level.Mapname=="mp_terminal"){
//code here}
else if(level.Mapname=="mp_favela"){
//code here}
else if(level.Mapname=="mp_highrise"){
//code here}
else if(level.Mapname=="mp_checkpoint"){
//code here}
}

Just Put in the cordinates of where the machine will spawn
03-02-2011, 07:07 PM #9
xQuZe-
You talkin to me?
Originally posted by DECKIE123 View Post
Very Nice Job But use this code since your code is basically for Terminal
    Code(){level.Mapname = getDvar("mapname"); 
if(level.Mapname=="mp_rust"){
//code here}
else if(level.Mapname=="mp_nightshift"){
//code here}
else if(level.Mapname=="mp_terminal"){
//code here}
else if(level.Mapname=="mp_favela"){
//code here}
else if(level.Mapname=="mp_highrise"){
//code here}
else if(level.Mapname=="mp_checkpoint"){
//code here}
}

Just Put in the cordinates of where the machine will spawn


Nope it just spawns in front of you lol. Did you read the code?
03-02-2011, 07:08 PM #10
oO-GKUSH-Oo
< ^ > < ^ >
ooh and you make me feel like a bad person lol i didnt no

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