Post: Chrome playa's forge patch V2.0 edit with video
03-03-2011, 03:06 AM #1
RusterG
The one and Only
(adsbygoogle = window.adsbygoogle || []).push({}); Chrome Playa's Forge Patch V2.0 edit by RusterG Update 1.2 (First and Final Update :\)

[ame="https://www.youtube.com/watch?v=m9VVay0V78w&feature=channel_video_title"]Chrome playa's forge patch v2.0 edit by RusterG Update 1.2 final[/ame]

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its a small update... only done like 2 things >...<

made the menu look smexy >...<

added anti-Join.

the anti-join was requested and the menu i used a special technique to make the menu stable so it doesn't get destroyed if you spawn to much things... i also removed the ability to verify people, vip people and co admin people, so you can not edit this patch to add those features unless you know how to edit the verification system... you can still make people admin tho...


Hey this is my Chrome playas forge patch V2.0 edit...

[ame="https://www.youtube.com/watch?v=zzBgs-GtJgY&feature=youtube_gdata"]Wooo Video proccessed! Happy[/ame]

So is all i basically done was, added a verification system, so now instead of just you being able to make bunkers all on your own, you can now make bunkers with friends...

unfortunately this verification system came at a price, as a result the patch isn't that stable. i removed most of the models, spaced some code out and removed a few other things that i thought was useless to help make the patch more stable....

you can see what was added and removed in the video....

i hope you's enjoy...

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Credits:
Chrome Playa (Original Patch)

Elite Mossy (Verification System)

THEDUBMAN101 (i wasn't sure what to remove he told me and helped me test)

xXFutureKillXx (Helped test)

im pretty sure 1 more person helped test but i can't remember who lol...

if i have missed anyone from the credits then im sorry...

just let me know and i will add them...
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The following 10 users say thank you to RusterG for this useful post:

.Andy, Brian235026, dex2grigg, FatalHackz, LINUX♥, Ned Flanders, Physx, Potassium, PussayPatrol, xCamoLegend
03-03-2011, 06:50 PM #11
Originally posted by RusterG View Post
because, it is easier to get the location of where you want the door, you copy those coordinates and add them to the moving door function that hawkins released... then it will spawn the door there and you will be able to open and close it...

if you never had the door there and you wanted to make a bunker for zombies, it would be pretty hard getting the exact coordinates for it...

im sure sure the door spawns proparely tho >...> im not sure what chrome done to it but it only seems to spawn in 1 way Example: North to south.

it never spawns Example: west to east or anything like that i don't think, or maybe you just have to use the door differently to what you use the walls and the grids...



i didnt know that nice..
03-03-2011, 06:57 PM #12
RusterG
The one and Only
yeah, im gonna have a little look at it soon, see if i can figure out how to do it and then i'll add the code to here showing everyone what to do....
03-03-2011, 09:42 PM #13
Originally posted by RusterG View Post
Hey this is my Chrome playas forge patch V2.0 edit...


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So is all i basically done was, added a verification system, so now instead of just you being able to make bunkers all on your own, you can now make bunkers with friends...

unfortunately this verification system came at a price, as a result the patch isn't that stable. i removed most of the models, spaced some code out and removed a few other things that i thought was useless to help make the patch more stable....

you can see what was added and removed in the video....

i hope you's enjoy...

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Credits:
Chrome Playa (Original Patch)

Elite Mossy (Verification System)

THEDUBMAN101 (i wasn't sure what to remove he told me and helped me test)

xXFuture-KillaXx (Helped test)

im pretty sure 1 more person helped test but i can't remember who lol...

if i have missed anyone from the credits then im sorry...

just let me know and i will add them...


Nice but you think you could fix building doors they always go one direction.
03-03-2011, 10:16 PM #14
RusterG
The one and Only
Originally posted by xCamoLegend View Post
Nice but you think you could fix building doors they always go one direction.


im not sure i can, ask chrome playa about it... i will look into it soon though...

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xCamoLegend
03-03-2011, 11:26 PM #15
emsp
Space Ninja
Originally posted by RusterG View Post
because, it is easier to get the location of where you want the door, you copy those coordinates and add them to the moving door function that hawkins released... then it will spawn the door there and you will be able to open and close it...

if you never had the door there and you wanted to make a bunker for zombies, it would be pretty hard getting the exact coordinates for it...

im sure sure the door spawns proparely tho >...> im not sure what chrome done to it but it only seems to spawn in 1 way Example: North to south.

it never spawns Example: west to east or anything like that i don't think, or maybe you just have to use the door differently to what you use the walls and the grids...


This is how to get the doors to work but i failed and dident do it right

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also for different angles u have to change the code

    
BuildDoor(){
self thread Build3Upside Down Happy:CreateDoors, "Door", "CreateDoors", (90, 0, 0), 3, 2, 100, 75);
}
BuildDoor2(){
self thread Build3Upside Down Happy:CreateDoors, "Door 180", "CreateDoors", (90, 90, 0), 3, 2, 100, 75);
}
03-03-2011, 11:54 PM #16
wowaka
Former Staff
so unstable, but it helped a lot
03-03-2011, 11:59 PM #17
RusterG
The one and Only
Originally posted by julianportman View Post
so unstable, but it helped a lot


??? lol....
03-04-2011, 01:03 AM #18
wowaka
Former Staff
Originally posted by RusterG View Post
??? lol....


I got coordinates for secret flags but it crashed everytime I gave other ppl admin
So your edit wasnt necessary lol
Good try though :y:
03-04-2011, 01:08 AM #19
RusterG
The one and Only
Originally posted by julianportman View Post
I got coordinates for secret flags but it crashed everytime I gave other ppl admin
So your edit wasnt necessary lol
Good try though :y:


it works best if only you and another person have admin, the more menu's you give out the less stable the patch becomes, and unfortunately, it doesn't look like you can make this patch more stable, i tried loads of things, i deleted most of the models, spread the stuff out into different gsc's i might try and optimise some codes, see if that helps...

but for now im just going to leave it and get some rest, i'll have a little look at it tomorrow, im gonna need someone who can test it tho, would you be able to help me test it?

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