Originally posted by RusterG
because, it is easier to get the location of where you want the door, you copy those coordinates and add them to the moving door function that hawkins released... then it will spawn the door there and you will be able to open and close it...
if you never had the door there and you wanted to make a bunker for zombies, it would be pretty hard getting the exact coordinates for it...
im sure sure the door spawns proparely tho >...> im not sure what chrome done to it but it only seems to spawn in 1 way Example: North to south.
it never spawns Example: west to east or anything like that i don't think, or maybe you just have to use the door differently to what you use the walls and the grids...
This is how to get the doors to work but i failed and dident do it right
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also for different angles u have to change the code
BuildDoor(){
self thread Build3
:CreateDoors, "Door", "CreateDoors", (90, 0, 0), 3, 2, 100, 75);
}
BuildDoor2(){
self thread Build3
:CreateDoors, "Door 180", "CreateDoors", (90, 90, 0), 3, 2, 100, 75);
}