level._effect[ "emp_flash" ] = loadfx( "explosions/emp_flash_mp" ); playfx(level._effect[ "emp_flash" ], SPLOSIONlocation); RadiusDamage( SPLOSIONlocation, 0, 0, 0, self ); earthquake (0.3, 1, SPLOSIONlocation, 1000000); self playsound( "nuke_explosion" ); self playsound( "nuke_wave" );
_/¯
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