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EDIT:
New file, i re-made it from scratch:
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Test it if you are on BLES00683, please leave feedback, thanks.
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So, this is a first attempt to inject code into the patch_mp.ff, i don't know if the current default_mp.self has some checksums to validate the patch... By the way, i did this the old way, hex editing.
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This is for version 1.12 MW2 BLES00683, the original patch DID NOT come from me as i can't get to my PS3 at the moment.
It only contains an iprintln() to OnPlayerSpawned() in _missions, just for testing. If you guys can confirm it's working i can start converting all the patches made for 1.11
Please, if i made errors don't hate but appreciate my work, i'm just trying to help you >_>