Post: My first try at modding 1.12 patch_mp.ff
03-08-2011, 06:50 PM #1
KillaPwner
Who’s Jim Erased?
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New file, i re-made it from scratch: You must login or register to view this content.

Test it if you are on BLES00683, please leave feedback, thanks.


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So, this is a first attempt to inject code into the patch_mp.ff, i don't know if the current default_mp.self has some checksums to validate the patch... By the way, i did this the old way, hex editing.

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This is for version 1.12 MW2 BLES00683, the original patch DID NOT come from me as i can't get to my PS3 at the moment.

It only contains an iprintln() to OnPlayerSpawned() in _missions, just for testing. If you guys can confirm it's working i can start converting all the patches made for 1.11 Happy

Please, if i made errors don't hate but appreciate my work, i'm just trying to help you >_>
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03-09-2011, 02:43 AM #38
furioustylez
I'm really Winning!
Patch is broken, froze my PS3!
03-09-2011, 02:51 AM #39
Originally posted by Traxx View Post
ok i just grabbed 1.12 and converted to xbox and opened it up in ff viwer :FU: but how did you add the gsc's?


all you need to do is simple. convert ps3-xbox open in ff viewer, see that some .gsc files arent there, then get the original xbox patch and open that into ff viewer.... then you simply copy/paste the needed .gsc files from xbox into ps3 because the .gsc's are exactly the same in both anyways. lol thats what i did anyhowxD
once your finished editing just convert the ps3-xbox back to ps3 again and play.

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