Post: Theorie for modding 1.12
03-09-2011, 08:53 AM #1
baremo
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Hey! Maybe i'm the only guys who have problem for execute a modded patch 1.12 ( when i send the patch on the ps3, there is no difference )


Maybe i'm a noob when i say that Smile but its possible IW have add a security in the default_mp.self....

I ask you if anybody know how to modify this file ( like for the 11th prestige )

I have found the homebrews : SELF/SPRX Decrypter v0.6 beta

But it dont work on my Kmeaw 3.55 :(


PS: Now im sure, there is a security in this file, i delete it and load MW2, and the patch load with my code ( but i fail and i have make a bad token error )

Thanks for your answer and please dont injurt me if its a ****ing thread :\
(adsbygoogle = window.adsbygoogle || []).push({});
03-09-2011, 09:53 AM #2
04jberry
whoo piece of candy!!!
Originally posted by baremo View Post
Hey! Maybe i'm the only guys who have problem for execute a modded patch 1.12 ( when i send the patch on the ps3, there is no difference )


Maybe i'm a noob when i say that Smile but its possible IW have add a security in the default_mp.self....

I ask you if anybody know how to modify this file ( like for the 11th prestige )

I have found the homebrews : SELF/SPRX Decrypter v0.6 beta

But it dont work on my Kmeaw 3.55 :(


PS: Now im sure, there is a security in this file, i delete it and load MW2, and the patch load with my code ( but i fail and i have make a bad token error )

Thanks for your answer and please dont injurt me if its a ****ing thread :\


i posted this like 10 mins ago! lol Smile

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