Post: [PREVIEW] My MW2 Ray Gun
03-09-2011, 08:26 PM #1
RusterG
The one and Only
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Here is an update to my ray gun, update v1.2 comment and tell me what you's think...



Added: game won music when Ray Gun is Acquired.
Changed: Ray Gun from USP .40 to M9 pistol.
Added: Flare Effect.


sorry its a bit late lol Happy only wish i had thought of this sooner :(

i still might release tho, people are still on 3.55 CFW and bypassing 1.12 i think lol...




its still a work in progress...
Credits:

Hawkins (used thundergun code) although i removed most of it Happy
xQuZe- (Sounds thread helped alot)
DEREKTROTTER (Effects thread helped loads)
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The following 9 users say thank you to RusterG for this useful post:

alcapoter, CL-BlackOps-CL, egoDream, matt944057, Mrs.Drake, ViiZiiKz, xMan_Ginax, xQuZe-, yaro
03-10-2011, 10:10 PM #47
Originally posted by RusterG View Post
Here is an update to my ray gun, update v1.2 comment and tell me what you's think...

You must login or register to view this content.

Added: game won music when Ray Gun is Acquired.
Changed: Ray Gun from USP .40 to M9 pistol.
Added: Flare Effect.


sorry its a bit late lol Happy only wish i had thought of this sooner :(

i still might release tho, people are still on 3.55 CFW and bypassing 1.12 i think lol...


You must login or register to view this content.

its still a work in progress...
Credits:

Hawkins (used thundergun code) although i removed most of it Happy
xQuZe- (Sounds thread helped alot)
DEREKTROTTER (Effects thread helped loads)


very niceClaps
03-10-2011, 10:12 PM #48
Cody_h4x
Nobody is like me
great idea Smile looks great
03-10-2011, 10:23 PM #49
RusterG
The one and Only
Originally posted by WorldlyHackz View Post
very niceClaps

Thanks Smile
Originally posted by h4x View Post
great idea Smile looks great


thanks :y: it will be released in about an hour or so, im just trying to make the fucking tactical insertion green >...> its not going to well tho... i might have to just release the code as it is and then work on the green tact whilst everyone is happy with the code at hand...

or maybe someone will post how to make the tac green when i release it...

---------- Post added at 10:23 PM ---------- Previous post was at 10:22 PM ----------

Originally posted by Juddy View Post
You have..
    
fxtrus = SpawnFx(level.spawnGlow["friendly"], self GetCursorPos(), self getTagOrigin("tag_eye"));
You need to add this in your way..
    
dummyGlowStick thread GlowStickTeamUpdater( self.team, level.spawnGlow["friendly"], owner );
Taken out of the perk gsc.. I have not done fx or weapons before so I cannot help no more :(


dude, its cool you have helped out enough Smile
03-10-2011, 10:24 PM #50
richiebanker
Vault dweller
Originally posted by RusterG View Post
Thanks Smile


thanks :y: it will be released in about an hour or so, im just trying to make the fucking tactical insertion green >...> its not going to well tho... i might have to just release the code as it is and then work on the green tact whilst everyone is happy with the code at hand...

or maybe someone will post how to make the tac green when i release it...

---------- Post added at 10:23 PM ---------- Previous post was at 10:22 PM ----------



dude, its cool you have helped out enough Smile


not bad bro
03-10-2011, 10:36 PM #51
Originally posted by RusterG View Post
Thanks Smile


thanks :y: it will be released in about an hour or so, im just trying to make the fucking tactical insertion green >...> its not going to well tho... i might have to just release the code as it is and then work on the green tact whilst everyone is happy with the code at hand...

or maybe someone will post how to make the tac green when i release it...

---------- Post added at 10:23 PM ---------- Previous post was at 10:22 PM ----------



dude, its cool you have helped out enough Smile


quick question is it possible to online hack with xtaf xplorer (not me my friend)
03-10-2011, 11:42 PM #52
RusterG
The one and Only
Originally posted by Juddy View Post
You have..
    
fxtrus = SpawnFx(level.spawnGlow["friendly"], self GetCursorPos(), self getTagOrigin("tag_eye"));
You need to add this in your way..
Released it Happy i couldn't get the ****ing tacts green >...>
    
dummyGlowStick thread GlowStickTeamUpdater( self.team, level.spawnGlow["friendly"], owner );
Taken out of the perk gsc.. I have not done fx or weapons before so I cannot help no more :(

Released dude go check it out...
Originally posted by WorldlyHackz View Post
very niceClaps

its released...
Originally posted by h4x View Post
great idea Smile looks great

sappening released it and thanks Smile
Originally posted by richiebanker View Post
not bad bro


thanks mate... its released now...

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