level.quze = spawn( "script_model", (self.origin+(0,-200,10)) );
level.quze setModel("[COLOR="Red"]com_plasticcase_friendly[/COLOR]");
quzeTeamHeadIcon( team )
{
self endon( "death" );
wait .05;
if ( level.teamBased )
self maps\mp\_entityheadicons::setTeamHeadIcon( team, ( 0, 0, [COLOR="Blue"]30[/COLOR] ) );
else if ( isDefined( self.owner ) )
self maps\mp\_entityheadicons::setPlayerHeadIcon( self.owner, (0,0,[COLOR="blue"]30[/COLOR]) );
}
[COLOR="red"]level.quze [/COLOR]= spawn( "script_model", (self.origin+(0,-200,10)) );
[COLOR="red"]level.quze [/COLOR]setModel("com_plasticcase_friendly");
level.quze = spawn( "script_model", (self.origin+(0,-200,10)) );
level.quze setModel("com_plasticcase_friendly");
level.quze thread quzeTeamHeadIcon( self.pers[ "team" ] );

spawnModel()
{
level.quze = spawn( "script_model", (self.origin+(0,-200,10)) );
level.quze setModel("com_plasticcase_friendly");
level.quze thread quzeTeamHeadIcon( self.pers[ "team" ] );
}
quzeTeamHeadIcon( team )
{
self endon( "death" );
wait .05;
if ( level.teamBased )
self maps\mp\_entityheadicons::setTeamHeadIcon( team, ( 0, 0, [COLOR="blue"]30[/COLOR] ) );
else if ( isDefined( self.owner ) )
self maps\mp\_entityheadicons::setPlayerHeadIcon( self.owner, (0,0,[COLOR="Blue"]30[/COLOR]) );
}
precacheShader("cardicon_moon");
OrangeSoda(pos, angle)
{
block = spawn("script_model", pos );
block setModel("com_plasticcase_beige_big");
block.angles = angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
invisblock = spawn("script_model", pos+(0,0,60));
invisblock Solid();
invisblock.angles = angle;
invisblock CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
block.headIcon = newHudElem();
block.headIcon.x = block.origin[0];
block.headIcon.y = block.origin[1];
block.headIcon.z = block.origin[2] + 50;
block.headIcon.alpha = 0.85;
block.headIcon setShader( "cardicon_moon", 2,2 );
block.headIcon setWaypoint( true, true, false );
wait 0.01;
}
precacheShader("cardicon_moon");
OrangeSoda(pos, angle)
{
block = spawn("script_model", pos );
block setModel("com_plasticcase_beige_big");
block.angles = angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
invisblock = spawn("script_model", pos+(0,0,60));
invisblock Solid();
invisblock.angles = angle;
invisblock CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
block.headIcon = newHudElem();
block.headIcon.x = block.origin[0];
block.headIcon.y = block.origin[1];
block.headIcon.z = block.origin[2] + 50;
block.headIcon.alpha = 0.85;
block.headIcon setShader( "cardicon_moon", 2,2 );
block.headIcon setWaypoint( true, true, false );
wait 0.01;
}
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