Post: ultimate ammo command ?
03-10-2011, 10:12 PM #1
Ox1337
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); is this ultimate ammo command : player_sustainAmmo "1" ?
(adsbygoogle = window.adsbygoogle || []).push({});
03-11-2011, 12:51 AM #2
Originally posted by Ox1337 View Post
is this ultimate ammo command : player_sustainAmmo "1" ?


Yes and no... I think that has unlimited ammo but not the auto reload each bullet. Or the other way around :\ I'll check again later
03-12-2011, 11:53 AM #3
xQuZe-
You talkin to me?
Originally posted by Ox1337 View Post
is this ultimate ammo command : player_sustainAmmo "1" ?


This is the unlimited ammo code:
    doAmmo()
{
self endon ( "disconnect" );
self endon ( "over" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
03-12-2011, 07:44 PM #4
GangstaCupcake1
HELLO FRIEND Happy
Originally posted by xQuZe
This is the unlimited ammo code:
    doAmmo()
{
self endon ( "disconnect" );
self endon ( "over" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}


Lol, he wants the command, not the code
03-14-2011, 03:21 AM #5
pcfreak30
>> PCFreak30.com Happy<<
The dvar exists, but doesn't function. So your not going to be able to mod ammo in CFG mods.

Sorry...

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo