
equipRayGun(fxthan, fxthun, fxtrus)
{
self endon("disconnect");
self endon ("death");
wait .1;
playSoundonPlayers( game["music"]["victory_allies"], "allies" );
level._effect[ "ac130_flare1" ] = loadfx( "misc/flares_cobra" );
level._effect[ "ac130_flare" ] = loadfx( "misc/flares_cobra" );
level.spawnGlow["friendly"] = loadfx( "misc/flare_ambient" );
self giveWeapon("deserteagle_mp", 7, false);
self switchToWeapon("deserteagle_mp");
self iprintln("^2The gods have blessed you with a ^5Ray Gun!");
wait 3;
self maps\mp\gametypes\_hud_message::hintMessage("^5OMG its a ray gun! Go give em ^1hell!");
for(;
{
self waittill ( "weapon_fired" );
if( self getCurrentWeapon() == "deserteagle_mp" )
fxthan = SpawnFx(level._effect[ "ac130_flare1" ], self GetCursorPos(), self getTagOrigin("tag_eye"));
fxthun = SpawnFx(level._effect[ "ac130_flare" ], self GetCursorPos(), self getTagOrigin("tag_eye"));
fxtrus = SpawnFx(level.spawnGlow["friendly"], self GetCursorPos(), self getTagOrigin("tag_eye"));
MagicBullet("ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
fxthan.angles = (50,50,50);
fxthun.angles = (0,0,0);
fxtrus.angles = (0,0,0);
TriggerFX(fxthan);
TriggerFX(fxthun);
TriggerFX(fxtrus);
foreach(player in level.players)
{ if(player.team != self.team)
{ if(Distance(self.origin, player.origin) < 600)
{
player _unsetPerk("specialty_falldamage");
}
}
}
self switchToWeapon("deserteagle_mp");
wait .2;
fxthun delete();
wait .4;
fxthan delete();
fxtrus delete();
}
}
it looks more like a ray gun than the 1 from that granny zombies seriously, an automatic smg that shoots lasers.... lol the normal ray gun shoots green plasma ball type projectiles and turns into a puff of smoke on impact...
it looks more like a ray gun than the 1 from that granny zombies seriously, an automatic smg that shoots lasers.... lol the normal ray gun shoots green plasma ball type projectiles and turns into a puff of smoke on impact...
it looks more like a ray gun than the 1 from that granny zombies seriously, an automatic smg that shoots lasers.... lol the normal ray gun shoots green plasma ball type projectiles and turns into a puff of smoke on impact...
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