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Hey guys, here's my ideas regarding the modding of the 1.12 patch.
Alright, so as we all should know by now, the default_mp.self has some checks in it to ensure that we don't get our modded patches online.
So what is it checking for?
I think that it either contains a checksum for the patch, or it checks the threads within the patch. So what we could try is, take a standard 1.12 _missions.gsc and just change the commands inside some of the already existing threads. Nothing to complicated, maybe just some text. If it runs, well then we've made progress towards getting some better mods online.
Also, no one seems to be looking into modding the actual default_mp.self. Here are some useful hex offsets:
6a756d705f686569676874
706c617965725f6d656c656552616e6765
7363725f706c617965725f6d61786865616c7468
706c617965725f737072696e7453706565645363616c65
7065726b5f776561705370726561644d756c7469706c696572
7065726b5f7765617052656c6f61644d756c7469706c696572
These next few could be part of the protection.
646f776e6c6f6164657a7061746368
78636865636b657a706174636876657273696f6e
I would suggest someone with IDA Pro get this cracked open and take a look inside