Post: Chaotic Invasion Zombie Mod
03-12-2011, 09:50 AM #1
247Yamato
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); Good morning.

After 3 months of work, my partner Rendflex, and me, we release our zombie project, this is a V1, we are going to do a few updates and post random codes.

Lets talk about it:

Gaming sistem:

This mod was built over a QCZM V2 by killingdyl, there are no bots in the mod. When the map begins, the map is creting during 15 seconds, to give time to the map to build the bunkers and edits. After that, the game does 2 resets to clear perks and weapons and give some certain weapons. The mod gives you a random SMG and a random Handgun, Humans begin with 500 cash, so they can buy what they want in the map. After a little bit more of a minute, zombies got selected, is completely random and the number of players selected depend of the number of players in lobby. Zombies have a shop, with the same style as in QCZM, they can buy health, some perks and some advantages.

Maps:

We created edits for all the maps(DLC 1 and DLC 2 included), and with many different styles of edits. In some maps, you will see the classic bunker style and is some others new never seen styles(Aztec Piramids in Estate or Super High tower in Rundown), there are more or less balanced, so they are enjoyable and not abusive. In other maps, we started using the Black Ops style, with boxes, ramps, buildings with protectable doors and much more. In the maps you can find flags to teleport to different locations and also you can find invisible flags, this invisible flags only appear in a few maps(Karachi, Quarry and one more), secret flags cost 50 cash to use them, and they teleport you to spots that have boxes and advantages. Some maps have cool special effects to make the game more awesome and exciting.

Boxes:


We made lot of different boxes, lots of them are the same as in Black Ops. You can find a Juggernaut Box, a QuickRevive Box, a Double Tap Beer, a Stair Box, a Speed Cola Box, AutoTurrets and some others. The boxes are the most important thing of the mod, when the game starts, humans have to find the Random Weapon Box to get new weapons(there are in total 46, we will add more soon). Boxes make that humans have to get risk from running from their camping spot to them, to get an advantage that can save their life once or more times, so you have to use your head and skill to survive and win. Most boxes are indicated in map, except Random Weapon Box and Pack A Punch Box.

Zombies:

There are 2 types of zombies(same as in QCZM), Alpha zombies and Normal Zombies. Alpha Zombies are the ones that get selected at the beggining of the round, they start with 250 health. Normal zombies are the others that get killed, they start with 200 health. Zombies can buy health to make them stronger, the limit is 500 hp. In some maps zombies have special effects(we will add more), like for example burning zombies in karachi, snow zombies in derail or electrozombies in bailout. Zombies can buy some advantages in shop, that makes the game more scary for humans and more balanced for zombies, some of them are throwing knifes, Explosive Zombie, Akimbo Thumpers or transforming in a Nova Gas Infected zombie.

Admin:


Host has an optimized Admin Menu, works very well and let him do many things, there are some cool things in it, he can controle the mod and make the game more enjoyable. Is very easy to add a new admin to the mod. We also made another menu: Customization Menu, it gives the posibility to a player to customize his soldier, changing shoes, attachments at their backs, and some other very stupid things.

Killstreaks:


We made custom killstreaks, is very easy to add new ones and most of them are cool. You can get a UAV, a Super cheated AC130, Be a Chopper Gunner( like in Black Ops), throw a nuke and much more. There are also 2 killstreaks for skilled zombies: throwing knife and riot shield. We also added in the mod a modded sentry gun by Chronalis, if you want it, add it to your killstreak code.

Bugs:


The mod is stable, but it has a few bugs:
-Customization menu has a bug, only give it to people you think that are good.
-Admin menu sometimes freezes, what you have to do, is to open it while the map is creating.
-In some maps are some boxes that doesnt work, we´ll fix them soon(I think that are in terminal and skidrow)
-Chopper Gunner bug: when you finish with chopper gunner, it doesnt unlink you, you have to press F and then you return to your old position, so is not a big problem.
-Sometimes if you use the menu much to give lot of cash(very high numbers), the mod can crash, We´ll try to fix that soon.

Credits:


Special Credits to Chronalis and Maxmito, who helped a lot in the project

Other credits:

Killingdyl
4funplayin
master131
kiwimoosical
Lost4468
Derektroter for some codes I found on his patch.

Videos(I´ll add another one of a gameplay when it finish uploading and processing):

This is our old mod preview, you can see there a few things.



You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.

Virustotal: (0/41)

You must login or register to view this content.

Link


You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 19 users say thank you to 247Yamato for this useful post:

-Google-, add_me, D@ EnVvY!, DiJiTaLNiCk, hydro_122499, iLiAmZz-, killa skillz, Nikeymikey, oO-GKUSH-Oo, Rendflex, rodrigo21, soebred, Strike Venom, The InvadeR, wfede21, wowaka, xQuZe-, Xr3v0 HD
03-13-2011, 09:04 PM #20
xQuZe-
You talkin to me?
Originally posted by 247Yamato View Post
Good morning.

After 3 months of work, my partner Rendflex, and me, we release our zombie project, this is a V1, we are going to do a few updates and post random codes.

Lets talk about it:

Gaming sistem:

This mod was built over a QCZM V2 by killingdyl, there are no bots in the mod. When the map begins, the map is creting during 15 seconds, to give time to the map to build the bunkers and edits. After that, the game does 2 resets to clear perks and weapons and give some certain weapons. The mod gives you a random SMG and a random Handgun, Humans begin with 500 cash, so they can buy what they want in the map. After a little bit more of a minute, zombies got selected, is completely random and the number of players selected depend of the number of players in lobby. Zombies have a shop, with the same style as in QCZM, they can buy health, some perks and some advantages.

Maps:

We created edits for all the maps(DLC 1 and DLC 2 included), and with many different styles of edits. In some maps, you will see the classic bunker style and is some others new never seen styles(Aztec Piramids in Estate or Super High tower in Rundown), there are more or less balanced, so they are enjoyable and not abusive. In other maps, we started using the Black Ops style, with boxes, ramps, buildings with protectable doors and much more. In the maps you can find flags to teleport to different locations and also you can find invisible flags, this invisible flags only appear in a few maps(Karachi, Quarry and one more), secret flags cost 50 cash to use them, and they teleport you to spots that have boxes and advantages. Some maps have cool special effects to make the game more awesome and exciting.

Boxes:


We made lot of different boxes, lots of them are the same as in Black Ops. You can find a Juggernaut Box, a QuickRevive Box, a Double Tap Beer, a Stair Box, a Speed Cola Box, AutoTurrets and some others. The boxes are the most important thing of the mod, when the game starts, humans have to find the Random Weapon Box to get new weapons(there are in total 46, we will add more soon). Boxes make that humans have to get risk from running from their camping spot to them, to get an advantage that can save their life once or more times, so you have to use your head and skill to survive and win. Most boxes are indicated in map, except Random Weapon Box and Pack A Punch Box.

Zombies:

There are 2 types of zombies(same as in QCZM), Alpha zombies and Normal Zombies. Alpha Zombies are the ones that get selected at the beggining of the round, they start with 250 health. Normal zombies are the others that get killed, they start with 200 health. Zombies can buy health to make them stronger, the limit is 500 hp. In some maps zombies have special effects(we will add more), like for example burning zombies in karachi, snow zombies in derail or electrozombies in bailout. Zombies can buy some advantages in shop, that makes the game more scary for humans and more balanced for zombies, some of them are throwing knifes, Explosive Zombie, Akimbo Thumpers or transforming in a Nova Gas Infected zombie.

Admin:


Host has an optimized Admin Menu, works very well and let him do many things, there are some cool things in it, he can controle the mod and make the game more enjoyable. Is very easy to add a new admin to the mod. We also made another menu: Customization Menu, it gives the posibility to a player to customize his soldier, changing shoes, attachments at their backs, and some other very stupid things.

Killstreaks:


We made custom killstreaks, is very easy to add new ones and most of them are cool. You can get a UAV, a Super cheated AC130, Be a Chopper Gunner( like in Black Ops), throw a nuke and much more. There are also 2 killstreaks for skilled zombies: throwing knife and riot shield. We also added in the mod a modded sentry gun by Chronalis, if you want it, add it to your killstreak code.

Bugs:


The mod is stable, but it has a few bugs:
-Customization menu has a bug, only give it to people you think that are good.
-Admin menu sometimes freezes, what you have to do, is to open it while the map is creating.
-In some maps are some boxes that doesnt work, we´ll fix them soon(I think that are in terminal and skidrow)
-Chopper Gunner bug: when you finish with chopper gunner, it doesnt unlink you, you have to press F and then you return to your old position, so is not a big problem.
-Sometimes if you use the menu much to give lot of cash(very high numbers), the mod can crash, We´ll try to fix that soon.

Credits:


Special Credits to Chronalis and Maxmito, who helped a lot in the project

Other credits:

Killingdyl
4funplayin
master131
kiwimoosical
Lost4468
Derektroter for some codes I found on his patch.

Videos(I´ll add another one of a gameplay when it finish uploading and processing):

This is our old mod preview, you can see there a few things.

You must login or register to view this content.

You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.

Virustotal: (0/41)

You must login or register to view this content.

Link


You must login or register to view this content.


Nova gas fails?
I took the code out and put it in another patch to test but it failt big time.
03-13-2011, 09:46 PM #21
RGB
2JZ BBWWARRMMMMM
like, best patch eevvaaaaaaaaaaaaaaaaaarrrrrrr
03-14-2011, 02:27 AM #22
XKevin356
Are you high?
all that hardwork put towaste sorry guys
03-14-2011, 01:41 PM #23
247Yamato
< ^ > < ^ >
Originally posted by XKevin356 View Post
all that hardwork put towaste sorry guys


Man, I dont mod in PS3, I mod in PC, and there this works, :P

Originally posted by xQuZe
Nova gas fails?
I took the code out and put it in another patch to test but it failt big time.


It doesnt fail, you can see it in the mod and in video, :S, give a smoke grunade to the player.

    Nova()
{
self endon("death");
self endon("disconnect");
while(1)
{
self waittill( "grenade_fire", grenade, weaponName );
if(weaponName == "smoke_grenade_mp")
{
loc = GetCursorPos();
num = 0;

wait 0.5;
while(1)
{
num++;
if(num == 196)
break;
if(num != 32 || 64 || 96 || 128 || 160)
{
RadiusDamage(loc, 100, 65, 40, self);
wait 1;
RadiusDamage(loc, 200, 65, 40, self);
wait 2;
RadiusDamage(loc, 400, 65, 40, self);
wait 1.5;
RadiusDamage(loc, 600, 75, 45, self);
wait(RandomFloat(0.1));
}
else
wait 5;
}
}
}
}


    getCursorPos()
{
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
return Crosshair;
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
03-14-2011, 03:25 PM #24
Sonic2010
Save Point
If anyone does find a pc -> ps3 or xbox converter, I would love to port it over!
03-14-2011, 03:54 PM #25
nay1995
The Master
Originally posted by 247Yamato View Post
Ok, thanks, I dont know the link, :S.


If you tell me what .gsc you have edited i will convert it, reason i need to know the .gsc... well it makes it a whole lot easier because this looks pretty good but shame 1.12 came out, and if you want more people to view it and sh*t just least some epic features in the name e.g. Super Zombieland Edit [Includes Random weapon box, ammo box, pack o punch, jugger nog and much much more...]
03-14-2011, 04:03 PM #26
247Yamato
< ^ > < ^ >
Originally posted by nay View Post
If you tell me what .gsc you have edited i will convert it, reason i need to know the .gsc... well it makes it a whole lot easier because this looks pretty good but shame 1.12 came out, and if you want more people to view it and sh*t just least some epic features in the name e.g. Super Zombieland Edit [Includes Random weapon box, ammo box, pack o punch, jugger nog and much much more...]


It doesnt need a good name to be good, :\. All the files that are in the mod have been edited.
03-14-2011, 04:37 PM #27
xQuZe-
You talkin to me?
Originally posted by 247Yamato View Post
Man, I dont mod in PS3, I mod in PC, and there this works, :P



It doesnt fail, you can see it in the mod and in video, :S, give a smoke grunade to the player.

    Nova()
{
self endon("death");
self endon("disconnect");
while(1)
{
self waittill( "grenade_fire", grenade, weaponName );
if(weaponName == "smoke_grenade_mp")
{
loc = GetCursorPos();
num = 0;

wait 0.5;
while(1)
{
num++;
if(num == 196)
break;
if(num != 32 || 64 || 96 || 128 || 160)
{
RadiusDamage(loc, 100, 65, 40, self);
wait 1;
RadiusDamage(loc, 200, 65, 40, self);
wait 2;
RadiusDamage(loc, 400, 65, 40, self);
wait 1.5;
RadiusDamage(loc, 600, 75, 45, self);
wait(RandomFloat(0.1));
}
else
wait 5;
}
}
}
}


    getCursorPos()
{
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
return Crosshair;
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}


I know i tried on pc with that code. It fuggs up. :embarrassed:
03-14-2011, 04:53 PM #28
Originally posted by xQuZe
I know i tried on pc with that code. It fuggs up. :embarrassed:


So, what happends? =3

(I took time to register just to help you xD)

There's a bug as far as I know, that sometimes the radiusdamage dosen't stop lol.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo