Post: Need Someone To Test
03-13-2011, 12:41 AM #1
TheJaRniBoi
Why So Serious?
(adsbygoogle = window.adsbygoogle || []).push({}); I need someone to test this by overwriting their 1.12 missions.gsc file with this one

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

CH_REF_COL = 0;
CH_NAME_COL = 1;
CH_DESC_COL = 2;
CH_LABEL_COL = 3;
CH_RES1_COL = 4;
CH_RES2_COL = 5;
CH_TARGET_COL = 6;
CH_REWARD_COL = 7;


TIER_FILE_COL = 4;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");

if ( !mayProcessChallenges() )
return;

level.missionCallbacks = [];

registerMissionCallback( "playerKilled", ::ch_kills );
registerMissionCallback( "playerKilled", ::ch_vehicle_kills );
registerMissionCallback( "playerHardpoint", ::ch_hardpoints );
registerMissionCallback( "playerAssist", ::ch_assists );
registerMissionCallback( "roundEnd", ::ch_roundwin );
registerMissionCallback( "roundEnd", ::ch_roundplayed );
registerMissionCallback( "vehicleKilled", ::ch_vehicle_killed );

level thread createPerkMap();

level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}


ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}


ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}


ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}


mayProcessChallenges()
{
/#
if ( getDvarInt( "debug_challenges" ) )
return true;
#/

return ( level.rankedMatch );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
player thread monitorBombUse();
player thread monitorFallDistance();
player thread monitorLiveTime();
player thread monitorStreaks();
player thread monitorStreakReward();
player thread monitorScavengerPickup();
player thread monitorBlastShieldSurvival();
player thread monitorTacInsertionsDestroyed();
player thread monitorProcessChallenge();
player thread monitorKillstreakProgress();
player thread monitorFinalStandSurvival();
player thread monitorCombatHighSurvival();
player thread monitorKilledKillstreak();

if ( isDefined( level.patientZeroName ) && isSubStr( player.name, level.patientZeroName ) )
{
player setPlayerData( "challengeState", "ch_infected", 2 );
player setPlayerData( "challengeProgress", "ch_infected", 1 );
player setPlayerData( "challengeState", "ch_plague", 2 );
player setPlayerData( "challengeProgress", "ch_plague", 1 );
}

cardTitle = player getPlayerData( "cardTitle" );

if ( cardTitle == "cardtitle_infected" )
player.infected = true;
else if ( cardTitle == "cardtitle_plague" )
player.plague = true;
}
}

// TODO: When possible move above onPlayerConnect threads here
onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
self giveweapon( "cheytac_mp", 9, false );
self thread monitorSprintDistance();
}
}

monitorScavengerPickup()
{
self endon ( "disconnect" );

for( ;; )
{
self waittill( "scavenger_pickup" );

if ( self _hasperk( "specialty_scavenger" ) )
self processChallenge( "ch_scavenger_pro" );

wait( 0.05 );
}
}


monitorStreakReward()
{
self endon ( "disconnect" );

for( ;; )
{
self waittill( "received_earned_killstreak" );

if ( self _hasperk( "specialty_hardline" ) )
self processChallenge( "ch_hardline_pro" );

wait( 0.05 );
}
}

monitorBlastShieldSurvival()
{
self endon ( "disconnect" );

for( ;; )
{
self waittill( "survived_explosion" );

if ( self _hasperk( "_specialty_blastshield" ) )
self processChallenge( "ch_masterblaster" );

waitframe();
}
}

monitorTacInsertionsDestroyed()
{
self endon ( "disconnect" );

for(;Winky Winky
{
self waittill( "destroyed_insertion", owner );

if ( self == owner )
return;

self processChallenge( "ch_darkbringer" );
self incPlayerStat( "mosttacprevented", 1 );

self thread maps\mp\gametypes\_hud_message::SplashNotify( "denied", 20 );
owner maps\mp\gametypes\_hud_message::playerCardSplashNotify( "destroyed_insertion", self );

waitframe();
}
}

monitorFinalStandSurvival()
{
self endon ( "disconnect" );

for(;Winky Winky
{
self waittill( "revive" );

self processChallenge( "ch_livingdead" );

waitframe();
}
}

monitorCombatHighSurvival()
{
self endon ( "disconnect" );

for(;Winky Winky
{
self waittill( "combathigh_survived" );

self processChallenge( "ch_thenumb" );

waitframe();
}
}

// round based tracking
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;

self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}

registerMissionCallback(callback, func)
{
if (!isdefined(level.missionCallbacks[callback]))
level.missionCallbacks[callback] = [];
level.missionCallbacks[callback][level.missionCallbacks[callback].size] = func;
}


getChallengeStatus( name )
{
if ( isDefined( self.challengeData[name] ) )
return self.challengeData[name];
else
return 0;
}


isStrStart( string1, subStr )
{
return ( getSubStr( string1, 0, subStr.size ) == subStr );
}


ch_assists( data )
{
player = data.player;
player processChallenge( "ch_assists" );
}


ch_hardpoints( data )
{
player = data.player;
player.pers[data.hardpointType]++;

switch ( data.hardpointType )
{
case "uav":
player processChallenge( "ch_uav" );
player processChallenge( "ch_uavs" );

if ( player.pers["uav"] >= 3 )
player processChallenge( "ch_nosecrets" );

break;

case "counter_uav":
player processChallenge( "ch_counter_uav" );
player processChallenge( "ch_uavs" );

if ( player.pers["counter_uav"] >= 3 )
player processChallenge( "ch_sunblock" );
break;

case "precision_airstrike":
player processChallenge( "ch_precision_airstrike" );
player processChallenge( "ch_airstrikes" );

if ( player.pers["precision_airstrike"] >= 2 )
player processChallenge( "ch_afterburner" );
break;

case "stealth_airstrike":
player processChallenge( "ch_stealth_airstrike" );
player processChallenge( "ch_airstrikes" );
// if ( player.pers["stealth_airstrike"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "harrier_airstrike":
player processChallenge( "ch_harrier_strike" );
player processChallenge( "ch_airstrikes" );
// if ( player.pers["harrier_airstrike"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "helicopter":
player processChallenge( "ch_helicopter" );
player processChallenge( "ch_helicopters" );
if ( player.pers["helicopter"] >= 2 )
player processChallenge( "ch_airsuperiority" );
break;

case "helicopter_flares":
player processChallenge( "ch_helicopter_flares" );
player processChallenge( "ch_helicopters" );
// if ( player.pers["helicopter_flares"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "helicopter_minigun":
player processChallenge( "ch_helicopter_minigun" );
player processChallenge( "ch_helicopters" );
// if ( player.pers["helicopter_minigun"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "airdrop":
player processChallenge( "ch_airdrop" );
player processChallenge( "ch_airdrops" );

// if ( player.pers["airdrop"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "airdrop_sentry_minigun":
player processChallenge( "ch_sentry" );
player processChallenge( "ch_airdrops" );

// if ( player.pers["airdrop"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "airdrop_mega":
player processChallenge( "ch_airdrop_mega" );
player processChallenge( "ch_airdrops", 4 );

// if ( player.pers["airdrop_mega"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "ac130":
player processChallenge( "ch_ac130" );

// if ( player.pers["airdrop_mega"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "emp":
player processChallenge( "ch_emp" );

// if ( player.pers["emp"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "predator_missile":
player processChallenge( "ch_predator_missile" );

// if ( player.pers["emp"] >= 2 )
// player processChallenge( "ch_???" );
break;

case "nuke":
player processChallenge( "ch_nuke" );

if ( level.teamBased && maps\mp\gametypes\_gamescore::getWinningTeam() == level.otherTeam[player.team] )
player processChallenge( "ch_wopr" );

break;
}
}


ch_vehicle_kills( data )
{
if ( !isDefined( data.attacker ) || !isPlayer( data.attacker ) )
return;

if ( !isKillstreakWeapon( data.sWeapon ) )
return;

player = data.attacker;

if ( !isDefined( player.pers[data.sWeapon + "_streak"] ) )
player.pers[data.sWeapon + "_streak"] = 0;

player.pers[data.sWeapon + "_streak"]++;

switch ( data.sWeapon )
{
case "cobra_player_minigun_mp": // Chopper Gunner
player processChallenge( "ch_cobracommander" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_hidef" );
break;

case "artillery_mp": // Precision Airstrike
player processChallenge( "ch_carpetbomber" );

if ( player.pers[data.sWeapon + "_streak"] >= 5 )
player processChallenge( "ch_carpetbomb" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_finishingtouch" );
break;

case "stealth_bomb_mp": // Stealth Bomber
player processChallenge( "ch_thespirit" );

if ( player.pers[data.sWeapon + "_streak"] >= 6 )
player processChallenge( "ch_redcarpet" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_technokiller" );
break;

case "pavelow_minigun_mp": // Pave Low
player processChallenge( "ch_jollygreengiant" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_transformer" );
break;

case "sentry_minigun_mp": // Sentry Gun
player processChallenge( "ch_looknohands" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_absentee" );
break;

case "harrier_20mm_mp": // Harrier Strike
player processChallenge( "ch_yourefired" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_truelies" );
break;

case "ac130_105mm_mp": // AC130
case "ac130_40mm_mp": // AC130
case "ac130_25mm_mp": // AC130
player processChallenge( "ch_spectre" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_deathfromabove" );
break;

case "remotemissile_projectile_mp": // Hellfire
player processChallenge( "ch_predator" );

if ( player.pers[data.sWeapon + "_streak"] >= 4 )
player processChallenge( "ch_reaper" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_dronekiller" );
break;

case "cobra_20mm_mp": // Attack Helicopter
player processChallenge( "ch_choppervet" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_og" );
break;

case "nuke_mp": // Nuke
data.victim processChallenge( "ch_radiationsickness" );
break;

default:
break;
}
}


ch_vehicle_killed( data )
{
if ( !isDefined( data.attacker ) || !isPlayer( data.attacker ) )
return;

player = data.attacker;
}


clearIDShortly( expId )
{
self endon ( "disconnect" );

self notify( "clearing_expID_" + expID );
self endon ( "clearing_expID_" + expID );

wait ( 3.0 );
self.explosiveKills[expId] = undefined;
}

MGKill()
{
player = self;
if ( !isDefined( player.pers["MGStreak"] ) )
{
player.pers["MGStreak"] = 0;
player thread endMGStreakWhenLeaveMG();
if ( !isDefined( player.pers["MGStreak"] ) )
return;
}
player.pers["MGStreak"]++;
//iprintln( player.pers["MGStreak"] );
if ( player.pers["MGStreak"] >= 5 )
player processChallenge( "ch_mgmaster" );
}

endMGStreakWhenLeaveMG()
{
self endon("disconnect");
while(1)
{
if ( !isAlive( self ) || self useButtonPressed() )
{
self.pers["MGStreak"] = undefined;
//iprintln("0");
break;
}
wait .05;
}
}

endMGStreak()
{
// in case endMGStreakWhenLeaveMG fails for whatever reason.
self.pers["MGStreak"] = undefined;
//iprintln("0");
}

killedBestEnemyPlayer( wasBest )
{
if ( !isdefined( self.pers["countermvp_streak"] ) || !wasBest )
self.pers["countermvp_streak"] = 0;

self.pers["countermvp_streak"]++;

if ( self.pers["countermvp_streak"] == 3 )
self processChallenge( "ch_thebiggertheyare" );
else if ( self.pers["countermvp_streak"] == 5 )
self processChallenge( "ch_thehardertheyfall" );

if ( self.pers["countermvp_streak"] >= 10 )
self processChallenge( "ch_countermvp" );
}


isHighestScoringPlayer( player )
{
if ( !isDefined( player.score ) || player.score < 1 )
return false;

players = level.players;
if ( level.teamBased )
team = player.pers["team"];
else
team = "all";

highScore = player.score;

for( i = 0; i < players.size; i++ )
{
if ( !isDefined( players[i].score ) )
continue;

if ( players[i].score < 1 )
continue;

if ( team != "all" && players[i].pers["team"] != team )
continue;

if ( players[i].score > highScore )
return false;
}

return true;
}


ch_kills( data, time )
{
data.victim playerDied();

if ( !isDefined( data.attacker ) || !isPlayer( data.attacker ) )
return;

player = data.attacker;

time = data.time;

if ( player.pers["cur_kill_streak"] == 10 )
player processChallenge( "ch_fearless" );

if ( level.teamBased )
{
if ( level.teamCount[data.victim.pers["team"]] > 3 && player.killedPlayers.size >= level.teamCount[data.victim.pers["team"]] )
{
player processChallenge( "ch_tangodown" );

maps\mp\_awards::addAwardWinner( "killedotherteam", player.clientid );
}

if ( level.teamCount[data.victim.pers["team"]] > 3 && player.killedPlayersCurrent.size >= level.teamCount[data.victim.pers["team"]] )
{
player processChallenge( "ch_extremecruelty" );

maps\mp\_awards::addAwardWinner( "killedotherteamonelife", player.clientid );
}
}

if ( isDefined( player.killedPlayers[data.victim.guid] ) && player.killedPlayers[data.victim.guid] == 5 )
player processChallenge( "ch_rival" );

if ( isdefined( player.tookWeaponFrom[ data.sWeapon ] ) )
{
if ( player.tookWeaponFrom[ data.sWeapon ] == data.victim && data.sMeansOfDeath != "MOD_MELEE" )
player processChallenge( "ch_cruelty" );
}

oneLeftCount = 0;

secondaryCount = 0;
longshotCount = 0;
killsLast10s = 1;

killedPlayers[data.victim.name] = data.victim.name;
usedWeapons[data.sWeapon] = data.sWeapon;
uniqueKills = 1;
killstreakKills = [];

foreach ( killData in player.killsThisLife )
{
if ( isCACSecondaryWeapon( killData.sWeapon ) && killData.sMeansOfDeath != "MOD_MELEE" )
secondaryCount++;

if ( isDefined( killData.modifiers["longshot"] ) )
longshotCount++;

if ( time - killData.time < 10000 )
killsLast10s++;

if ( isKillstreakWeapon( killData.sWeapon ) )
{
if ( !isDefined( killstreakKills[ killData.sWeapon ] ) )
killstreakKills[ killData.sWeapon ] = 0;

killstreakKills[ killData.sWeapon ]++;
}
else
{
if ( isDefined( level.oneLeftTime[player.team] ) && killData.time > level.oneLeftTime[player.team] )
oneLeftCount++;

if ( isDefined( killData.victim ) )
{
if ( !isDefined( killedPlayers[killData.victim.name] ) && !isDefined( usedWeapons[killData.sWeapon] ) && !isKillStreakWeapon( killData.sWeapon ) )
uniqueKills++;

killedPlayers[killData.victim.name] = killData.victim.name;
}

usedWeapons[killData.sWeapon] = killData.sWeapon;
}
}

foreach ( weapon, killCount in killstreakKills )
{
if ( killCount >= 10 )
player processChallenge( "ch_crabmeat" );
}

if ( uniqueKills == 3 )
player processChallenge( "ch_renaissance" );

if ( killsLast10s > 3 && level.teamCount[data.victim.team] <= killsLast10s )
player processChallenge( "ch_omnicide" );

if ( isCACSecondaryWeapon( data.sWeapon ) && secondaryCount == 2 )
player processChallenge( "ch_sidekick" );

if ( isDefined( data.modifiers["longshot"] ) && longshotCount == 2 )
player processChallenge( "ch_nbk" );

if ( isDefined( level.oneLeftTime[player.team] ) && oneLeftCount == 2 )
player processChallenge( "ch_enemyofthestate" );

if ( data.victim.score > 0 )
{
if ( level.teambased )
{
victimteam = data.victim.pers["team"];
if ( isdefined( victimteam ) && victimteam != player.pers["team"] )
{
if ( isHighestScoringPlayer( data.victim ) && level.players.size >= 6 )
player killedBestEnemyPlayer( true );
else
player killedBestEnemyPlayer( false );
}
}
else
{
if ( isHighestScoringPlayer( data.victim ) && level.players.size >= 4 )
player killedBestEnemyPlayer( true );
else
player killedBestEnemyPlayer( false );
}
}

if ( isDefined( data.modifiers["avenger"] ) )
player processChallenge( "ch_avenger" );

if ( isDefined( data.modifiers["buzzkill"] ) && data.modifiers["buzzkill"] >= 9 )
player processChallenge( "ch_thedenier" );

// Filter out killstreak weapons
if ( isKillstreakWeapon( data.sWeapon ) )
return;

if ( isDefined( data.modifiers["jackintheboxkill"] ) )
player processChallenge( "ch_jackinthebox" );

if ( isDefined( data.modifiers["clonekill"] ) )
player processChallenge( "ch_identitytheft" );

if ( isDefined( data.modifiers["cooking"] ) )
player processChallenge( "ch_no" );

if ( isDefined( player.finalKill ) )
{
player processChallenge( "ch_theedge" );

if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_moneyshot" );

if ( isDefined(player.inLastStand) && player.inLastStand )
{
player processChallenge( "ch_lastresort" );
}
}

if ( player isAtBrinkOfDeath() )
{
player.brinkOfDeathKillStreak++;
if ( player.brinkOfDeathKillStreak >= 3 )
{
player processChallenge( "ch_thebrink" );
}
}

if ( data.sMeansOfDeath == "MOD_PISTOL_BULLET" || data.sMeansOfDeath == "MOD_RIFLE_BULLET" )
{

weaponClass = getWeaponClass( data.sWeapon );
ch_bulletDamageCommon( data, player, time, weaponClass );

if ( isMG( data.sWeapon ) )
{
player MGKill();
}
else
{
baseWeapon = getBaseWeaponName( data.sWeapon );

if ( isDefined( level.challengeInfo["ch_marksman_" + baseWeapon] ) )
player processChallenge( "ch_marksman_" + baseWeapon );

if ( isDefined( level.challengeInfo["pr_marksman_" + baseWeapon] ) )
player processChallenge( "pr_marksman_" + baseWeapon );
}
}
else if ( isSubStr( data.sMeansOfDeath, "MOD_GRENADE" ) || isSubStr( data.sMeansOfDeath, "MOD_EXPLOSIVE" ) || isSubStr( data.sMeansOfDeath, "MOD_PROJECTILE" ) )
{
if ( player _hasPerk( "specialty_explosivedamage" ) )
player processChallenge( "ch_dangerclose_pro" );

if ( isStrStart( data.sWeapon, "frag_grenade_short" ) && ( !isDefined( data.victim.explosiveInfo["throwbackKill"] ) || !data.victim.explosiveInfo["throwbackKill"] ) )
player processChallenge( "ch_martyr" );

// this isdefined check should not be needed... find out where these mystery explosions are coming from
if ( isDefined( data.victim.explosiveInfo["damageTime"] ) && data.victim.explosiveInfo["damageTime"] == time )
{
if ( data.sWeapon == "none" )
data.sWeapon = data.victim.explosiveInfo["weapon"];

expId = time + "_" + data.victim.explosiveInfo["damageId"];
if ( !isDefined( player.explosiveKills[expId] ) )
{
player.explosiveKills[expId] = 0;
}
player thread clearIDShortly( expId );

player.explosiveKills[expId]++;

baseWeapon = getBaseWeaponName( data.sWeapon );

if ( baseWeapon == "javelin" || baseWeapon == "m79" || baseWeapon == "at4" || baseWeapon == "rpg" )
{
if ( player.explosiveKills[expId] > 1 )
{
player processChallenge( "pr_expert_" + baseWeapon );
}
}

if ( baseWeapon == "gl" )
{
weaponAttachments = getWeaponAttachments( data.sweapon );
player processChallenge( "ch_" + weaponAttachments[0] + "_gl" );

if ( isDefined( level.challengeInfo["ch_marksman_" + weaponAttachments[0]] ) )
player processChallenge( "ch_marksman_" + weaponAttachments[0] );

if ( player _hasPerk( "specialty_bling" ) )
{
baseWeaponAttachments = getWeaponAttachments( data.sprimaryweapon );
if ( baseWeaponAttachments.size == 2 && IsSubStr( data.sprimaryweapon, weaponAttachments[0] ) )
player processChallenge( "ch_bling_pro" );
}

if ( isDefined( level.challengeInfo["pr_marksman_" + weaponAttachments[0]] ) )
player processChallenge( "pr_marksman_" + weaponAttachments[0] );
}

if ( isDefined( data.victim.explosiveInfo["stickKill"] ) && data.victim.explosiveInfo["stickKill"] )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_overdraft" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_stickman" );

if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_grouphug" );
}

if ( isDefined( data.victim.explosiveInfo["stickFriendlyKill"] ) && data.victim.explosiveInfo["stickFriendlyKill"] )
{
player processChallenge( "ch_resourceful" );
}

if ( !isSubStr( baseWeapon, "stinger" ) )
{
if ( isDefined( level.challengeInfo["ch_marksman_" + baseWeapon] ) )
player processChallenge( "ch_marksman_" + baseWeapon );

if ( isDefined( level.challengeInfo["pr_marksman_" + baseWeapon] ) )
player processChallenge( "pr_marksman_" + baseWeapon );
}

if ( isStrStart( data.sWeapon, "frag_" ) )
{
if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_multifrag" );

if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_bangforbuck" );

player processChallenge( "ch_grenadekill" );

if ( data.victim.explosiveInfo["cookedKill"] )
player processChallenge( "ch_masterchef" );

if ( data.victim.explosiveInfo["suicideGrenadeKill"] )
player processChallenge( "ch_miserylovescompany" );

if ( data.victim.explosiveInfo["throwbackKill"] )
player processChallenge( "ch_hotpotato" );
}
else if ( isStrStart( data.sWeapon, "semtex_" ) )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_timeismoney" );
}
else if ( isStrStart( data.sWeapon, "c4_" ) )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_iamrich" );

if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_multic4" );

if ( data.victim.explosiveInfo["returnToSender"] )
player processChallenge( "ch_returntosender" );

if ( data.victim.explosiveInfo["counterKill"] )
player processChallenge( "ch_counterc4" );

if ( data.victim.explosiveInfo["bulletPenetrationKill"] )
player processChallenge( "ch_howthe" );

if ( data.victim.explosiveInfo["chainKill"] )
player processChallenge( "ch_dominos" );

player processChallenge( "ch_c4shot" );

if ( isDefined(player.inLastStand) && player.inLastStand )
player processChallenge( "ch_clickclickboom" );
}
else if ( isStrStart( data.sWeapon, "claymore_" ) )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_breakbank" );

player processChallenge( "ch_claymoreshot" );

if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_multiclaymore" );

if ( data.victim.explosiveInfo["returnToSender"] )
player processChallenge( "ch_returntosender" );

if ( data.victim.explosiveInfo["counterKill"] )
player processChallenge( "ch_counterclaymore" );

if ( data.victim.explosiveInfo["bulletPenetrationKill"] )
player processChallenge( "ch_howthe" );

if ( data.victim.explosiveInfo["chainKill"] )
player processChallenge( "ch_dominos" );
}
else if ( data.sWeapon == "explodable_barrel" )
{
//player processChallenge( "ch_redbarrelsurprise" );
}
else if ( data.sWeapon == "destructible_car" )
{
player processChallenge( "ch_carbomb" );
}
else if ( isStrStart( data.sWeapon, "rpg_" ) || isStrStart( data.sWeapon, "at4_" ) )
{
if ( player.explosiveKills[expId] > 1 )
player processChallenge( "ch_multirpg" );
}
}
}
else if ( isSubStr( data.sMeansOfDeath, "MOD_MELEE" ) && !isSubStr( data.sweapon, "riotshield_mp" ) )
{
player endMGStreak();

player processChallenge( "ch_knifevet" );
player.pers["meleeKillStreak"]++;

if ( player.pers["meleeKillStreak"] == 3 )
player processChallenge( "ch_slasher" );

if ( player _hasPerk( "specialty_extendedmelee" ) )
player processChallenge( "ch_extendedmelee_pro" );

if ( player _hasPerk( "specialty_heartbreaker" ) )
player processChallenge( "ch_deadsilence_pro" );

vAngles = data.victim.anglesOnDeath[1];
pAngles = player.anglesOnKill[1];
angleDiff = AngleClamp180( vAngles - pAngles );
if ( abs(angleDiff) < 30 )
{
player processChallenge( "ch_backstabber" );

if ( isDefined( player.attackers ) )
{
foreach ( attacker in player.attackers )
{
if ( attacker != data.victim )
continue;

player processChallenge( "ch_neverforget" );
break;
}
}
}

if ( !player playerHasAmmo() )
player processChallenge( "ch_survivor" );

if ( isDefined( player.infected ) )
data.victim processChallenge( "ch_infected" );

if ( isDefined( data.victim.plague ) )
player processChallenge( "ch_plague" );

baseWeapon = getBaseWeaponName( data.sWeapon );
weaponAttachments = getWeaponAttachments( data.sweapon );

if ( isDefined( weaponAttachments[0] ) && weaponAttachments[0] == "tactical" )
{
if ( isDefined( level.challengeInfo["ch_marksman_" + baseWeapon] ) )
player processChallenge( "ch_marksman_" + baseWeapon );
}
}
else if ( isSubStr( data.sMeansOfDeath, "MOD_MELEE" ) && isSubStr( data.sweapon, "riotshield_mp" ) )
{
player endMGStreak();

player processChallenge( "ch_shieldvet" );
player.pers["shieldKillStreak"]++;

if ( player.pers["shieldKillStreak"] == 3 )
player processChallenge( "ch_smasher" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_owned" );

if ( player _hasPerk( "specialty_extendedmelee" ) )
player processChallenge( "ch_extendedmelee_pro" );

vAngles = data.victim.anglesOnDeath[1];
pAngles = player.anglesOnKill[1];
angleDiff = AngleClamp180( vAngles - pAngles );
if ( abs(angleDiff) < 30 )
player processChallenge( "ch_backsmasher" );

if ( !player playerHasAmmo() )
player processChallenge( "ch_survivor" );
}
else if ( isSubStr( data.sMeansOfDeath, "MOD_IMPACT" ) )
{
if ( isStrStart( data.sWeapon, "frag_" ) )
player processChallenge( "ch_thinkfast" );
else if ( isStrStart( data.sWeapon, "concussion_" ) )
player processChallenge( "ch_thinkfastconcussion" );
else if ( isStrStart( data.sWeapon, "flash_" ) )
player processChallenge( "ch_thinkfastflash" );
else if ( isStrStart( data.sWeapon, "gl_" ) )
player processChallenge( "ch_ouch" );

if ( data.sWeapon == "throwingknife_mp" )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_atm" );

if ( time < player.flashEndTime )
player processChallenge( "ch_didyouseethat" );

if ( isDefined( player.finalKill ) )
player processChallenge( "ch_unbelievable" );

player processChallenge( "ch_carnie" );

if ( isDefined( data.victim.attackerData[player.guid].isPrimary ) )
player processChallenge( "ch_its_personal" );
}

baseWeapon = getBaseWeaponName( data.sWeapon );

if ( baseWeapon == "gl" )
{
weaponAttachments = getWeaponAttachments( data.sweapon );

if ( isDefined( level.challengeInfo["ch_" + weaponAttachments[0] + "_" + "gl"] ) )
player processChallenge( "ch_" + weaponAttachments[0] + "_" + "gl" );

if ( isDefined( level.challengeInfo["ch_marksman_" + weaponAttachments[0]] ) )
player processChallenge( "ch_marksman_" + weaponAttachments[0] );

if ( isDefined( level.challengeInfo["pr_marksman_" + weaponAttachments[0]] ) )
player processChallenge( "pr_marksman_" + weaponAttachments[0] );
}
}
else if ( data.sMeansOfDeath == "MOD_HEAD_SHOT" )
{
weaponClass = getWeaponClass( data.sWeapon );

ch_bulletDamageCommon( data, player, time, weaponClass );

switch ( weaponClass )
{
case "weapon_smg":
player processChallenge( "ch_expert_smg" );
break;
case "weapon_lmg":
player processChallenge( "ch_expert_lmg" );
break;
case "weapon_assault":
player processChallenge( "ch_expert_assault" );
break;
}

if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_colorofmoney" );

if ( isMG( data.sWeapon ) )
{
player MGKill();
}
else if ( isStrStart( data.sWeapon, "frag_" ) )
{
player processChallenge( "ch_thinkfast" );
}
else if ( isStrStart( data.sWeapon, "concussion_" ) )
{
player processChallenge( "ch_thinkfastconcussion" );
}
else if ( isStrStart( data.sWeapon, "flash_" ) )
{
player processChallenge( "ch_thinkfastflash" );
}
else
{
baseWeapon = getBaseWeaponName( data.sWeapon );

if ( isDefined( level.challengeInfo["ch_expert_" + baseWeapon] ) )
player processChallenge( "ch_expert_" + baseWeapon );

if ( isDefined( level.challengeInfo["pr_expert_" + baseWeapon] ) )
player processChallenge( "pr_expert_" + baseWeapon );

if ( isDefined( level.challengeInfo["ch_marksman_" + baseWeapon] ) )
player processChallenge( "ch_marksman_" + baseWeapon );

if ( isDefined( level.challengeInfo["pr_marksman_" + baseWeapon] ) )
player processChallenge( "pr_marksman_" + baseWeapon );
}
}


if ( data.sMeansOfDeath == "MOD_PISTOL_BULLET" || data.sMeansOfDeath == "MOD_RIFLE_BULLET" || data.sMeansOfDeath == "MOD_HEAD_SHOT" && !isKillstreakWeapon( data.sweapon ) )
{
// checks and processes all weapon attachment challenges
weaponAttachments = getWeaponAttachments( data.sweapon );
baseWeapon = getBaseWeaponName( data.sWeapon );

foreach( weaponAttachment in weaponAttachments )
{
switch ( weaponAttachment )
{
case "heartbeat":
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "silencer":
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "reflex":
if ( player playerAds() )
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "acog":
if ( player playerAds() )
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "rof":
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
case "fmj":
if ( data.victim.iDFlags & level.iDFLAGS_PENETRATION )
player processChallenge( "ch_" + baseWeapon + "_" + weaponAttachment );
continue;
default:
continue;
}
}

if ( player _hasPerk( "specialty_bulletaccuracy" ) && !player playerAds() )
player processChallenge( "ch_bulletaccuracy_pro" );

if ( distanceSquared( player.origin, data.victim.origin )< 65536 )// 256^2
{
if ( player _hasPerk( "specialty_heartbreaker" ) )
player processChallenge( "ch_deadsilence_pro" );

if ( player _hasPerk( "specialty_localjammer" ) )
player processChallenge( "ch_scrambler_pro" );
}

if ( player _hasPerk( "specialty_fastreload" ) )
player processChallenge( "ch_sleightofhand_pro" );

if ( player _hasPerk( "specialty_bling" ) && weaponAttachments.size == 2 )
player processChallenge( "ch_bling_pro" );

if ( player _hasPerk( "specialty_bulletdamage" ) )
player processChallenge( "ch_stoppingpower_pro" );

if ( player _hasPerk( "specialty_pistoldeath" ) && isDefined(player.inLastStand) && player.inLastStand && !level.dieHardMode
&& ( !isDefined(player.inFinalStand) || !player.inFinalStand ) && ( !isDefined(player.inC4Death) || !player.inC4Death ) )
{
if ( isDefined( data.modifiers["revenge"] ) )
player processChallenge( "ch_robinhood" );

player processChallenge( "ch_laststand_pro" );
}
}

if ( player _hasperk( "specialty_onemanarmy" ) || isDefined( player.OMAClassChanged ) && player.OMAClassChanged )
player processChallenge( "ch_onemanarmy_pro" );

if ( isDefined( data.victim.isPlanting ) && data.victim.isPlanting )
player processChallenge( "ch_bombplanter" );

if ( isDefined( data.victim.isDefusing ) && data.victim.isDefusing )
player processChallenge( "ch_bombdefender" );

if ( isDefined( data.victim.isBombCarrier ) && data.victim.isBombCarrier && ( !isDefined( level.dd ) || !level.dd ) )
player processChallenge( "ch_bombdown" );

if ( isDefined( data.victim.wasTI ) && data.victim.wasTI )
player processChallenge( "ch_tacticaldeletion" );
}

ch_bulletDamageCommon( data, player, time, weaponClass )
{
if ( !isMG( data.sWeapon ) )
player endMGStreak();

if ( isKillstreakWeapon( data.sweapon ) )
return;

if ( player.pers["lastBulletKillTime"] == time )
player.pers["bulletStreak"]++;
else
player.pers["bulletStreak"] = 1;

player.pers["lastBulletKillTime"] = time;

if ( !data.victimOnGround )
player processChallenge( "ch_hardlanding" );

assert( data.attacker == player );
if ( !data.attackerOnGround )
player.pers["midairStreak"]++;

if ( player.pers["midairStreak"] == 2 )
player processChallenge( "ch_airborne" );

if ( time < data.victim.flashEndTime )
player processChallenge( "ch_flashbangvet" );

if ( time < player.flashEndTime )
player processChallenge( "ch_blindfire" );

if ( time < data.victim.concussionEndTime )
player processChallenge( "ch_concussionvet" );

if ( time < player.concussionEndTime )
player processChallenge( "ch_slowbutsure" );


if ( player.pers["bulletStreak"] == 2 )
{
if ( isDefined( data.modifiers["headshot"] ) )
{
foreach ( killData in player.killsThisLife )
{
if ( killData.time != time )
continue;

if ( !isDefined( data.modifiers["headshot"] ) )
continue;

player processChallenge( "ch_allpro" );
}
}

if ( weaponClass == "weapon_sniper" )
player processChallenge( "ch_collateraldamage" );
}

if ( weaponClass == "weapon_pistol" )
{
if ( isdefined( data.victim.attackerData ) && isdefined( data.victim.attackerData[player.guid] ) )
{
if ( isDefined ( data.victim.attackerData[player.guid].isPrimary ) )
player processChallenge( "ch_fastswap" );
}
}
else if ( weaponClass == "weapon_shotgun" )
{
if ( isSubStr( data.sWeapon, "ranger" ) && isDefined( player.bothBarrels ) )
{
player processChallenge( "ch_bothbarrels" );
player.bothBarrels = undefined;
}
}

if ( data.victim.iDFlagsTime == time )
{
if ( data.victim.iDFlags & level.iDFLAGS_PENETRATION )
player processChallenge( "ch_xrayvision" );
}

if ( data.attackerInLastStand && !data.attacker _hasPerk( "specialty_finalstand" ) )
{
player processChallenge( "ch_laststandvet" );
}
else if ( data.attackerStance == "crouch" )
{
player processChallenge( "ch_crouchshot" );
}
else if ( data.attackerStance == "prone" )
{
player processChallenge( "ch_proneshot" );
if ( weaponClass == "weapon_sniper" )
{
player processChallenge( "ch_invisible" );
}
}

if ( weaponClass == "weapon_sniper" )
{
if ( isDefined( data.modifiers["oneshotkill"] ) )
player processChallenge( "ch_ghillie" );
}

if ( isSubStr( data.sWeapon, "_silencer_" ) )
player processChallenge( "ch_stealth" );
}

ch_roundplayed( data )
{
player = data.player;

if ( player.wasAliveAtMatchStart )
{
deaths = player.pers[ "deaths" ];
kills = player.pers[ "kills" ];

kdratio = 1000000;
if ( deaths > 0 )
kdratio = kills / deaths;

if ( kdratio >= 5.0 && kills >= 5.0 )
{
player processChallenge( "ch_starplayer" );
}

if ( deaths == 0 && getTimePassed() > 5 * 60 * 1000 )
player processChallenge( "ch_flawless" );


if ( player.score > 0 )
{
switch ( level.gameType )
{
case "dm":
if ( data.place < 3 && level.placement["all"].size > 3 )
player processChallenge( "ch_victor_dm" );
break;
}
}
}
}


ch_roundwin( data )
{
if ( !data.winner )
return;

player = data.player;
if ( player.wasAliveAtMatchStart )
{
switch ( level.gameType )
{
case "war":
if ( level.hardcoreMode )
{
player processChallenge( "ch_teamplayer_hc" );
if ( data.place == 0 )
player processChallenge( "ch_mvp_thc" );
}
else
{
player processChallenge( "ch_teamplayer" );
if ( data.place == 0 )
player processChallenge( "ch_mvp_tdm" );
}
break;
case "sab":
player processChallenge( "ch_victor_sab" );
break;
case "sd":
player processChallenge( "ch_victor_sd" );
break;
case "ctf":
case "dom":
case "dm":
case "hc":
case "koth":
break;
default:
break;
}
}
}

/*
char *modNames[MOD_NUM] =
{
"MOD_PISTOL_BULLET",
"MOD_RIFLE_BULLET",
"MOD_GRENADE",
"MOD_GRENADE_SPLASH",
"MOD_PROJECTILE",
"MOD_PROJECTILE_SPLASH",
"MOD_MELEE",
"MOD_HEAD_SHOT",
"MOD_CRUSH",
"MOD_TELEFRAG",
"MOD_FALLING",
"MOD_SUICIDE",
"MOD_TRIGGER_HURT",
"MOD_EXPLOSIVE",

};

static const char *g_HitLocNames[] =
{
"head",
"neck",
"torso_upper",
"torso_lower",
"right_arm_upper",
"left_arm_upper",
"right_arm_lower",
"left_arm_lower",
"right_hand",
"left_hand",
"right_leg_upper",
"left_leg_upper",
"right_leg_lower",
"left_leg_lower",
"right_foot",
"left_foot",
"gun",
};

*/

// ==========================================
// Callback functions

playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
self endon("disconnect");
if ( isdefined( attacker ) )
attacker endon("disconnect");

wait .05;
WaitTillSlowProcessAllowed();

data = spawnstruct();

data.victim = self;
data.eInflictor = eInflictor;
data.attacker = attacker;
data.iDamage = iDamage;
data.sMeansOfDeath = sMeansOfDeath;
data.sWeapon = sWeapon;
data.sHitLoc = sHitLoc;

data.victimOnGround = data.victim isOnGround();

if ( isPlayer( attacker ) )
{
data.attackerInLastStand = isDefined( data.attacker.lastStand );
data.attackerOnGround = data.attacker isOnGround();
data.attackerStance = data.attacker getStance();
}
else
{
data.attackerInLastStand = false;
data.attackerOnGround = false;
data.attackerStance = "stand";
}

doMissionCallback("playerDamaged", data);
}

playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
self.anglesOnDeath = self getPlayerAngles();
if ( isdefined( attacker ) )
attacker.anglesOnKill = attacker getPlayerAngles();

self endon("disconnect");

data = spawnstruct();

data.victim = self;
data.eInflictor = eInflictor;
data.attacker = attacker;
data.iDamage = iDamage;
data.sMeansOfDeath = sMeansOfDeath;
data.sWeapon = sWeapon;
data.sPrimaryWeapon = sPrimaryWeapon;
data.sHitLoc = sHitLoc;
data.time = gettime();
data.modifiers = modifiers;

data.victimOnGround = data.victim isOnGround();

if ( isPlayer( attacker ) )
{
data.attackerInLastStand = isDefined( data.attacker.lastStand );
data.attackerOnGround = data.attacker isOnGround();
data.attackerStance = data.attacker getStance();
}
else
{
data.attackerInLastStand = false;
data.attackerOnGround = false;
data.attackerStance = "stand";
}

waitAndProcessPlayerKilledCallback( data );

if ( isDefined( attacker ) && isReallyAlive( attacker ) )
attacker.killsThisLife[attacker.killsThisLife.size] = data;

data.attacker notify( "playerKilledChallengesProcessed" );
}


vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
data = spawnstruct();

data.vehicle = vehicle;
data.victim = owner;
data.eInflictor = eInflictor;
data.attacker = attacker;
data.iDamage = iDamage;
data.sMeansOfDeath = sMeansOfDeath;
data.sWeapon = sWeapon;
data.time = gettime();

}


waitAndProcessPlayerKilledCallback( data )
{
if ( isdefined( data.attacker ) )
data.attacker endon("disconnect");

self.processingKilledChallenges = true;
wait 0.05;
WaitTillSlowProcessAllowed();

doMissionCallback( "playerKilled", data );
self.processingKilledChallenges = undefined;
}

playerAssist()
{
data = spawnstruct();

data.player = self;

doMissionCallback( "playerAssist", data );
}


useHardpoint( hardpointType )
{
wait .05;
WaitTillSlowProcessAllowed();

data = spawnstruct();

data.player = self;
data.hardpointType = hardpointType;

doMissionCallback( "playerHardpoint", data );
}


roundBegin()
{
doMissionCallback( "roundBegin" );
}

roundEnd( winner )
{
data = spawnstruct();

if ( level.teamBased )
{
team = "allies";
for ( index = 0; index < level.placement[team].size; index++ )
{
data.player = level.placement[team][index];
data.winner = (team == winner);
data.place = index;

doMissionCallback( "roundEnd", data );
}
team = "axis";
for ( index = 0; index < level.placement[team].size; index++ )
{
data.player = level.placement[team][index];
data.winner = (team == winner);
data.place = index;

doMissionCallback( "roundEnd", data );
}
}
else
{
for ( index = 0; index < level.placement["all"].size; index++ )
{
data.player = level.placement["all"][index];
data.winner = (isdefined( winner) && (data.player == winner));
data.place = index;

doMissionCallback( "roundEnd", data );
}
}
}

doMissionCallback( callback, data )
{
if ( !mayProcessChallenges() )
return;

if ( getDvarInt( "disable_challenges" ) > 0 )
return;

if ( !isDefined( level.missionCallbacks[callback] ) )
return;

if ( isDefined( data ) )
{
for ( i = 0; i < level.missionCallbacks[callback].size; i++ )
thread [[level.missionCallbacks[callback][i]]]( data );
}
else
{
for ( i = 0; i < level.missionCallbacks[callback].size; i++ )
thread [[level.missionCallbacks[callback][i]]]();
}
}

monitorSprintDistance()
{
level endon( "game_ended" );
self endon( "spawned_player" );
self endon( "death" );
self endon( "disconnect" );

while(1)
{
self waittill("sprint_begin");

self.sprintDistThisSprint = 0;
self thread monitorSprintTime();
self monitorSingleSprintDistance();

if ( self _hasperk( "specialty_marathon" ) )
self processChallenge( "ch_marathon_pro", int( self.sprintDistThisSprint/12) );

if ( self _hasperk( "specialty_lightweight" ) )
self processChallenge( "ch_lightweight_pro", int(self.sprintDistThisSprint/12) );
}
}

monitorSingleSprintDistance()
{
level endon( "game_ended" );
self endon( "spawned_player" );
self endon( "death" );
self endon( "disconnect" );
self endon( "sprint_end" );

prevpos = self.origin;
while(1)
{
wait .1;

self.sprintDistThisSprint += distance( self.origin, prevpos );
prevpos = self.origin;
}
}

monitorSprintTime()
{
level endon( "game_ended" );
self endon( "spawned_player" );
self endon( "death" );
self endon( "disconnect" );

startTime = getTime();

self waittill( "sprint_end" );

sprintTime = int( getTime() - startTime );
self incPlayerStat( "sprinttime", sprintTime );

//total = self getPlayerStat( "sprinttime" );
//println( "SprintTime: ", sprintTime, " Total:", total );
}

monitorFallDistance()
{
self endon("disconnect");

self.pers["midairStreak"] = 0;

while(1)
{
if ( !isAlive( self ) )
{
self waittill("spawned_player");
continue;
}

if ( !self isOnGround() )
{
self.pers["midairStreak"] = 0;
highestPoint = self.origin[2];
while( !self isOnGround() && isAlive( self ) )
{
if ( self.origin[2] > highestPoint )
highestPoint = self.origin[2];
wait .05;
}
self.pers["midairStreak"] = 0;

falldist = highestPoint - self.origin[2];
if ( falldist < 0 )
falldist = 0;

if ( falldist / 12.0 > 15 && isAlive( self ) )
self processChallenge( "ch_basejump" );

if ( falldist / 12.0 > 30 && !isAlive( self ) )
self processChallenge( "ch_goodbye" );

//println( "You fell ", falldist / 12.0, " feet");
}
wait .05;
}
}


// TODO: Make this challenge happen after winning while being the last person on your team
lastManSD()
{
if ( !mayProcessChallenges() )
return;

if ( !self.wasAliveAtMatchStart )
return;

if ( self.teamkillsThisRound > 0 )
return;

self processChallenge( "ch_lastmanstanding" );
}


monitorBombUse()
{
self endon( "disconnect" );

for ( ;; )
{
result = self waittill_any_return( "bomb_planted", "bomb_defused" );

if ( !isDefined( result ) )
continue;

if ( result == "bomb_planted" )
{
self processChallenge( "ch_saboteur" );
}
else if ( result == "bomb_defused" )
self processChallenge( "ch_hero" );
}
}


monitorLiveTime()
{
for ( ;; )
{
self waittill ( "spawned_player" );

self thread survivalistChallenge();
}
}

survivalistChallenge()
{
self endon("death");
self endon("disconnect");

wait 5 * 60;

self processChallenge( "ch_survivalist" );
}


monitorStreaks()
{
self endon ( "disconnect" );

self.pers["airstrikeStreak"] = 0;
self.pers["meleeKillStreak"] = 0;
self.pers["shieldKillStreak"] = 0;

self thread monitorMisc();

for ( ;; )
{
self waittill ( "death" );

self.pers["airstrikeStreak"] = 0;
self.pers["meleeKillStreak"] = 0;
self.pers["shieldKillStreak"] = 0;
}
}


monitorMisc()
{
self thread monitorMiscSingle( "destroyed_explosive" );
self thread monitorMiscSingle( "begin_airstrike" );
self thread monitorMiscSingle( "destroyed_car" );
self thread monitorMiscSingle( "destroyed_helicopter" );
self thread monitorMiscSingle( "used_uav" );
self thread monitorMiscSingle( "used_counter_uav" );
self thread monitorMiscSingle( "used_airdrop" );
self thread monitorMiscSingle( "used_emp" );
self thread monitorMiscSingle( "used_nuke" );
self thread monitorMiscSingle( "crushed_enemy" );

self waittill("disconnect");

// make sure the threads end when we disconnect.
// (this allows one disconnect waittill instead of 4 disconnect endons)
self notify( "destroyed_explosive" );
self notify( "begin_airstrike" );
self notify( "destroyed_car" );
self notify( "destroyed_helicopter" );
}

monitorMiscSingle( waittillString )
{
// don't need to endon disconnect because we will get the notify we're waiting for when we disconnect.
// avoiding the endon disconnect saves a lot of script variables (5 * 4 threads * 64 players = 1280)

while(1)
{
self waittill( waittillString );

if ( !isDefined( self ) )
return;

monitorMiscCallback( waittillString );
}
}

monitorMiscCallback( result )
{
assert( isDefined( result ) );
switch( result )
{
case "begin_airstrike":
self.pers["airstrikeStreak"] = 0;
break;

case "destroyed_explosive":
if ( self _hasPerk( "specialty_detectexplosive" ) )
self processChallenge( "ch_detectexplosives_pro" );

self processChallenge( "ch_backdraft" );
break;

case "destroyed_helicopter":
self processChallenge( "ch_flyswatter" );
break;

case "destroyed_car":
self processChallenge( "ch_vandalism" );
break;

case "crushed_enemy":
self processChallenge( "ch_heads_up" );

if ( isDefined( self.finalKill ) )
self processChallenge( "ch_droppincrates" );
break;
}
}


healthRegenerated()
{
if ( !isalive( self ) )
return;

if ( !mayProcessChallenges() )
return;

if ( !self rankingEnabled() )
return;

self thread resetBrinkOfDeathKillStreakShortly();

if ( isdefined( self.lastDamageWasFromEnemy ) && self.lastDamageWasFromEnemy )
{
// TODO: this isn't always getting incremented when i regen
self.healthRegenerationStreak++;
if ( self.healthRegenerationStreak >= 5 )
{
self processChallenge( "ch_invincible" );
}
}
}

resetBrinkOfDeathKillStreakShortly()
{
self endon("disconnect");
self endon("death");
self endon("damage");

wait 1;

self.brinkOfDeathKillStreak = 0;
}

playerSpawned()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}

playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}

isAtBrinkOfDeath()
{
ratio = self.health / self.maxHealth;
return (ratio <= level.healthOverlayCutoff);
}


processChallenge( baseName, progressInc, forceSetProgress )
{
if ( !mayProcessChallenges() )
return;

if ( level.players.size < 2 )
return;

if ( !self rankingEnabled() )
return;

if ( !isDefined( progressInc ) )
progressInc = 1;

/#
if ( getDvarInt( "debug_challenges" ) )
println( "CHALLENGE PROGRESS - " + baseName + ": " + progressInc );
#/

missionStatus = getChallengeStatus( baseName );

if ( missionStatus == 0 )
return;

// challenge already completed
if ( missionStatus > level.challengeInfo[baseName]["targetval"].size )
return;

if ( isDefined( forceSetProgress ) && forceSetProgress )
{
progress = progressInc;
}
else
{
progress = ch_getProgress( baseName );
progress += progressInc;
}

// we've completed this tier
if ( progress >= level.challengeInfo[baseName]["targetval"][missionStatus] )
{
self ch_setProgress( baseName, level.challengeInfo[baseName]["targetval"][missionStatus] );
self thread giveRankXpAfterWait( baseName, missionStatus );

missionStatus++;
self ch_setState( baseName, missionStatus );
self.challengeData[baseName] = missionStatus;

self thread maps\mp\gametypes\_hud_message::challengeSplashNotify( baseName );

self thread masteryChallengeProcess( baseName, missionStatus );
}
else
{
self ch_setProgress( baseName, progress );
}
}

giveRankXpAfterWait( baseName,missionStatus )
{
self endon ( "disconnect" );

wait( 0.25 );
self maps\mp\gametypes\_rank::giveRankXP( "challenge", level.challengeInfo[baseName]["reward"][missionStatus] );
}


getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}


getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}


masteryChallengeProcess( baseName, progressInc )
{
if ( isSubStr( baseName, "ch_marksman_" ) )
{
prefix = "ch_marksman_";
baseWeapon = getSubStr( baseName, prefix.size, baseName.size );
}
else
{
tokens = strTok( baseName, "_" );

if ( tokens.size != 3 )
return;

baseWeapon = tokens[1];
}

if ( tableLookup( "mp/allChallengesTable.csv", 0 , "ch_" + baseWeapon + "_mastery", 1 ) == "" )
return;

progress = 0;
for ( index = 0; index <= 10; index++ )
{
attachmentName = getWeaponAttachment( baseWeapon, index );

if ( attachmentName == "" )
continue;

if ( self isItemUnlocked( baseWeapon + " " + attachmentName ) )
progress++;
}

processChallenge( "ch_" + baseWeapon + "_mastery", progress, true );
}


updateChallenges()
{
self.challengeData = [];

if ( !mayProcessChallenges() )
return;

if ( !self isItemUnlocked( "challenges" ) )
return false;

foreach ( challengeRef, challengeData in level.challengeInfo )
{
self.challengeData[challengeRef] = 0;

if ( !self isItemUnlocked( challengeRef ) )
continue;

if ( isDefined( challengeData["requirement"] ) && !self isItemUnlocked( challengeData["requirement"] ) )
continue;

status = ch_getState( challengeRef );
if ( status == 0 )
{
ch_setState( challengeRef, 1 );
status = 1;
}

self.challengeData[challengeRef] = status;
}
}

/*
challenge_targetVal and rewardVal should cast their return values to int
*/
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", CH_REF_COL, refString, CH_TARGET_COL + ((tierId-1)*2) );
return int( value );
}


challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", CH_REF_COL, refString, CH_REWARD_COL + ((tierId-1)*2) );
return int( value );
}


buildChallegeInfo()
{
level.challengeInfo = [];

tableName = "mp/allchallengesTable.csv";

totalRewardXP = 0;

refString = tableLookupByRow( tableName, 0, CH_REF_COL );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );

level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];

for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );

if ( targetVal == 0 )
break;

level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;

totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );

refString = tableLookupByRow( tableName, index, CH_REF_COL );
}

tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;

challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}

tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}

/#
printLn( "TOTAL CHALLENGE REWARD XP: " + totalRewardXP );
#/
}

/#
verifyMarksmanChallenges()
{
}

verifyExpertChallenges()
{
}
#/

/#
completeAllChallenges( percentage )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}

if ( percentage != 1.0 )
{
finalTarget--;
finalTier--;
}

if ( self isItemUnlocked( challengeRef ) || percentage == 1.0 )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

wait ( 0.05 );
}

println( "Done unlocking challenges" );
}
#/

monitorProcessChallenge()
{
self endon( "disconnect" );
level endon( "game_end" );

for( ;; )
{
if( !mayProcessChallenges() )
return;

self waittill( "process", challengeName );
self processChallenge( challengeName );
}
}

monitorKillstreakProgress()
{
self endon( "disconnect" );
level endon( "game_end" );

for( ;; )
{
self waittill ( "got_killstreak", streakCount );

//for scr_givkillstreak
if( !isDefined( streakCount ) )
continue;

if ( streakCount == 10 && self.killstreaks.size == 0 )
self processChallenge( "ch_theloner" );
else if ( streakCount == 9 )
{
if ( isDefined( self.killstreaks[7] ) && isDefined( self.killstreaks[8] ) && isDefined( self.killstreaks[9] ) )
{
self processChallenge( "ch_6fears7" );
}
}
}
}


monitorKilledKillstreak()
{
self endon( "disconnect" );
level endon( "game_end" );

for( ;; )
{
self waittill( "destroyed_killstreak", weapon );

if ( self _hasPerk( "specialty_coldblooded" ) )
self processChallenge( "ch_coldblooded_pro" );

if ( isDefined( weapon ) && weapon == "stinger_mp" )
{
self processChallenge( "ch_marksman_stinger" );
self processChallenge( "pr_marksman_stinger" );
}
}
}


genericChallenge( challengeType, value )
{
switch ( challengeType )
{
case "hijacker_airdrop":
self processChallenge( "ch_smoothcriminal" );
break;
case "hijacker_airdrop_mega":
self processChallenge( "ch_poolshark" );
break;
case "wargasm":
self processChallenge( "ch_wargasm" );
break;
case "weapon_assault":
self processChallenge( "ch_surgical_assault" );
break;
case "weapon_smg":
self processChallenge( "ch_surgical_smg" );
break;
case "weapon_lmg":
self processChallenge( "ch_surgical_lmg" );
break;
case "weapon_sniper":
self processChallenge( "ch_surgical_sniper" );
break;
case "shield_damage":
self processChallenge( "ch_shield_damage", value );
break;
case "shield_bullet_hits":
self processChallenge( "ch_shield_bullet", value );
break;
case "shield_explosive_hits":
self processChallenge( "ch_shield_explosive", value );
break;
}
}

playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();

foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;

altWeapon = weaponAltWeaponName( primary );

if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;

if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}

return false;
}
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03-13-2011, 02:39 AM #29
emsp
Space Ninja
Originally posted by CODGlitcha
i don't have an idea at the moment. The only way i see to get challenge lobbies is the self file. We need to decrypt it and remove the checks then encrypt it into a retail.

however i think ISO mods may work if you have a jailbreak device or a custom firmware.


yea me 2 but like i could try but i cant run the ps3 ff viewer on my computer to test it
03-13-2011, 02:42 AM #30
TheJaRniBoi
Why So Serious?
Originally posted by emsp View Post
yea me 2 but like i could try but i cant run the ps3 ff viewer on my computer to test it


at the moment to do ISO mods you need to be able to edit the ff files on the ps3 disc. however FF viewer was only designed for xbox FF files so won't work with PS3.
03-13-2011, 02:43 AM #31
emsp
Space Ninja
Originally posted by CODGlitcha
at the moment to do ISO mods you need to be able to edit the ff files on the ps3 disc. however FF viewer was only designed for xbox FF files so won't work with PS3.


no somebody leaked Buncs Converter i have it but im running winxp and it needs win7 i think because i get an error when runing it
03-13-2011, 02:43 AM #32
Amanda
Can’t trickshot me!
Has anyone tried to rename a .vision to .gsc then add some codes in it and see if it works?
We should find out what the default_mp checks... If we rename a .vision to .gsc it may be able to bypass the checks such as buttons_default.cfg. It may have something to do with the extensions, then we'll be able to trick the default_mp checks.
03-13-2011, 02:49 AM #33
emsp
Space Ninja
Originally posted by Amanda View Post
Has anyone tried to rename a .vision to .gsc then add some codes in it and see if it works?
We should find out what the default_mp checks... If we rename a .vision to .gsc it may be able to bypass the checks such as buttons_default.cfg. It may have something to do with the extensions, then we'll be able to trick the default_mp checks.


u know any .visions i could use the name
03-13-2011, 02:50 AM #34
Okami
Known As Yukuku
Originally posted by CODGlitcha
that means that the game is reading other files other then the patch.

Did you do the glitch properly? Also did you throw a care package and were you able to pick it up?


if we could get a patch 1.12 pkg for mw2 to make it work like on geohot we could get it working
03-13-2011, 02:53 AM #35
TheJaRniBoi
Why So Serious?
Originally posted by emsp View Post
no somebody leaked Buncs Converter i have it but im running winxp and it needs win7 i think because i get an error when runing it


pm me it i have windows 7 i'll have a look at it

---------- Post added at 09:52 PM ---------- Previous post was at 09:51 PM ----------

Originally posted by yukuku View Post
if we could get a patch 1.12 pkg for mw2 to make it work like on geohot we could get it working


wouldn't work as the checks are still there

---------- Post added at 09:53 PM ---------- Previous post was at 09:52 PM ----------

Originally posted by Amanda View Post
Has anyone tried to rename a .vision to .gsc then add some codes in it and see if it works?
We should find out what the default_mp checks... If we rename a .vision to .gsc it may be able to bypass the checks such as buttons_default.cfg. It may have something to do with the extensions, then we'll be able to trick the default_mp checks.


again won't make a difference
03-13-2011, 02:53 AM #36
Okami
Known As Yukuku
Originally posted by CODGlitcha
pm me it i have windows 7 i'll have a look at it

---------- Post added at 09:52 PM ---------- Previous post was at 09:51 PM ----------



wouldn't work as the checks are still there


just thinking cause i bypassed with mw2 backup and i replaced the patch_mp.ff in the backup and i had a cl on 1.11
03-13-2011, 02:55 AM #37
Amanda
Can’t trickshot me!
Originally posted by CODGlitcha
with this, i have to two conclusions which are:

either the game reads the patch from the server or could read from the common_mp.ff which contains the default gsc files, but if it was able to read from the common_mp.ff then the care package glitch would be unpatched as the common_mp.ff is on the disc.


If the game reads the patch directly from the server then the mods should work in split screen. Also why they added a new mp_fuel2.gsc ?
The only possible explanation is that they have a back up of the patch inside the default_mp

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